Title: Chapter 14 Applets, Images, and Audio
1Chapter 14 Applets, Images, and Audio
2Objectives
- To explain how the Web browser controls and
executes applets ( 14.2). - To describe the init, start, stop, and destroy
methods in the Applet class ( 14.2). - To know how to embed applets in Web pages (
14.4). - To run applets from appletviewer and from Web
browsers ( 14.4). - To pass string values to applets from HTML (
14.5). - To write a Java program that can run as both an
application and an applet ( 14.6). - To get image files using the URL class and
display images in the panel ( 14.9 Optional). - To develop a reusable component ImageViewer to
display images ( 14.10 Optional). - To get audio files and play sound ( 14.12
Optional). - To package and deploy Java projects using Java
archive files ( 14.13 Optional). - To use Swing pluggable look-and-feel ( 14.14
Optional).
3The Applet Class
- public class MyApplet extends java.applet.Applet
- ...
- / The no-arg constructor is called by the
browser when the Web - page containing this applet is initially
loaded, or reloaded - /
- public MyApplet()
- ...
-
- Â
- / Called by the browser after the applet is
loaded - /
- public void init()
- ...
-
- Â
- / Called by the browser after the init()
method, or - every time the Web page is visited
- /
- public void start()
4The Applet Class, cont.
- When the applet is loaded, the Web browser
creates an instance of the applet by invoking the
applets no-arg constructor. The browser uses the
init, start, stop, and destroy methods to control
the applet. By default, these methods do nothing.
To perform specific functions, they need to be
modified in the user's applet so that the browser
can call your code properly.
5Browser Calling Applet Methods
6The init() Method
- Invoked when the applet is first loaded and again
if the applet is reloaded. - A subclass of Applet should override this method
if the subclass has an initialization to perform.
The functions usually implemented in this method
include creating new threads, loading images,
setting up user-interface components, and getting
string parameter values from the ltappletgt tag in
the HTML page.
7The start() Method
- Invoked after the init() method is executed
also called whenever the applet becomes active
again after a period of inactivity (for example,
when the user returns to the page containing the
applet after surfing other Web pages). - A subclass of Applet overrides this method if it
has any operation that needs to be performed
whenever the Web page containing the applet is
visited. An applet with animation, for example,
might use the start method to resume animation.
8The stop() Method
- The opposite of the start() method, which is
called when the user moves back to the page
containing the applet the stop() method is
invoked when the user moves off the page. - A subclass of Applet overrides this method if it
has any operation that needs to be performed each
time the Web page containing the applet is no
longer visible. When the user leaves the page,
any threads the applet has started but not
completed will continue to run. You should
override the stop method to suspend the running
threads so that the applet does not take up
system resources when it is inactive.
9The destroy() Method
- Invoked when the browser exits normally to inform
the applet that it is no longer needed and that
it should release any resources it has allocated. - A subclass of Applet overrides this method if it
has any operation that needs to be performed
before it is destroyed. Usually, you won't need
to override this method unless you wish to
release specific resources, such as threads that
the applet created.
10The JApplet Class
- The Applet class is an AWT class and is not
designed to work with Swing components. To use
Swing components in Java applets, it is necessary
to create a Java applet that extends
javax.swing.JApplet, which is a subclass of
java.applet.Applet. JApplet inherits all the
methods from the Applet class. In addition, it
provides support for laying out Swing components.
11First Simple Applet
// WelcomeApplet.java Applet for displaying a
message import javax.swing. public class
WelcomeApplet extends JApplet / Initialize
the applet / public void init()
getContentPane().add(new JLabel("Welcome to
Java", JLabel.CENTER))
// WelcomeApplet.java Applet for displaying a
message import javax.swing. public class
WelcomeApplet extends JApplet / Initialize
the applet / public WelcomeApplet()
getContentPane().add(new JLabel("Welcome to
Java", JLabel.CENTER))
12First Simple Applet
lthtmlgt ltheadgt lttitlegtWelcome Java
Appletlt/titlegt lt/headgt ltbodygt ltapplet code
"WelcomeApplet.class" width 350 height
200gt lt/appletgt lt/bodygt lt/htmlgt
WelcomeApplet
Run Applet Viewer
13Example 14.1 Using Applets
- Objective Compute Loans. The applet enables the
user to enter the annual interest rate, the
number of years, and the loan amount. Click the
Compute Loan button, and the applet displays the
monthly payment and the total payment.
