Title: Finneytown Wildcats
1Finneytown Wildcats
2Finneytown Offensive Playbook
3Finneytown Offensive Philosophy
- The Finneytown Wildcat offense will be the most
exciting and explosive offense in the state. It
will be composed of a ground and air attack that
will be impossible to defend. - This offense requires intense learning,
concentration, mental toughness, precise timing,
aggressive play and total belief from every
player in the two-dimensional philosophy. - Multiple formations and motions will help spread
the defense so that the rushing game will be
effective. - Success of team will rely on players, not plays.
- We will have versatility through formations,
motions and personnel groups double slot,
trips, orange. - We will have versatility through alignment
motions, line splits, cheat backfield
(king/queen). - Our formations will force defenses to stop the
pass. - Many routes in the passing game our mirrored.
- QBs, WRs, RBs and FBs must recognize defenses
and make adjustments. - Rushing plays will attack the middle, inside,
off-tackle and perimeter of the defense. - Strategies will be implemented to attack defenses
in specific situations goal-line, boundary,
field, 2 minute, etc. - Screens, 60 Series and counters (reverses) will
be ran away from motion and the field. - The offense will take advantage of psychological
situations fumble recovery, interception, long
offensive gain, long punt or kick return, etc. - Offense will you use Rip/Liz motion in order to
recognize defensive coverage. - Offense will utilize the FB with screens, belly,
trap, option and draw. - Motions give a numbers advantage and may
eliminate run support
4Football Terminology
- L.O.S. Line of Scrimmage
- Boundary short side of the field
- Field wide side of the field
- Flat Motion Motion by the the Halfback in which
the path is directed towards the opposite
sideline. - Rip Halfback motion Right (Flat Motion)
- Liz Halfback motion Left (Flat Motion )
- Orbit Motion Motion by the right and left
halfback in which the path is directed 3 yards
behind the FB. The goal in this motion is to get
into pitch relationship. - Ram Halfback motion Right (Orbit Motion)
- Lion Halfback motion Left (Orbit Motion)
- King FB offset Right
- Queen FB offset Left
- Midline a line that can be drawn right through
the middle of the quarterback and center.
- Red Zone Inside the 20 yard line
- 60 Protection FB blocks opposite the call and
OL blocks to the call. - 70 Protection FB blocks to the call and OL
blocks away from the call. - Stalk Base block that a WR inflicts on a CB
- Crack Down (seal or angle) block that a WR
inflicts on a DB or LB.
5Finneytown Offensive Personnel
- QB The character and athletic ability of our
quarterback will have a significant impact on our
football team. The quarterback must be someone
that can be trusted by his players and coaches.
He must be perceived by his team as a winner.
He must hate to lose and do whatever it takes to
win. The quarterback must be a good decision
maker, have great confidence, have great field
presence, have courage, have great throwing
ability, have great running ability and be a
tremendous leader on and off the football field. - HBs Ls and Rs (Louie Roger) must be
tremendous athletes. They must be able to run
great routes, have great hands and be physically
able to block in our option and belly game. They
must be able to threaten the defense vertically
and horizontally. This stretching of the defense
will allow us to take advantage of the entire
field with a 4 wide receiver threat. The
spreading of the defense will also allow us to
rush the ball effectively in the middle of the
field and on the perimeter. Ls and Rs will
serve as ball-carriers in our counter and option
game. - FBs Our fullback is the feature back of our
offense. He must be physically able to block and
carry the ball 15 25 times a game. He will run
the ball in the belly, trap and option series.
The FB will also catch the football in our screen
series. - WRs In our run and shoot offense, the
wide-receivers will be an important feature in
our passing game. They must be able to make the
big play at any time. WRs must be our fastest
receivers, for they will stretch the field
vertically on our fade series. Their speed
should also open the underneath are of zone
coverages. WRs must also be physical enough to
be great blockers. They will be called upon to
crack and stalk block in our rushing game. - TE (Y) Our TE plays a significant role in our
Orange Series. He must have the physical ability
to be a great blocker on our 33 39. In
addition, he must also be athletic enough to run
various routes featuring the TE. The TE can also
line up as WR in our regular personnel package. - OT Offensive Tackles must be our biggest and
strongest blockers. They will not be called upon
to trap and pull. They must be the go-to guys
on short yardage and goal-line situations. Must
also be athletic enough to pass-protect against
athletic defensive lineman. - OG Offensive Guards are the most athletic of our
offensive lineman. They will trap and pull and
must also have great footwork. Various line
blocking schemes will call for our guards to
avoid defensive lineman so that we can run our
option game. Getting up-field on LBs is key to
being an effective option team. They must also
be intelligent so that we can make proper calls
up-front. - C The center is the leader of our offensive
line. He will call and discipline the huddle.
