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Do Tangible Interfaces Improve

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Title: Do Tangible Interfaces Improve


1
  • Do Tangible Interfaces Improve
  • Collaboration between Young Children in
    Educational Settings?

Hannah Staddon Lisa Robinson Rea Wilson Mridula
Iyer
2
Overview
  • Collaboration Techniques
  • Controversy
  • Ely the Explorer
  • Results
  • Criticisms
  • Conclusion

3
What Is Collaboration?
  • learning environments in which small groups, two
    to six learners, work together to achieve a
    common goal (Underwood Underwood, 199912)
  • Working effectively with another individual,
    avatars or technology
  • It involves
  • Mental articulation of thoughts
  • Co-operation and sharing
  • Constructing knowledge
  • meaning that is constructed in successful
    processes of collaboration as a shared group
    product (Stahl, 200580)

4
Advantages of Learning Collaboratively
  • Motivating
  • Enjoyable
  • Challenges original concepts in childs mind
  • Increase self-esteem
  • Conflict (Piaget Socio-Cognitive)
  • Peer scaffolding (Vygotsky- Socio-Cultural)
  • Less off task

5
Collaboration Skills Present in Early Development
  • Preoccupation with sharing knowledge,
    experiences, artifacts (Crook, 1998)
  • .only humans have the kind of appetite a
    one-year old begins to show for sharing the
    arbitrary use of tools, places, manners and
    experiences (Trevarthan, 1988 within Crook,
    1998)
  • Development of language, vast degree of
    collaboration with adults (Bruner, 1983 within
    Crook, 1998)
  • Children exhibit good playground collaboration
    yet this stops in the classroom (Crook, 1998)

6
Why is Collaboration Difficult for Young Children
in the Classroom?
  • Developmental researchers suggest young children
    do not have the cognitive skills for successful
    collaboration (Crook, 1998)
  • Ethnographies of classroom in early education
    reveal that effective pupil collaboration is
    strikingly rare (Crook, 1998238-239)
  • Piaget - until the developmental age of 7
    believed the child was governed by egocentric
    thought.
  • In some circumstances of collaborative
    interactions, skilled peers often dominated
    decision making, ignored their partner and
    communicated little (Rogoff,1991355)

7
Technological Attempts to Improve Collaboration
  • Childrens success as collaborative learners
    depends a lot on the character of the resources
    at hand to mediate their interaction (Crook,
    1997239).
  • Original desk top PC limits the physical
    interaction with the task (use of 1 input),
    (Africano et al, 2004)
  • Multiple input devices reduces ability to
    dominate (Stewart, 1999, within Stanton et al,
    2002).
  • Each child has an input device - more engagement,
    more active, and more preference by child (Inkpen
    et al. 1999)
  • Children playing together on 1 machine completed
    significantly more puzzles than a child playing
    alone (Inkpen et al 1995)

8
Successful Collaboration
  • 3 aspects of social interaction necessary for
  • successful collaboration (Crook, 1998)
  • 1) sense of a community when problem solving
  • 2) external sources improving collaboration e.g.)
    computers, digital toys
  • 3) presence of interpersonal relations prior to
    collaboration, likes/dislikes/expectations
  • Gender composition
  • Group task

9
Controversy
  • Children working collaboratively without
    technology
  • vs.
  • Children working collaboratively
  • with technology

10
Collaborating with Technology
  • Case Study Africano et al (2004)
  • Designing Tangible Interfaces for Childrens
    Collaboration
  • Aims Investigate whether a new multi-user
    interactive play system supported
    collaboration, interactivity and promoted
    sufficient enjoyment and engagement of younger
    children

11
The Ely Doll
  • Both a soft toy and an on-screen character
  • An agent designed to guides children through a
    learning experience giving instructions and
    feedback

12
System Components
13
The on-screen Ely Explorer
On-screen Ely
The Teleporter
The on-screen display
14
Method
  • 9 pre-school children (M 5 years 9 months)
  • 14 first grade children (M 7 years)
  • Children from the same class were randomly
    assigned to mixed-sex triads
  • Two Tasks
  • 1) Skills Language Problem Solving
  • Location Holland
  • Task to grow a tulip
  • 2) Skills Mental Arithmetic
  • Location Sweden
  • Task build a traditional house

15
Measurements
  • Six dependent variables analysed
  • Interactivity
  • Collaboration
  • Verbal Discussion
  • Engagement
  • Motivation and Enjoyment

16
Findings
  • Results showed that the system supported both
    sequential and concurrent interaction and
    collaboration
  • High levels of enjoyment, engagement and
    motivation
  • Encouraged communication
  • The split interface was seen as a novel way for
    children to learn from each other and compare
    their work constructively
  • However, levels of collaboration varied with age.