LoanApplet
Run Applet Viewer
14Writing Applets
- Always extends the JApplet class, which is a
subclass of Applet for Swing components. - Override init(), start(), stop(), and destroy()
if necessary. By default, these methods are
empty. - Add your own methods and data if necessary.
- Applets are always embedded in anHTML page.
15The ltappletgt HTML Tag
- ltapplet
- codeclassfilename.class
- widthapplet_viewing_width_in_pixels
- heightapplet_viewing_height_in_pixels
- archivearchivefile
- codebaseapplet_url
- vspacevertical_margin
- hspacehorizontal_margin
- alignapplet_alignment
- altalternative_text
- gt
- ltparam nameparam_name1 valueparam_value1gt
- lt/appletgt
16Passing Parameters to Applets
- ltapplet
- code "DisplayMessage.class"
- width 200
- height 50gt
- ltparam nameMESSAGE value"Welcome to Java"gt
- ltparam nameX value20gt
- ltparam nameY value20gt
- alt"You must have a Java-enabled browser to
view the applet" - lt/appletgt
17Example 14.2 Passing Parameters to Java Applets
- Objective Display a message at a specified
location. The message and the location (x, y) are
obtained from the HTML source.
Run Applet Viewer
DisplayMessage
18Applications vs. Applets
- Similarities
- Since they both are subclasses of the Container
class, all the user interface components, layout
managers, and event-handling features are the
same for both classes. - Differences
- Applications are invoked from the static main
method by the Java interpreter, and applets are
run by the Web browser. The Web browser creates
an instance of the applet using the applets
no-arg constructor and controls and executes the
applet through the init, start, stop, and destroy
methods. - Applets have security restrictions
- Web browser creates graphical environment for
applets, GUI applications are placed in a frame.
19Security Restrictions on Applets
- Applets are not allowed to read from, or write
to, the file system of the computer viewing the
applets. - Applets are not allowed to run any programs on
the browsers computer. - Applets are not allowed to establish connections
between the users computer and another computer
except with the server wherethe applets are
stored.
20Conversions Between Applications and Applets
- Conversions between applications and applets are
simple and easy. - You can always convert an applet into an
application. - You can convert an application to anapplet as
long as security restrictions arenot violated.
21Example 14.3Running a Program as an Appletand
as an Application
- Objective Modify MessageApplet to enable it to
run both as an applet and as an application.
DisplayMessageApp
Run as Application
Run as Applet
22Case Study TicTacToe
Optional
23Case Study TicTacToe, cont.
Run as Applet
TicTacToe
Run as Application
24Case Study Bouncing Ball
Optional
- Objective Write an applet that displays a ball
bouncing in a panel. Use two buttons to suspend
and resume the movement and use a scroll bar to
control the bouncing speed.
25Case Study Bouncing Ball, cont.
Ball
BallControl
BounceBallApp
Run
26What is Multimedia?
Optional
- Multimedia is a broad term that encompasses
making, storing, retrieving, transferring, and
presenting various types of information, such as
text, graphics, pictures, videos, and sound.
Multimedia involves a complex weave of
communications, electronics, and computer
technologies. It is beyond the scope of this book
to cover multimedia in great detail. This chapter
concentrates on the presentation of multimedia in
Java. - Whereas most programming languages have no
built-in multimedia capabilities, Java was
designed with multimedia in mind. It provides
extensive built-in support that makes it easy to
develop powerful multimedia applications. Java's
multimedia capabilities include animation that
uses drawings, audio, and images.
27The URL Class
Optional
- Audio and images are stored in files. The
java.net.URL class can be used to identify the
files on the Internet. In general, a URL (Uniform
Resource Locator) is a pointer to a "resource" on
the World Wide Web. A resource can be something
as simple as a file or a directory. You can
create a URL object using the following
constructor - Â
- public URL(String spec) throws MalformedURLExcepti
on - Â
- For example, the following statement creates a
URL object for http//www.sun.com - Â
- try
- URL url new URL("http//www.sun.com")
-
- catch(MalformedURLException ex)
-
- Â
28Creating a URL for Local Files
- The following statement creates a URL object for
the file c\book\image\us.gif. - Â
- try
- URL url new URL("c\\book\\image\\us.gif")
-
- catch(MalformedURLException ex)
-
- Â
- The preceding statement creates a URL for the
absolute file name c\book\beep.au on the
Windows. There are two problems (1) the file
location is fixed (2) it is platform-dependent.
