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The Influence of Constraints on Consumer Creativity

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Main effect of time (B = .35) Study 1 Discussion. Summary ... Study 3: The Influence of Time. Is that a manipulation of time constraints or input constraints? ... – PowerPoint PPT presentation

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Title: The Influence of Constraints on Consumer Creativity


1
The Influence of Constraints on Consumer
Creativity
  • Page Moreau
  • PhD Proseminar
  • September 17, 2004

2
Constraints Consumer Creativity
  • Budgetary Constraint
  • (1,000 per house)
  • Time Constraint
  • (2 days)

3
Creativity
  • Problem Solving
  • Insight
  • Remote Associates Test (Mednick 1962)
  • Rat, Blue, Cottage
  • Nine Dot Problem
  • Connect all of the dots using no more than 4
    straight lines, never going to a given dot twice,
    and never lifting the pen

4
Creativity
  • Problem Solving
  • Insight
  • Problem Finding
  • Requires Problem Definition
  • Requires an allocation of cognitive capital
    (Sternberg Lubart 1991) to think about what
    youre going to think about (Nickerson 2000)
  • More associated with creativity
    (Csikszentmihalyi Getzels 1971 1975)

5
Creativity Defined
  • The ability to produce work that is BOTH
  • Novel (i.e., original, unexpected, innovative)
  • Appropriate (i.e., useful, practical, effective)
  • (Sternberg 1999 Finke, Ward, Smith 1992)
  • The novel/original dimension is the more
    respected of the two
  • (Barron 1995 Runco Sakamoto 1999)

6
Approaches to Studying Creativity
  • Case Studies / Historiometric
  • Developmental
  • Biological
  • Psychometric
  • Experimental
  • Social-Personality
  • (e.g. motivation, risk-taking, intelligence)
  • Cognitive
  • (e.g., processing strategies, imagery)

7
The Creative Cognition Approach
  • Creative accomplishments, whether mundane or
    extraordinary, are based on ordinary mental
    processes
  • Thus, our understanding of human cognition can be
    directly applied to understanding creative
    thought as well

8
The Creative Cognition Approach
  • The Geneplore Model
  • Generative Processes
  • Pre-Inventive Structures (Finke, Ward, and Smith
    1992)
  • Mental transformation / assimilation to create a
    structure
  • For example, arrange an 8, a V, and a circle to
    make a figure or structure
  • Exploratory Processes

9
Creative Cognition
  • Path of Least Resistance (POLR) (Perkins
    1997 Ward 1994)
  • Top-Down Process
  • Recall an existing solution to an active problem
  • Implement a well-known plan to solve it

10
Constraints and the POLR
  • Constraints
  • Input Restrictions
  • In-Stock (Acquisition Costs)
  • Monetary (Budgetary Constraints)

11
Input Constraints and the POLR
12
Constraints and the POLR
  • Constraints
  • Input Restrictions
  • In-Stock (Acquisition Costs)
  • Monetary (Budgetary Constraints)
  • Input Requirements
  • Regulatory
  • Time

13
Constraints Cognitive Processing
  • H1 When inputs are both restricted and
    required, participants will deviate from
    the POLR, showing more evidence of
    creative processing than participants for
    whom one or more of the constraints are
    relaxed.

14
Cognitive Processing Creativity
  • H2 Creative processing will be
    positively related to the rated novelty
    of the product produced but will not be
    significantly related to its appropriateness.

15
Study 1
  • Creative Task
  • Design a toy, anything a child (age 5-11) can
    use to play with.
  • Design
  • 2 X 2 between subjects
  • Up to 5 shapes to be used as inputs
  • Factors
  • Input Restrictions (we choose vs. they choose)
  • Input Requirements (use all 5 vs. use as many)

16
Shapes
17
Shapes
18
Study 1
  • Dependent Variables
  • Creativity Novelty and Appropriateness
  • Toy ideas judged by three professional designers
    on their novelty and usefulness (3 items for
    each)
  • Scores standardized within judge

