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Is COM objectoriented

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It is most sensitive to tones at frequencies between 200 and 5000 Hz. Intensity ... intensity and duration but with different wave forms (e.g. musical instruments) ... – PowerPoint PPT presentation

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Title: Is COM objectoriented


1
Designing user interfaces
Lecture 2 Human aspects of HCI
2
How does this topic relate to the course?
Source ACM SIGCHI, 1992
3
Human information processing
  • Information is
  • Received via input channels (senses)
  • Responses given via output channels (motor
    behaviours)
  • Stored in memory
  • Processed and applied

4
Input and output
  • Senses
  • Sight
  • Hearing
  • Touch
  • Taste
  • Smell
  • Effectors
  • Eyes
  • Vocal system
  • Fingers
  • Limbs
  • Head

5
The human eye
Source http//www.yorku.ca/eye
6
The retina
  • Two types of photoreceptors
  • Rods
  • Cones
  • L- receptors
  • Long wavelengths (red)
  • M- receptors
  • Middle wavelengths (green)
  • S- receptors
  • Short wavelengths (blue)

7
Visual angle
Source http//www.yorku.ca/eye
8
Visual acuity
  • The ability to resolve spatial detail
  • Normal visual acuity
  • The ability to resolve a spatial pattern
    separated by a visual angle of one minute of arc
  • Minimum requirements for interactive work
  • 15 minutes of arc (4.3 mm on screen)
  • 21 minutes of arc (6.1 mm on screen) in poor
    conditions

9
Visual field
10
Photometric units
  • Luminance is an objective measure of the amount
    of light emitted by an object in Candelas per
    square metre (cd/m2)
  • Brightness is a subjective response to light

11
Contrast
  • Contrast is the relationship between the light
    emitted from an object and light emitted from the
    background
  • It is given by
  • (Lo - Lb)/Lb
  • where Lo is the luminance of the object and Lb is
    the luminance of the background

12
Colour
  • Hue determined by spectral intensity of light
  • Red (long wavelengths)
  • Green (medium wavelengths)
  • Blue (short wavelengths)
  • Intensity (brightness)
  • Saturation (amount of whiteness)

13
Sound waves
Amplitude
Cycle
Source http//www.asel.udel.edu/speech/tutorials/
acoustics/time_domain.html
14
Frequency
  • The number of cycles that the wave can complete
    in one second
  • Measured in Hertz (1 Hz is 1 cycle per second)
  • The human ear can detect sound within the range
    20 Hz to 20,000 Hz
  • It is most sensitive to tones at frequencies
    between 200 and 5000 Hz

15
Intensity
  • Measures the power in a sound in decibels (dB)

16
Perceptual attributes (psychoacoustics)
  • Pitch
  • Psychological attribute of sound associated with
    frequency (scale from low to high)
  • Loudness
  • Subjective experience of intensity (scale from
    soft to loud)
  • Timbre
  • Differentiates between two sounds of the same
    pitch, intensity and duration but with different
    wave forms (e.g. musical instruments)

17
Haptic perception (touch)
  • Skin contains three types of sensory receptor
  • Thermoreceptors (heat and cold)
  • Nociceptors (intense pressure, heat and pain)
  • Mechanoreceptors (pressure)
  • Rapidly adapting mechanoreceptors respond to
    changes in stimulation
  • Slowly adapting mechanoreceptors respond to
    details

18
Haptic perception (kinesthesis)
  • Awareness of the position of the body and limbs
  • Receptors in the joints
  • Rapidly adapting receptors
  • Slowly adapting receptors
  • Positional receptors

19
Motor control
  • Depends on the physical characteristics of users
    (e.g. age, health)
  • Response time - a person can react to
  • An auditory signal in 150 ms
  • A visual signal in 200 ms
  • Pain in 700 ms

20
Accuracy
  • Fitts' law for time to move an object on screen
  • a b log2(Distance/Size 1)
  • where a and b are constants
  • How can we reduce this time?
  • Increase ...
  • Decrease ...
  • Speed-accuracy trade-off
  • Faster response time versus reduced accuracy

21
Multi-store model of memory
22
Sensory stores
  • Modality-specific. Temporary buffers hold a
    direct representation of sensory information
  • Iconic
  • Echoic
  • Haptic
  • Information persistence is limited
  • 0.2 sec (iconic)
  • 2 sec (echoic)

23
Channel from sensory store to STM
  • Performs conversion from physical to symbolic
    representation
  • Low capacity limits ability to handle all sensory
    input simultaneously
  • Attention is the concentration of the mind on one
    out of a number of competing stimuli or thoughts
  • Choice is governed by arousal, the level of
    interest or need

24
Short-term or working memory
  • Characterised by
  • Rapid access (70 ms)
  • Rapid decay (200 ms)
  • Limited capacity (5 - 9 'chunks' of information)
  • Chunking can increase STM capacity but leads to
    desire to close current task and so optimise use
    of memory (closure)
  • Information is stored in symbolically coded form
  • STM is easily overloaded

25
Channel from STM to LTM
  • Asymmetric (retrieval is fast, but storage is
    slow)
  • Storage of information into LTM requires
    rehearsal
  • Can be optimised by
  • The time spent in learning (total time
    hypothesis)
  • The distribution of learning over time
    (distribution of practice effect)
  • Meaningfulness (structure, familiarity
    concreteness)

26
Long-term memory
  • Characterised by
  • Relatively slow access (0.1 sec)
  • Little decay
  • Very large capacity
  • There are two types of LTM
  • Episodic memory
  • Semantic memory
  • Information retrieval is associative through
    reconstruction of meaning

27
Model Human Processor
28
Summary
  • Explain how human beings use
  • Senses (vision, hearing, touch)
  • Motor behaviour (movement)
  • Memory (sensory, STM and LTM)
  • Describe the Model Human Processor
  • Further reading and revision
  • Dix et al, Chap 1, pp.11-30, 34
  • Mayhew, Chap 2, pp.31-60
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