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Group Creativity and Team Innovation

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Music, theater, film, art (e.g., Sawyer, 2003, 2006; Simonton, 2004; Farrell, 2001) ... Besides SM, one also needs high EM (otherwise focus on harmony) ... – PowerPoint PPT presentation

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Title: Group Creativity and Team Innovation


1
Group Creativity and Team Innovation
  • Bernard Nijstad
  • University of Amsterdam

2
Collaborators / Co-Authors
  • Carsten K. W. De Dreu (University of Amsterdam)
  • Myriam N. Bechtoldt (University of Amsterdam)
  • Eric F. Rietzschel (University of Groningen)
  • Wolfgang Stroebe (Utrecht University)
  • Matthijs Baas (University of Amsterdam)

3
This talk
  • Background defining (group) creativity and
    (team) innovation
  • Overview of group creativity/team innovation
    research
  • Towards a unified theory The MIP-G model
  • Illustrations
  • Lab studies of group creativity
  • Field study of team innovation
  • Discussion

4
This talk
  • Background defining (group) creativity and
    (team) innovation
  • Overview of group creativity/team innovation
    research
  • Towards a unified theory The MIP-G model
  • Illustrations
  • Lab studies of group creativity
  • Field study of team innovation
  • Discussion

5
Pablo Picasso
6
Emily Dickenson
7
Thomas Edison
8
Creative products
  • A product is creative to the extend it is both
    new (novel, original) and appropriate (useful,
    feasible) (e.g., Amabile, 1983 Paulus Nijstad,
    2003 Sternberg Lubart, 1999)

9
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10
Creative people
  • Create creative products (paintings, poems,
    inventions, equations, theories, etc.)
  • The best predictor of creative eminence is
    productivity (Simonton, 1999, 2003)
  • Picasso produced 147,800 works of art (Guinness
    book of records)
  • Dickenson wrote 1789 poems (latest count)
  • Edison has 1093 patents (in the US alone)
  • The equal odds rule every product has an equal
    chance of being creative

11
Creative process
  • The process that results in creative products
  • Flexible thinking, but also hard work (cf. De
    Dreu, Baas, Nijstad, 2008 Dietrich, 2004)
  • Different stages (e.g., Osborn, 1953 Nijstad
    Levine, 2007)
  • Problem finding (definition, preparation)
  • Idea finding (divergent thinking)
  • Solution finding (selection, implementation)

12
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13
Group creativity
  • The creative product resulted from the input of
    more than one person
  • This does not imply group involvement in all
    stages of the creative process (cf. Nijstad
    Levine, 2007)
  • Examples
  • Music, theater, film, art (e.g., Sawyer, 2003,
    2006 Simonton, 2004 Farrell, 2001)
  • Organizational teams (e.g., Dewett, 2004 Sutton
    Hargadon, 1996)
  • Student groups (e.g., Taggar, 2002)
  • Research groups (e.g., Dunbar, 1994)
  • Classrooms (e.g., Hennesey, 2003)

14
Team innovation
  • The intentional introduction or application of
    ideas, processes, products, or procedures that
    are new to the team and that are designed to be
    useful (West Farr, 1990)
  • Two differences with creativity
  • Newness to the unit of adoption (relative rather
    than absolute)
  • Implementation is crucial (e.g., West, 2002)

15
Innovation implementation
16
This talk
  • Background defining (group) creativity and
    (team) innovation
  • Overview of group creativity/team innovation
    research
  • Towards a unified theory The MIP-G model
  • Illustrations
  • Lab studies of group creativity
  • Field study of team innovation
  • Discussion

17
Some history
  • In psychology interest started in the 1950s
    Guilford, 1950 Mednick, 1962 Torrance, 1969
    Stein, 1975)
  • Initial focus on divergent thinking

18
Divergent thinking and brainstorming
  • Alex Osborn (1953, 1957, 1963)
  • Principles
  • Quantity breeds quality
  • Deferment of judgment
  • always we should keep asking our imagination
    what else? and again what else

