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Mobile MUSE Network

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Tourists scrapbooking and posting media-rich excursions on the fly. Inspiration ... WUF 'The Digital City' Embed the conference program into the streets of Vancouver ... – PowerPoint PPT presentation

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Title: Mobile MUSE Network


1
Mobile MUSE Network Cultural New Media Days
Presentation
David Vogt Executive Director Mobile MUSE
Network June 6, 2005
2
Mobile MUSE Network
  •  
  • Vancouver Canada
  • Industry-Academic-Community RD Consortium
  • Mobile Media-rich Urban Shared Experience New
    forms of cultural expression and intellectual
    property (IP) at the intersection of mobile, rich
    media and context aware technologies.
  • Canadian Culture Online New Media Research
    Networks Fund
  • Western Economic Diversification
  • Mobile MUSE Network investments

3
Inspiration
What will mobility feel like in 2010? People
from all over the world will be in Vancouver
carrying devices capable of receiving, creating
and sharing rich multimedia experiences. What
experiences do they want? What will they pay
for? In terms of mobile DNA (Devices, Networks
and Applications), the D and N for 2010 are
relatively predictable but the A is a
wild-card there are few design or market
precedents for the rich mobile experiences that
will be possible.
4
Inspiration
What will mobility feel like in 2010? People
from all over the world will be in Vancouver
carrying devices capable of receiving, creating
and sharing rich multimedia experiences. What
experiences do they want? What will they pay
for? In terms of mobile DNA (Devices, Networks
and Applications), the D and N for 2010 are
relatively predictable but the A is a
wild-card there are few design or market
precedents for the rich mobile experiences that
will be possible.
  • Mobile MUSE addresses the commercial
    opportunities within new forms of social
    interaction enabled by combining mobility, rich
    media and context awareness.

5
Inspiration
Context Identity, place,
community purpose
Mobility Pervasive,
always connected
!
Rich Media Interactive audio,
visual text
  • Mobile MUSE addresses the commercial
    opportunities within new forms of social
    interaction enabled by combining mobility, rich
    media and context awareness.

6
Inspiration
Popular media have never touched down - never
understood or responded to my immediate
circumstances. Thats about to change. Thats
the opportunity.
Mobility so far has been about communication,
information, and entertainment. The future of
mobility is experience staged designed,
sequenced and open ended combinations of
information, communications and entertainment
catering to my personal contexts of identity,
location, friends and purpose.
  • Mobile MUSE addresses the commercial
    opportunities within new forms of social
    interaction enabled by combining mobility, rich
    media and context awareness.

7
Inspiration
Popular media have never touched down - never
understood or responded to my immediate
circumstances. Thats about to change. Thats
the opportunity.
Mobility so far has been about communication,
information, and entertainment. The future of
mobility is experience staged designed,
sequenced and open ended combinations of
information, communications and entertainment
catering to my personal contexts of identity,
location, friends and purpose.
The Future of Competition Prahalad
Ramaswamy The Experience Economy Pine
Gilmore
  • Mobile MUSE addresses the commercial
    opportunities within new forms of social
    interaction enabled by combining mobility, rich
    media and context awareness.

8
Inspiration
Popular media have never touched down - never
understood or responded to my immediate
circumstances. Thats about to change. Thats
the opportunity.
Mobility so far has been about communication,
information, and entertainment. The future of
mobility is experience staged designed,
sequenced and open ended combinations of
information, communications and entertainment
catering to my personal contexts of identity,
location, friends and purpose.
Nobody knows the interaction design parameters or
business models for the staging of mobile
experience this is the RD mission of Mobile
MUSE.
  • Mobile MUSE addresses the commercial
    opportunities within new forms of social
    interaction enabled by combining mobility, rich
    media and context awareness.

