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Spatial Processing

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Title: Spatial Processing


1
Spatial Processing
  • Chris Rorden
  • Spatial Registration
  • Motion correction
  • Coregistration
  • Normalization
  • Interpolation
  • Spatial Smoothing
  • Advanced notes
  • Spatial distortions of EPI scans
  • Image intensity distortions
  • Matrix mathematics

2
Why spatially register data?
  • Statistics computed individually for voxels.
  • Only meaningful if voxel examines same region
    across images.
  • Therefore, images must be in spatially registered
    with each other.

3
Spatial Registration
  • We use spatial registration to align images
  • Motion correction (realignment) adjusts for an
    individuals head movements.
  • Coregistration aligns two images of different
    modalities from the same individual.
  • Normalization aligns images from different
    people.

4
Within-subject registration
  • With-in subject registrations
  • Assumption same individual, so there should be a
    good linear solution.

Motion correction
Coregistration
Registration of the fMRI scans (across time)
Registration of fMRI scans with high resolution
image.
5
Rigid Body Transforms
  • Translation
  • Rotation
  • By measuring and correcting for translations and
    rotations, we can adjust for an objects movement
    in an image.

6
How many parameters?
  • Each transform can be applied in 3 dimensions.
  • Therefore, if we correct for both rotation and
    translation, we will compute 6 parameters.
  • Translation
  • Rotation
  • Yaw
  • Pitch
  • Z
  • X
  • Roll
  • Y

7
Motion Correction
  • Motion correction aligns all in time series.
  • Translations and rotations only
  • rigid body registration
  • Assumes brain size and shape identical across
    images.

8
Motion Correction
  • Motion Correction (Realignment) is crucial
  • We want to compare same part of the brain across
    time.
  • If we do not MC, there will be a lot of
    variability in our data.
  • Mathematically, MC is easy
  • We assume that all images show the same brain, so
    rigid body transform is sufficient.
  • All images have the same contrast.

9
Motion Correction Cost Function
2
When aligned, Difference squared 0

Reslice
Target
2
When unaligned, Difference squared gt 0

Reslice
Target
cfmi.georgetown.edu/classes/BootCamp/
10
Local Minima
  • Search algorithm is iterative
  • move the image a little bit.
  • Test cost function
  • Repeat until cost function is do not get better.
  • Search algorithm can get stuck at local minima
    cost function suggests that no matter how the
    transformation parameters are changed a minimum
    has been reached

Value of Cost Function
Local Minimum
Global Minimum
Translation in X
cfmi.georgetown.edu/classes/BootCamp/
11
Motion correction cost function
  • Motion correction uses variance to check if
    images are a good match.
  • Smaller variance better match (least squares)
  • Iterative moves image a bit at a time until
    match is worse.

Image 1
Difference
Image 2
Variance (Diff²)
12
Intensity unwarping
  • Motion correction creates a spatially stabilized
    image.
  • However, head motion also changes image intensity
    some regions of the brain will appear
    brighter/darker.
  • SPM EPI unwarping corrects for brightness
    changes (right)
  • FSL You can add motion parameters to statistical
    model (FEAT stats page).
  • Problem We will lose statistical power if head
    motion is task related, e.g. pitch head every
    time we press a button
  • Above motion related image intensity changes.

13
Coregistration
  • Coregistration is more complicated than motion
    correction
  • Rigid body not enough
  • Size differs between images (must add zooms).
  • fMRI scans often have spatial distortion not seen
    in other scans (must add shears).
  • Variance cost function will fail relative
    contrast of gray matter, white matter, CSF and
    air differences between images.

14
Coregistration
  • Coregistration is used to align images of
    different modalities from the same individual
  • Uses mutual information cost function Note
    aligned images have neater histograms.
  • Uses entropy reduction instead of variance
    reduction as cost function.

