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CS 164 -- Internetworking

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Physical interface hardware understands only the 'link addresses' of the particular network. Thus, IP addresses have to be translated into a link layer address ... – PowerPoint PPT presentation

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Title: CS 164 -- Internetworking


1
CS 164 -- Internetworking
  • Slide Set 8

2
In this set...
  • Addressing
  • Datagram forwarding

3
Requirements for Addressing
  • Uniqueness -- each host needs to have a unique
    address.
  • A global addressing scheme/policy is needed.
  • Why can we not use underlying Ethernet/MAC layer
    addresses ?
  • Unique but there is a flat structure -- no
    hierarchy.
  • Provides no clues as to how data is to be routed.

4
IP addressing
  • IP addressing is hierarchical.
  • IP Address

Uniquely identifies network to which host is
attached
Network Part
Host part
Identifies host uniquely given the network
Note Hosts on the same physical network can
communicate using frames
5
Addresses and Interfaces
  • Each host that is attached to the same network
    has the same network part of the IP address.
  • If routers are attached to multiple networks
    then, they need to have an address for each
    network.
  • Address assigned to the interface on the network.
  • Appropriate to think of IP addresses as being
    associated with interfaces.

6
IP address classes
  • Hierarchical structure not same for all
    addresses.
  • Division into classes, A, B, C, D and E.
  • D -- multicast, E -- unused.
  • We are mainly concerned with types A, B and C.
  • All IP addresses are 32 bits long.

7
Classes A, B and C
  • Class A 7 Network bits, 24 host bits.
  • Class B 14 Network bits and 16 host bits.
  • Class C 21 Network bits and 8 host bits.
  • Of approximately 4 billion IP addresses, 1/2
    belong to Class A, 1/4 belong to Class B and 1/8
    to Class C.

8
Specifically...
  • Number of Class A networks 27 128. But on
    each Class A Network, one can have 224 -2 hosts.
  • For class C, larger number of networks but each
    network can have at most 28 256 hosts.

9
IP Address Notation
  • Dotted Decimal (for IPv4) -- W.X.Y.Z -- each
    represents each of the four bytes.
  • Example 171.45.210.4
  • Remember -- the source and destination addresses
    are in the IP header.

10
Forwarding versus Routing
  • Forwarding is the process of taking a packet from
    the input and sending it on the appropriate
    output.
  • Routing -- in contrast -- is the process of
    building tables that allow the determination of
    the correct output.

11
Datagram forwarding
  • A node that gets a datagram first tries to
    establish whether the destination is on the same
    physical network.
  • Compare network part of the destination address
    with the network part of its own interfaces.
  • If they are the same, destination is on the same
    physical network.
  • If yes, deliver packet.
  • If no, choose the appropriate router to forward
    packet.
  • Next Hop --gt router
  • Consult what is called the forwarding table that
    contains entries that look like lt Network Number,
    Next Hopgt.
  • Also a default router (possible only default
    exists).

12
Our example network
  • H1 --gt H2, same network number in IP address --
    deliver via Ethernet.
  • H1 --gt H8. How ?
  • H1 --gt R1 default router over Ethernet.
  • R1 knows it cannot deliver directly.
  • R1 has to deliver it to a default router -- R2.

13
Example Continued
  • Let us look at R2s forwarding table.

Network Number Next Hop
2 R1
1 R3
  • Thus, R2 --gt R3 via PPP and then, finally, R3
    --gt H8 via Ethernet.

14
Directly Connected Nets
  • It is possible to include information with regard
    to the directly connected networks in forwarding
    table.
  • As an example, let PPP interface of R2 be Int 1
    and let the FDDI interface be Int 2. Then, the
    table looks like

Net Num Next Hop
1 R3
2 R1
3 Int 2
4 Int 4
15
Address Resolution
  • Physical interface hardware understands only the
    link addresses of the particular network.
  • Thus, IP addresses have to be translated into a
    link layer address prior to sending a datagram to
    a destination or an intermediate router.
  • Remember Ethernet address 48 bits -- one way
    is to encode the host physical address in host
    part of IP address.
  • This is however not scalable -- not always
    possible.
  • A second way is to maintain a static table that
    maps an IP address to a physical address --
    maintained by our sys admin. The table is copied
    onto every host.

16
Dynamic address resolution using ARP
  • Dynamic resolution is possible using the Address
    Resolution Protocol or ARP.
  • Protects against the possibility that Ethernet
    cards may be replaced.
  • ARP requires that a dynamic table that maps IP
    addresses onto physical addresses is refreshed
    every 15 minutes or so.
  • It takes advantage of the broadcast nature of
    the link.

