Title: Multimedia
1Multimedia
2Definition of Multimedia
- Multimedia is defined as an interactive
computer-mediated presentation that includes at
least two of the following elements text, sound,
still graphic images, motion graphics, and
animation (Tannenbaum, 1998, p. 4). - For definitions of multimedia terms, see The
Multimedia Alphabet Soup
3Origins of Multimedia
- Communicative Elements
- Storytelling, Theater, and Dance
- Basic forms of human communication
- Ways in which people have learned to present a
story or a message to an audience - Combining Music and Drama
- Songs as communication
- Used as both a direct and symbolic means of
communication in songs and in background music to
increase the effectiveness of the communication
4Origins of Multimedia - cont
- Pictorial Representations of Reality and
Imagination - Images, Special Effects, and Symbolism
- Powerful means of communication and the basic
medium for a multimedia presentation. - Still and motion pictures are used for their
content for both direct communication and, with
special effects, to enhance some aspect of the
message. - Combining pictures and music can be powerful,
however, indirect.
5Key Point
- There is a need for a symbiotic blending of the
various media into a comprehensive whole
production. - If the individual elements do not complement each
other but rather tend to compete,m the effect
will be to diminish rather than to enhance the
communication. - (Tannenbaum, 1998, p. 35)
6Seeing and Visual Communication
7Visual Communication
- A number of methods for helping to understand the
various processes of comprehension of images. - Including works in the form of text incorporated
into other visual content or of text alone
presented in some visually compelling fashion to
achieve a particular effect. Tannenbaum,
1998, p. 69
8Media Literacy
- An understanding of the way producers of images
manipulate images for effect. - There are four aspects of visual literacy viewed
as essential in understanding todays
media-oriented society.
9Visual Literacy Prerequisites
- Visual literacy is ones familiarity with the
visual conventions of light, color, and shifts in
perspectives. - Acquired through cumulative exposure to visual
media.
10Consequences of Visual Literacy
- Cognitive skills are used in the interpretation
of visual media and are applicable to other
intellectual tasks as well.
11Awareness of Visual Manipulation
- The process of making a viewer more aware of how
meaning is created visually, and therefore, less
likely to be misled by visual manipulation.
12Aesthetic Appreciation
- Awareness of the ways in which visual media give
rise to meaning and elicit viewers responses can
also be seen as providing a basis for informed
aesthetic appreciation.
13Image Perspectives
- Personal
- A gut reaction to the work based on subjective
opinions - Historical
- A determination of the importance of the work
based on the mediums time line. - Technical
- The relationship between light, the recording
medium used to produce the work, and the
presentation of the work.
14- Ethical
- The moral and ethical responsibilities that the
producer, the subject, and the viewer have to the
work. - Cultural
- An analysis of the symbols used in the work that
convey meaning within a particular society at a
particular time. - Critical
- The issues that transcend a particular image and
shape a reasoned reaction. Tannenbaum, 1998,
p. 72
15Still Images
16Components of Form
17Basic Shapes
- Parallelogram
- Circle
- Triangle
18Illusions of Depth
- The following factors, used singly or in
combination, give viewers of images a sense of
depth - Space
- Size
- Color
- Lighting
- Textural gradients
- Interposition
- Time
- Perspective
19Images in Motion
- Real Movement
- Apparent Movement
- Graphic Movement
- Implied Movement
20Typefaces
21Listening and Auditory Communication
22Categories of Sound
- Music
- Speech
- Other sounds
23Sound Production
- Generation
- Propogation
- Reception
24Listening and Auditory Communication
- Reception of Sound
- Perception fo Pitch
- Measuremetn of Sound
- Perception of Sound
25Conceptual Framework of Constancy in Perception
- Prototype or template solution
- feature or attribute solution
- higher-order variable solution
- innate systems approach
26Hardware that Enables Multimedia
27Input/Output Devices
- A multimedia computer system is only as good as
its input and output (I/O) devices, because the
essential element of the multimedia is
interactivity with the human user. (Tannenbaum
, 1998, p. 127)
28Output Devices
- Monitors tor text and graphics, both still and
motion, - Speakers and MIDI interfaces for sound,
- Specialized helmets and immersive displays for
virtual reality
29Input Devices
- Keyboards and optical character recognition (OCR)
for text, - Digital cameras, scanners, and CD-ROMs, which may
be supplanted by DVDs within a few years, for
graphics, - MIDI keyboards, CD-ROMs, and microphones for
sound, - Video cameras, CD-ROMs, and frame grabbers for
video, - Mice, track balls, joy sticks, virtual reality
gloves and wands, and so on, for spatial data, - Modem and network interfaces for networked data.
30Types of Images
- A real image is a portion of what is physically
present in nature - either an image that has
already been recorded on some medium such as
paper or film, or a part of physical reality
such as someones face or a room full of people
or furniture.