15
Coregistration
  • Used within individual, so linear transforms
    should be sufficient
  • Typically 12 parameters (translation, rotation,
    zooms, shear each in 3 dimensions)
  • Though note that different MRI sequences create
    different non-linear distortions

T1 image
Coregistered FLAIR
16
Between-subject Normalization
  • Allows inference about general population

Subject 1
Template
Subject 2
Average activation
Normalization
17
Why normalize?
  • Stereotaxic coordinates analogous to longitude
  • Universal description for anatomical location
  • Allows other to replicate findings
  • Allows between-subject analysis crucial for
    inference that effects generalize across
    humanity.

18
Normalization
  • Normalization attempts to register scans from
    different people.
  • We align each persons brain to a template.
  • Template often created from multiple people (so
    it is fairly average in shape, size, etc).
  • We typically use template that is in the same
    modality as the image we want to normalize
  • Therefore, variance cost function.
  • If different groups use similar templates, they
    can talk in common coordinates.

Popular MNI Templatebased on T1-weighted scans
from 152 individuals.
19
Coordinates - normalization
  • Different peoples brains look different
  • Normalizing adjusts overall size and orientation

Normalized Images
Raw Images
20
Coordinates - Earth
  • For earth (2D surface) we use latitude and
    longitude
  • Origin for latitude is equator
  • Explicit defined by axis of rotation
  • Origin for longitude is Greenwich.
  • Arbitrary could be Paris
  • What is crucial is that we we agree on the same
    origin.

21
Coordinates - stereotaxic
  • For the brain, left-right side is obvious.
  • Interhemispheric Fissure analogous to equator
  • How about Anterior-Posterior and
    Superior-Inferior?
  • We need an origin for these coordinates.

22
Coordinates - Talairach
  • Anterior Commissure (AC) is the origin for
    neuroscience.
  • We measure distance from AC
  • 57x-67x0 means right posterior middle.
  • Three values left-right, posterior-anterior,
    ventral-dorsal

23
Coordinates - Talairach
  • The AC is not enough
  • We need second origin to define horizontal plane.

?
?
?
24
Coordinates - Talairach
  • Axis for axial plane is defined by anterior
    commissure (AC) and posterior commissure (PC).
  • Both are small regions that are clear to see on
    most scans.

? PC
? AC
25
Coordinates - Talairach
position relative to anterior commissure -Xleft,
Xright -Yposterior, Yanterior Zsuperior,
-Zinferior 57x-67x0 right posterior region
26
Templates
  • Original Talairach-Tournoux atlas based on
    histological slices from one 69-year old woman.
  • Single brain may not be representative
  • No MRI scans from this woman
  • Modern templates were at some stage aligned to
    images from the Montreal Neurological Institute.
  • MNI space slightly different from TT atlas
    (larger in every dimension).

27
  • SPM uses modality specific template
  • MNI T1 template, plus custom templates
  • FSL uses MNI T1 template for all modalities
  • Requires intra-modal cost functions

T1 T2
PET
28
Affine Transforms (aka linear, geometric)
  • Zoom
  • Shear
  • Translation
  • Rotation

29
Affine Transforms
  • Co-linear points remain co-linear after any
    affine transform.
  • Transform influences entire image.

30
Spatial Processing
  • Non-linear transforms can match features that
    could not aligned with affine transforms.
  • SPM uses basis functions.

31
Nonlinear functions and normalization
Scans from 6 people
  • Linear Only

Linear Nonlinear
http//imaging.mrc-cbu.cam.ac.uk/imaging/SpmMiniCo
urse
32
Nonlinear basis functions
  • Here are the functions SPM uses.
  • They can be combined to create subtle deformations

33
Spatial Processing
  • Affine Transforms are robust they influence the
    entire brain
  • Note that non-linear functions can have local
    effects.
  • This can improve normalization
  • This can also lead to image distortion.
  • E.G. In stroke patients, the injured region may
    not match the intensity of the template

34
Non-linear transforms
Stroke image
Stroke variance image
Template image
35
Non-linear transforms
  • If you work with pathological brains, only use
    non-linear transforms appropriately

