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Human Memory

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Interference - loss by confusion of similar things. Summary ... HOUND. Is a. Is a. ANIMAL. DOG. moves. breathes. Is a. barks. Four legs. has. tail. has. eats ... – PowerPoint PPT presentation

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Title: Human Memory


1
Human Memory
  • Input Stimuli

Attention
Rehearsal
2
Taxonomy of Forgetting
  • Decay - loss over time
  • Displacement - loss by exceeding capacity
  • Interference - loss by confusion of similar things

3
Summary of Sensory Memories
  • Function buffers data from environment
  • Capacity large
  • Duration very short
  • Forgetting decay

4
Experiment
  • Remember as many letters as you can

5
P K S J H L Y M O
6
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7
B I G O L D M A N
8
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9
Working Memory (or STM)
  • Short term information store
  • Used to support information processing
  • Thinking
  • Problem solving
  • People have some control over STM
  • Rehearsal
  • WM decays pretty rapidly
  • A few seconds or minutes
  • WM has a limited capacity - displacement
  • The magic number 7 plus or minus two.

10
Summary of Working Memory
  • Function support problem solving, thinking
  • Capacity very small - 7 plus or minus 2
  • The bottleneck in memory
  • Duration short
  • Forgetting displacement and decay

11
Pay Attention .
  • 3153122367

12
What is the number?
315 312 2367
  • Information can be grouped into chunked so that
    we can increase our short-term memory to 7 /- 2
    chunks

13
Another Example
  • HEC ATR ANU PTH ETR EET

14
What is the String?
  • THE CAT RAN UP THE TREE
  • HEC ATR ANU PTH ETR EET
  • Patterns and meanings helps to increase capacity
    of short-term memory.

15
Now, Whats the number again?
3153122367
  • Would you promise me that you would remember this
    number next class?
  • If it counts for 50 of the grade, could you do
    that?

16
Chunking Defined
  • Recoding small bits of information into a larger
    meaningful unit
  • Why?
  • Easier to keep in working memory!
  • Avoids WM overload - chunk takes up only one
    place in WM

17
Long-Term Memory (LTM)
  • Long-term memory stores everything that we know
    -- facts, experience, knowledge, procedural rules
    of behavior, language
  • LTM has huge capacity
  • LTM has a relatively slow access compared to
    short-term memory
  • Forgetting also occurs slowly

18
Writing to Memory
  • Writing to permanent memory is SLOW
  • lets see if we can demonstrate this
  • Get paper, get pencil
  • Get ready
  • try to remember the words I will say
  • when I say write, write them all down in any
    order you choose

19
Recognition List
  • Dog
  • Pencil
  • Cheese
  • Picture
  • Tack
  • Tree
  • Sock
  • Horse
  • Cup
  • Room
  • Shoe
  • Paper
  • Clock
  • Olive
  • Book
  • Flower
  • Bicycle
  • House
  • Stove
  • Pipe

20
Contents of LTM
  • Episodic
  • Semantic

21
Retrieval is an Active Process
  • Episodic contents are autobiographical
  • Memory is a reconstruction process
  • what were you doing on Monday in the third week
    of September in 1996?
  • In the house you lived in two houses ago, how
    many windows were there?

22
Long-term Memory
  • Semantic contents and associations - have to do
    with concepts and relationships

23
Aids to Retrieval from LTM
  • Recognition is easier than recall
  • Interfaces should give cues so that the user can
    retrieve via recognition
  • Menu items (words)
  • Icons (images)

24
Summary of LTM
  • Function long-term storage
  • Capacity very large
  • Duration long
  • Forgetting decay and interference
  • LTM is not a videotape
  • It is reconstructive

25
Stage Theory
26
Stage Theory
  • Working memory is small
  • Temporary storage implies decay and displacement
  • Maintenance rehearsal
  • Rote repetition
  • Not enough to learn information well
  • Answer to problem is organization

27
Elaboration
  • Relate new material to other material already
    learned
  • Recodes information
  • Attach meaning (make a story)
  • e.g., sentences
  • Visual imagery
  • Organize (chunking)
  • Link to existing knowledge, categories

28
Memory - Why is it Relevant?
  • Working memory
  • 7 plus or minus 2 dont overload users
    WM
  • LTM
  • Provide cues for retrieval by recognition, not
    recall
  • Names, icons, etc. should be meaningful, but what
    does meaningful mean?
  • what makes sense to you may be nonsense to me
  • meaningful is based on experience
  • we have our own individual experiences

29
Recognition over Recall
  • Recall
  • Info reproduced from memory
  • Recognition
  • Presentation of info provides knowledge that info
    has been seen before
  • Easier because of cues to retrieval

30
Facilitating Retrieval Cues
  • Any stimulus that improves retrieval
  • Example giving hints
  • Software examples icons, labels, menu names,
    etc.
  • Anything related to
  • Item or situation where it was learned
  • Can facilitate memory in any system
  • What are we taking advantage of?
  • Recognition over recall!

31
Focusing attention at the interface
  • Structuring information
  • Spatial and temporal cues
  • Color
  • Alerting techniques
  • Flashing and reverse video and auditory warnings

32
Summary and implications
  • Memory
  • Three types sensory, WM, LTM
  • Use cues in WM to get to LTM
  • Interference can make LTM hard to access
  • Cues can make it easier to access LTM

33
Learning
  • People are always learning.
  • People use prior learning to support new leaning.
  • People often learn by doing
  • But learning style varies
  • Users dont read manuals but work by copying and
    asking

34
Learning difficulties
  • Learning is difficult
  • Learners lack basic knowledge
  • Learners have trouble following directions
  • Interface features may not be obvious
  • Help facilities do not always help

35
Design implications
  • Design interfaces that encourage exploration
  • Design interfaces that constrain and guide users
    to select appropriate actions
  • Dynamically link representations and abstractions
    that need to be learned

36
Problem Solving
  • People like to solve problems
  • People dont like unsolvable problems.
  • Process of finding solution to unfamiliar task
    using knowledge.
  • Operates within human information processing
    system (e.g., STM limits, etc.)
  • analogical mapping
  • Chunking
  • Conceptual rather than superficial grouping of
    problems
  • Think of different types of problem solving based
    on level of experience or skill

37
Reading
  • Several stages
  • Visual pattern perceived
  • Decoded using internal representation of language
  • Interpreted using knowledge of syntax, semantics,
    pragmatics
  • Perception occurs during latter.
  • Word shape is important to recognition.
  • Negative contrast improves reading from computer
    screen.

38
Individual Differences
  • Long term sex, physical and intellectual
    abilities
  • Short term effect of stress or fatigue
  • Changing through time age
  • Ask yourself Will my design decision exclude a
    section of the user population?

39
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