Title: Visualization, Simulation, and Gaming as Effective Educational Tools
1Visualization, Simulation, and Gaming as
Effective Educational Tools
Applied Visualization Symposium Asheville,
NC November 10th, 2006
David McConville id_at_elumenati.com Director of
Noospheric Research The Elumenati
2Preferred State
A community that understands and utilizes
the interconnections and synergies between
individuals, communities, and the planet to
maximize wealth, health, and innovation.
3Current Problem State
- Global warming
- Biosphere degradation
- Mass extinctions
- Wars over resources
- Lack of access to basic needs (water, food,
shelter) - Destruction of cultures, cities, countries with
criminally negligent governmental response - Rise of fundamentalism and lack of cultural
understanding, empathy, and compassion
4The Problem Disconnection
- There is a disconnect between our values
- and our behavior.
5The Problem Disengagement
- 40 to 60 of students from all economic
backgrounds are chronically disengaged from
learning. - 47 of dropouts left school because classes
weren't interesting.
6The Problem Denial
7Current Educational Model
8Solution Awareness
- There is no energy shortage.
- There is no energy crisis.
- There is a crisis of ignorance.
- R. Buckminster Fuller
9Solution Inspiration
- Inspiration and genius
- are one in the same.
- Victor Hugo
10Solution Cooperation
- The whole is greater
- than the sum of its parts.
- Aristotle, in Metaphysics
11Obtain a global perspective from experiential
learning
AirOcean Dymaxion Map
12Obtain a global perspective from experiential
learning
AirOcean Dymaxion Map
13Use innovative tools for more intuitive learning
14Make better decisions by understanding
interconnected systems
2004 Biltmore Flood Visualization
15Make better decisions by understanding
interconnected systems
2004 Biltmore Flood Visualization
16Components of Engaging Educational Vis/Sim
Gaming
- Accurate data incorporation
- Graphical interface design
- Temporal/spatial simulation/visualization
- Game engine design
- Gameplay design
- Narrative (interactive linear)
- Audio/Video production design
- Appropriate input devices
- Immersion
17Serious Games Learn By Doing
- Drill deep in subject matter
- Self-directed learning
- Explore choice and consequence
- Play with complex variables
- Simulate real-world processes
- Create peer-to-peer teaching opportunities
- Create immersive and highly motivated learning
environment - Dr. Henry Jenkins, Director, Comparative Media
Studies, MIT - http//cms.mit.edu/
18Benefits of Virtual Environments
- Assist in learning complex spatial concepts
- Increase student engagement
- Ability to view 3D models from multiple spatial
temporal perspectives - Increased motivation from interactions in a
well-designed environment
Ka Chun Yus Digital Full-Domes The Future of
Virtual Astronomy Education, Planetarian
magazine, Sept. 2005
19Benefits of Immersion
- Perceptualizing complex datasets in immersive
environments can be more effective than the same
visualization in non-immersive virtual
environments - Virtual environments offer better task
performance - Virtual environments provide higher satisfaction
levels for users
Raja, D., Bowman, D.A., Lucas, J., North, C.
2004, Exploring the Benefits of Immersion in
Abstract Information Visualization, Proceedings
of the Immersive Projection Technology Workshop
20Benefits of Large-Scale Displays
- Increased sense of presence (called
telepresence by Marvin Minsky) - A sense of being there
- Users respond psychologically to a mediated
environments as if it were local, not remote - Increased attention
- Increased persuasiveness of the message
- Improvements in memory and retention
- Enhancements in tasks performance and navigation
- An increase in presence can potentially increase
the effectiveness of teaching any material
Ka Chun Yus Digital Full-Domes The Future of
Virtual Astronomy Education, Planetarian
magazine, Sept. 2005
21Trends Tipping Points
- International networking, dialogue, collaboration
resource development - Massive multiplayer online gaming, open source
applications, Wikipedia - Availability of Data at Every Scale
- Molecular
- Geospatial
- Astronomical
- Social (http//www.gapminder.org)
- Increasingly available and effective virtual
environment technologies - Video gaming engines
- GPUs
- Displays
- Games for Learning (Serious Gaming)
- http//www.seriousgames.org
22Visualization for Education Outreach
- Astronomy
- Archaeology/World Heritage
- Architecture
- Atmospheric Science
- Biology/Biotechnology
- Chemistry
- Computation Fluid Dynamics
- Earth Sciences
- Engineering
- Geographical Information Systems
- Mathematics
- Marine Biology
- Material Science/Nanotechnology
- Municipal Planning
- Physics
- Rapid Prototyping
- Urban Visualization/Simulation
- Any dataset (!)
Visualization of an F3 Tornado Within a Supercell
Simulation Donna Cox, NCSA
Galaxies Forming on Filamentary Sturctures Donna
Cox, NCSA/SDSC
23Educational Outcomes
- Develop understanding of systems thinking and
cause/effect to better predict outcomes of our
decisions actions - Provide informal and self-directed educational
systems for both linear and visual/spatial
learners - Develop understanding of and connections between
numerous disciplines to move beyond extreme
specialization to more comprehensive,
anticipatory perspectives