To circumvent these problems, you can create the
URLs for files using through the resource of the
class file using the java.lang.Class class.
29Creating a URL from a Class Reference
- Whenever the Java Virtual Machine loads a class
or an interface, it creates an instance of a
special class named Class. The Class class
provides access to useful information about the
class, such as the data fields and methods. It
also contains the getResource(filename) method,
which can be used to obtain the URL of a given
file name in the same directory with the class or
in its subdirectory. As discussed in Section
8.4.5, The getClass Method, you can obtain the
class for the object at runtime. Thus, you can
use the following code to get the URL of a file - Â
- Class class this.getClass()
- URL url class.getResource(filename)
- Â
- where filename is a relative file name in the
same directory or a subdirectory of the class.
Suppose you run a class stored in c\book, the
following statement creates a URL object for
c\book\image\us.gif. - Â
- URL url this.getClass().getResource(image\us.gi
f")
30Creating ImageIcon Using Absolute File Names
- You used the ImageIcon class to create an icon
from an image file and the setIcon method or the
constructor to place the image in a GUI
component, such as a button and a label. For
example, the following statements create an
ImageIcon and set it on an JLabel object jlbl. - Â
- ImageIcon imageIcon new ImageIcon("c\\book\\ima
ge\\us.gif") - //ImageIcon imageIcon new ImageIcon("image/us.gi
f") - jlbl.setIcon(imageIcon)
- Â
- This approach suffers a problem. The file
location is fixed since it uses the absolute file
path on Window. Thus, the program cannot run on
other platforms and cannot run as applet.
31Creating ImageIcon Using Class Reference
- To circumvent this problem, you can create the
URLs for files through the class reference using
the java.lang.Class class. For example, suppose
the class file is in c\book, the following
statements create a URL for c\book\image\us.gif. - Â
- Class class this.getClass()
- URL url class.getResource("image/us.gif")
- Â
- You can now create an ImageIcon using
- Â
- ImageIcon imageIcon new ImageIcon(url)
32Creating Image From ImageIcon
- An image icon displays a fixed-size image. To
display an image in a flexible size, you need to
use the java.awt.Image class. An image can be
created from an image icon as follows - Image image imageIcon.getImage()
- Given an Image, you can create an ImageIcon using
- Â
- ImageIcon imageIcon new ImageIcon(image)
33Drawing Images in Graphics
- Using a label as an area for displaying images is
simple and convenient, but you don't have much
control over how the image is displayed. A more
flexible way to display images is to use the
drawImage method of the Graphics class on a panel
using one of the foure overloaded drawImage
method.
drawImage(Image img, int x, int y, Color bgcolor,
ImageObserver observer) drawImage(Image img, int
x, int y, ImageObserver observer) drawImage(Image
img, int x, int y, ImageObserver
observer) drawImage(Image img, int x, int y, int
width, int height, Color bgcolor, ImageObserver
observer)
ImageObserver is an asynchronous update interface
that receives notifications of image information
as the image is constructed. The Component class
implements ImageObserver. Therefore, every GUI
component is an instance of ImageObserver. To
draw images using the drawImage method in a Swing
component, such as JPanel, override the
paintComponent method to tell the component how
to display the image in the panel.
34Displaying Image
- Write a program that displays an image from
/image/us.gif in the class directory on a panel.
DisplayImage
Run
35Case Study ImageViewer Component
ImageViewer
36Six Flag Example
- Objective Use the ImageViewer class to display
six flags.
SixFlags
Run
37Case Study Image Animation
- Objective Simulate a movie by displaying a
sequence of images in a control loop.
ImageAnimation
Run as an Application
38Creating AudioClip from an Audio File
- To play an audio file in an applet, first create
an audio clip object for the audio file. The
audio clip is created once and can be played
repeatedly without reloading the file. To create
an audio clip, use the static method
newAudioClip() in the java.applet.Applet class - Â
- AudioClip audioClip Applet.newAudioClip(url)
- Â
- Audio was originally used with Java applets. For
this reason, the AudioClip interface is in the
java.applet package. - The following statements, for example, create an
AudioClip for the beep.au audio file in the same
directory with the class you are running. - Â
- Class class this.getClass()
- URL url class.getResource("beep.au")
- AudioClip audioClip Applet.newAudioClip(url)
39Playing Audio
To manipulate a sound for an audio clip, use the
play(), loop(), and stop() methods in
java.applet.AudioClip.