He is the first to break the huddle and is the
leader in recognizing fronts. He also must be
athletic enough to get up-field on LBs. He will
also be responsible for picking up blitzes in our
pass-protection. The center should be the most
intelligent lineman on the field.
6Offensive Huddle Play
Calling/Cadence
Line of Scrimmage
Q
C
RG
RT
LT
LG
R
X
Y
L
FB
The huddle is 7 yards from the line of scrimmage.
The Center is responsible for calling the
huddle. Once called, the huddle is silent. The
quarterback is the only one who will talk in the
huddle. As the play is being called in or ran
in, it is important for the quarterback to
communicate the down and distance to the other
players. The offensive lineman should have hands
on knees with eyes and ears forward. The
quarterback will call the play 2 times. After
the first time, the center and wide receivers
will leave the huddle. After the second time,
the huddle will break! If you do not
understand or hear the play, call check and the
play will be repeated. A player should not go to
the line of scrimmage if he does not know the
play. After break, offensive line will
sprint to LOS and get set.
Cadence
- Monday Color number (Repeat) Set G0!
- example Red 8, Red 8,
Set, Go! - 2. Tuesday Color number (Repeat)
Set G0 - Go! - example Red 12, Red 12,
Set Go! Go! - 3. Quick Set Go!
7Pass Protection
- Pass Protection will be based on a 6 man blocking
scheme. Rules will be based on area, not man
protection. FB will slide to call, and OL will
slide opposite. Players must think and work
with other OL to be effective. OL must sometimes
pass defenders on to each other in order to
pick up defensive blitzes. - Vs. 50 front, play-side OT will lock on DT, while
FB blocks DE. - Vs. 40 front, play-side will make a FIRE call.
F-I-R-E means FB on End. Course tight to OT. - 70 means FB Right OL Left 71 means
FB Left and OL Right
70/61 Protection
71/60 Protection
70/61 Protection
B B
B B B
B B
E T N T E
E T N E
E T N E
FIRE
FIRE
In this example, RT locks on DT. The defense is
a 50 front. Center picks up blitz.
In this example, LT makes FIRE call and blocks
B-gap. Slide Protection is able to pick up 6 man
rush.
In this example, RT slides left and blocks B-gap.
FIRE call!
70/61 Protection
61/70 Protection
60/71 Protection
B
B
B
E
N
N
FIRE was the Call. So FB should be on DE. In
this case, DE went into B-gap. So OT and FB must
adjust. OL on DE. FB on LB.
Vs this Stunt, RG slides to A gap. Since N goes
away, he picks up LB. RG can pass defender.
Vs this Stunt, RG stays on N, and center will
block blitzing LB. No pass of the defender.
8Blocking Terminology
Fan Block
Reach Block
Drive or Base Block
Down or Gap Block
Scoop or Zone Block
Block Back or Away
Trap Block
Kiss-Off Block
9Formations
Black
Grey
X
Y
Y
X
R
L
R
L
F
F
Note L R will split the difference between OT
and WR.
White
Orange
R
L
Y
X
X
Y
R
F
F
L
Note Inverted Grey formation so that WRs can
motion..
10Formations
Red
Blue
Y
x
Y
x
L
R
L
R
F
F
Blue Bastard
Red Bastard
3 yard split
3 yard split
Y
Y
x
x
L
L
R
R
F
F
11Formations
Trips Right
Trips Left
X
Y
X
Y
R
L
R
L
F
Split difference
F
1 x 1 form OT
Black King
Grey Queen
X
Y
X
Y
R
L
R
L
F
F
HBs split the difference between OT and WR.. FB
offset Left.
FB Offset 4 yards deep and line up between G
T.
