Title: Open Source Software, Computer Games, and other Socio-Technical Processes
1Open Source Software, Computer Games, and other
Socio-Technical Processes
- Walt Scacchi
- Institute for Software Research
- and
- University of California Irvine
- Irvine, CA 92697-3425 USA
- http//www.ics.uci.edu/wscacchi
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6Game Culture and Technology
- Games as immersive, experiential literary form --
game play as emergent narrative - Gaming as rapidly growing global industry
- Modding and making games as practice-based
learning and career development - Games as new media and cultural form
- Game culture as social movement
7Game play as emergent narrative and storymaking
8Game World Stats
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15What is free/open source software development?
- Free (as in freedom) vs. open source
- Freedom to access, browse/view, study, modify and
redistribute the source code - Free is always open, but open is not always free
- F/OSSD is not software engineering
- Different F/OSSD can be faster, better, and
cheaper than SE in some circumstances - F/OSSD involves more software development tools,
Web resources, and personal computing resources
16OSS Development Models
- Free Software (GPL)
- Open Source (BSD/MIT, Mozilla, Apache)
- Corporate Source (Hewlett-Packard)
- Consortium/Alliance (OSDL, SugarCRM)
- Corporate-Sponsored (IBM-Eclipse, Sun-Netbeans,
Sun-OpenOffice, HP-Gelato) - Shared Source (Microsoft)
- Community Source (Sakai, Westwood)
17OSSD Project Characteristics
- OSS Developers are always users of what they
build, while OSS users (gt1) are also OSS
developers - Requires critical mass of contributors and OSS
components connected through socio-technical
interaction networks - OSSD projects emerge/evolve via bricolage
- Unanticipated architectural (de)compositions
- Multi-project component integrations
- OSSD teams use 10-50 OSSD tools to support their
development work
18OSSD Project Characteristics
- Operational code early and often--actively
improved and continuously adapted - Post-facto software system requirements and
design - OSSD is not Software Engineering
- OSSD has its own -ilities which differ from
those for SE - Caution the vast majority of OSSD projects fail
to grow or to produce a beta release.
19F/OSS Processes for Requirements or Design
- F/OSS Requirements/Designs
- not explicit
- not formal
- F/OSS Requirements/Designs are embedded within
informalisms - Example OSS informalisms to follow (as screenshot
displays) - F/OSS Requirements/Design processes are different
from their SE counterparts.
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21Evolutionary redevelopment, reinvention, and
redistribution
- One recurring evolutionary dynamic of F/OSSD is
reinvention - Reinvention enables continuous improvement
- F/OSS evolve through continuously emerging
mutations (incremental innovation/adaptation) - Expressed, recombined, redistributed via
incremental releases
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23Evolutionary redevelopment, reinvention, and
redistribution
- F/OSS systems co-evolve with their development
community - Success of one depends on the success of the
other - Closed legacy systems may be revitalized via
opening and redistribution of their source - When enthusiastic user-developers want their
cultural experience with such systems to be
maintained.
24Project management and career development
- F/OSSD projects self-organize as a meritocractic
role-hierarchy and virtual project management - Meritocracies embrace incremental innovations
over radical innovations - VPM requires people to act in leadership roles
based on skill, availability, and belief in
project community - F/OSS developers want to learn about new stuff
(tools, techniques, skills, etc.), have fun
building software, exercise their technical
skill, try out new kinds of systems to develop,
and/or interconnect multiple F/OSSD projects
(freedom of choice and expression).
25A meritocractic role hierarchy for F/OSSD
(images from A.J. Kim, Community Building on the
Web, 2000)
26Making games as career development
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27Socio-technical and cultural evolution processes
- New processes under study
- Joining and contributing to a project in progress
- Role-task migration from project periphery to
center - Alliance formation and community development
- Independent and autonomous project communities
can interlink via social networks that manipulate
objects of interaction - Enables possible exponential growth of
interacting and interdependent community as
socio-technical interaction network
28Game related RD efforts
- one research problem for game software
development - visual and performing arts
- Games as cultural media
- science and technology education
- Games for informal education in science
29(One) software development research problem for
games
- What is the best way to rapidly create
networked games, game worlds, and play
experience? - best gt
- faster, better, cheaper
- open source (e.g., BSD/MIT style license)
- (global) community-based development,
contribution and support - Fun, enjoyable, intrinsically motivating,
disruptive, etc. - Modification, Construction, or Generation?
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31Games as a new medium
32Informal Science Education
- Science Games
- (Mechanical) Systems Engineering Game
- Dinosaur and Life Science Game
- Physical game linked to online/virtual game
- Venue for action research
- Games for Libraries
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34CERN Quantum Game
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40T.Rex
- Game story task 1 (grades 1-2)
- How does a T.Rex stand and run with short arms
(front legs) and a long tail? - How might the tail help the dinosaur when eating?
- Domain requirement must address national/CA
science education standards - Example learning task Place and (re)size tail
and neck vertebra into see-saw balance system
41T.Rex SEE-SAW BALANCE PUZZLE
- Demonstrates see-saw like T.Rex engineering
- Kids add tail segments to achieve correct balance
for raptor skeleton
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45Computer Games in Libraries
- Libraries as community centers for games culture
and technology - New game opportunities for public libraries
- Science learning games
- Game-based graphic novels
- Game modding
- Library-specific games
46Library-Specific Games
- Knowledge Quest
- navigational, adventure/discovery game
- find and assemble knowledge from library
resources - acquire practice and skill of library researcher
- resident librarians as game masters/mentors
- open source game engine, content development,
and community participation
47Summary observations
- We find F/OSSD is helping to drive computer game
culture and technology - We seek to break down barriers between art,
science, technology, culture through computer
games, game environments, and open source
experiences - We seek to create a new generation of informal
learning tools and techniques, together
with a global community of developers and users,
through a massively shared, participatory
collaborative learning environments.
48Further information
- ISR OSS Research site www.isr.uci.edu/research-op
en-source.html - UCI Game Lab www.ucgamelab.net
- MASSIVE summit www.isr.uci.edu/events/massive/
- W. Scacchi, Free/Open Source Software Development
Practices in the Computer Game Community, IEEE
Software, 21(1), 59-67, January/February 2004. - W. Scacchi, When Worlds Collide Emerging
Patterns of Intersection and Segmentation when
Computerization Movements Interact, working
paper, presented at the Social Informatics
Workshop, March 2005.
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50Acknowledgements
- Mark Ackerman (UMichigan), Margaret Elliott
(ISR), Les Gasser (UIUC), Chris Jensen (ISR),
Robert Nideffer (UCI Game Lab), John Noll (Santa
Clara U), also others at ISR and UCI Game Lab. - National Science Foundation (no endorsement
implied) 0083075, 0205679, 0205724, and
0350754. - Discovery Science Center