Title: The Influence of Constraints on Consumer Creativity
1The Influence of Constraints on Consumer
Creativity
- Page Moreau
- PhD Proseminar
- September 17, 2004
2Constraints Consumer Creativity
- Budgetary Constraint
- (1,000 per house)
- Time Constraint
- (2 days)
3Creativity
- Problem Solving
- Insight
- Remote Associates Test (Mednick 1962)
- Rat, Blue, Cottage
- Nine Dot Problem
- Connect all of the dots using no more than 4
straight lines, never going to a given dot twice,
and never lifting the pen
4Creativity
- Problem Solving
- Insight
- Problem Finding
- Requires Problem Definition
- Requires an allocation of cognitive capital
(Sternberg Lubart 1991) to think about what
youre going to think about (Nickerson 2000) - More associated with creativity
(Csikszentmihalyi Getzels 1971 1975)
5Creativity Defined
- The ability to produce work that is BOTH
- Novel (i.e., original, unexpected, innovative)
- Appropriate (i.e., useful, practical, effective)
- (Sternberg 1999 Finke, Ward, Smith 1992)
-
- The novel/original dimension is the more
respected of the two - (Barron 1995 Runco Sakamoto 1999)
6Approaches to Studying Creativity
- Case Studies / Historiometric
- Developmental
- Biological
- Psychometric
- Experimental
- Social-Personality
- (e.g. motivation, risk-taking, intelligence)
- Cognitive
- (e.g., processing strategies, imagery)
7The Creative Cognition Approach
- Creative accomplishments, whether mundane or
extraordinary, are based on ordinary mental
processes - Thus, our understanding of human cognition can be
directly applied to understanding creative
thought as well
8The Creative Cognition Approach
- The Geneplore Model
- Generative Processes
- Pre-Inventive Structures (Finke, Ward, and Smith
1992) - Mental transformation / assimilation to create a
structure - For example, arrange an 8, a V, and a circle to
make a figure or structure - Exploratory Processes
-
9Creative Cognition
- Path of Least Resistance (POLR) (Perkins
1997 Ward 1994) - Top-Down Process
- Recall an existing solution to an active problem
- Implement a well-known plan to solve it
10Constraints and the POLR
- Constraints
- Input Restrictions
- In-Stock (Acquisition Costs)
- Monetary (Budgetary Constraints)
11Input Constraints and the POLR
12Constraints and the POLR
- Constraints
- Input Restrictions
- In-Stock (Acquisition Costs)
- Monetary (Budgetary Constraints)
- Input Requirements
- Regulatory
- Time
13Constraints Cognitive Processing
- H1 When inputs are both restricted and
required, participants will deviate from
the POLR, showing more evidence of
creative processing than participants for
whom one or more of the constraints are
relaxed.
14Cognitive Processing Creativity
- H2 Creative processing will be
positively related to the rated novelty
of the product produced but will not be
significantly related to its appropriateness.
15Study 1
- Creative Task
- Design a toy, anything a child (age 5-11) can
use to play with. - Design
- 2 X 2 between subjects
- Up to 5 shapes to be used as inputs
- Factors
- Input Restrictions (we choose vs. they choose)
- Input Requirements (use all 5 vs. use as many)
16Shapes
17Shapes
18Study 1
- Dependent Variables
- Creativity Novelty and Appropriateness
- Toy ideas judged by three professional designers
on their novelty and usefulness (3 items for
each) - Scores standardized within judge
19Study 1
20Study 1
- Dependent Variables
- Creativity Novelty and Appropriateness
- Toy ideas judged by three professional designers
on their novelty and usefulness (3 scales for
each) - Scores standardized within judge, and summed to
form an overall creativity index - Creative (Generative and Exploratory) Processes
- Please describe the process you used to come up
with your design (i.e., how did you go about
creating your final toy design - what steps did
you take - how did you approach the task).
Please be sure to write down as much of the
process as you can put into words. - Protocols coded by 2 RAs using 6 scale measures
21Study 1 Results
- Creative Processes
- ANCOVA
- Predictors
- 2 manipulated factors and their interaction
- 2 covariates language and time
- Results
- A main effect of input restrictions (F(1, 95)
9.20, p lt .01) - (M we choose .64 vs. M they choose - .56)
- An interaction between the restrictions and
requirements(F (1, 95) 3.96, p lt .05)
22Study 1 Results
23Study 1 Results
- Novelty and Appropriateness
- Regression
- Predictors
- 2 manipulated factors and their interaction
- The creative processes index
- 2 covariates language and time
- Novelty Results
- Main effect of creative processes (B .27)
- Main effect of time (B .29)
- Appropriateness Results
- Main effect of time (B .24)
- Total Creativity
- Main effect of creative processes (B .29)
- Main effect of time (B .35)
24Study 1 Discussion
- Summary
- When either input constraints are relaxed,
participants revert to the POLR. - Limitations
- Is it really the restriction of the parts driving
the effect or is the ability to choose
interacting with the input requirements?
25Study 2
- Purpose
- To rule out the possibility that its the act of
choosing the parts (or the selected parts
themselves) that decreases creative processing. - To provide further evidence that top-down,
goal-directed processes are consistent with
following the POLR. - H3 When participants who choose their parts do
so in the absence of a problem or goal, their
creative processing will be similar to
those for whom the parts were chosen.
26H3 Prediction
27Study 2
- Design and Procedure
- Exactly the same as Study 1 with one exception
- Those who are able to choose their parts do so
PRIOR to receiving the task instructions (that
they will be creating a toy).
