Title: Agile Methods and Extreme Programming
1Agile Methods andExtreme Programming
- CSSE 376, Software Quality Assurance
- Rose-Hulman Institute of Technology
- March 23, 2007
2Outline
- Origin of Agile Methods
- Extreme Programming
- Test First Development
3I. Origin of Agile Methods
4First Cartoon of the Day
5Spectrum of Methods
Source "Get ready for agile methods, with care"
by Barry Boehm, IEEE Computer, January 2002.
6Agile Manifesto
- We are uncovering better ways of developing
software by doing it and helping others do it.
Through this work we have come to value - Individuals and interactions over processes and
tools - Working software over comprehensive documentation
- Customer collaboration over contract negotiation
- Responding to change over following a plan
- That is, while there is value in the items on the
right, we value the items on the left more.
7Some Agile Methods
- ASD - Adaptive Software Development
- Crystal
- FDD - Feature Driven Development
- DSDM - Dynamic Systems Development Method
- Lean Software Development
- Scrum
- XP - eXtreme Programming
8II. Extreme Programming
9Motivation
- Knobs on a control board
- Each knob a practice that works well
- Turn all knobs up to 10
10Learning to Drive
- "Driving is not about getting the car going in
the right direction. - Driving is about constantly paying attention,
making a little correction this way, a little
correction that way." -
- -- Kent Beck, Extreme Programming Explained
11Four Values
- Simplicity
- create the simplest thing that could work
- Communication
- face-to-face, not document-to-face
- Feedback
- lots of tests
- Aggressiveness
12Four Basic Activities
- Coding
- cannot do without it
- Testing
- if it cannot be tested it doesn't exist
- Listening
- to those with domain knowledge
- Designing
- to keep the system from decaying
13Twelve Practices
- Pair programming
- Collective ownership
- Continuous integration
- 40-hour week
- On-site customer
- Coding standards
- The Planning Game
- Small releases
- Metaphor
- Simple design
- Testing
- Refactoring
14Waterfall to XP Evolution
Source "Embracing change with extreme
programming" by Kent Beck,IEEE Computer, October
1999.
155. Testing
- Any feature without an automated test does not
exist. - Programmers need confidence in correct operation
- Customers need confidence in correct operation
16Tools for Testing
- Test harnesses for various programming languages
- Simplify job of creating and running the tests
17Second Cartoon of the Day
187. Pair Programming
- All code written with 2 people at one machine
- Driver
- thinks about best way to implement
- Passenger
- thinks about viability of whole approach
- thinks of new tests
- thinks of simpler ways
19Workspace
209. Continuous Integration
- Integrate and test every few hours, at least once
per day - All tests must pass
- Easy to tell who broke the code
21III. Test First Development
22Code the Unit Test First
- Makes it easier to write the code
- Translates requirements to specific tasks that
must be accomplished by code - Creates tests at moments when they can best be
defined - Provides immediate feedback to coding
23Similar to Deming's PDSA Cycle (below)
- Plan Write a test case expressing what you hope
to accomplish. - Do Write the code.
- Study Run the test.
- Act If it passes, check the code in and go on.
If it fails, rerun the cycle. Maybe the code is
bad or maybe the test is bad.
24Side Effects
- Designing in small steps
- only need to do a little bit at a time
- A sense of unhurriedness
- always know what you are doing and when you are
done - Monological thinking
- focus on one thing at a time