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Multimedia

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Time. Perspective. Images in Motion. Real Movement. Apparent Movement. Graphic Movement ... situations for students to study and to reinforce their ideas ... – PowerPoint PPT presentation

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Title: Multimedia


1
Multimedia
  • EDC 544
  • Fall 2000

2
Definition of Multimedia
  • Multimedia is defined as an interactive
    computer-mediated presentation that includes at
    least two of the following elements text, sound,
    still graphic images, motion graphics, and
    animation (Tannenbaum, 1998, p. 4).
  • For definitions of multimedia terms, see The
    Multimedia Alphabet Soup

3
Origins of Multimedia
  • Communicative Elements
  • Storytelling, Theater, and Dance
  • Basic forms of human communication
  • Ways in which people have learned to present a
    story or a message to an audience
  • Combining Music and Drama
  • Songs as communication
  • Used as both a direct and symbolic means of
    communication in songs and in background music to
    increase the effectiveness of the communication

4
Origins of Multimedia - cont
  • Pictorial Representations of Reality and
    Imagination
  • Images, Special Effects, and Symbolism
  • Powerful means of communication and the basic
    medium for a multimedia presentation.
  • Still and motion pictures are used for their
    content for both direct communication and, with
    special effects, to enhance some aspect of the
    message.
  • Combining pictures and music can be powerful,
    however, indirect.

5
Key Point
  • There is a need for a symbiotic blending of the
    various media into a comprehensive whole
    production.
  • If the individual elements do not complement each
    other but rather tend to compete,m the effect
    will be to diminish rather than to enhance the
    communication.
  • (Tannenbaum, 1998, p. 35)

6
Seeing and Visual Communication
7
Visual Communication
  • A number of methods for helping to understand the
    various processes of comprehension of images.
  • Including works in the form of text incorporated
    into other visual content or of text alone
    presented in some visually compelling fashion to
    achieve a particular effect. Tannenbaum,
    1998, p. 69

8
Media Literacy
  • An understanding of the way producers of images
    manipulate images for effect.
  • There are four aspects of visual literacy viewed
    as essential in understanding todays
    media-oriented society.

9
Visual Literacy Prerequisites
  • Visual literacy is ones familiarity with the
    visual conventions of light, color, and shifts in
    perspectives.
  • Acquired through cumulative exposure to visual
    media.

10
Consequences of Visual Literacy
  • Cognitive skills are used in the interpretation
    of visual media and are applicable to other
    intellectual tasks as well.

11
Awareness of Visual Manipulation
  • The process of making a viewer more aware of how
    meaning is created visually, and therefore, less
    likely to be misled by visual manipulation.

12
Aesthetic Appreciation
  • Awareness of the ways in which visual media give
    rise to meaning and elicit viewers responses can
    also be seen as providing a basis for informed
    aesthetic appreciation.

13
Image Perspectives
  • Personal
  • A gut reaction to the work based on subjective
    opinions
  • Historical
  • A determination of the importance of the work
    based on the mediums time line.
  • Technical
  • The relationship between light, the recording
    medium used to produce the work, and the
    presentation of the work.

14
  • Ethical
  • The moral and ethical responsibilities that the
    producer, the subject, and the viewer have to the
    work.
  • Cultural
  • An analysis of the symbols used in the work that
    convey meaning within a particular society at a
    particular time.
  • Critical
  • The issues that transcend a particular image and
    shape a reasoned reaction. Tannenbaum, 1998,
    p. 72

15
Still Images
  • Concrete
  • Abstract

16
Components of Form
  • Dots
  • Lines

17
Basic Shapes
  • Parallelogram
  • Circle
  • Triangle

18
Illusions of Depth
  • The following factors, used singly or in
    combination, give viewers of images a sense of
    depth
  • Space
  • Size
  • Color
  • Lighting
  • Textural gradients
  • Interposition
  • Time
  • Perspective

19
Images in Motion
  • Real Movement
  • Apparent Movement
  • Graphic Movement
  • Implied Movement

20
Typefaces
  • Serif
  • Sans serif

21
Listening and Auditory Communication
22
Categories of Sound
  • Music
  • Speech
  • Other sounds

23
Sound Production
  • Generation
  • Propogation
  • Reception

24
Listening and Auditory Communication
  • Reception of Sound
  • Perception fo Pitch
  • Measuremetn of Sound
  • Perception of Sound

25
Conceptual Framework of Constancy in Perception
  • Prototype or template solution
  • feature or attribute solution
  • higher-order variable solution
  • innate systems approach

26
Hardware that Enables Multimedia
27
Input/Output Devices
  • A multimedia computer system is only as good as
    its input and output (I/O) devices, because the
    essential element of the multimedia is
    interactivity with the human user. (Tannenbaum
    , 1998, p. 127)

28
Output Devices
  • Monitors tor text and graphics, both still and
    motion,
  • Speakers and MIDI interfaces for sound,
  • Specialized helmets and immersive displays for
    virtual reality

29
Input Devices
  • Keyboards and optical character recognition (OCR)
    for text,
  • Digital cameras, scanners, and CD-ROMs, which may
    be supplanted by DVDs within a few years, for
    graphics,
  • MIDI keyboards, CD-ROMs, and microphones for
    sound,
  • Video cameras, CD-ROMs, and frame grabbers for
    video,
  • Mice, track balls, joy sticks, virtual reality
    gloves and wands, and so on, for spatial data,
  • Modem and network interfaces for networked data.

30
Types of Images
  • A real image is a portion of what is physically
    present in nature - either an image that has
    already been recorded on some medium such as
    paper or film, or a part of physical reality
    such as someones face or a room full of people
    or furniture.

