From Sprites to 3D - PowerPoint PPT Presentation

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From Sprites to 3D

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Vector. Polygons (flat-shaded) Textured Polygons. Special ... What does this mean for 'art' Insert philosophical rambling here. Seriously. I might be wrong. ... – PowerPoint PPT presentation

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Title: From Sprites to 3D


1
From Sprites to 3D
  • and back!

2
Early hardware (The 80s)
  • Design around and for constraint
  • Function after form
  • Count the colors!

3
Better 2D!
  • Rounder and Softer
  • Still Iconic
  • Count the colors!

4
The 3D Transition
5
The 3D Transition part 2!
  • Prerendered graphics
  • Softness
  • Aliasing effects

6
Good or bad?
7
Some points
  • Natural vs. artificial
  • Real vs. iconic
  • Seeing vs. perceiving

8
3D!
9
A little bit of history
  • Depicting 3d on a 2d plane
  • Brunelleschi painting buildings on a mirror
  • Perspective projection distortion
  • Single, multi-point, non-linear perspective
  • Foreshortening, transforms
  • Blah blah blah blah

10
The basic thing to know is
  • 3D is still a very new thing!

11
Vector
12
Polygons (flat-shaded)
13
Textured Polygons
14
Special effects
15
Special effects
16
Special effects
17
The future?
18
Ramifications
  • Will Wrights 2005 Spore Presentation
  • Artist/engineers and engineer/artists?
  • Middleware technology
  • Recreating reality?

19
What does this mean for art
  • Insert philosophical rambling here.
  • Seriously.
  • I might be wrong.
  • Call me on it!
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