17
Criticisms of Study
  • Too Complex for young children
  • Costly
  • Collaborative context limited to one setting
  • Lack of generally accepted definitions of
    interactivity and collaboration and the
    non-existence of a baseline for these variables
  • Differences in cognitive level
  • Content design
  • Instructing the children before testing

18
Peers vs Technology
  • Criticisms of Technology
  • Technology is still not sophisticated enough to
    ever replace humans. Problems still exist in
    terms of
  • Interactivity
  • Mobility
  • Intelligence and Adaptability
  • Avatars and computer programs, can never fully
    teach and appreciate social skills.
  • Facilitator exhaustion is necessary to show the
    true functioning of humans.
  • Computer programs are currently only capable of
    repetition and do not offer the element of
    competition like peers do.
  • Aided collaboration, but this could be as a
    result of the individual component of this
    exercise
  • Criticisms of Peers
  • Children under 7 are still egocentric, and
    distract each other.
  • Facilitator exhaustion.
  • Peer interaction and relationships can remove the
    standardising element that technology aims to
    introduce in education.

19
Technology as a Replacement for Humans
  • Can a teacher ever be properly replaced?
  • Children get dependant on technology as a means
    to communicate.
  • Interest wanes as children get used to the
    technology.
  • Limitations for children with learning
    disabilities.

20
Conclusion
  • Research shows that the use of computers can
    foster social support and interaction (Africano
    et al, 2004855)
  • However, Collaboration with technology is not
    necessarily at a stage that we can say it is
    better than without.
  • Technology aims to replace the human and
    standardise the means of collaboration within
    education. However it is impossible at the moment
    to replicate human characteristics such as
    emotion in a computer.
  • To conclude there is no such thing as a
    standard human and therefore a computer can
    never replace the human being and the social
    skills they bring to an educational setting.

21
References
  • Africano, D., Berg, S., Lindbergh, K., Lundholm,
    P., Nilbrink, F. and Persson, A. (2004) Designing
    Tangible Interfaces for Childrens Collaboration,
    CHI 2004, p.853-868.
  • Crook, C. (1998) Children as Computer Users The
    Case of Collaborative Learning, Computers
    Education, 30(3/4), p 237-247.
  • Inkpen, K., Booth, K.S., Klawe, M. and Upitis, R.
    (1995) Playing Together Beats Playing Apart,
    Especially For Girls, Proceedings of Computer
    Supported Collaborative Learning (CSCL)95, p
    177-181.
  • Inkpen, K.M., Ho-Ching, W., Kuederle, O., Scott,
    S.D. and Shoemaker, G.B.D. (1999) This is Fun!
    Were All Best Friends and Were All Playing
    Supporting Childrens Synchronous Collaboration.
    Proceedings of Computer Supported Collaborative
    Learning (CSCL)99, p 252-259.

22
References
  • Lewis, A., Maras. P, Simonds, L., (2000), Young
    School Children Working Together A Measure of
    Individualism/ Collectivism, Child Care, Health
    Development, 263, pp 229-238.
  • Rogoff, B, (1991), Social interaction as
    apprenticeship in thinking guided participation
    in spatial planning in Resnick, L.B., Levine,
    J.M., Tesley, S., (eds) Perspectives on Socially
    Shared Cognition, Washington DC, American
    Psychology Association
  • Stahl, G. (2005) Group Cognition in
    Computer-Assisted Collaborative Learning, Journal
    of Computer Assisted Learning, 21, p 79-90.
  • Stanton, D., Neale, H. and Bayon, V. (2002)
    Interfaces to Support Childrens Co-present
    Collaboration Multiple Mice and Tangible
    Technologies, Computer Support for Collaborative
    Learning (CSCL) 2002. ACM press, p 342-352.

23
References
  • Underwood, J. and Underwood, G. (1999) Task
    Effects on Co-operative and Collaborative
    Learning with Computers. In Littleton, K. and
    Light, P. (eds) Learning With Computers,
    Analysing Productive Interaction. London
    Routledge.
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