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Title: Handout 10


1
Handout 10
  • MULTI-THREADING

THIS DOCUMENT CAN NOT BE REPRODUCED OR
DISTRIBUTED WITHOUT TH E WRITTEN PERMISSION OF
THE AUTHOR
BY GEORGE KOUTSOGIANNAKIS
2
Multi-Threading
  • Concurrency The ability to perform more than one
    task in parallel within a specified time t. This
    means that two or more threads can be executing
    code at the same time. The code is not in strict
    sense executed at the same time but rather the
    CPU time is being shared by the threads.
  • Multitasking The ability to perform a number of
    tasks (Sharing the time between different tasks)
    via multiple processing.
  • Multi-Threading Running more than one thread at
    the same time in the same program.
  • Multiprocessing Running more than one processor
    (true parallelism)
  • Single thread implies one task at a time. C and
    C are single thread languages ( one activity at
    a time).

BY GEORGE KOUTSOGIANNAKIS
3
Multi-Threading
  • Multiprocessor machines can perform true
    concurrency.
  • Java does timeslicing giving threads of equal
    priority small quantum of processor time that
    they can use in a round robin fashion.
  • System calls refer to routines run by the
    operating system. The routine is called by a
    thread. In some operating systems only one thread
    at a time can make a system call whereas in
    others more that one thread can make system calls
    at the same time (example write this file to
    the disk).
  • Synchronization is the method used to ensure that
    multiple thraeds coordinate their activities so
    that one thread does not change data that another
    thread is working on.
  • POSIX is a standard that describes how Operating
    systems should handle threads.

BY GEORGE KOUTSOGIANNAKIS
4
Multi-Threading
  • JAVA THREADS ARE IMPLEMENTED IN THE JVM.
  • JAVA DOES NOT EXPOSE THE NATIVE (OPERATING
    SYSTEM) THREADS. THREFORE SOME ISSUES OF
    UNIFORMITY ACROSS PLATFORMS ARE RISEN.
  • THRE ARE CURRENTLY NO ACCURATE BENCHMARKS OF
    JAVA S PARALLEL PROGRAMMING PERFORMANCE.

BY GEORGE KOUTSOGIANNAKIS
5
Multi-Threading
  • POSSIBLE PROBLEMS WITH THREADS
  • RACE CONDITIONS OCCURS WHEN THE RESULTS OF A
    COMPUTATION ARE NONDETERMINISTIC DUE TO
    CONCURRENT EXECUTION
  • DEADLOCK- NO THREAD IS EXECUTED
  • STARVATION- A HIGHER PRIORITY THREAD PREVENTS
    INDEFINETELY LOWER PRIORITY THREADS FROM
    EXECUTING
  • Synchronized methods have monitors . Monitors
    prevent more than one thread at a time to execute
    the synchronized method.

BY GEORGE KOUTSOGIANNAKIS
6
Multi-Threading
  • A thread ( process) can share the memory with
    other threads. Each thread needs its own stack.

STACK
DATA
HEAP
CODE
BY GEORGE KOUTSOGIANNAKIS
7
Multi-Threading
  • Definition A thread is a single sequential flow
    of control within a program.

BY GEORGE KOUTSOGIANNAKIS
8
Multi-Threading
  • A single thread also has a beginning, a sequence,
    and an end.
  • At any given time during the runtime of the
    thread, there is a single point of execution.
    However, a thread itself is not a program it
    cannot run on its own. Rather, it runs within a
    program.
  • As a sequential flow of control, a thread must
    carve out some of its own resources within a
    running program. (It must have its own execution
    stack and program counter for example.)
  • The code running within the thread works only
    within that context. Thus, execution context is a
    synonym for thread.

BY GEORGE KOUTSOGIANNAKIS
9
Multi-Threading
  • Example of two threads running at the same time

Another program or another section of the same
program
BY GEORGE KOUTSOGIANNAKIS
10
Multi-Threading
  • Once you know how to get a thread to do
    something, you need to understand the life cycle
    of a Thread
  • A simplified version of the threads life is shown
    below

BY GEORGE KOUTSOGIANNAKIS
11
Multi-Threading
  • The following classes are used with a thread
  • java.lang.Thread implements Runnable interface
  • java.lang.ThreadGroup
  • java.lang.ThreadDeath
  • Constructors of Thread class
  • public Thread() Allocates a new Thread object.
  • public Thread(Runnable target) target - the
    object whose run method is called.
  • public Thread(ThreadGroup group,Runnable target)
    group - the thread group, target - the object
    whose run method is called.
  • public Thread(String name) name - the name of
    the new thread.
  • public Thread(ThreadGroup group,String name)
    group - the thread group, name -the name of the
    new thread.

