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Video Game Violence

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The Entertainment Software rating board independently assigns ratings ... Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-believe Violence. ... – PowerPoint PPT presentation

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Title: Video Game Violence


1
Video Game Violence
  • By Rebecca Eveland

2
Today I will be discussing violence in video
games and the impact it has on gamers.
3
ESRB Ratings
  • The Entertainment Software rating board
    independently assigns ratings to software.
  • ESRB Ratings Guide

4
ESRB Ratings (cont.)
  • Although games are now strictly rated, the ESRB
    has no control over the individual vendors
    selling policies, especially when it comes to
    selling games to minors.

5
Impact The Pros
  • Gaming
  • Can relieve stress
  • Can improve coordination and spatial skills, as
    well as improve problem solving
  • Is a form of healthy competition
  • Is a multi-billion dollar industry providing
    thousands of jobs
  • Is for the most part a social activity

6
Impact The cons
  • Gaming
  • Can cause eye, neck, wrist, and back strains/pain
    as well as headaches
  • Is sedentary
  • Can contain very violent material
  • People who are emotionally disturbed should not
    play video games

7
Myths Debunked
  • Video game play is desensitizing
  • The normal person can discern play from reality.
    Most studies that assert gaming is desensitizing
    are inconclusive and normally approached
    methodologically.

8
Myths Debunked
  • The large availability of video games has led to
    a surge of youth violence
  • The rates of juvenile crime are at a 30-year low.
  • Violent crime, particularly among the young, has
    decreased dramatically since the early 1990s
    while video games have steadily increased in
    popularity and use.

9
Conclusion
  • For many, video games are a healthy outlet and a
    way to have fun and socially interact with
    others.
  • But, excessive gaming can be detrimental to your
    health, and prolonged exposure to violent imagery
    is not good for your mental health.

10
References
  • Sternheimer, Karen. Video game violence. Game
    Informer, Issue 129, March 2007
  • Jenkins, Henry. ESRB ratings. 2007.
    ltwww.ESRB.orggt
  • Jones, Gerard. Killing Monsters Why Children
    Need Fantasy, Super Heroes, and Make-believe
    Violence. New York Basic, 2002.
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