31
Integrating Multimedia into Curriculum
32
Multimedia Design Process
  • Written as a tutorial for faculty, this web site
    gives a very good explanation of the design
    process and its four major components of
  • Definition, Architecture, Design, and
    Implementation
  • The Design Cycle What to Expect When Expecting
    Multimedia

33
Integrating Technology into Instruction
  • For the full text of this article click above.
  • For a walk through the steps outlined in the
    article, continue through this presentation.
  • If you would like to see a bit more information,
    embedded links have been provided for that
    purpose.

34
Step One
  • Planning
  • Objective To define the current knowledge base
    and to develop the foundation for the
    organization of learning
  • Tools Inspiration Concept Mapping Software
  • More on planning

35
More on Planning
  • The planning stage is the first stage, and is
    often the most critical. This is the point where
    the instructor has to provide a hook that will
    create interest in the learner to continue with
    the process over the months to come. The theme
    may be to develop a structure to colonize Mars
    with inhabitants of Earth. Often, the instructor
    can set the hook by posing an open-ended question
    that frames the context of the subject matter to
    be studied.

36
Step Two
  • Research
  • Objective To allow the learner to explore the
    content area and to deepen their knowledge base
  • Tools Browsers for the Internet (Netscape,
    Internet Explorer for Windows or Mac), e-mail
  • More on Research
  • A Bit More on Research
  • Final Words on Research

37
More on Research
  • The research stage follows the planning stage so
    that learners can explore the knowledge base and
    deepen it through independent or cooperative
    research activities. This includes searching on
    the Internet for useful sources of information,
    but also for sharing these resources in
    discussion formats. The skills of the library
    media specialist are critical to this phase, as
    strategies for information acquisition and
    evaluation are vital to research.

38
A Bit More on Research
  • As the primary tools of the Internet, browsers
    (such as Netscape and Internet Explorer) and
    e-mail can be very useful at this point for
    research. With the browsers, many features can be
    shown and taught as a precursor to each
    individual research session, such as making
    bookmarks, clearing the cache, and setting the
    colors for fonts and links. The use of e-mail is
    vital in todays research and is a nice
    complement to using Web sites for information,
    since it personalizes the exchange of information
    gathering.

39
Final Words on Research
  • This may lead the learner back to the planning
    stage to deepen and broaden the knowledge base,
    since the research will allow for greater content
    to be added to the concept maps and
    research-driving questions. Often when learners
    have little practical understanding of a subject
    area, their research will only drive them to
    understand how little they actually know about
    the topic. It may also reinforce the fact that
    they know a lot about the area of study. At this
    point, the instructor can facilitate sharing
    using concept maps and information gathered from
    Web sites and e-mail. The learners can share this
    information and drive to a deeper collective
    understanding.

40
Step Three
  • Development
  • Objective To provide the learner with the
    opportunity to construct their knowledge
    following the curriculum materials and scope and
    sequence of the instruction
  • Tools Inspiration, word processors
  • More on Development
  • A Final Word on Development

41
Step Four
  • Refinement
  • Objective To further the development and to lead
    the learner to the implementation phase
  • Tools Inspiration, word processors, WYSIWYG
    editors, HTML instruction

42
Step Five
  • Implementation
  • Objective To demonstrate the learning that has
    taken place through the phases
  • Tools Inspiration, word processors, WYSIWYG
    editors, HTML instruction, FTP, Fetch

43
More on Development
  • Now the learner is ready to drive toward putting
    their ideas into a format that can lead to a
    demonstration of the learning. Inspiration will
    be a valuable tool to revisit in this stage, as
    learners can map their ideas, rearrange them, and
    create an outline from the concept map that can
    be used to write up their plan.
  • The word-processing software can be introduced at
    this time, yet this may be the one tool with
    which learners have the most experience. Now, the
    technology tools are framed in another context
    for learning and can be integrated for the
    development phase. Copying the Internet address
    (URLs) in the browser and pasting into the
    document is one example of this type of
    integration.

44
A Final Word on Development
  • Also, information from the Internet can be
    synthesized into a document that can become the
    research base for the final product. Of course,
    plagiarism should be discussed and avoided, and
    this is best accomplished by requiring a unique
    student task that will frame the research.
  • To foster critical thinking is to put forth
    unique situations for students to study and to
    reinforce their ideas with citations of factual
    information found in research. It should foster
    analysis, evaluation, and synthesis of
    information, all higher-order thinking skills.

45
Various Types of Multimedia to Consider
  • The following are links are from Web Week and
    provide information regarding
  • Design Considerations
  • Adobes Photoshop
  • Macromedias Shockwave
  • Real Audio
  • From Alberta Canada
  • Power Point A Simple Tutorial

46
Power Point on the Web
  • See the following for tips and tutorials
    regarding Power Point

47
How to Select Links for Multimedia Integration
  • What purpose does the link you are interested
    serve? This article explores the concepts of
    links as means of knowledge acquisition,
    affective connections, concept attainment, or
    evoking critical thinking
  • Link Like You Mean It! Selecting Web Sites to
    Support Intentional Learning Outcomes (March, T.,
    2000, MultiMedia Schools)

48
Multimedia Tutorials
  • There is a plethora of tutorials for learning
    various aspects of design and development. The
    examples included here are extensive in their
    scope and take multiple sessions to complete.
  • Adam's Multimedia Tutorial
  • Animation Tutorial
  • MP3 Package
  • Intro to Flash 4 Tutorial and Advanced Flash 4
    Tutorial
  • Mulder's Stylesheets Tutorial
  • Thau's JavaScript Tutorial and Thau's Advanced
    JavaScript
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