Linearonly
LinearNonlinear
MaskLinearNonlinear
Template
36
Sulcal matching
  • Normalization conducted on smoothed images.
  • We are not trying to precisely match sulci (would
    cause local distortion).
  • Sulcal matching only approximate
  • www.loni.ucla.edu/thompson/

Post-normalization alignment of calcarine sulcus,
precentral gyrus, superior temporal gyrus.
37
Alternatives
  • SPM/FSL normalization will roughly match
    orientation and shape of head.
  • Good if function is localized to proportional
    part of brain
  • Poor if function is localized to specific sulci
    (e.g. early visual area V1 tied to calcarine
    fissure).
  • Alternatively, use sulci as cost function (Goebel
    et al., 2006).
  • Image below mean sulcal position for 12 people
    after standard normalization (left) followed by
    sucal registration (middle).
  • Note This technique improves sulcal alignment,
    but distorts cortical size.

38
Alternatives
  • SPM and FSL normalize overall brain shape.
  • Individual sulci largely ignored.
  • What are different normalization strategies?
  • Sulci are crucial for some tasks (Herschls gyrus
    and hearing)
  • Perhaps less so for others (e.g. Amunts et. al
    2004 with Brocas variability)

39
Interpolation
  • Top and bottom images each rotated 12º.
  • Top image looks jagged, bottom looks smooth.
  • Difference is in the interpolation used in
    reslicing.

40
Interpolation
cfmi.georgetown.edu/classes/BootCamp/
  • Reslicing data after spatial registration will
    require interpolation.
  • Rotations, zooms, etc mean that there is not a
    perfect source voxel for each output voxel.

41
Interpolation
?
  • How do we estimate values that occur between
    discrete samples?
  • Four popular methods
  • Nearest neighbor
  • Linear
  • Spline
  • Sinc

?
?
42
Linear Interpolation
  • For neuroimaging we usually use linear
    interpolation.
  • Much more accurate than nearest neighbor.
  • There is some loss of high frequencies spline
    or sinc interpolation are better but much slower
    to compute.
  • Since we spatially smooth data after spatial
    registration, we will lose high frequencies
    eventually.

1D Linear Interpolation Weighted mean of 2 samples
2D Bilinear Interpolation Weighted mean of 4
samples
3D Trilinear Interpolation Weighted mean of 8
samples
43
Linear Interpolation High Frequency Loss
Original
  • Linear interpolation tends does not preserve high
    frequencies
  • Multiple successive resampling will lead to
    blurry image
  • Solution Minimize number of times the data is
    resliced.

cfmi.georgetown.edu/classes/BootCamp/
44
Advanced Interpolation
  • Spline and Sinc interpolation can retain high
    frequency information.
  • Especially useful if multiple transformations
    will be applied.
  • Computationally much slower to apply.
  • Not necessary if you will heavily blur your data
    with a broad smoothing kernel.

Sinc Function
cfmi.georgetown.edu/classes/BootCamp/
45
Smoothing
  • The need for spatial registration (motion
    correction, registration, normalization) is
    obvious.
  • However, intentionally blurring images seems
    unintuitive we are throwing away information.

46
Smoothing
  • Smoothing has several benefits
  • Each voxel is a noisy measure. A blurred image
    minimizes noise and amplifies coherent signal.
  • Voxels are arbitrary neighbors should show
    similar signal.
  • The statistics lectures will describe additional
    benefits
  • Reduces the number of independent statistics
  • Makes our data more normal fits the
    assumptions of our statistics.

47
A smoothing kernel
  • A kernel describes how neighboring samples
    influence a sample.
  • We will start describing a one-dimensional filter.

0.25,0.5,0.25
  • Output values are equal to 50 of the source
    value plus 25 of each neighbor.
  • This acts to smooth the data.
  • Kernels tend to sum to 1
  • Values gt1 will amplify the signal
  • Values lt 1 will attenuate the signal

48
A smoothing kernel
  • A wider kernel is influenced by more neighbors
    more blur, less noise.


0.1,0.2,0.4,0.2,0.1
  • Output values are equal to 40 of the source
    value plus 20 of immediate neighbors and 10
    their neighbors.
  • This acts to heavily smooth the data.

