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Personal Computer Memory and Buses

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Title: Personal Computer Memory and Buses


1
Personal Computer Memory and Buses
  • Semester 1, Week 3, Lect 1

2
Memory
  • Computer memory refers to computer components,
    devices and recording media that retain data
    (storage of data) for some interval of time.
  • The amount of time might be a nanosecond to many
    years.
  • Computer storage is one of the core functions of
    the modern computer and is the one that makes
    computers so useful.
  • The Central Processing Unit (CPU) and storage,
    together, make up the basic Von Neumann computer
    model or architecture.

3
Memory (2)
  • Memory types in a hardware system
  • Registers
  • Cache (Level 1 and Level 2)
  • RAM (Random Access Memory) - main memory
  • ROM (Read Only Memory)
  • Also
  • Flash Memory
  • Hard disk ('C Drive')
  • CD - CD ROM or DVD

4
Internal Memory Diagram
  • Internal memory block diagram with external hard
    disk

CPU
Data bus
Address bus
Chipset
BIOS
I/O bus
Memory
Hard disk
5
Registers
  • In a computer, a register is one of a small set
    of holding places that are part of a central
    processing unit (CPU).
  • A register may hold a software instruction, a
    storage address or other data, such as single
    characters or a bit sequence for a symbol, pixel
    anything.

6
Registers (2)
  • In a 32-bit instruction computer a register must
    be 32 bits in length to hold a complete
    instruction.
  • Some chip designs allow for half-registers, for
    shorter instructions.
  • Depending on CPU design and systems software
    language, registers may be numbered or have
    specific names.

7
Registers (3)
  • So, the processor uses registers as high-speed
    working storage areas - they store no more than a
    few bytes.
  • The operating system needs time to control the
    hardware so registers are needed to facilitate
    the processing and movement of data and
    instructions between
  • RAM,
  • the control unit and
  • the arithmetic-logic unit (ALU).

8
Registers (4)
  • Two types of register are
  • Control and Status registers
  • User-visible registers
  • There are other register types in or with
    components on a motherboard their names and
    types vary with different hardware systems. E.g.
    registers for a Celeron processor will not be
    identical in quantity and type to an Intel
    Pentium

9
Control and Status Registers
  • This type of register is generally not available
    to user programs.
  • Some are used by the CPU to control its
    operation(s) and some are used by the operating
    system to control program execution.

10
A figure showing registers ON a processor
11
Control and Status Registers (3)
  • Examples of Control and Status registers
  • Program counter (PC) which contains the address
    of the next instruction to be fetched.
  • Instruction register (IR) which contains the
    instruction most recently fetched.
  • Program status word a register or group of
    registers containing
  • Condition codes and status information bits,
  • Interrupt enable/disable bit,
  • Supervisor operating system/user mode bit.

12
User-Visible Registers
  • User-visible registers are available to operating
    system and user programs.
  • They hold data, addresses and some condition
    codes associated with program instructions.

13
User-Visible Registers (2)
  • Examples of user-visible registers
  • Data registers, which can be assigned by the user
    program to perform operations on data.
  • Address registers, which contain memory addresses
    of data and instructions. They may contain a
    portion of the address that is used to calculate
    the complete address.

14
32 Registers for Instructions
  • Thirty two registers
  • Registers are denoted in the literature as ri,
    where
  • 0 lt i lt 31.
  • So there are thirty-two of them.
  • Registers r0 - r3 and r28 - r31 are special
    registers and are used for control and status.
    Registers r4 - r27 can be said to be 'user
    visible'.

15
Cache Memory
  • Cache memory is Random Access Memory (RAM) that a
    computer CPU can access more quickly than it can
    access 'main memory' RAM.
  • As the microprocessor processes data, it looks
    first in the cache memory and if it finds data
    there, where it was placed from a previous
    reading of data, the CPU saves time in not having
    to transfer data from RAM.

16
Cache Memory (2)
  • Cache memory is sometimes described in levels of
    closeness and accessibility to the CPU. A Level 1
    (L1) cache is on the same chip as the CPU and
    can, typically, store 32 kilobytes.
  • Level 2 (L2 cache) is usually a Static RAM (SRAM)
    chip, near to the CPU but separate from it. The
    CPU can access the L2 if the L1 happens to be
    empty, still saving the transfer from RAM.