28Study 2 Results
- Creative Processes
- ANCOVA
- Predictors
- 2 manipulated factors and their interaction
- 2 covariates language and time
- Results
- A main effect of input requirements (F(1, 70)
6.34, p .01) - (M use as many -.94 vs. M use all .98)
29Study 2 Results Creative Processing
30Study 2 Results
- Novelty and Appropriateness
- Regression
- Predictors
- 2 manipulated factors and their interaction
- The creative processes index
- 2 covariates language and time
- Novelty Results
- Main effect of creative processes (B .35)
- Appropriateness Results
- Main effect of time (B .24)
- Total Creativity
- Main effect of creative processes (B .25)
31Study 2 Discussion
- Summary
- Ruled out the possible alternative explanation
that the ability to select the parts drove our
effects - Provided further evidence that top-down processes
are consistent with a POLR strategy
32Study 3 The Influence of Time
- The Influence of Time
- Do time constraints also work to push people off
the POLR or does time operate differently as a
constraint? - Genius is 1 inspiration and 99 perspiration
(Edison) - Most creative individuals and creativity
researchers argue that hard work matters (e.g.,
Amabile 2001 Ward, Finke and Smith 2001 John
Irving). - Recent work by Burroughs and Mick (2004)
- Predicts and finds a negative main effect of time
on creativity (i.e., time constraints yield more
creative solutions) - Their manipulation
33- Just suppose you are going out to dinner one
evening. You have just - moved into the area to take a new job. It is the
annual company - banquet held by your new employerand you are
going to be called up - front to be introduced by your new boss. You put
on a black outfit and - think you are ready for the dinner when you
discover your new shoes - are all scuffed up and the scuffs are definitely
noticeable. You then - discover that you are out of shoe polish.
- This is the only pair of shoes you have to go
with this outfit and there is - really no other outfit you can wear. You have 2
minutes (3 hours) - before you must head out to dinner in order to be
on time. All of the - stores are closed in your part of town for the
evening. The mall is open - but it means an extra 5 miles of freeway
driving. - What do you do?
34Study 3 The Influence of Time
- Is that a manipulation of time constraints or
input constraints? - What is the effect when the time to generate the
solution is actually constrained? - H4a When input constraints are operating,
- time will have a positive effect on
creative processing. - H4b When input constraints are not operating,
time will not have a significant
effect on creative processing.
35Study 3
- Creative Task
- Design a toy, anything a child (age 5-11) can
use to play with. - Design
- 2 X 2 between subjects
- Factors
- Input constraints
- (high we choose and use all vs. low choose 5
and use as many) - Time
- (constrained 5 minutes vs. unconstrained as
many minutes)
36Study 3 Results
- Creative Processing
- ANCOVA
- Predictors
- 2 manipulated factors and their interaction
- 1 covariate language
- Results
- An interaction between input constraints and time
- (F(1, 131) 5.02, p lt .05)
37Study 3 Results Creative Processing
38Study 3 Results
- Novelty and Appropriateness
- Regression
- Predictors
- 2 manipulated factors and their interaction
- The creative processes index
- 1 covariate language
- Novelty Results
- Main effect of creative processes (B .17)
- Main effect of input constraints (B .35)
- Appropriateness Results
- Main effect of input constraints (B .31)
39Study 3 Discussion
- Summary
- Input constraints, when combined with sufficient
time, facilitate creative processes
40Future Research Additional Types of Constraints
- Outcome
- The Creation vs. the Realization of the Solution
Representation
41An Example
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42Future Research Additional Types of Constraints
- Outcome
- The Creation of the Solution Representation
- Process
- Experience
- Knowledge
- Intelligence
43The Cookie Study
- Self-Determination Theory (SDT) (Deci Ryan
2000) - More specific than other motivation theories
(e.g., flow theory, Csikszentmihalyi 1975 1990) - 3 key needs underlie human motivation
- Autonomy
- Competence
- Relatedness
- Hennessey (2000) advocated the use of SDT to
understand the social psychology of creativity
and requested that researchers think more about
how SDT might be specifically applied to the
creative process.
44The Cookie Study
- Creative Task
- To make and decorate a cookie
- Design
- 2 x 2 x 2 between subjects design
- Factors
- Outcome Constraint Solution Representation
- (yes - fixed form vs. no fixed form)
45(No Transcript)
46The Cookie Study
- Creative Task
- To make and decorate a cookie
- Design
- 2 x 2 x 2 between subjects design
- Factors
- Outcome Constraint Solution Representation
- (fixed form vs. no fixed form)
- Process Constraint Level of Instruction Provided
- (none vs. full instructions and tool
descriptions) - Knowledge Constraint Prior Baking Experience
- (low vs. high)
47The Cookie Study
48The Cookie Study
49The Cookie Study
- Procedure
- Dependent Measures
- Autonomy
- Competence
- Task Enjoyment
50Results The Cookie Study
- Autonomy
- Main effect of solution representation
- Lower perceived autonomy when forced to make
specific cookie - Competence
- Main effect of solution representation
- Lower perceived competence when forced to make
specific cookie - Main effect of experience
- Higher perceived competence with experience
- Three way interaction
51Results The Cookie Study
52Results The Cookie Study
- Task Enjoyment
- Main effect of solution representation
- Lower task enjoyment when forced to make specific
cookie - Main effect of experience
- Higher task enjoyment with experience
- Main effect of competence
- Positive correlation between competence and
enjoyment - Main effect of gender
- Higher task enjoyment for women
53Conclusion
- Directions for Future Research