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A Fair Fight Analysis Tool for Distributed Simulation

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Title: A Fair Fight Analysis Tool for Distributed Simulation


1
A Fair Fight Analysis Tool for Distributed
Simulation
  • Dr. Rena Zhang
  • Dr. Terry S. McDermott
  • Mike Butterworth
  • Conway A. Bolt
  • Northrop Grumman Information Technology
  • Orlando, FL

2
Outline
  • Unfair Fight Definition
  • Examples for Unfair Fight Situations
  • Possible Causes for Unfair Fight Situations
  • Analysis of Unfair Fight Situations and Causes.
  • Implementation
  • Discussion

3
Fair Fight Definition
  • Two or more simulations may be considered to be
    in a fair fight when differences in the
    simulations performance characteristics have
    significantly less effect on the outcome of the
    conflict than actions taken by the simulation
    participants.

4
Unfair Fight Situations ? Examples
  • Entity B failed to detect entity A when it
    should.
  • Entity B doesnt respond (fire back or take
    cover) to Fire/Detonation from entity A when it
    should.
  • A and B are firing at each other using similar
    munitions, however, A gets damage but B gets
    little damage comparing to A.
  • A and B are similar type of vehicle, however, A
    gets considerable less damage than B in a similar
    collision situation.
  • Entity A suffers Damage differently than entity
    B.

5
Unfair Fight Situations ? Examples (Continue)
  • A and B are equivalent units in two different
    simulations, however, they behave differently
    during the execution of the same task.

6
Possible Causes
  • Physical Model
  • Behavioral Model
  • Environmental Model
  • Network Performance

7
Cause Physical Model
  • Weapon range and effect
  • Radio communication model
  • Target acquisition
  • Visual sensor model (visibility range, FOV and
    LOS algorithm)
  • Sensor model (Sensor range, FOV and detection
    algorithm, sensitivity, environment interactions,
    target signatures)
  • Electronic countermeasures (EC)
  • Attrition model

8
Cause Behavioral Model
  • Damage assessment
  • Mobility (Maneuver, velocity / acceleration,
    terrain and soil type)
  • Collision
  • Engagement (Rules of Engagement, rate of fire,
    and delivery accuracy)
  • Concealment

9
Cause Environmental Model
  • Location and orientation
  • Visibility
  • Terrain representation
  • Weather and atmosphere representation

10
Network Performance
  • PDU update rate
  • PDU latency
  • PDU error
  • PDU drop rate

11
Unfair Fight Situation and Cause
  • Entity B failed to detect entity A when it
    should.
  • A and B have different LOS algorithms.
  • A and B have different terrain / environmental
    models.
  • A and B have different visibilities caused by
    weather and environment models.
  • A and B have different sensor models.
  • A and B have different target acquisition
    algorithms.

12
Unfair Fight Situation and Cause (Continue)
  • Entity B doesnt respond (fire back or take
    cover) to Fire/Detonation from entity A when it
    should.
  • B may not have line-of-sight to A.
  • B may ignore PDUs from A.
  • Evasion model may fail due to location of B
    (Terrain data around position of B).

13
Unfair Fight Situation and Cause (Continue)
  • A and B are firing at each other using similar
    munitions, however, A gets damage but B gets
    little damage comparing to A.
  • A and B have different damage assessment models
    or damage assessment tables.
  • A and B have different delivery accuracies for
    the same munition.
  • A may model environmental effects that B does not.

14
Unfair Fight Situation and Cause (Continue)
  • A and B are similar type of vehicle, however, A
    gets considerable less damage than B in a similar
    collision situation.
  • A and B have different collision models.
  • A and B have different damage assessment models
    or damage assessment tables.

15
Unfair Fight Situation and Cause (Continue)
  • Entity A suffers Damage differently than entity
    B.
  • A and B have different damage assessment models
    such as component level vs. system level.

16
Unfair Fight Situation and Cause (Continue)
  • A and B are equivalent units in two different
    simulations, however, they behave differently
    during the execution of the same task.
  • Different behavior models in terms of unit
    behavior, decision-making and C2.
  • Different radio communication models within the
    units.

17
Implementation Using a Plug-in Infrastructure
18
Benefits of the Infrastructure
  • Centralized run-time data collection suite.
  • Easy modification of the tools.
  • Easy addition of the tools.

19
Discussion
  • How to guarantee that all unfair situations would
    be identified?
  • How to identify the cause accurately?
  • How to identify multiple causes?
  • How to perform the analysis before run-time?
  • How to extract the information from simulation
    models?
  • Fair Fight analysis between Manned Module and
    CGF.
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