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MaxMSP and its use in the COSTART Project

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implication of collaboration in the creative process ... E. Edmonds, Director C&CRS. L. Candy, Senior Researcher. I.Holt, Project Officer ... – PowerPoint PPT presentation

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Title: MaxMSP and its use in the COSTART Project


1
Max/MSP and its use in the COSTART Project
  • Creativity and Cognition Research Studios
  • Computer Science Department
  • Loughborough University UK
  • www.creativityandcognition.org

2
COmputer SupporT for ARTists (COSTART) Research
Project
  • study of creative collaborative projects
  • implication of collaboration in the creative
    process
  • implications in designing computer systems for
    creativity support
  • funded by EPSRC

3
  • artists who want to use new technology
  • often need
  • to extend the technology itself
  • new knowledge and expertise
  • gt
  • collaborations are formed between people with
    different kind of expertise
  • gt
  • implications in the technology developed and in
    the creative process

4
the research method of the COSTART Project is
practice-based artist-in-residency is at the
heart of it
5
timeline of the project
core team created in February 2002 E. Edmonds,
Director CCRS L. Candy, Senior Researcher
I.Holt, Project Officer M.Fell, Research
Associate S.Pauletto, Research Associate
A.Weakley, Research Associate
6
  • artists are approached and invited to submit a
    proposal specifying artistic and technical needs
  • feasibility studies can requirements be met? is
    there enough technical challenge?
  • 5-day residency preparation prior the
    residency collection of data through
    observations, interviews and diaries during the
    residency follow up work
  • exhibition and work in progress section
  • data analysis and distribution

7
result
  • 10 residencies
  • audio-visual, interactivity, web-based work, 3D
    modelling, PDA-based work, etc
  • 5 residencies used the Max/MSP environment
    together with the Jitter objects and the Cyclops
    object

8
the 5 residencies
  • Ray Ward The Sparkler
  • Gina Czarnecki Interactive Evolution
  • Adriano Abbado Interactive Noise
  • George Saxon Living Without a Water Feature
  • Yasunao Tone Calligraphic Soft-Board Performance

9
preliminary note the sensors hardware interface
  • hardware constructor Dr. Colin Machin
  • 8 slots, each slot can have a module of either
  • 8 analogue inputs
  • 8 analogue outputs
  • 8 digital inputs
  • 8 digital outputs
  • output to the serial port of the computer

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12
Ray Ward The Sparkler
  • interest in drawing and performance
  • aim real-time drawing machine
  • model bonfire sparkler gt drawing in the air
  • sensors
  • CODA system to track movement
  • acceleration sensor
  • image analysis system

13
  • the current arrangement
  • video analysis with the object Cyclops
  • video camera as input
  • a luminescent pen is tracked by the video the
    analysis object is set to track the brightest
    object
  • the coordinates of the tracked pen are used to
    draw a line or sent to appropriate visual objects
    (e.g. pool example in Jitter)

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15
Gina Czarnecki Interactive Evolution
  • a population is represented and projected onto a
    screen
  • the audience has the power to decide how the
    population evolves who dies, who creates a new
    born, etc.

16
  • concerns
  • evolution of realistic imagery from live and
    video source material using paradigms of
    biological evolution
  • exploration of socio-political concerns,
    technology and art through a multi-user interface
    and generative programming
  • interest in how people make choices

17
  • fundamental requirements
  • real-time interaction
  • interaction has to be primarily between members
    of the audience, not between individual and
    technology
  • there has to be a mechanism so that the audience
    decides on the evolution of the population
    through an action

18
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19
a layer
transparency
one movie
20
floor pads matrix and screen
  • each pad corresponds to a person on
  • the screen
  • the max patch looks at which column has
  • someone in and then finds the row value

21
Adriano Abbado Interactive Noise
  • interest in the correspondences between abstract
    animation and synthetic sound
  • interest in wireless interaction
  • introduction to Jitter and proximity analogue
    sensors

22
  • the work
  • composition of pre-defined sequences of visual
    and aural events
  • user can control the balance between aural and
    visual events, i. e. focus on macro-structures
  • sensors 2 MIDIGestures from York Electronics
    Centre, one controls audio, the other controls
    visuals

23
MIDIGesture sensors proximity sensors
24
element
pause
sensor
25
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26
George Saxon and Mark Fell Living Without a
Water Feature
  • Saxons work is rooted in the expanded cinema
    works of 1960s and 1970s
  • George and Marks concerns
  • relationship between live and recorded material
  • responses to place, context and situation

27
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28
screen
people
camera
entrance
projector
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30
record movie1
record movie2
playback movie1
playback movie2
time
31
Yasuanao Tone Calligraphic Soft Board Performance
  • concerns non-traditional relationship between
    text and sound
  • 1982-5 Molecular Music
  • 1992 Musica Iconologos
  • 2002 Macaroni Synthesis

32
the soft-board
33
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36
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