12Formations
Orange Up
Orange Over
X
Y
X
Y
R
L
R
F
L
F
Spread
10 yard splits
X
Y
R
L
F
13Motions Ram / Lion
Black Ram
Grey Ram
X
Y
Y
X
R
L
L
R
Trips Right Lion
Black Lion
X
Y
X
Y
R
L
R
L
14Motions Rip
Black Rip
Grey Rip
X
Y
Y
X
R
L
L
R
White Rip
Orange Rip
R
L
Y
X
Y
L
In White formation, the X can only go into Rip or
Liz motion.
15Motions Liz
Black Liz
Grey Liz
X
Y
R
L
Blue Liz
Trips Right Liz
Y
X
Y
R
L
The nearest back always goes in motion.
16Passing Tree
Post Corner
Go
Fade
Option
Post
Curl
Chair
Wheel
Corner
Slide
Out
Hitch 8-7
Slant
Slip
Delay
Drag
Trail
Break
Comeback
X
Y
L
R
Q
F
Bubble
Screen
17Orange Formation
Y
X
R
F
L
- Effective in short-yardage, red-zone, goal-line,
and backed-up situations. - Brings new personnel into the game (TE)
- Creates a power running game to the strength of
the formation - Creates a power running game to the weakness of
the formation - Provides a short corner to run sweep (Orange 39)
- Puts 3 receivers on the weak side
- After homo motion puts 4 receivers to the
weak side of the formation - Challenges the defense to prepare and align for a
new front - Defenses will either adjust DL, adjust LBs,
move LB up on overbalanced side or bring corner
over. - Provides play action opportunities (Guards East
Trail/Corner/Slip) - Ran only to right side which will maximize reps
and minimize assignments
18 39
Homo full speed Lion motion
OBT Zone RT Zone RG Zone C Zone LG
Zone TE Zone (must hook DE) X Stalk L Lead
on Corner or 1 threat R Orbit motion full
speed (aim at the hips of the FB) to hand off -
perimeter FB Lead on Force (aim 3 yds outside
TE) QB Reverse out hand off play action set
up
F
C B B B
S C
E N T E
Y
Orange 39
F
F
C B B B
S C
C B B
B C
E N T E
E T N T E
Y
Y
Orange 39
Orange 39
19 33
OBT Zone RT Zone RG Zone C Zone LG
1 TE 2 X Stalk L Lead on LB R Orbit
motion to pitch relationship FB Ball carrier
3 hole QB Reverse out hand off follow
through belly option NOTE vs. 50 teams, the
lead block by the HB is more inside than vs. a
40 front. HB must be able to recognize where
the proper path is and what footwork is needed.
F
C B B B
S C
E N T E
Y
Orange Lion 33
F
F
C B B B
S C
C B B B
S C
E N T E
E T N T E
Y
Y
Orange Lion 33
Orange Liz 33
20 34
BSTE Zone BSG Zone C Scoop PSG
1 PST 2 Over Balanced T 3 PSHB Lead
on PSLB (Block area) BSHB pitch
relationship FB Belly steps 4 hole QB
Reverse hand off belly option X Stalk
F
C B B B
S C
E N T E
Y
Orange 34
F
F
C B B B
S C
C B B
S C
E N T E
E T N T
E
Y
Y
Orange Over Liz 34
Orange Homo 34 Tex Notice the FOLD block
by the T OT.
2144
BSTE Zone BSG Zone C Scoop PSG
1 PST 2 Over Balanced T 3 PSHB Lead on
PSLB BSHB ball carrier 4 hole FB belly
step lead on LB QB Reverse hand off waggle
away X Stalk
F
C B B B
S C
E N T E
Y
Orange 44
F
F
C B B
S C
C B B B
S C
E T N T
E
E N T E
Y
Y
Orange I 44
Orange Liz 44
22110
BSTE Zone BSG Zone C Man Backside A -
LB PSG LB PST 2 Over Balanced T 3 (DE or
LB/SS) PSHB Lead on LB (just like 34) BSHB
Pitch Relationship FB Aim at midpoint of
center, eyes/head up. QB Midline Rules X
Stalk
F
C B B B
C
E N T E B
Y
Orange 110
- Run option to a 2 or 3 technique DL.
- QBs midline steps Push off with play-side
foot. Step with back-side foot to opposite A-gap
and bring back play-side foot to 600. Feet
should be pointing towards the sideline. This
will clear the path for the FB. - QB reads the inside jersey number of the DL.