BY GEORGE KOUTSOGIANNAKIS
12
Multi-Threading
  • public Thread(Runnable target, String name)
    target - the object whose run method is called,
    name - the name of the new thread.
  • public Thread(ThreadGroup group, Runnable
    target,String name) Allocates a new Thread object
    so that it has target as its run object, has the
    specified name as its name, and belongs to the
    thread group referred to by group.
  • Some Important Methods
  • public static native Thread currentThread()
    Returns a reference to the currently executing
    thread object.
  • public static native void yield() Causes the
    currently executing thread object to temporarily
    pause and allow other threads to execute.Most
    appropriate for non-timeslicing systems.
  • public static native void sleep(long millis)
    throws InterruptedException Causes the currently
    executing thread to sleep (temporarily cease
    execution) for the specified number of
    milliseconds. The thread does not lose ownership
    of any monitors.

BY GEORGE KOUTSOGIANNAKIS
13
Multi-Threading
  • public native synchronized void start() Causes
    this thread to begin execution the Java Virtual
    Machine calls the run method of this thread.
  • The result is that two threads are running
    concurrently the current thread (which returns
    from the call to the start method) and the other
    thread (which executes its run method).
  • public void run() override and place the code
    that does the all the work for the thread in this
    method
  • public final void stop() Forces the thread to
    stop executing. The thread represented by this
    thread is forced to stop whatever it is doing
    abnormally and to throw a newly created
    ThreadDeath object as an exception.
  • public void interrupt() Interrupts this thread.
  • public void destroy() Destroys this thread,
    without any cleanup.
  • public final native boolean isAlive() Tests if
    this thread is alive. A thread is alive if it has
    been started and has not yet died.
  • public final void suspend() Suspends this thread.

BY GEORGE KOUTSOGIANNAKIS
14
Multi-Threading
  • public final void resume() Resumes a suspended
    thread.
  • public final void setPriority(int newPriority)
    Changes the priority of this thread.
  • Class java.lang.ThreadDeath
  • java.lang.Object
  • ----java.lang.Throwable
  • ----java.lang.Error
  • ----java.lang.ThreadDeath

BY GEORGE KOUTSOGIANNAKIS
15
Multi-Threading
  • public class ThreadDeath extends Error
  • An instance of ThreadDeath is thrown in the
    victim thread when the stop method with zero
    arguments in class Thread is called.
  • Class java.lang.ThreadGroup
  • java.lang.Object
  • ----java.lang.ThreadGroup
  • Thread group represents a set of threads. In
    addition, a thread group can also include other
    thread groups. The thread groups form a tree in
    which every threadgroup except the initial thread
    group has a parent.
  • A thread is allowed to access information about
    its own thread group, but not to access
    information about its thread group's parent
    thread group or any other thread groups.

BY GEORGE KOUTSOGIANNAKIS
16
Multi-Threading
  • Creating a Thread
  • The application in which an applet is running
    calls the applet's start method when the user
    visits the applet's page. The Clock applet
    creates a Thread, clockThread
  • public void start()
  • if (clockThread null)
  • clockThread new Thread(this,
    "Clock")
  • clockThread.start()
  • note that the the statement public void start()
    refers to the start method of the applet.

BY GEORGE KOUTSOGIANNAKIS
17
Multi-Threading
  • The start method of the Thread class (not of the
    Applet class) creates the system resources
    necessary to run the thread, schedules the thread
    to run, and calls the thread's run method.
  • ClockThread's run method is the one defined
    in the Clock class.
  • public void run()
  • Thread myThread Thread.currentThrea
    d()
  • while (clockThread myThread)
  • repaint()
  • try
  • Thread.sleep(1000)
  • catch (InterruptedException
    e)
  • // the VM doesn't want us
    to sleep anymore,
  • // so get back to work

BY GEORGE KOUTSOGIANNAKIS
18
Multi-Threading
  • A THREAD IS A LIGHTWEIGHT ENTITY MADE OUT OF
  • REGISTERS
  • STACK
  • OTHER DATA
  • WHEN A THREAD CHANGES A PROCESS VARIABLE ALL
    OTHER THREADS SEE THAT CHANGE.
  • Making a Thread Not Runnable
  • thread becomes Not Runnable A when one of these
    events occurs
  • Its sleep method is invoked.
  • The thread calls the wait method to wait for a
    specific condition to be satisifed.
  • The thread is blocking on I/O.