31Integrating Multimedia into Curriculum
32Multimedia Design Process
- Written as a tutorial for faculty, this web site
gives a very good explanation of the design
process and its four major components of - Definition, Architecture, Design, and
Implementation - The Design Cycle What to Expect When Expecting
Multimedia
33Integrating Technology into Instruction
- For the full text of this article click above.
- For a walk through the steps outlined in the
article, continue through this presentation. - If you would like to see a bit more information,
embedded links have been provided for that
purpose.
34Step One
- Planning
- Objective To define the current knowledge base
and to develop the foundation for the
organization of learning - Tools Inspiration Concept Mapping Software
- More on planning
35More on Planning
- The planning stage is the first stage, and is
often the most critical. This is the point where
the instructor has to provide a hook that will
create interest in the learner to continue with
the process over the months to come. The theme
may be to develop a structure to colonize Mars
with inhabitants of Earth. Often, the instructor
can set the hook by posing an open-ended question
that frames the context of the subject matter to
be studied.
36Step Two
- Research
- Objective To allow the learner to explore the
content area and to deepen their knowledge base - Tools Browsers for the Internet (Netscape,
Internet Explorer for Windows or Mac), e-mail - More on Research
- A Bit More on Research
- Final Words on Research
37More on Research
- The research stage follows the planning stage so
that learners can explore the knowledge base and
deepen it through independent or cooperative
research activities. This includes searching on
the Internet for useful sources of information,
but also for sharing these resources in
discussion formats. The skills of the library
media specialist are critical to this phase, as
strategies for information acquisition and
evaluation are vital to research.
38A Bit More on Research
- As the primary tools of the Internet, browsers
(such as Netscape and Internet Explorer) and
e-mail can be very useful at this point for
research. With the browsers, many features can be
shown and taught as a precursor to each
individual research session, such as making
bookmarks, clearing the cache, and setting the
colors for fonts and links. The use of e-mail is
vital in todays research and is a nice
complement to using Web sites for information,
since it personalizes the exchange of information
gathering.
39Final Words on Research
- This may lead the learner back to the planning
stage to deepen and broaden the knowledge base,
since the research will allow for greater content
to be added to the concept maps and
research-driving questions. Often when learners
have little practical understanding of a subject
area, their research will only drive them to
understand how little they actually know about
the topic. It may also reinforce the fact that
they know a lot about the area of study. At this
point, the instructor can facilitate sharing
using concept maps and information gathered from
Web sites and e-mail. The learners can share this
information and drive to a deeper collective
understanding.
40Step Three
- Development
- Objective To provide the learner with the
opportunity to construct their knowledge
following the curriculum materials and scope and
sequence of the instruction - Tools Inspiration, word processors
- More on Development
- A Final Word on Development
41Step Four
- Refinement
- Objective To further the development and to lead
the learner to the implementation phase - Tools Inspiration, word processors, WYSIWYG
editors, HTML instruction
42Step Five
- Implementation
- Objective To demonstrate the learning that has
taken place through the phases - Tools Inspiration, word processors, WYSIWYG
editors, HTML instruction, FTP, Fetch
43More on Development
- Now the learner is ready to drive toward putting
their ideas into a format that can lead to a
demonstration of the learning. Inspiration will
be a valuable tool to revisit in this stage, as
learners can map their ideas, rearrange them, and
create an outline from the concept map that can
be used to write up their plan. - The word-processing software can be introduced at
this time, yet this may be the one tool with
which learners have the most experience. Now, the
technology tools are framed in another context
for learning and can be integrated for the
development phase. Copying the Internet address
(URLs) in the browser and pasting into the
document is one example of this type of
integration.
44A Final Word on Development
- Also, information from the Internet can be
synthesized into a document that can become the
research base for the final product. Of course,
plagiarism should be discussed and avoided, and
this is best accomplished by requiring a unique
student task that will frame the research. - To foster critical thinking is to put forth
unique situations for students to study and to
reinforce their ideas with citations of factual
information found in research. It should foster
analysis, evaluation, and synthesis of
information, all higher-order thinking skills.
45Various Types of Multimedia to Consider
- The following are links are from Web Week and
provide information regarding - Design Considerations
- Adobes Photoshop
- Macromedias Shockwave
- Real Audio
- From Alberta Canada
- Power Point A Simple Tutorial
46Power Point on the Web
- See the following for tips and tutorials
regarding Power Point
47How to Select Links for Multimedia Integration
- What purpose does the link you are interested
serve? This article explores the concepts of
links as means of knowledge acquisition,
affective connections, concept attainment, or
evoking critical thinking - Link Like You Mean It! Selecting Web Sites to
Support Intentional Learning Outcomes (March, T.,
2000, MultiMedia Schools)
48Multimedia Tutorials
- There is a plethora of tutorials for learning
various aspects of design and development. The
examples included here are extensive in their
scope and take multiple sessions to complete.
- Adam's Multimedia Tutorial
- Animation Tutorial
- MP3 Package
- Intro to Flash 4 Tutorial and Advanced Flash 4
Tutorial - Mulder's Stylesheets Tutorial
- Thau's JavaScript Tutorial and Thau's Advanced
JavaScript