17
RAM (Random Access Memory) or Main Memory
  • RAM Random Access Memory serves as a
    short-term memory for the computer. (The hard
    disk is usually described as the long-term memory
    for the computer.)
  • While the computer is in use, the application
    program instructions and data pass continuously
    through the processor.
  • They are stored, most immediately and for a short
    time, in RAM.

18
RAM (Random Access Memory) or Main Memory (2)
  • RAM also stores many operating system
    instructions during this same time.
  • The main RAM is usually a Dynamic RAM (DRAM)
    chip.
  • DRAM is 'dynamic', unlike Static RAM that is used
    in the cache. DRAM needs to have its storage
    cells refreshed with electrical charge every few
    milliseconds.

19
RAM (Random Access Memory) or Main Memory (3)
  • Static RAM does not need refreshing because it
    uses continually moving current, switched in one
    of two directions. DRAM cells hold a charge in
    place. Static RAM can be accessed more quickly
    than DRAM.

A photo of RAM
20
ROM (Read Only Memory)
  • ROM is 'built-in' computer memory containing data
    and instructions that normally can only be read,
    not written to.
  • ROM code holds start-up instructions - i.e. ROM
    contains the programming that allows your
    computer to be "booted up" or regenerated each
    time you turn it on.
  • ROM chips contain instructions which are specific
    for that particular motherboard. Those programs
    and data will remain in the PC throughout its
    life usually they are not altered.

21
ROM (Read Only Memory) (2)
  • Unlike RAM, the data in ROM is not lost when the
    computer power is turned off.
  • The ROM is sustained by a small long-life battery
    in the computer.

22
Personal Computer Buses
  • A bus is a common pathway across which data can
    travel within a computer. This pathway can be
    established between two or more computer
    elements.
  • These pathways are on the computer's motherboard,
    interconnecting the microprocessor with
    attachments to the motherboard in expansion slots
    - such as the hard disk drive, CD-ROM drive,
    graphics card, sound card

23
Personal Computer Buses (2)
  • There are a number of types of buses, including
    the following
  • System or I/O bus (Input/Output bus)
  • Processor bus
  • Memory bus
  • Address bus

24
The System Bus
  • The system bus, also known as the I/O bus or the
    expansion slot bus is the one over which most
    data flows.
  • Any signal that goes to or from any device such
    as a video system, disk drives, and printer -
    travels over this bus.
  • The busiest I/O pathway is, typically, to and
    from a video card.

25
Types of System or I/O Buses
  • Many I/O buses are introduced to give better
    system performance for
  • Faster CPUs
  • Increasing software demands
  • Greater multimedia requirements.

26
System (I/O) Bus
  • Many modern PC systems still incorporate the same
    basic bus architecture as the old IBM PC/AT of _at_
    1984 - but also include a second high-speed local
    I/O bus such as
  • VL-Bus (VESA Local Bus, popular in mid 1990s) or
  • PCI (Peripheral Component Interconnect- a more
    modern architecture),
  • which offer much greater performance for adapters
    that need it.

27
System (I/O) Bus (2)
  • You can identify different types of I/O buses by
    their architecture. E.g.
  • ISA (Industry Standard Architecture),
  • PCI Local Bus (Peripheral Component
    Interconnect),
  • FireWire,
  • USB (Universal Serial Bus).

28
System (I/O) Bus (3)
CPU
Video
Memory
I/O
System Bus
FIG. 1 ISA (Industry Standard Architecture)
29
System (I/O) Bus (4)
  • Each bus architecture is implemented by a chipset
    that is connected to the processor bus.
    Typically, this chipset also controls the memory.

30
Processor Bus
  • The processor bus is the communication pathway
    between the CPU and immediate support chips.
  • Support chips Chipsets.
  • This bus is used to transfer data between the CPU
    and the main system bus, for example, or between
    the CPU and an external memory cache.

31
Processor Bus (2)
  • Figure 2 shows how this bus fits into a typical
    PC system.

FIG. 2  The processor bus
32
Processor Bus (3)
  • The processor bus is required
  • to get information to/from the CPU at fastest
    possible speed -
  • so this bus operates at a much faster rate than
    any other bus on a PC.
  • The processor bus consists of electrical circuits
    for data, for addresses (the address bus), and
    for control purposes. The same control as the
    CPUs Control Unit.