17
ARP Mechanics
  • When a destination PHY address is to be found, an
    ARP query is broadcasted.
  • Query includes destination IP address and link
    layer address of sending host.
  • Each host checks for match with indicated IP
    address.
  • If match, it sends a response to originator of
    query with link layer or PHY address.
  • Originator adds this information into its ARP
    table.
  • TTL for each entry in ARP table is 20 minutes.
  • Just a reminder -- note that a broadcast address
    consists of all 1s.

18
ARP Message
  • Important nuggets Hardware type specified type
    of physical network -- Ethernet/FDDI
  • Protocol Type -- typically IP (higher layer)
  • Operation -- specified whether query or response.

19
DHCP
  • IP addresses not only need to be unique but they
    need to reflect some structure.
  • IP address space is limited -- IP addresses
    cannot be hard configured.
  • Reconfigurability
  • In addition to its own address, typically, node
    needs address of default router.
  • Manual configuration difficult -- especially in
    terms of ensuring uniqueness.
  • Automated configuration is done via DHCP --
    Dynamic Host Configuration Protocol.

20
How does DHCP work ?
  • DHCP server-- responsible for providing
    configuration information.
  • Each host, upon being booted or connected to the
    network, obtains configuration info. from DHCP.
  • Note -- admin still picks the IP addresses but
    now stores them at the DHCP server.
  • Configuration info stored in a table that is
    indexed by some unique identifer -- typically the
    hardware address.

21
Increasing flexibility
  • On demand allocation possible with DHCP.
  • Only a pool of IP addresses specified.
  • All of these have same network number.
  • When a host needs an address an unused address
    from this pool is assigned to the host.
  • Leasing When DHCP assigns an address, hosts
    cannot hold onto address for too long -- lease
    has to be renewed!

22
Particulars
  • To contact the DHCP server, host sends a
    DHCPDISCOVER message to the broadcast address
    (255.255.255.255).
  • DHCP server responds.
  • Note that a single DHCP server for a plurality
    of networks (via DHCP relays)
  • DHCP relay knows DHCP server address.

Self Study DHCP Packet Formats etc.
23
Error Reporting and ICMP
  • When a router is unable to process IP datagrams
    correctly, a collection of error messages sent
    back to host.
  • Use of Internet Control Message Protocol or ICMP.
  • Examples -- host is unreachable, Reassembly
    process failed, TTL 0, IP header checksum failed
    etc.

24
ICMP
  • Architecturally above IP -- ICMP messages are
    carried in IP packets and are demultiplexed at
    receiver.
  • Examples are ping, traceroute etc.
  • ICMP-redirect -- ICMP can suggest a better route
    --default router sends the better route so that
    host can add new route to its routing table.

25
Virtual Private Networks
  • Virtual Private Networks or VPNs Private
    networks -- connections among a set of sites.
  • Private networks have to have their own links but
    in the shared world ...
  • One possibility -- Virtual Circuits

26
IP Tunnels
  • A virtual point to point link between a pair of
    nodes that are in fact separated by an arbitrary
    number of networks.
  • An IP packet encapsulated within another !

27
Representing a virtual interface
Network Number Next Hop
1 Interface 0
2 Virtual Interface 0
Default Interface 0
  • Router R1 will have a forwarding table that
    looks like -gt

28
Why IP tunnels ?
  • Security -- IPSEC -- internal IP packet
    encrypted.
  • Specific services -- R1 and R2 may have specific
    capabilities such as multicast routing.
  • Other protocols.
  • Why not ? -- downside is larger IP packets can
    deteriorate router performance.

29
Where are we ?
  • We are done with Section 4.1
  • We move onto Section 4.2 -- on Routing.

30
Routing Tables
  • Routing is the process by which forwarding tables
    are built.
  • A routing table is a precursor to building a
    forwarding table.
  • It contains mappings from network numbers to next
    hops -- which is the next hop for a given network
    number ?
  • There may be information as to how this info was
    got. Can help router decide on when to discard
    information.
  • Mainly for calculating changes to topology.

31
To remind ourselves...
  • The forwarding table is a mapping between the
    network number and an outgoing interface.
  • Can contain some MAC (link layer) info such as
    the Ethernet address of the next hop.

32
Network as a graph
  • We can visualize the network as a graph.
  • Nodes represent hosts, routers or even networks.
  • Each edge has an associated cost metric -- how
    desirable is it to send data on that link ?

33
The Problem
  • Find the minimum cost path among any two nodes in
    the graph.
  • Cost of the path Sum of the costs of edges that
    make up the path.
  • Process -- Calculate the shortest paths and store
    in some nonvolatile storage.
  • We need completely distributed routing policies
  • centralized approaches not scalable.

34
Two popular approaches
  • Routing Information Protocol (RIP) based on
    Distributed Bellman Ford or Distance Vector
    Routing
  • OSPF based on Link State Routing or Dijkstras
    shortest path algorithm.

35
Next....
  • Different routing approaches.
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