- Reach ball back to FB as far as possible with the
eyes on the jersey number of the DL. - If QB can see the number, this means DL is
crashing to FB resulting in a pull and keep. - If QB does not see jersey number, GIVE and carry
out option fake.
F
C B B B
S C
E N T E
Y
Orange 110
23111
BST Zone BSG Zone C Man Backside A -
LB PSG LB PSTE 2 Over Balanced T
Zone PSHB Lead on LB (just like 33) BSHB
Pitch Relationship FB Midline path QB
Midline Rules X Stalk
F S
C B B B
C
E N T E
Y
Orange 111
24 Guards East Series (GE Trail)
Y drag climb to 8 yards R sell 39 L
Sell 39 Pass Pro FB sell 39 Pass Pro (replace
TE) X Post LINE Slide L (70 Protection) QB
Play action 39 set up behind RT (This could
turn into a waggle.
Y drag climb to 8 yards R sell 39 L
sell 39 (after 1 count trail the TE and settle
in between zone FB sell 39 Pass Pro (replace
TE) X Post LINE Slide L (70 Protection) QB
Play action 39 set up behind RT (This could
turn into a waggle.)
Orange GE
Orange GE Trail
5 - 8
5 6 settle between LBs
5 - 8
Y
X
X
Y
R
R
L
F
L
F
25Guards East Series (Post Corner Slip)
Y drag climb to 7 yards R sell 39 L
Sell 39 Pass Pro FB sell 39 Pass Pro X Post
Corner LINE Slide L QB Play action fake 39
set up behind RT, possible waggle/boot.
Y drag climb to 7 yards R sell 39 L
Sell 39 Pass Pro FB runs delay (MUST release
inside the block of the OT) X Post Corner LINE
Slide L QB Play action fake 39 set up behind
RT, possible waggle/boot.
15
12
Orange GE Post Corner
Orange GE Slip
5
5
X
Y
X
Y
R
R
L
F
L
F
26533/534
8
Orange 534
Orange Ram 534
7
8
5
5
QB Play-action 34, set up behind play-side
OT. WR chair route Y Pass Pro R Down block
(2 count) to delay OL 70 Protection L Must
get in front of QB and pass pro.
QB Play-action 33 and set up behind PS
Guard. L Pass-Pro (sell 33) and release to
flats after 2count R Homo motion Y TE inside
release to 8 yd corner WR Post FB Belly fake
to Pass-Pro.
2731/32 (Trap)
S S
PST LB PSG LB (inside slide
step) Center Base Back - LB BSG Trap 1
DL BST LB PS Slot Safety unless motion BS
Slot Safety unless motion FB Ball carrier QB
Trap Steps WR Stalk or run off
C B B
B C
E N T E
X
Y
R
L
F
Black Ram 32
S S
S
S
C B
B C
C B B
B C
E T N
T E
E N T E
X
Y
X
Y
R
L
R
L
F
F
Black Liz 31
Grey Queen 32
2833/34 (Belly)
S S
PST 2 PSG 1 Center B LB BSG
Zone BST Zone PS Slot Lead LB BS Slot
Motion to pitch relationship FB Ball Carrier
take proper belly steps to hole QB Belly Hand
off carry out belly option WR Stalk
C B B
B C
E N T E
X
Y
R
L
F
Black Ram 34
S S
S
S
C B
B C
C B
B C
E T N
T E
E T N
T E
X
Y
X
Y
R
L
R
L
F
F
Black Liz 33
Trips Right 34
29133/134 (Belly Option)
S S
PST Base - Gap LB (Get outside
position) PSG Base Gap - LB Center B
LB BSG Zone BST Zone PS Slot Vs. Even
(Double down) Vs. Odd (Reach DE) BS Slot
Motion to pitch relationship FB Fake Belly
get tackled QB Belly steps, Fake to FB, Option
off corner WR Crack
C B B
B C
E N T E
X
Y
R
L
F
Black Ram 134
S S
- Coaching Points
- FB must carry out fake and get tackled.
- OT and Slot (while blocking DEs) must work hips
and get outside position without giving up
ground. Keep defense on the LOS to allow for a
good path for QB. - Pitch man must keep 2 x 4 relationship with QB at
all times do not give up. - In the above example, OLB must be either picked
up by the double team block or he must tackle FB.