19
Study 1
20
Study 1
  • Dependent Variables
  • Creativity Novelty and Appropriateness
  • Toy ideas judged by three professional designers
    on their novelty and usefulness (3 scales for
    each)
  • Scores standardized within judge, and summed to
    form an overall creativity index
  • Creative (Generative and Exploratory) Processes
  • Please describe the process you used to come up
    with your design (i.e., how did you go about
    creating your final toy design - what steps did
    you take - how did you approach the task).
    Please be sure to write down as much of the
    process as you can put into words.
  • Protocols coded by 2 RAs using 6 scale measures

21
Study 1 Results
  • Creative Processes
  • ANCOVA
  • Predictors
  • 2 manipulated factors and their interaction
  • 2 covariates language and time
  • Results
  • A main effect of input restrictions (F(1, 95)
    9.20, p lt .01)
  • (M we choose .64 vs. M they choose - .56)
  • An interaction between the restrictions and
    requirements(F (1, 95) 3.96, p lt .05)

22
Study 1 Results
  • Creative Processes

23
Study 1 Results
  • Novelty and Appropriateness
  • Regression
  • Predictors
  • 2 manipulated factors and their interaction
  • The creative processes index
  • 2 covariates language and time
  • Novelty Results
  • Main effect of creative processes (B .27)
  • Main effect of time (B .29)
  • Appropriateness Results
  • Main effect of time (B .24)
  • Total Creativity
  • Main effect of creative processes (B .29)
  • Main effect of time (B .35)

24
Study 1 Discussion
  • Summary
  • When either input constraints are relaxed,
    participants revert to the POLR.
  • Limitations
  • Is it really the restriction of the parts driving
    the effect or is the ability to choose
    interacting with the input requirements?

25
Study 2
  • Purpose
  • To rule out the possibility that its the act of
    choosing the parts (or the selected parts
    themselves) that decreases creative processing.
  • To provide further evidence that top-down,
    goal-directed processes are consistent with
    following the POLR.
  • H3 When participants who choose their parts do
    so in the absence of a problem or goal, their
    creative processing will be similar to
    those for whom the parts were chosen.

26
H3 Prediction
27
Study 2
  • Design and Procedure
  • Exactly the same as Study 1 with one exception
  • Those who are able to choose their parts do so
    PRIOR to receiving the task instructions (that
    they will be creating a toy).

28
Study 2 Results
  • Creative Processes
  • ANCOVA
  • Predictors
  • 2 manipulated factors and their interaction
  • 2 covariates language and time
  • Results
  • A main effect of input requirements (F(1, 70)
    6.34, p .01)
  • (M use as many -.94 vs. M use all .98)

29
Study 2 Results Creative Processing
30
Study 2 Results
  • Novelty and Appropriateness
  • Regression
  • Predictors
  • 2 manipulated factors and their interaction
  • The creative processes index
  • 2 covariates language and time
  • Novelty Results
  • Main effect of creative processes (B .35)
  • Appropriateness Results
  • Main effect of time (B .24)
  • Total Creativity
  • Main effect of creative processes (B .25)

31
Study 2 Discussion
  • Summary
  • Ruled out the possible alternative explanation
    that the ability to select the parts drove our
    effects
  • Provided further evidence that top-down processes
    are consistent with a POLR strategy

32
Study 3 The Influence of Time
  • The Influence of Time
  • Do time constraints also work to push people off
    the POLR or does time operate differently as a
    constraint?
  • Genius is 1 inspiration and 99 perspiration
    (Edison)
  • Most creative individuals and creativity
    researchers argue that hard work matters (e.g.,
    Amabile 2001 Ward, Finke and Smith 2001 John
    Irving).
  • Recent work by Burroughs and Mick (2004)
  • Predicts and finds a negative main effect of time
    on creativity (i.e., time constraints yield more
    creative solutions)
  • Their manipulation

33
  • Just suppose you are going out to dinner one
    evening. You have just
  • moved into the area to take a new job. It is the
    annual company
  • banquet held by your new employerand you are
    going to be called up
  • front to be introduced by your new boss. You put
    on a black outfit and
  • think you are ready for the dinner when you
    discover your new shoes
  • are all scuffed up and the scuffs are definitely
    noticeable. You then
  • discover that you are out of shoe polish.
  • This is the only pair of shoes you have to go
    with this outfit and there is
  • really no other outfit you can wear. You have 2
    minutes (3 hours)
  • before you must head out to dinner in order to be
    on time. All of the
  • stores are closed in your part of town for the
    evening. The mall is open
  • but it means an extra 5 miles of freeway
    driving.
  • What do you do?

