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Bowling Alley Management System Team

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Forming party. Games. BowlerDatabase. Holds all registered users ... Game now manages the Party of bowlers and the interaction of their SingleGames. Strengths ... – PowerPoint PPT presentation

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Title: Bowling Alley Management System Team


1
Bowling Alley Management SystemTeam ?
2
Project Architecture
3
ControlDesk
  • Behavior
  • User login
  • User register
  • Start game
  • Print report
  • Email report
  • User login
  • Manages all games being played and the current
    forming game
  • Generates reports for emailing and printing
  • Assigns parties to lanes
  • Starts games
  • State
  • Forming party
  • Games

4
BowlerDatabase
  • Holds all registered users
  • Ability to write/retrieve information from hard
    disk
  • Behavior
  • Open database
  • Add user
  • Remove user
  • Write database
  • Close database
  • State
  • All bowlers in the database
  • Filename of the database

5
Game
  • Behavior
  • Get final score at end of game
  • Update bowler statistics at end
    of game
  • Creates the ScoreGUI when the game is started
  • Directs pinsetter input
  • Creates single game objects for each bowler
  • Manages frames and calculates scores for each
    bowler
  • Handles strikes, spares, splits
  • Knows when all bowlers are finished
  • State
  • Current party playing
  • Score
  • Pinsetter

6
Bowler
  • Keeps track of the users
  • Nick name
  • Full name
  • Email address
  • Statistics (including overall average and scores
    from all previous sessions)
  • Behavior
  • Updating statistics from a recently completed
    game
  • Retrieving records
  • State
  • User properties
  • Previous session data

7
ControlDeskGUI
  • This is the class that users use to input data
    such as nickname, full name and email address.
    The current party is displayed as people are
    added to it.
  • Once the party has been created, the user can
    click yes next to the start game question and the
    game will be started. Otherwise, the user can
    click no next to the start game question and keep
    entering party members up to the max of 5.
  • The user can click the View Statistics tab to see
    his/her current stats for a completed game.
    There are also choices to print and/or email the
    stats. There are list boxes to select a game and
    to select a player for a given game.
  • The user can quit the program by closing the
    window or by going to file quit.

8
Registration Tab
Option to quit in file menu
Current party members
Input fields
Begin game with this button
Click here to add to party
9
Statistics Tab
List of all the current games.
List of players for the given game
Statistics for a game that has been completed.
Click this button to print the statistics
Click this button to email the statistics
10
ScoreGUI
This GUI displays the users nickname to the left
of the list of frames. The pins are displayed as
numbers 1-10. Buttons that can be pressed
include the distress button in times of trouble,
the reset button to reset the pins, bowl to bowl
a single ball manually, and Auto Bowl will bowl
the whole game.
11
Email example
12
Graphical User Interface Report
  • Five subjects (none of whom are currently in
    software engineering) were asked to use the
    graphical user interface of the bowling
    application in order to determine the extent of
    ease of use.
  • Summary of subjects
  • 2nd year Computer Science student.
  • 3rd year Psychology student.
  • 1st year Computer Engineering student.
  • 1st year Computer Science student.
  • 2nd year Information Technology student.
  • Improvements for the current user interface
  • Pressing enter after entering a bowlers nickname
    is not intuitive. It would be better to have
    tabbing enabled and to have a submit or login
    button.
  • The Bowling window should have a Quit and New
    Game button.
  • The email field for a bowler should be validated
    just in case a user types their email address
    incorrectly.
  • Clicking the distress button should bring up a
    message on the main GUI window, not to the
    console screen.
  • The buttons on the bowling window should be
    phased out as soon as the game is over so that
    the user knows that the game is over.
  • Assets of the current user interface
  • The drop-down menu for viewing different game
    scores is very useful.
  • The different colors for different games help to
    keep track of different games.
  • The tabs are fast and easy to use.

13
Rationale
  • Originally, Game was designed to hold all the
    ScoreFrame objects for every Bowler and manage
    the entire scoring process. This has been changed
    with an inner class SingleGame which handles the
    scoring and frames of a single bowler. Game now
    manages the Party of bowlers and the interaction
    of their SingleGames.

14
Strengths
  • Lubricated
  • Components can be changed without modifying a
    great deal of code in other components.
  • New views can be added to models without changing
    the model.
  • Components know only of what they observe.

15
Strengths
  • Speed
  • Each FrameGUI displayed only updates when the
    ScoreFrame is changed.
  • No large updates or complete redraws of ScoreGUI.
  • Changes in one component only affect a few. For
    example, changes in Game will not affect the
    PinSetterGUI.

16
Weakness
  • Intuitive
  • Parts of the GUIs are not as intuitive as they
    should be.
  • There is no check to see if a user would like to
    log in as an already registered user or to create
    a new nickname.
  • No way to remove people from the forming party.
  • Solution
  • Have a separate GUI for registering users and use
    the Registration tab only for returning users.

17
Give Two More Weeks
  • Fix the GUIs.
  • Create a more flashy PinSetterGUI.
  • Have a BowlerDatabase editor.
  • Implement Distress button.
  • Implement Game viewing in ControlDeskGUI.
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