C B
B C
E T N
T E
X
Y
R
L
F
Black Lion 133
30 110/111 (Midline)
S S
PST 2 PSG LB Center Base Back -
LB BSG Zone BST Zone PS Slot Lead
LB BS Slot Motion to pitch relationship (If no
motion, get to pitch relationship. FB Ball
Carrier Midline Steps QB Midline Steps give
or keep. Read First DL outside the A Gap. WR
Stalk
C B B
B C
E N T E
X
Y
R
L
F
Black Ram 110
S S
S
C B
B C
C B B
B S C
E T N
T E
E N T E
X
Y
X
Y
R
L
R
L
F
F
Trips Rt 110 Left slot must tighten
alignment, and get to pitch-relationship. This
should draw SS to defend pitch. Will not get
pitch.
Black Lion 111
3158/59 (Speed Option)
F
C B B
B B C
E N T E
X
Y
- Coaching Points
- If Defense is in man coverage, and LBs are
adjusting with motion, run speed option opposite
the motion. - If Defense is favoring the field, run motion into
field and run play into boundary. - OT, Wide split, inside release to seal LB.
- QB Play-side foot to FB, then aim towards
inside shoulder of DE. - IF LB DOES NOT ADJUST TO MOTION, Check to 32.
- Vs. aggressive rushing DEs, read should be keep.
R
L
Black Rip 59 dotted line represents hash-marks
32 133/134 Rocket
S S
C B B
B
C
E N T E
X
Y
R
L
F
Black Ram 134 Rocket
- Coaching Points
- When slot goes into orbit motion, he must adjust
his path. His relationship, if too close and at
normal 2 x 4 relationship, will be interfering
with the WR pitch. He must adjust his path to a
2 x 6-8 relationship. - Play is blocked just like 134.
- DE is not blocked on the reverse side.
33 23/24 (Counter)
S S
PST Inside release to LB PSG Base Gap -
LB Center Base Back - LB BSG Zone BST
Trap DT PS Slot Motion to pitch relationship.
If Rip/Liz, motion fast to get out of the way of
the ball carrier. BS Slot Open with inside
foot, and aim for inside shoulder of QB upon
entering the LOS, get shoulders vertical and read
the trapper. Underneath hand-off. FB Fake
Belly, and fill for trapping OL. QB Belly steps,
underneath hand off to slot. WR Stalk
C B B
B C
E N T E
E N T E
X
Y
R
L
Black Ram 23
S S
C B
B C
E T N
T E
X
Y
R
L
F
Black Liz 24
3430 (FB Draw)
S
Guards Tackles. Block 1-2 vs. a 40. The guard
and center can combo or fold vs. an A-gap player
(see the right diagram). Vs. 50, guards block 1,
and OTs fold around inside on LBs. Center
Base take NT any direction (combo w/guard vs.
shade or A-gap player). FB will read center
block. PS Slot Run a route BS Slot Run a
route FB Side step, open up, receive ball, run!
Read center block. QB 70 Steps hand off! WR
Go route.
C S B B
B C
E N T E
X
Y
R
L
F
Grey King 30 Notice the LG folding around
the block of the center. Guard with A-gap player
can combo with center.
S S
S
C B
B C
C S B B
B C
E T N
T E
E N T E
X
Y
X
Y
R
R
L
L
F
F
Grey King 30 vs. 4-3. Notice the center.
Show pass pro then block LB.
Black Rip 30
3598/99 (Jet)
PST Pull and block force PSG Zone
Center Zone BSG Zone BST Zone PS
Slot Reach DE BS Slot Motion time up
motion to receive ball immediately after the
snap. FB For 98, Fake 32. For 99, Fake
31 QB After snap, turn to motion hand off,
fake trap. WR Stalk.
S S
C B B
B C
E N T E
X
Y
R
L
F
Black Rip 98
S S
S S
C B B
B C
C B B
B C
E N T E
E N T E
X
Y
X
Y
R
L
L
L
F
F
Blue Bastard Rip 98
Red Liz 99
36Hitch
Black 70 Hitch
Trips Left 70 Hitch
Q 3 Step Drop behind B gap Mirrored
routes. 1 receiver Hitch (8-7 hitch) 2
receiver Go 3 receiver - Go PASS PRO OL
Slide opposite the call. Slide Left on 70. FB
go to the call. Slide Rt on 71. FB go to the
call.