19
Does brainstorming work? (1)
  • Brainstorming versus non-brainstorming procedures
  • Brainstorming instructions enhance idea
    production (number Parnes Meadow, 1959)
  • Quantity is related to quality (number of good
    ideas) (e.g., Diehl Stroebe, 1987, r .82
    Parnes Meadow, 1959, r .69)

20
Does Brainstorming work? (2)
  • Group versus individual brainstorming
  • Osborn (1957) the average individual can think
    up twice as many ideas when working with a group
    than when working alone (p. 229)
  • But productivity loss (Taylor et al., 1958
    Diehl Stroebe, 1987 Mullen et al., 1991)
  • Interactive versus nominal groups large and
    robust effect
  • Increases with group size

21
Social-motivational factors
  • Based on social facilitation/social loafing
    literatures
  • Social loafing/free riding (e.g., Diehl
    Stroebe, 1987)
  • Social matching (cf. co-action paradigms e.g.,
    Paulus Dzindolet, 1993 Camacho Paulus, 1995
    but see Munkes Diehl, 2004)
  • Evaluation apprehension (cf. social facilitation
    e.g., Maginn Harris, 1980 Diehl Stroebe,
    1987)

22
Evaluation apprehension
23
Production blocking
  • Production blocking (turn-taking) is a major
    cause of productivity losses
  • Evidence
  • Introducing blocking in nominal groups causes
    productivity loss (Diehl Stroebe, 1987, 1991)
  • Removing production blocking in interactive
    groups eliminates productivity loss (EBS, Gallupe
    et al., 1991 writing, Paulus Yang, 2000)
  • Introducing blocking in EBS causes productivity
    loss (Gallupe et al., 1994)
  • The effect is due to cognitive interference
    (Nijstad et al., 2003)

24
Cognitive stimulation?
  • In (large) EBS groups (e.g., Dennis Valacich,
    1993 Valacich et al., 1994)
  • In brainwriting (Paulus Yang, 2000)
  • In presentation paradigms (Dugosh et al., 2000
    Nijstad et al., 2002)

25
The creativity perspective
  • Brainstorming is just one stage of creativity
  • Studies of idea selection (Faure, 2004 Putman
    Paulus, in press Rietzschel et al., 2006)
  • No consistent advantage of nominal groups
  • Ineffective selection and focus on feasibility
  • The reality of groups and teams
  • Refocus what determines (high quality) group
    creative output?
  • Comparing groups with other groups

26
A few recent examples
27
Innovation
  • Economist, 2001
  • Ideas are ten a penny. Put a handful of bright
    engineers in a brainstorming session and they
    will come up with literally scores of clever
    ideas . Invention is the easy bit. Innovation,
    by contrast, is the genuinely difficult part .
    What it does depend on is the single-mindedness
    with which the business plan is executed, as
    countless obstacles on the road to
    commercialization are surmounted, by-passed or
    hammered flat.

28
Team innovation versus group creativity
  • Group creativity mostly ad hoc laboratory groups
    doing a brainstorming task
  • Team innovation field studies of intact teams
  • With a history and a future (team climate)
  • Less homogeneous (team heterogeneity)
  • With leader/supervisor (leadership)
  • Working at more complex tasks (task factors)

29
A few examples
30
In sum
  • Somehow it fills my head with ideas only I
    dont exactly know what they are!

31
This talk
  • Background defining (group) creativity and
    (team) innovation
  • Overview of group creativity/team innovation
    research
  • Towards a unified theory The MIP-G model
  • Illustrations
  • Lab studies of group creativity
  • Field study of team innovation
  • Discussion

32
Motivated information processing in groups (MIP-G)
  • De Dreu, Nijstad, Van Knippenberg, 2008
  • Groups performing cognitive tasks can be
    conceptualized as information processors (Hinsz,
    Tindale, Vollrath, 1997)
  • Individual level processing (encoding, retrieval,
    etc)
  • Group level communication
  • Group members provide the resources (KSA)
  • Trough information processing the member
    contributions are turned into a group product

