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Blazing Trails

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Remember sounds/remember what was said. Lectures, recordings, reading aloud, group ... Experiments/labs, games, field trips, problem-solving, physical props ... – PowerPoint PPT presentation

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Title: Blazing Trails


1
Blazing Trails
  • Leading Student Learning

2
Learning MODESLead them to Water
3
Auditory Learners
  • Learn by hearing
  • Remember sounds/remember what was said
  • Lectures, recordings, reading aloud, group
    discussions, oral instructions, books on CD
    ebook readers
  • Take few notes
  • Record own voice

4
Visual Learners
  • Learn by seeing
  • Remember a picture/remember what was shown
  • Reading, video/diagrams/charts/pictures, print
    screen features, turn off ebook audio features,
    written directions, color
  • Take lots of notes
  • Will ask you to repeat information

5
Kinesthetic Learners
  • Learn by doing (first-hand experience, tactile)
  • Remember what they do
  • Experiments/labs, games, field trips,
    problem-solving, physical props
  • Take lots of notes (that they may not read)
  • Use movement for experience

6
Biggest Misconception
  • Because everyone can learn by hearing, seeing,
    and doing, it does not matter how the instructor
    structures or designs the delivery of
    information.
  • Ability and preference are NOT the same.

7
  • Preferred Mode
  • Smooth
  • Automatic
  • Easy
  • Fast
  • Comfortable
  • Confident
  • Non-preferred Mode
  • Shaky
  • Have to think about
  • Hard
  • Slow
  • Uncomfortable
  • Unsure

8
Learning ModePreference IS Important
9
Be Purposeful
10
Best Handout
  • Color paper or ink
  • Fill-in Map or Outline places to write in
    information
  • Key steps/words for assignment --
    acronyms/visuals

11
Nature? Nurture?
12
Learning STYLESGet them to Drink
13
Learning is perceiving and processing information.
  • Learning style is PREFERENCE for perceiving and
    processing information.
  • David Kolb

14
Learning STYLES
  • 1. Imaginative WHY?
  • 2. Analytical WHAT?
  • 3. Common Sense HOW?
  • 4. Dynamic WHAT IF?

15
Imaginative Learners
  • Perceive through experience, process through
    reflection
  • Seek meaningfulness
  • Ask WHY?
  • Starting Point
  • Gather ideas, brainstorm, various points of view,
    argue both sides, find connections
  • Curious

16
Analytical Learners
  • Perceive through abstract conceptualization,
    process through reflection
  • Seek knowledge/information
  • Ask WHAT?
  • Follow Imagination
  • Gather facts and evidence, evaluate ideas, build
    theories, sort and organize
  • Want to get it right

17
Common Sense Learners
  • Perceive through abstract conceptualization,
    process through experimentation
  • Seek usability
  • Ask HOW?
  • Follow Information
  • Gather evidence through trying it out, trial and
    error, make it work, tinker, practice
  • Figure out what works

18
Dynamic Learners
  • Perceive through experience, process through
    experimentation
  • Seek possibilities
  • Ask WHAT IF?
  • Follow Trying/Practice/Tinkering
  • Gather experience and information to make it
    their own, do it their own way, refine whats
    been given
  • What if I do this?

19
  • Freshman Learning Community
  • library instruction experience.

20
Instruction Design
  • What?
  • Content and outcome -- Information
  • Why?
  • Past and future Experience (context)
  • How?
  • Practice -- Usefulness
  • What if?
  • Playing and Becoming -- Integration

21
Instruction Presentation
  • Why?
  • What?
  • How?
  • What if?

22
  • Do not forget the WHY?
  • Practical/Failure/So You Can Do It Yourself?
  • Can skip the WHAT IF?

23
  • www.aboutlearning.com
  • 10 online Learning Type Measure assessment of
    learning style
  • David Kolb, Experiential Learning Theory
  • Bernice McCarthy, About Learning

24
Leading Student Learning
  • Learning Modes
  • Lead them to Water
  • Learning Styles
  • Get them to Drink
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