49
An edge-detection kernel
  • We can do interesting image processing with
    kernels.


-1,0,1
  • Output values are equal the difference between
    the two neighbors.
  • The symbols mean the output is the absolute
    value (always sign)
  • This detect edges.

50
2D Kernels
  • We can apply kernels to 2D and 3D images.

.1
.1
.1
.1
.2
.1

.1
.1
.1
  • Output values are equal to 20 of the source
    value plus 10 of each neighbor.
  • This acts to smooth the data.

51
2D Edge Detection Kernels
  • We can also do edge detection in 2D or 3D using
    kernels.

52
Spatial Smoothing
  • Each voxel is noisy. However, neighbors tend to
    show similar effect. Smoothing results in a more
    stable signal.
  • Smooth also helps statistics smoothed data tends
    to be more normal fits our assumptions. Also,
    allows RFT thresholding (see Statistics lecture).

Gaussian Smoothing

53
FWHM
  • Smoothing referred to a convolution the output
    intensity based on neighbors.
  • The relative weighting of the neighbors is
    referred to as the kernel.
  • The most popular kernel is the gaussian function
    (a normal distribution).
  • The full width half maximum adjusts the amount
    of gaussian smoothing.
  • FWHM is a measure of dispersion (like standard
    deviation or variance)
  • Large FWHMs lead to more blurry images.
  • For fMRI, we typically use a FWHM that is x2..x3
    our original resolution (e.g. 8mm for 3x3x3mm
    data).
  • However, the FWHM tunes the size of region we
    will be best able to detect.
  • E.G. If you want to look for a brain region that
    is around 10mm diameter, use a 10mm FWHM.

Dispersion Differs
54
Smoothing
  • Spatial smoothing useful for between-subject
    analyses.
  • Spatial normalization is only approximate
    smoothing minimizes individual sulcal
    variability.
  • Smoothing controls for variation in functional
    localization between people.

None 4mm 8mm 12mm
55
Smoothing Limits Inference
  • Extra activation observed comparing strong with
    light taps.
  • After smoothing we can not distinguish between
  • Increased activation of the same population of
    neurons
  • Recruitment of more neighboring neurons.
  • Example note that after smoothing broad low
    contrast looks line looks like focused high
    contrast line.

56
Smoothing Alternatives
  • Gaussian smoothing is great for normal data
    assumes few outliers.
  • Outliers will contaminate neighbors.
  • If your data has dropouts or high-frequency
    artifacts, consider alternative filters.
  • Median filters
  • FSLs SUSAN

Gaussian Smoothing
Median Filter
57
Spatial unwarping
  • The head distorts the magentic field.
  • Shimming attempts to make field level
    homogeneous.
  • Even after shimming, there will be varying field
    strengths.
  • Specifically, regions with large density changes
    (sinus/bone of frontal lobe).
  • This inhomogeneity leads to intensity and spatial
    distortion.

www.bruker-biospin.de/MRI/applications/medspec_hca
lc.html
58
Spatial unwarping
  • We can measure field in homogeneity.
  • This can be used to unwarp images (FSLs B0
    unwarping, SPMs FieldMap).
  • Structural
  • Unwarped EPI
  • Raw EPI

59
Bias correction
  • Inhomogeneity also leads to variability in image
    intensity.
  • Bias correct anatomical scans (e.g. SPMs
    segmentation, N3).
  • Field homogeneity issues more severe with higher
    field strength.
  • Parallel Imaging (collecting MRI with multiple
    coils) can dramatically reduce effects.

