Title: Asking Users and Experts
1Asking Users and Experts
- Li Zhang (Jacey)
- Yuewei Zhou (Joanna)
2Asking Experts
- Why Experts?
- Users are not easily accessible
- Too expensive
- Takes too long
-
- Then
- Ask experts to provide feedback.
3Experts Inspection
- How ?
- Experts inspect the human-computer interface
and predict problems users would have when
interacting with it.
- Advantages
- Relatively inexpensive
- Easy to learn
- Effective
- Can be used at any stage of a design project
4Inspection Techniques
- Heuristic evaluations
- Walkthroughs
-
5Heuristic Evaluation
- Informal usability inspection technique
- Experts review guided by a set of heuristics
- ( usability principles )
6Core Heuristic
- Visibility of system status
- Match between system and the real world
- User control and freedom
- Consistency and standards
- Help users recognize, and recover from errors
- Error prevention
- Recognition rather than recall
- Flexibility and efficiency of use
- Aesthetic and minimalist design
- Help and documentation
7Problems?
Go Specific!
8Example Commercial Websites
HOMERUN ! (Nielsen, 1999)
- High-quality content
- Often updated
- Minimal download time
- Easy of use
- Relevant to users needs
- Unique to the online medium
- Netcentric corporate culture
9Conclusion
- Which heuristics are the best, and How many are
needed are debatable and depend on product.
10How to do Heuristic Evaluation
- Stage 1 Briefing Session
- Experts are told what to do.
- Stage 2 Evaluation Period
- Two passes 1st gain overall feeling of the
system. 2nd focus on specific interface
elements. - Stage 3 Debriefing Session
- Experts come together , discuss their findings
suggest solutions.
11Dilemma
- About 33 reported problems are real usability
problems. - Sometimes heuristic evaluation misses severe
problems. Heuristic evaluation misses about 21
of users problems. - 43 are not problems at all.
12Solutions
- Use complementary user testing techniques along
with heuristic evaluation. - Get really good or experienced evaluators
- Have several evaluators to avoid one persons
bias or poor performance.
13Efficiency
- Five evaluators can identify around 75 of the
total usability problems
14MedlinePlus example
- Medical information website
-
- Provides health information for patients,
doctors and researches.
15Heuristics and Evaluation
- Internal Consistency
- Simple Dialog
- Shortcuts
- Minimizing Memory Load
- Preventing Errors
- Feedback
- Internal locus of control
7 heuristics were used 3 expert evaluators
did independent evaluation
16Improvement Suggestions
- Layout Uncomplicated Vertical Design well
suited for printing conservative using of
graphics - Internal Consistency Formatting of pages and
logo is consistent across the website. - Arrangement of health topics Problems should be
arranged alphabetically as well as in categories. - Depth of navigation menu increase the fan-out in
navigation menu in the left margin.
17General Web Design
18Guidelines for Web Design
19Heuristics For more.
- For online communities
- Sociability
- Usability
- For other devices
- handheld, computerized toy
- More
20Walkthroughs
- Cognitive Walkthroughs
- Pluralistic Walkthroughs
21Cognitive Walkthroughs
- Simulating users problem-solving process at each
step in the human-computer dialog - Checking to see if the users goals and memory
for actions can be assumed to lead to the next
correct action - They focus on evaluating designs for ease of
learning
22Cognitive WalkthroughsSteps
- Identify characteristics of typical users
Develop sample tasks Produce the interfaces
prototype, or a description of it Generate a
clear sequence of the actions needed for the
users to complete the task - A designer and one or more experts begin the
analysis - Evaluators walk through the sequences for each
task, and try to answer the following questions - 4. Record critical information, including
- Assumptions about what would cause problems and
why - Notes about side issues and design changes
- A summary of the results
- 5. Revise the design according to the results.
-
23Finding a book at Amazon.com
- Task find a at
- Typical user students who use web regularly
- Step 1 selecting the correct category of goods
on the homepage - Step 2 complete the request form
- Questions
- Will user know what to do?
- Will users see how to do?
- Will User understand from feedback whether the
action is correct or not?
24Cognitive walkthroughs vs Heuristic Evaluation
- It provides much more detailed information
- It takes longer than heuristic evaluation for the
same part, because it examines each step of a
task. - Its useful to examine small part of a system
whereas heuristic evaluation is useful for
examining a whole system.
25Pluralistic Walkthroughs
- Users, developers and usability experts work
together to step through a scenario, discussing
usability issues associated with dialog elements
involved in the scenario steps.
26Pluralistic Walkthroughs--Steps
- Develop scenarios in the form of a series
(usually 1 or 2) of hard-copy screens - representing a single path through the interface.
- A panelist ask evaluators to write down the
sequence of actions they take to move from one
screen to another. - Discuss the actions from that round of review.
(Users-gt Experts-gt Designers) - Move on to next round of screens. The process
continues until all the scenarios have been
evaluated.
27Benefits and Constraints of Pluralistic
Walkthroughs
- Strong focus on users task
- Involving a multidisciplinary team
- Performance data is produced and many designers
like the apparent clarity of quantitative data. - Limited screens each time, so it takes relatively
long time to complete.
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