34
Study 3 The Influence of Time
  • Is that a manipulation of time constraints or
    input constraints?
  • What is the effect when the time to generate the
    solution is actually constrained?
  • H4a When input constraints are operating,
  • time will have a positive effect on
    creative processing.
  • H4b When input constraints are not operating,
    time will not have a significant
    effect on creative processing.

35
Study 3
  • Creative Task
  • Design a toy, anything a child (age 5-11) can
    use to play with.
  • Design
  • 2 X 2 between subjects
  • Factors
  • Input constraints
  • (high we choose and use all vs. low choose 5
    and use as many)
  • Time
  • (constrained 5 minutes vs. unconstrained as
    many minutes)

36
Study 3 Results
  • Creative Processing
  • ANCOVA
  • Predictors
  • 2 manipulated factors and their interaction
  • 1 covariate language
  • Results
  • An interaction between input constraints and time
  • (F(1, 131) 5.02, p lt .05)

37
Study 3 Results Creative Processing
38
Study 3 Results
  • Novelty and Appropriateness
  • Regression
  • Predictors
  • 2 manipulated factors and their interaction
  • The creative processes index
  • 1 covariate language
  • Novelty Results
  • Main effect of creative processes (B .17)
  • Main effect of input constraints (B .35)
  • Appropriateness Results
  • Main effect of input constraints (B .31)

39
Study 3 Discussion
  • Summary
  • Input constraints, when combined with sufficient
    time, facilitate creative processes

40
Future Research Additional Types of Constraints
  • Outcome
  • The Creation vs. the Realization of the Solution
    Representation

41
An Example
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42
Future Research Additional Types of Constraints
  • Outcome
  • The Creation of the Solution Representation
  • Process
  • Experience
  • Knowledge
  • Intelligence

43
The Cookie Study
  • Self-Determination Theory (SDT) (Deci Ryan
    2000)
  • More specific than other motivation theories
    (e.g., flow theory, Csikszentmihalyi 1975 1990)
  • 3 key needs underlie human motivation
  • Autonomy
  • Competence
  • Relatedness
  • Hennessey (2000) advocated the use of SDT to
    understand the social psychology of creativity
    and requested that researchers think more about
    how SDT might be specifically applied to the
    creative process.

44
The Cookie Study
  • Creative Task
  • To make and decorate a cookie
  • Design
  • 2 x 2 x 2 between subjects design
  • Factors
  • Outcome Constraint Solution Representation
  • (yes - fixed form vs. no fixed form)

45
(No Transcript)
46
The Cookie Study
  • Creative Task
  • To make and decorate a cookie
  • Design
  • 2 x 2 x 2 between subjects design
  • Factors
  • Outcome Constraint Solution Representation
  • (fixed form vs. no fixed form)
  • Process Constraint Level of Instruction Provided
  • (none vs. full instructions and tool
    descriptions)
  • Knowledge Constraint Prior Baking Experience
  • (low vs. high)

47
The Cookie Study
  • Procedure

48
The Cookie Study
49
The Cookie Study
  • Procedure
  • Dependent Measures
  • Autonomy
  • Competence
  • Task Enjoyment

50
Results The Cookie Study
  • Autonomy
  • Main effect of solution representation
  • Lower perceived autonomy when forced to make
    specific cookie
  • Competence
  • Main effect of solution representation
  • Lower perceived competence when forced to make
    specific cookie
  • Main effect of experience
  • Higher perceived competence with experience
  • Three way interaction

51
Results The Cookie Study
  • Competence

52
Results The Cookie Study
  • Task Enjoyment
  • Main effect of solution representation
  • Lower task enjoyment when forced to make specific
    cookie
  • Main effect of experience
  • Higher task enjoyment with experience
  • Main effect of competence
  • Positive correlation between competence and
    enjoyment
  • Main effect of gender
  • Higher task enjoyment for women

53
Conclusion
  • Directions for Future Research
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