Title: Is COM objectoriented
1Designing user interfaces
Lecture 2 Human aspects of HCI
2How does this topic relate to the course?
Source ACM SIGCHI, 1992
3Human information processing
- Information is
- Received via input channels (senses)
- Responses given via output channels (motor
behaviours) - Stored in memory
- Processed and applied
4Input and output
- Senses
- Sight
- Hearing
- Touch
- Taste
- Smell
- Effectors
- Eyes
- Vocal system
- Fingers
- Limbs
- Head
5The human eye
Source http//www.yorku.ca/eye
6The retina
- Two types of photoreceptors
- Rods
- Cones
- L- receptors
- Long wavelengths (red)
- M- receptors
- Middle wavelengths (green)
- S- receptors
- Short wavelengths (blue)
7Visual angle
Source http//www.yorku.ca/eye
8Visual acuity
- The ability to resolve spatial detail
- Normal visual acuity
- The ability to resolve a spatial pattern
separated by a visual angle of one minute of arc - Minimum requirements for interactive work
- 15 minutes of arc (4.3 mm on screen)
- 21 minutes of arc (6.1 mm on screen) in poor
conditions
9Visual field
10Photometric units
- Luminance is an objective measure of the amount
of light emitted by an object in Candelas per
square metre (cd/m2) - Brightness is a subjective response to light
11Contrast
- Contrast is the relationship between the light
emitted from an object and light emitted from the
background - It is given by
- (Lo - Lb)/Lb
- where Lo is the luminance of the object and Lb is
the luminance of the background
12Colour
- Hue determined by spectral intensity of light
- Red (long wavelengths)
- Green (medium wavelengths)
- Blue (short wavelengths)
- Intensity (brightness)
- Saturation (amount of whiteness)
13Sound waves
Amplitude
Cycle
Source http//www.asel.udel.edu/speech/tutorials/
acoustics/time_domain.html
14Frequency
- The number of cycles that the wave can complete
in one second - Measured in Hertz (1 Hz is 1 cycle per second)
- The human ear can detect sound within the range
20 Hz to 20,000 Hz - It is most sensitive to tones at frequencies
between 200 and 5000 Hz
15Intensity
- Measures the power in a sound in decibels (dB)
16Perceptual attributes (psychoacoustics)
- Pitch
- Psychological attribute of sound associated with
frequency (scale from low to high) - Loudness
- Subjective experience of intensity (scale from
soft to loud) - Timbre
- Differentiates between two sounds of the same
pitch, intensity and duration but with different
wave forms (e.g. musical instruments)
17Haptic perception (touch)
- Skin contains three types of sensory receptor
- Thermoreceptors (heat and cold)
- Nociceptors (intense pressure, heat and pain)
- Mechanoreceptors (pressure)
- Rapidly adapting mechanoreceptors respond to
changes in stimulation - Slowly adapting mechanoreceptors respond to
details
18Haptic perception (kinesthesis)
- Awareness of the position of the body and limbs
- Receptors in the joints
- Rapidly adapting receptors
- Slowly adapting receptors
- Positional receptors
19Motor control
- Depends on the physical characteristics of users
(e.g. age, health) - Response time - a person can react to
- An auditory signal in 150 ms
- A visual signal in 200 ms
- Pain in 700 ms
20Accuracy
- Fitts' law for time to move an object on screen
- a b log2(Distance/Size 1)
- where a and b are constants
- How can we reduce this time?
- Increase ...
- Decrease ...
- Speed-accuracy trade-off
- Faster response time versus reduced accuracy
21Multi-store model of memory
22Sensory stores
- Modality-specific. Temporary buffers hold a
direct representation of sensory information - Iconic
- Echoic
- Haptic
- Information persistence is limited
- 0.2 sec (iconic)
- 2 sec (echoic)
23Channel from sensory store to STM
- Performs conversion from physical to symbolic
representation - Low capacity limits ability to handle all sensory
input simultaneously - Attention is the concentration of the mind on one
out of a number of competing stimuli or thoughts - Choice is governed by arousal, the level of
interest or need
24Short-term or working memory
- Characterised by
- Rapid access (70 ms)
- Rapid decay (200 ms)
- Limited capacity (5 - 9 'chunks' of information)
- Chunking can increase STM capacity but leads to
desire to close current task and so optimise use
of memory (closure) - Information is stored in symbolically coded form
- STM is easily overloaded
25Channel from STM to LTM
- Asymmetric (retrieval is fast, but storage is
slow) - Storage of information into LTM requires
rehearsal - Can be optimised by
- The time spent in learning (total time
hypothesis) - The distribution of learning over time
(distribution of practice effect) - Meaningfulness (structure, familiarity
concreteness)
26Long-term memory
- Characterised by
- Relatively slow access (0.1 sec)
- Little decay
- Very large capacity
- There are two types of LTM
- Episodic memory
- Semantic memory
- Information retrieval is associative through
reconstruction of meaning
27Model Human Processor
28Summary
- Explain how human beings use
- Senses (vision, hearing, touch)
- Motor behaviour (movement)
- Memory (sensory, STM and LTM)
- Describe the Model Human Processor
- Further reading and revision
- Dix et al, Chap 1, pp.11-30, 34
- Mayhew, Chap 2, pp.31-60