BY GEORGE KOUTSOGIANNAKIS
19
Multi-Threading
  • If a thread has been put to sleep, then the
    specified number of milliseconds must elapse.
  • If a thread is waiting for a condition, then
    another object must notify the waiting thread of
    a change in condition by calling notify or
    notifyAll.
  • If a thread is blocked on I/O, then the I/O must
    complete.
  • Stopping a thread
  • A program doesn't stop a thread like it stops an
    applet (by calling a method). Rather, a thread
    arranges for its own death by having a run method
    that terminates naturally. For example, the while
    loop in this run method is a finite loop
  • public void run()
  • int i 0
  • while (i lt 100)
  • i
  • System.out.println("i " i)

BY GEORGE KOUTSOGIANNAKIS
20
Multi-Threading
  • the exit condition for this run method is the
    exit condition for the while loop because there
    is no code after the while loop
  • while (clockThread myThread)
  • This condition indicates that the loop will exit
    when the currently exiting thread is not equal to
    clockThread. When you leave the page, the
    application in which the applet is running calls
    the applet's stop method. This method then sets
    the clockThread to null, thereby telling the main
    loop in the run method to terminate
  • public void stop() // applets'
    stop method
  • clockThread null
  • If you revisit the page, the start method is
    called again and the clock starts up again with a
    new thread. Even if you stop and start the applet
    faster than one iteration of the loop,
    clockThread will be a different thread than
    myThread and the loop will still terminate.
  • You can create at least 10 thread priorities in
    Java.

BY GEORGE KOUTSOGIANNAKIS
21
Multi-Threading
  • Notice that min priority is 1 and maximum is 10
  • Threads are Operating system dependent.
  • Solaris executes until its completion. Threads of
    equal priority wait. A thread of higher priority
    can interrupt.
  • Windows does timeslicing between threads of equal
    priority.
  • Yield applies only to threads of equal priority.
    If a higher priority thread is ready the current
    thread preempties.
  • Yield does not apply to timeslicing.

BY GEORGE KOUTSOGIANNAKIS
22
Multi-Threading
  • LIFECYCLE OF THREADS

EXCEPTION DEAD STATE
CURRENT THREAD YIELDS
THREAD IS BORN
READY STATE EQUAL PRIORITY THREADS
START()
RUN COMPLTED DEAD STATE
RUNNING STATE
RUNNABLE STATE
READY STATE HIGHER PRIORITY THREAD
CURRENT THREAD PREEMPTIES
BLOCKED STATE
SLEEPING STATE
WAIT FOR OBJECT
NOTIFY OR NOTIFY ALL BY ANOTHER THREAD THAT
CONTROLS THE OBJECT
BY GEORGE KOUTSOGIANNAKIS
23
Multi-Threading
  • SYNCHRONIZATION OF TRHEADS -assume time t1 (an
    instance in time).Threads 1 and 2 attempt to
    invoke methods 1 and 2 RESPECTIVELY using object 1

BY GEORGE KOUTSOGIANNAKIS
24
Multi-Threading
  • When thread 1 completes the object notifies
    thread 2 to become ready again and attempt to
    obtain the lock on the object.
  • If more than one thread is waiting then it is
    possible to notifyAll to go to the ready state.
  • Sections of code that must be syncronized and try
    to be executed simultaneously are called
    critical sections
  • The term synchronized is a modifier that can be
    used with methods (and some times with
    instances-objects).

BY GEORGE KOUTSOGIANNAKIS
25
Multi-Threading
  • CONSUMER PRODUCER PROBLEM (CPP)
  • PROBLEM DEFINITION Under ideal conditions the
    following applies
  • There exists a Buffer with a finite number of
    items or slots all of which are identical.
  • There is a Producer that produces the items into
    the slots, one item at a time.
  • There is a Consumer that consumes the items from
    the slots, one at a time.
  • The Producer takes a finite amount of time to
    produce each item.
  • The Consumer takes a finite amount of time to
    consume each item.

BY GEORGE KOUTSOGIANNAKIS
26
Multi-Threading
  • Use of a Buffer Slot is mutually exclusive, that
    is, the producer cannot produce into and the
    consumer cannot consume from the same slot at the
    same time.
  • Producer can produce only into an empty slot,
    that is, it cannot produce into a slot already
    containing an unconsummated item.
  • Consumer must consume an item just once, that is,
    it cannot consume again an item it has already
    consumed in the previous iteration.
  • Trouble arises when the Producer wants to put a
    new item in the buffer, but it is already full.
  • The solution is for the Producer to go to sleep,
    to be awakened when the consumer has removed one
    or more items.