Q 3 Step Drop behind B gap Mirrored
routes. 1 receiver Hitch (8-7 hitch) 2
receiver - Go PASS PRO OL Slide opposite the
call. Slide Left on 70. FB go to the
call. Slide Rt on 71. FB go to the call.
37Slant
Black 71 Slant
Trips Left King 70 Slant
Q 3 Step Drop behind B gap Mirrored
routes. 1 receiver - slant. 2 receiver 2 yd
out OL 70 Pass Protection
Q 3 Step Drop behind B gap. Mirrored
routes. 1 receiver - slant. 2 receiver 2 yd
out. In Trips, 3 is an extra pass-protector.
OL 70 Pass Protection
38Fade
Black 71 Fade
Trips Left 70 Fade
Q 3 Step Drop behind B gap Mirrored routes. 1
WRs Fades 2, 3 Hitches 70 Protection
Q 3 Step Drop behind B gap Mirrored
routes. 1 receiver Fade. 2 Hitch OL 70
Protection
39Slide
Black Rip 70 Slide
Black Liz 71 Slide
7-8
7-8
- WR Release outside and drag under finding the
open passing lane at round 7-8 yards. - RH- Pick LB and run option
- LH motion to flat
- Backside WR run Go
- QB 3 step
- WR Release outside and drag under finding the
open passing lane at round 7-8 yards. - RH- Pick LB and run Option.
- LH motion to flat
- Backside WR run Go
- QB 3 step
40Delay
Black Rip 70 Delay
Black Liz 71 Delay
10
10
4
4
1
1
Q 5 Step Drop behind B gap (Read 4) Backside
Slot Rip motion run seam option. If safety
drops, stop curl in. If safety crosses face,
go to space post. If safety even, leave em
run go. (Can Pick OLB if possible). PS Slot Let
motion get off LOS. Delay pattern 3-4 yards down
field. Look over outside shoulder for ball. X
go pattern Y go pattern FB Pass Protect
Playside DE
- QB Reads
- Read the 4th defender (the flat defender SS or
OLB). - If 4 takes a step backward, throw delay right
now - If 4 jumps the delay look option.
41 Corner
Trips RT 70 Corner
Black Liz 71 Corner
9
9
5
5
6
6
Y
X
Y
X
L
R
L
R
F
F
- Y 5-4 Hitch (This cannot be the normal 8-7
Hitch because then the corner can cover both
patters. - R motion to option route
- L corner route cut at 6 yards right off the
butt of the option route - X Go
- FB Block play-side
- QB Reads
- Read Play-side CB.
- If C is back, throw hitch.
- If C sits, throw corner.
- This pass needs to be thrown with a little loft.
- X 5-4 Hitch (This cannot be the normal 8-7
Hitch because then the corner can cover both
patters. - L motion to option route
- R corner route cut at 6 yards right off the
butt of the option route
42 533/534 (Belly Pass)
Black Lion 533
Red Bastard Ram 534
8
8
7
7
5
5
Q Fake 33, get deep behind playside OT. FB
Fake and pass pro. PS Slot Down block on DE (2
counts and run delay) BS Slot Orbit motion and
pass-pro. Ram or Lion motion must be quicker than
normal because the RB must get in-ront of the QB.
PS WR Chair route BS WR Post
Q Fake 33, get deep behind playside OT. FB
Fake and pass pro. PS Slot Down block on DE (2
counts and run delay) BS Slot Orbit motion and
pass-pro. Ram or Lion motion must be quicker than
normal because the RB must get in-ront of the QB.
PS WR Chair route BS WR Post
43Comeback
Black Rip 60 Comeback
Black Liz 61 Comeback
X
Y
X
Y
R
L
R
L
- WR 2 step Hitch (comeback to ball) always
step with inside 1st and outside 2nd then plant
turn shoulders and get hands up and move towards
ball - Motion RB flat motion time up to get upfield
on the C on the snap. - QB 1 step and throw
- Ball should be caught at LOS.
Coaching Point Protection is opposite. OL
slides to the call. FB goes away from the call.
OT on play-side must be aggressive and attack
lower half of DE. This will keep the DEs hands
down.