9
Inspiration
? Tourists scrapbooking and posting media-rich
excursions on the fly.
  • ? Multiplayer games woven into the fabric of a
    city.
  • ? Monuments, parks and buildings that speak,
    interact and invite commentary.
  • ? Student field trips with live report creation
    and embedded assessment.
  • ? Real estate marketers with 3-D models and
    interior tours of their offerings.
  • ? Social networking activities bringing friends,
    families and affinities together.
  • ? Indie artists publishing virtual galleries and
    concerts into public spaces.
  • Mobile MUSE addresses the commercial
    opportunities within new forms of social
    interaction enabled by combining mobility, rich
    media and context awareness.

10
Methodology
Industry Technologies,
Channels, Experience
Culture Community Content, Audience,
Experience
!
Academe Innovation,
Evaluation, Dissemination
  •  
  • Sandbox Offer a common ground for competitive,
    pre-commercial RD that brings local industry
    together with international interests related to
    the 2010 Olympics.
  • Test Market Build a first adopter market by
    using a rapid public prototyping approach to
    innovation that anticipates 2010 media and
    network capabilities.
  • Brain Trust Use the test market and prototypes
    to build industry and academic intelligence
    related to business models, user needs, and
    social-cultural dynamics.

11
Objective
To drive innovation for a world-leading mobile
content industry in Vancouver.
Status
  • MUSE I complete (3 prototypes deployed plus
    foundation research)
  • transitioning from isolated experiments to a
    platform offering.
  • MUSE II program The Urban Mesh underway.

12
Context Team-based, location driven urban
adventure games Questions Can community groups
capture audiences in new ways with mobile urban
games? Markets Marketing, Tourism,
Entertainment, Education Partners UBC, BCIT,
Exponentia, Science World, Dragon Boat
Festival Status Funded (Can. Heritage
Network) Prototype in development
13
Context Location-embedded, participative
cultural content. Questions How will people
explore and share rich media content in mobile
cultural contexts? Markets Tourism,
Entertainment, Education Partners SFU,
Granville Island Museums, Arts Club, CMHC,
Exponentia, Tejinder Randhawa Status Funded
(Can. Heritage Network) Prototype deployed
14
Get Your Vote On !
Context Youth gatherings on campuses, in malls,
at concerts, etc. Questions Can community
groups effectively engage youth awareness and
action using SMS technologies? Markets Entertain
ment, Education, Social Enterprise,
Government Partners UBC, SFU, At Large Media,
Check Your Head, Exponentia, Elections
BC Status Funded (WED, Network, et al),
Prototype deployed
15
English 2 Go
Context Mobile content prototype creating a
voice-based simulation environment for English
language learners acquiring work-specific
language skills. Questions Do mobile,
contextual, simulation environments offer
enhanced learning opportunities? Markets Educatio
n, Tourism, Social Enterprise Partners SFU,
IBM, Mosaic, SUCCESS, Lions Gate Learning
Alliance, Douglas College Status 30 of funding
secured (MCAWS) Prototype in design
16
MUSE II The Urban Mesh
  • A scalable mesh network for cultural content
  • 2 Themes The Art Grid and Urban
    Narratives
  • 3 Catalysts Knowledge Community
  • Cultural Engagement Program
  • Mobile Content Design Competition

17
MUSE II The Urban Mesh
  • Industry Investment Bell, Nortel, IBM, Nokia,
    NTT etc.
  • Industry Associations NMBC, WinBC, eLBC,
    Tourism Vancouver
  • SMEs At Large Media, Communicopia, Envision,
    Exponentia,
  • FlowFinity, Mobile Operandi,
    Ubiquity Interactive, etc.
  • Academic UBC, SFU, BCIT, ECIAD, GNW
  • Community VanOC, RCDAC, Neil Squire,
    CommunityNet, etc.
  • Culture CBC, MOA, Dragon Boat, Public Dreams,
    Science World,
  • Alliance for Arts Culture

18
WUF The Digital City
  • United Nations Conference
  • 8,000 10,000 international delegates
  • theme of sustainable urbanization
  • ? Embed the conference program into the streets
    of Vancouver
  • context-based adventures and excursions
    throughout the city
  • a coupling of mobile conference and cultural
    programs

19
  • Thanks!
  • David Vogt
  • Executive Director
  • Mobile MUSE Network
  • david_at_mobilemuse.ca
  • 604-230-4154
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