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Direct Manipulation Interfaces

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Continuous representation of the object of interest ... DOM. DCM. RDCM. Procedure. Start with TGT test. Work on computer in pairs for 10 40 minutes sessions ... – PowerPoint PPT presentation

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Title: Direct Manipulation Interfaces


1
Direct Manipulation Interfaces
  • Edwin L. Hutchins, James D. Hollan, and Donald A.
    Norman

2
Direct Manipulation Interfaces
  • Continuous representation of the object of
    interest
  • Physical actions or labeled button presses
    instead of complex syntax
  • Rapid incremental reversible operations whose
    impact on the object of interest is immediately
    visible

3
Directness and distance
  • The gulf of execution
  • The gulf of evaluation
  • Semantic Distance
  • Articulatory Distance
  • Reduce the semantic Distance
  • High level language
  • Make the output show semantic concepts directly
  • Automated Behavior does not reduce semantic
    distance
  • The user can adapt the system representation
  • Virtuosity and semantic distance
  • Articulatory Distance
  • Looooong day

4
Role of Interface Manipulation Style and
Scaffolding on Cognition and Concept Learning in
Learn ware
  • Kamran Sedig
  • Maria Klame and Marvin Westrom
  • TOCHI Vol. 8 No. 1 2001

5
Educational Software
  • Purpose is not optimize effort or speedup
    performance
  • Engage the users conscious attention
  • Ease of use low cognition effort might not good

6
DCM and RDCM
  • Users attention to concept
  • Visualize the concept along with the objects
  • Highly abstract
  • Greater interiority
  • ScaffoldingRDCM
  • Questions
  • Is DCM more effective
  • DCM afford more of the concept
  • cognition process
  • Conscious process
  • How RDCM enhance DCM

7
Task
  • A tangrams puzzle
  • Seven pieces
  • Rich composition pattern
  • Task
  • Given a target pattern
  • Manipulate pieces to complete the pattern
  • Three setting
  • DOM
  • DCM
  • RDCM

8
DOM
  • Simple easy interaction
  • Translation
  • Rotation (22.5)
  • Reflection
  • Low engagement
  • Easy to learn

9
DCM
  • More button
  • More geometric artifacts
  • High engagement
  • Take longer to learn
  • The geometric concept in UI
  • Help grasp geometric concepts

10
RDCM
  • Gradual Fading
  • Incrementally remove feedback and increase
    difficulty. i.e.
  • With ghost image
  • Without ghost image
  • User must concentrate more on numbers

11
Study
  • Subject
  • Grade 6 students (N44), 21 female, 23 male
  • 11-12 years old
  • No previous experience with the software
  • Data
  • Transformation Geometric Test (TGT)
  • Design Questionare
  • Video Recordings of interviews
  • Direct Observation
  • Log files

12
Study
  • Subjects divided into 3 groups
  • DOM
  • DCM
  • RDCM
  • Procedure
  • Start with TGT test
  • Work on computer in pairs for 10 40 minutes
    sessions
  • Complete TGT and DQ test
  • Interview and questionnaires (2030 minutes each)

13
Result
14
Result
15
Results
16
Conclusion
  • Interface style in learning ware
  • Implications of Direct Manipulation
  • Reflective Direct Concept Manipulation

17
After thinking
  • Are there other context difference makes the
    difference
  • Is it because of scaffolding or switching context
    that makes the difference
  • How does it apply to object manipulation and
    medical education.
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