BY GEORGE KOUTSOGIANNAKIS
27
Multi-Threading
  • Similarly, if the Consumer wants to remove an
    item from the buffer and sees that the buffer is
    empty, it goes to sleep until the Producer puts
    something in the buffer and wakes it up.
  • The idea is to try to keep them both satisfied.
    Neither the producer nor the consumer should have
    to go to sleep.

28
Multi-Threading
  • Trouble also arises if some of the rules
    established are not held.
  • PCP W/O SYNCH.
  • The CPP can loose the contents of the buffer if
    there in no synchronization.
  • This can result in the producer trying to enter
    data into the buffer before the consumer reads
    what is there already ( Producer is faster than
    the consumer).
  • Or the opposite can happen. The consumer can be
    reading the same data twice if the producer did
    not have a chance to update the buffer location
    (consumer is too fast)
  • therefore access to shared data by concurrent
    threads must be carefully controlled otherwise
    incorrect results can occur.

BY GEORGE KOUTSOGIANNAKIS
29
Multi-Threading
  • EXAMPLE SharedShell.java (15.5)

BY GEORGE KOUTSOGIANNAKIS
30
Multi-Threading
  • Object h of HoldInteger class is the shared
    object
  • Objects p and c are the producer/consumer
    threads.
  • They have been instantiated with the constructors
    of the corresponding producer and consumer
    classes and they both reference h.
  • h gets passed as an argument to the
    ProduceInteger class, which creates another
    instance variable (pHold) that references h.
  • 10 values are passed to the setSharedInt method
    between randomly generated sleeps (range 0-3
    sec).
  • Class consumeInteger creates instance variable
    cHold that also refers to h
  • The getSharedInt method is called between random
    sleeps of the consumer thread. This continues as
    long as there is data available.
  • The problem is that the values produced are not
    always consumed and that sometimes the same value
    is consumed twice.

BY GEORGE KOUTSOGIANNAKIS
31
Multi-Threading
  • The problem can be solved by synchronizing the
    setSharedInt and getSharedInt methods.
  • Example SharedCell.java with synchronization.

Witeabletrue
Writeablefalse
BY GEORGE KOUTSOGIANNAKIS
32
Multi-Threading
  • Acquisition of lock/release of lock by producer
    object

This loop continues until pHold is notified that
writeable true -then setSharedInt changes the
value of sharedInt
BY GEORGE KOUTSOGIANNAKIS
33
Multi-Threading
  • After the sharedInt changed value
    -writeablefalse and notify is invoked
  • This causes the getSharedInt to get out of the
    wait state and return the sharedInt value.
  • The cHold object works the same way.
  • A circular buffer allows the producer to continue
    producing and deposit the production in a buffer.
  • Daemon Threads are threads that run for the
    benefit of other threads ( example is the
    garbage collector)
  • Runnable Interface
  • used when we want to implement multithreading in
    a class that extends a class other than Thread.

BY GEORGE KOUTSOGIANNAKIS
34
Multi-Threading
  • Code that controls the thread is in run() method.
  • Thread is created by using the constructor
  • public Thread(Runnable runnableobject) or
  • by implementing the Runnable interface
  • First write a class that implements the
    interface
  • public MyRunnable implements Runnable public
    void run() //code
  • You can instantiate objects of the new class and
    use them to control threads i.e. Runnable r new
    MyRunnable
  • Two reasons for using Runnable
  • we are not changing the nature of the thread
    itself. We are only changing the run() method.

BY GEORGE KOUTSOGIANNAKIS
35
Multi-Threading
  • We can subclass something else
  • Runnable can be the work to be done while the
    thread is the engine to do the work.
  • Remember that by default the run() method of
    Thread class lloks for a Runnable and calls its
    run() method.
  • Thread Groups
  • Reasons for grouping Threads
  • Organizing threads according to their tasks
  • Suspending or resuming or stopping all the
    threads in a group at the same time.

BY GEORGE KOUTSOGIANNAKIS
36
Multi-Threading
  • Use constructors
  • public ThreadGroup(String nameOfThreadGroup) or
  • public ThreadGroup(ThreadGroup nameOfParentThread,
    String nameOfChildThread)

BY GEORGE KOUTSOGIANNAKIS
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