60
Euler angles
  • Most people like to describe spatial transforms
    as Euler angles (yaw, pitch, roll).
  • In neuroimaging, we use mathematical matrices to
    describe linear spatial transforms.
  • Very compact just 12 numbers can describe the
    result of an infinite number of linear transforms
    without losing precision.
  • Avoids gimbal lock problem of Euler angles.

61
Euler transforms
  • We like to talk about yaw, pitch and roll.
  • However, order of these transforms is crucial.
  • Consider a plane that pitches 90º and then rolls
    90º
  • Different direction to a 90º roll followed by 90º
    pitch

62
Euler angles
  • Euler angles order is important
  • Mathematically, we can not explain all rotations
    with only three numbers for yaw, pitch and roll
    (we also need to specify the order).
  • While directions make sense from pilots point of
    view, they can be confusing from the ground (e.g.
    the first rotation of 90º shifts the frame of
    reference for following rotations).

E.G. Computer warnings of Apollo 11 lunar lander
used moons surface as frame of reference. Only 3
gimbals were used threatening gimbal lock
problems.
63
Mathematical Matrices
  • SPM, FSL, etc use matrix mathematics to compute
    linear spatial transforms.
  • We will start with a matrix for 2D space. This
    has six numbers that concern us (3 columns, 2
    rows).
  • To transformed horizontal position for x
  • fx (xi)(yj)k
  • To transformed vertical position y
  • fy (xl)(ym)n

i
j
k
l
m
n
64
The identity matrix
  • The identity matrix has 1 on the diagonal, and
    zeros in all other positions.
  • With this matrix, the input and output are
    identical

1
0
0

0
1
0
65
Translations
  • Translations are performed by adding a value to
    the last column.
  • Top-left value moves left-right
  • Bottom-left value moves up-down

Horizontal Position
1
0
0

0
1
20
Vertical Position
66
Shear
  • You can skew an image by adding/subtracting a
    value at the position multiplied by the
    orthogonal direction.

Horizontal Shear
1
0
0

-0.2
1
0
Vertical Shear
67
Scaling
  • Zooms are performed by multiplying all the values
    in a row by your scale factor.
  • Top row shrinks/stretches horizontally
  • Bottom row shrinks/stretches vertically
  • Use a negative value to mirror-flip in the axis.

1.3
0
0

0
1
0
68
Rotations
  • To rotate a 2D matrix by an angle ?
  • cos(?) sin(?)
  • -sin(?) cos(?)
  • Note translation values (right column) set the
    center for pivoting.

.93
-.37
0

.37
.93
0
69
Combining Matrix Tranforms
  • Our six numbers can store all of the possible
    rotations, shears, translations and scaling.
  • Simply multiply previous matrix with our
    transform (order crucial).
  • E.G. Zoom an image we have rotated and
    translated

.93
-.37
5
1.2
-.48
7

-5
.37
.93
-5
.37
.93
70
2D Matrices are 3x3
  • In actual fact, our 2D matrices have 9 values
  • To multiply matrices together, the first matrix
    must have exactly as many rows as the second
    matrix has columns.
  • So it is useful to use matrices with equal
    numbers of rows and columns.
  • However, last row is always 0 0 1
  • Therefore, the identity matrix really looks like
    this

1
0
0
0
1
0
0
0
1
71
3D Matrices are 4x4
  • We can generate 4x4 matrices that will allow us
    to work with 3D images.
  • A 4x4 matrix, but the last row always 0 0 0 1
  • fx (xi)(yj)(zk)l
  • fy (xm)(yn)(zo)p
  • fz (xq)(yr)(zs)t

72
Matrices and 3D space
  • 3D matrices work just like 2D matrices
  • The identity matrix still has 1s along the
    diagonal
  • Translations are the values in the final column
    (constants)
  • Zooms are done by scaling all values of a row.
  • Shears are values added to the relevant
    orthogonal value
  • Rotations use sine/cosine in dimensions of plane.
  • Our twelve numbers can store all of the possible
    rotations, shears, translations and scaling.
  • Simply multiply previous matrix with our
    transform (order crucial).
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