40Playing Anthem Example
- Objective Display images and playing audio in
applets and in applications.
FlagAnthem
Run as an Application
41Packaging and Deploying Java Projects
Optional
- What is JAR?
- Java archive file can be used to group all the
project files in a compressed file for
deployment. - The Java archive file format (JAR) is based on
the popular ZIP file format. - This single file can be deployed on an end-users
machine as an application. It also can be
downloaded to a browser in a single HTTP
transaction, rather than opening a new connection
for each piece. This greatly simplifies
application deployment and improves the speed
with which an applet can be loaded onto a web
page and begin functioning.
42Creating JAR
- You can use the JDK jar command to create an
archive file. The following command creates an
archive file named TicTacToe.jar for classes
TicTacToe.class and TicTacToeCell.class. - jar -cf TicTacToe.jar TicTacToe.class
TicTacToeCell.class - The -c option is for creating a new archive file,
and the -f option specifies the archive files
name.
43Viewing the Contents of a JAR File
- You can view the contents of a .jar file using
WinZip.
44Manifest File
- A manifest file was created with the path name
meta-inf\. The manifest is a special file that
contains information about the files packaged in
a JAR file. For instance, the manifest file in
TicTacToe.jar contains the following information - Â
- Manifest-Version 1.0
- Â
- Name TicTacToe.class
- Java-Bean True
- Â
- Name TioTacToeCell.class
- Java-Bean True
- Â
- You can modify the information contained in the
manifest file to enable the JAR file to be used
for a variety of purposes. For instance, you can
add information to specify a main class to run an
application using the .jar file.
45Running Archived Projects Standalone
- The manifest file must have an entry to contain
the main class. For example, to run TicTacToe,
you need to insert the following two lines in the
manifest file - Main-Class TicTacToe
- Sealed true
- Run the .jar file using the java command from the
directory that contains TicTacToe.jar, - Â
- java -jar TicTacToe.jar
- TIP You can write an installation procedure that
creates the necessary directories and
subdirectories on the end-users computer. The
installation can also create an icon that the
end-user can double-click on to start the
program. For information on creating Windows
desktop icon, please see www.prenhall.com/liang/in
tro5e.html.
46Running Archived Projects As Applet
- To run TicTacToe as an applet, modify the
ltAPPLETgt tag in the HTML file to include an
ARCHIVE attribute. The ARCHIVE attribute
specifies the archive file in which the applet is
contained. For example, the HTML file for running
TicTacToe can be modified as shown below - Â
- ltAPPLET
- CODE "TicTacToe.class"
- ARCHIVE "TicTacToe.jar"
- WIDTH 400
- HEIGHT 300
- HSPACE 0
- VSPACE 0
- ALIGN Middle
- gt
- lt/APPLETgt
47Pluggable Look-and-Feel
Optional
- The pluggable look-and-feel feature lets you
design a single set of GUI components that
automatically has the look-and-feel of any OS
platform. The implementation of this feature is
independent of the underlying native GUI, yet it
can imitate the native behavior of the native
GUI. - Currently, Java supports the following three
look-and-feel styles - Â
- Â Â Â Â Â Â Â Metal
- Â Â Â Â Â Â Â Motif
- Â Â Â Â Â Â Â Windows
48Setting Look-And-Feel
- The javax.swing.UIManager class manages the
look-and-feel of the user interface. You can use
one of the following three methods to set the
look-and-feel for Metal, Motif, or Windows - UIManager.setLookAndFeel
- (UIManager.getCrossPlatformLookAndFeelClassName(
)) - UIManager.setLookAndFeel
- (new com.sun.java.swing.plaf.motif.MotifLookAndF
eel()) - UIManager.setLookAndFeel
- (new com.sun.java.swing.plaf.windows.WindowsLook
AndFeel())
49Setting Look-And-Feel in Static Initialization
Block
- To ensure that the setting takes effect, the
setLookAndFeel method should be executed before
any of the components are instantiated. Thus, you
can put the code in a static block, as shown
below - static
- try
- // Set a look-and-feel, e.g.,
- //UIManager.setLookAndFeel
- // (UIManager.getCrossPlatformLookAndFeelCl
assName()) -
- catch (UnsupportedLookAndFeelException ex)
-
- Static initialization blocks are executed when
the class is loaded. For more information on
static initialization blocks, please refer to
Section 8.12, Initialization Block.