Title: Earth Structure
1Earth Structure
2Waves Propagate with a Wide Range of
Velocities
Disturbances that Move through Space as Time
Progresses
- Seismic Waves 100s m/s to 10s km/s
- Sound Waves 100s m/s
- Radio Waves 299,800,000 m/s
- Light Waves 299,800,000 m/s
- Water Waves 100s m/s
Propagation Velocity
3Attributes of a Propagating Wave
- Arrive Time and Velocity
- Location (hazards, monitoring for nukes)
- Determine structure (oil, gas, water, formation
of Earth) - Amplitude
- Magnitude (hazards)
- Discrimination (EQ or nuke?)
- Frequency/Period (used in all above applications)
- Frequency 1/Period
- Wavelength
4Using Propagating Waves
Using Our Description of Propagating Waves
V X / T Velocity is defined as distance divided
by time (ft/s) material property
determination X V ??T Distance traveled
calculated from material velocity and travel
time distance to lightning distance to
earthquake depth to layers in earth T X / V
Travel time determined by distance from
source to receiver and velocity time of
arrival of ground shaking time of arrival of
tsunami time of arrival of sonic bomb
5Outline
- Refraction Seismology
- Reflection Seismology
- Seismic Waves in a Spherical Earth
- Body Wave Travel Time Studies
- Anisotropy
- Attenutation
- Deep earth
6Earth Structure
- In general, travel times used to study structure
- Body waves
- Ray approximation travel time
- T travel time S source r receiver 1/v
slowness - Surface waves can be used (tomography), but
usually based on group and phase velocity
measurements
7Ray Theory Basics
- Rays bent when they reach an impedance contrast
refraction - Rays turned back at interface reflection
8Snells Law
- Snells Law controls what direction (angle) the
rays are bent
9Critical Angle
10Critical Angle and Huygens Principle
- Incident angle where the bent ray becomes
horizontal - Called a head wave travels along interface
- Huygens Principle generating a head wave along
the interface as a series of point sources
11Huygens Principles
- Head wave point sources along boundary
12Basic Ray Paths
13Travel Time Curve
- Crossover distance
- Refracted wave overtakes direct wave
- Critical distance
- Refracted wave begins
14Travel Times for Basic Paths
- Direct wave
- Reflected
- Refracted
15How do we use this to determine Earth structure?
- What can we do?
- Refraction experiment
- Reflection experiment
- What else?
- Body wave and surface wave tomography
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18Reflection and Refraction
- Seismic refraction survey
- Each wiggle is a recording
- Evenly spaced recordings
- Notice change in slope of arrival time
19Seismic Refraction Survey
- Components
- SOURCE
- PROPAGATION THROUGH EARTH
- RECEIVER
20Seismic Refraction Survey 1. SOURCE
21Seismic Refraction Survey 2. PROPAGATION
22Seismic Refraction Survey 3. RECEIVER
23Seismic Refraction Survey
24Wave Propagation for Shallow Structure
Refraction Seismology
h
Soil V1
Rock V2
Direct wave travels directly through
soil Refracted wave travels through soil,
refracts and Travels in the rock and then
refracts back to surface
V2 gt V1
25Resulting Travel Time Curve
?t2
?x2
td
V2 ?x2 / ?t2
?t1
Time (seconds)
V1 ?x1 / ?t1
h ( xc/2) (V2 - V1)/(V2 V1)1/2
?x1
?
Xc (Crossover Distance)
?
Distance (feet)
26Rays and Travel Times
27A Local Experiment
- What is the crossover distance?
- What is V1? V2?
28 29More complicated structure
30Blind Zone
31Dipping Structure
32 33Real data!
34Low Velocity Zones
- Rays bent away
- Questions
- Would you generate a head wave?
- What would a raypath look like?
- What might a travel time plot look like?
- Can you image the LVZ with refraction?
35Advanced Methods
- Modeling amplitudes and times
36Crustal Structure
- Forward modeling to get structure
- Simple 1-D velocity model
37Wavelength and Structure
- Velocity
- V w/k f l l/T
- Period
- T 2p/w 1/f l/v
- Wavelength
- l 2p/k v/f vT
- Wavenumber
- K 2p/l w/v 2pf/v
- Resolution
- Body waves?
- Surface waves?
38Crustal Velocity Models Western U.S.
39Crustal Thickness
40Pn Velocity
41Global Thickness
42What is the Moho?
43Rocks and Velocity
44Travel Time Curve for Reflections
- Travel time
- Hyperbola
- Slope of hyperbola gives velocity
- Flatter higher
- Normal Moveout (NMO)
- Difference between travel times from some
distance and zero offset
45Ray Parameter
- Relationship between ray path and travel time
curves - Slope of travel time curves
- Ray parameter is constant along ray
46Multiple layers
- Multiple layers result in multiple reflections
- Will get different travel time curves
- Hyperbolic approximation good for large offsets
- Get layer velocities from travel time curves
- Derive Dixs equation (interval velocity)
47Travel Time Curves for Multiple Layers
- The deeper the layer, the flatter the curves
- Becomes difficult to resolve
48Reflections and Dippling Structure
49Slowness
- Useful to think in terms of v(z)
- p sin(i)/v(z) constant along ray
- For a ray, total travel time is given as T(p),
where u(z)1/v(z) is called the slowness
50Constant Ray Parameter
51Vertical and Horizontal Slowness
- Lets derive on the board the intercept-slowness
formulation for travel times
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