44Bubble
Black Rip 60 Bubble
Grey King 61 Bubble
X
Y
R
L
Orange Rip 60 Bubble
Trips Left Rip 0 Bubble
Y
X
Y
X
R
L
45 Throwback
18
Black 61 Throwback
Black 60 Throwback
15
18
15
5
5
5
5
Y
X
Y
X
L
R
R
L
F
F
WRs 15-18-15 curls RH - drag LH Set up to
Pass Pro when HB passes, release late
WRs 15-18-15 curls RH Set up to Pass Pro
when HB passes, release late LH drag
46Break
Black 61 Break
Black 60 Break
5
5
5
5
Y
X
Y
X
R
L
L
R
F
F
Throw into boundary
Throw into boundary
- This play will be throw opposite the call. It
will be 70 protection but we will throw back
opposite the call. - QB 5 step drop behind guard look to Field,
throw back to HB. Not open look curl or throw
out of bounds. - X Y 15-18-15 curls
- R Block (for 1-count) Delay
- L Run wheel stop if covered run wheel.
- FB Pass-pro play-side
- This play will be throw opposite the call. It
will be 70 protection but we will throw back
opposite the call. - QB 5 step drop behind guard look to Field,
throw back to HB. Not open look curl or throw
out of bounds. - X Y 15-18-15 curls
- RRun wheel stop if covered run wheel.
- L Block (for 1-count) Delay
- FB Pass-pro play-side
47 Smash
Black Lion 81 Smash
18
Black Ram 80 Smash
15
18
15
8
8
7
7
Y
X
Y
X
L
R
R
L
F
F
81 is the same as 71 protection. QB reverses
flash fake to FB throw opposite X 7 yd out Y
15-18-15 curl R Corner L Orbit motion to
pass-pro
Black Ram FB Screen Left Looks like Popcorn
48Dash
- QB 1 step, dash to break containment balance
and throw - WR Drive in and deep 22 yards back to 20
- LH Rip motion drive deep to 20 yds and hook
- Backside WR close down alignment to 6 yds and
run 3 yard crossing pattern (drag) to 5 yards - Run play to wide side only.
- RH Hook DE
- FB Flat route perimeter block force
22
20
15
5
Black Rip Dash Right
49Screens
Y
X
Y
X
L
R
L
R
F
F
Black FB Screen Right
Black King FB Screen Right
- General Rules For Screens
- OL always blocks big on big (1 2 blocking)
- The OL to the call blocks for count of 2 seconds,
then release downfield. OT kicks out the Corner
and OG leads up and seals to the inside. - Center is responsible for blitzes vs. a 40, and
will pick up NT vs. a 50 front. - Center and backside OL will pass protect for
duration of the play. - QB will set up behind opposite guard and invite
the pass rush up-field. Deliver ball to receiver
after 2 counts. QB should look opposite the
screen and pump-fake. - Receiver should step towards DE as if
pass-protecting. Contact is important to slow
down DE. After 1 count, let DE by and turn head
and shoulders to outside and be ready for the
football. - Screens will go to Fullback, Right Halfback
(Roger) or Left Halfback (Louie).
50More Screens
Y
X
Y
X
L
R
R
L
F
F
Trips Left Louie Screen Right For Louie/Roger
Screens, FB goes opposite for Pass-Protection.
Black King Louie Screen Left For Louie/Roger
Screens, FB goes opposite for Pass-Protection.
- General Rules For Screens
- OL always blocks big on big (1 2 blocking). The
OL to the call blocks for count of 2 seconds,
then release downfield. OT kicks out the Corner
and OG leads up and seals to the inside. - Center is responsible for blitzes vs. a 40, and
will pick up NT vs. a 50 front. - Center and backside OL will pass protect for
duration of the play. - QB will set up behind opposite guard and invite
the pass rush up-field. Deliver ball to receiver
after 2 counts. QB should look opposite the
screen and pump-fake. - Receiver should step towards DE as if
pass-protecting. Contact is important to slow
down DE. After 1 count, let DE by and turn head
and shoulders to outside and be ready for the
football. - Screens will go to Fullback, Right Halfback
(Roger) or Left Halfback (Louie). All other
receivers should run off their receivers.
51 This entire playbook means nothing if
- We dont work hard.
- We dont believe in the team concept.
- We dont execute.
- We dont get better every day.
- We dont listen to our coaches.
- We dont have the will to prepare.
- We are selfish.
- We are not willing to learn.
- We are worried about our own personal glory.
- We dont care.