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THE INFLUENCE OF SCREEN READERS ON WEB COGNITION

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Examine potential role of non-speech sound in addressing identified problems ... Non-speech sound more 'visible' ... Speech-only model struggles to convey rich ... – PowerPoint PPT presentation

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Title: THE INFLUENCE OF SCREEN READERS ON WEB COGNITION


1
THE INFLUENCE OF SCREEN READERS ON WEB COGNITION
  • Tony Stockman Oussama Metatla Queen Mary,
    University of London

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
2
OVERVIEW
  • Examine implications of SR technology for web
    cognition
  • Report findings from survey and study of
    collaborative web use
  • Propose draft taxonomy of errors in collaborative
    web interaction
  • Examine potential role of non-speech sound in
    addressing identified problems

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
3
FEATURES OF SR WEB INTERACTION
  • Default linear model of page presentation
  • No ambient representation of location on page
  • No representation of spatial layout
  • No immediate indication of information density
  • Little to assist formulation of mental model of
    page

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
4
CURRENT FUNCTIONALITY
  • Focus Jaws, WE and VO.
  • Cursor key navigation strength and weakness of
    analogy with other apps
  • Other mechanisms
  • By listing of navigating forward/back between
    links, headers, frames, tables, forms, text
    elements, markers etc.
  • Forms mode

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
5
OVERVIEWS
  • Important but often under supported/neglected
  • Typically lists no. of links, frames, headers,
    and forms with reminder of related hot keys

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
6
CURRENT NON-SPEECH SOUND
  • Jaws schemes
  • Window-eyes events
  • VoiceOver defaults

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
7
VoiceOver
  • Embedded in OS
  • Factors in switching
  • Group v. DOM mode navigation
  • Overview followed by interaction model
  • Non-speech sound more visible

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
8
IMPLICATIONS FOR COGNITION AND INTERACTION
  • Hindered by linear navigation EG pageing through
    search results
  • Hot keys and markers help, but ignore density of
    info and spatial layout - consequences for
    collaboration
  • Overviews neglect spatial layout, ordering and
    esthetics,
  • Tables are navigable but lack overviews

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
9
DESCRIBING WEB PAGES
  • Employed widely known pages
  • Characteristics of sighted descriptions
  • Relatively short but covering main features
  • Column layouts, colours, mood, style, pictures,
    emotional response to message
  • Characteristics of VI descriptions
  • Longer, more factual and granular, more focus on
    function and usability
  • Conclusion the two groups approach web tasks
    from widely differing contexts

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
10
COLLABORATIVE TASKS
  • Involved pairs of sighted and visually impaired
    users
  • Both could read the web pages used
  • One gave instructions while the other performed
    the task
  • The tasks involved
  • Simple information searches
  • Comparisons of data values
  • Navigating pages and filling forms

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
11
VISUALLY IMPAIRED INSTRUCTOR
  • These tasks were performed generally quite
    straightforwardly
  • VI user was generally familiar with sites
  • Sighted users perspective generally compensated
    for difference in views of each user
  • Sources of problems
  • Screen-readers focus unavailable to sighted user
  • Sighted user referring to spatial layout
    unavailable to screen-reader

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
12
SIGHTED INSTRUCTOR
  • Substantially more problems
  • Point in task unclear because screen-reader focus
    unavailable to sighted user
  • Sighted references to spatial layout
  • CAPTCHEs
  • Non-standard form controls
  • Column headers not spoken on forms
  • Dynamic updating of form fields

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
13
TOWARDS A TAXONOMY OF COLLABORATIVE ERROR 1
  • Location disconnects
  • Layout disconnects
  • Missing objects
  • Navigation disconnects
  • Contextual disconnects

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
14
TOWARDS A TAXONOMY 2
  • Affordance disconnects
  • Modal disconnects
  • Hollistic disconnects
  • Multi-focus disconnects
  • Esthetics disconnects

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
15
NON-SPEECH AUDIO
  • Audio is inexpensive and widely used
  • Screen-readers only gradually adopting limited
    non-speech sound, eg forms and progress bars
  • Growing body of knowledge on how to design and
    use (www.ICAD.org)
  • Range of techniques that could be examined as
    part or whole solutions to problems described

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
16
NON-SPEECH AUDIO 1
  • Monitoring for dynamic changes
  • The structure of Earcons could for EG reflect
    object type and nature of update
  • Ambient sound might convey esthetics and/or
    interaction mode
  • Auditory icons might signal affordance
    open/closed
  • Spatial sound might convey overall layout,
    density, locations of users

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
17
NON-SPEECH AUDIO 2
  • Example of non-speech auditory overviews compared
    with speech, more like a glance
  • Spearcons for typical radio button options
  • Crucial to avoid auditory overload, masking etc.

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
18
CONCLUSIONS
  • Speech-only model struggles to convey rich web
    content and enable increasingly complex
    interactions
  • This is highlighted by gap in first impressions
    of common web pages
  • Cross modal web collaboration os subject to a
    range of disconnects due to differences in
    presentation and interaction
  • Non-speech audio is an under-used mechanism that,
    with careful design, could help to address some
    of the issues sited

Interaction Media Communication, Department of
Computer Science, Queen Mary University of
London http//www.dcs.qmul.ac.uk/research/imc
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