33
Processor Bus (4)
  • In a Pentium-based system, the processor bus has
    64 data lines, 32 address lines, and associated
    control lines.
  • The processor bus operates at the same base clock
    rate as the CPU does externally. The processor
    bus is tied to the external processor pin
    connections and can transfer one bit of data per
    data line every one or two clock cycles.
  • Thus, for example, a Pentium, Pentium Pro, or
    Pentium II can transfer 64 bits of data at a time.

34
Memory Bus
  • The memory bus is used to transfer information
    between the CPU and main memory - the RAM in a
    personal computer system.
  • A memory bus may be part of the processor bus
    itself, but in most cases is implemented
    separately by a dedicated chipset for
    transferring information between the processor
    bus and the memory bus.

35
Memory Bus (2)
  • Note
  • In virtually all systems that are 16MHz or
    faster, there will be a special memory controller
    chipset that controls the interface between the
    faster processor bus and the slower main memory.
  • This chipset typically is the same chipset that
    is responsible for managing the I/O bus.

36
Memory Bus (3)
  • Figure 3 shows how the memory bus fits into your
    PC.

FIG. 3  The memory bus
37
Memory Bus (4)
  • Information on the memory bus is transferred at a
    much slower rate than the information on the
    processor bus.
  • The chip sockets (or the slots) for memory
    SIMMs/DIMMs are connected to the memory bus in
    much the same way that expansion slots are
    connected to the I/O bus.
  • (SIMMS/DIMMS Single/Dual Inline Memory Modules)

38
Address Bus
  • This bus is actually a subset of the processor
    and memory buses.
  • Since a system bus often consists of 64 data
    lines, 32 (or 36) address lines, and a few
    control lines, these address lines constitute the
    address bus.
  • In most block diagrams, this bus is actually
    considered a part of the processor and memory
    buses.

39
Address Bus (2)
  • The address bus is used to indicate what address
    in memory or what address on the system bus are
    to be used in a data transfer operation.
  • The address bus indicates precisely where the
    next bus transfer or memory transfer will occur.
  • The size of the memory bus also controls the
    amount of memory that the CPU can address
    directly.

40
Programmed I/O
  • The programmed input/output (PIO) interface was
    the original method used to transfer data between
    the CPU, through the ATA controller, and an ATA
    device.
  • (ATA Advanced Technology Attachment is a
    standard interface for connecting storage devices
    such as hard disks and CD-ROM drives inside
    personal computers.)

41
Programmed I/O (2)
  • The Programmed I/O interface is grouped into
    different modes for different transfer rates.
  • This was a slow means of data transfer around
    3.5 Megabytes per second.

42
Memory Mapped I/O
  • I/O addresses are like bi-directional post
    boxes in the computers memory device.
  • When the information from a device needs to be
    placed into the PC it needs to have a place for
    the data.
  • For this reason each device might have its own
    small area of memory to use. The name for this is
    memory-mapped I/O.

43
Memory Mapped I/O (2)
  • When the device has a byte of data to send it
    sits device's designated I/O address space.
  • When the CPU is ready to process the data it gets
    it from this area.
  • When it later wants to send data to or through
    the device it uses this address again (or another
    one near it). This is a simple way of dealing
    with information exchange between devices.

44
Memory Mapped I/O (3)
  • Memory-mapped I/O uses the same bus to address
    both memory and I/O devices.
  • The CPU instructions used to read and write to
    memory are also used in accessing I/O devices.

45
Memory Mapped I/O (4)
  • So, instead of having "real" memory (RAM) as an
    address,for an I/O device the device has its own
    address space.
  • An address can be placed an I/O device.
  • Thus, communicating with an I/O device can be the
    same as reading and writing to memory addresses
    devoted to the I/O device.

46
Web Sites
  • Try these Web page links. If one or two do not
    open apologies
  • http//home.cfl.rr.com/eaa/MemoryTypes.htm
  • http//www.pcguide.com/ref/ram/types.htm
  • http//computer.howstuffworks.com/ram.htm
  • http//www.extremetech.com/article2/0,3973,92994,0
    0.asp

47
Next
  • Boolean Algebra
  • (How the logic of computers can be represented by
    binary digits)
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