33
Motivation and information processing
  • Information processing can be shallow and deep
    (cf. dual process models) epistemic motivation
  • Information processing can be directed at
    individual or collective goals (cf. mixed motive
    tasks, e.g., negotiations) social motivation

34
Epistemic motivation
  • the willingness to expend effort to achieve a
    thorough, rich, and accurate understanding of the
    world, including the group task, rather than
    relying on routine or habitual thought
  • Rooted in individual differences
  • Need for cognition ()
  • Need for closure/need for structure (-)
  • Openness to experience ()
  • Affected by situational factors
  • time pressure (-)
  • process accountability ()
  • Preference diversity, minority dissent ()

35
For example High need for structure
36
Social motivation
  • the preference for outcome distributions between
    oneself and other team members
  • pro-self (own outcomes) pro-social (joint
    outcomes)
  • Rooted in individual differences
  • Social Value Orientation
  • Agreeableness ()
  • Affected by situational factors
  • Transformational leadership ()
  • Team climate (e.g., participative safety) ()
  • Task and outcome interdependence ()

37
Social motivation (TEAM)
38
The different combinations
39
The basic prediction
  • Groups and teams are most creative/innovative
    when high levels of epistemic motivation are
    paired with high levels of pro-social motivation
  • Members are processing information to reach
    collective goals
  • Boundary condition the inputs of different
    members are necessary

40
This talk
  • Background defining (group) creativity and
    (team) innovation
  • Overview of group creativity/team innovation
    research
  • Towards a unified theory The MIP-G model
  • Illustrations
  • Lab studies of group creativity
  • Field study of team innovation
  • Discussion

41
Study 1 2Group creativity
  • Brainstorming task improve teaching
  • Creativity original and useful
  • Three dependent variables
  • Fluency ( ideas)
  • Originality
  • Feasibility

42
Study 1
  • Design Epistemic Motivation x Social Motivation
  • EM process accountability (no/yes)
  • SM incentive schemes (reward personal
    performance or collective performance)
  • 3-person groups (N 39 groups)
  • 10 min sessions (individually write down your
    non-redundant ideas)

43
Results (Study 1) Fluency
44
Results (Study 1) Originality
45
Results (Study 1) Feasibility
46
Conclusion Study 1
  • The combination of high EM and pro-social
    motivation increased originality
  • It did not affect fluency and feasibility
  • Conceptual replication Study 2

47
Study 2
  • Design EM x SM
  • EM time pressure (yes (5 min) vs. no (15 min))
  • SM agreeableness (continuous, group average)
  • 3-person groups (N 36 groups)
  • 10 min sessions (individually write down your
    non-redundant ideas)

48
Results (Study 2) Fluency
49
Results (Study 2) Originality
50
Results (Study 2) Feasibility
51
Conclusions Study 2
  • The combination of high EM and pro-social
    motivation led to
  • Higher fluency
  • High originality
  • Relatively high feasibility (correlation
    originality-feasibility r -.70)
  • More good ideas! (Both original and feasible)

52
Study 3 Top management team innovation
  • N 36 top management teams, team size 3-17,
    Average company size 1750 employees
  • Questionnaire team members (N 196)
  • Minority dissent (EM) 4 items, a .68 (e.g.,
    individuals disagree with the rest of the team)
  • Participative safety (SM) 8 items, a .84
    (e.g., We have a we are in it together
    mentality)
  • Interview with CEO list innovations and judge
    them on radicalness and effectiveness
  • Number
  • Radicalness and effectiveness
  • Number of high quality innovations

53
Results (Study 3)
  • On number of innovations
  • only a main effect of minority dissent (MD) ß
    .61, p lt .01
  • On average radicalness
  • A minority dissent X participative safety (PS)
    interaction ß .40, p lt .05
  • Low PS ß -.35 (ns)
  • High PS ß .19 (ns)
  • On average effectiveness
  • No effects
  • On number of influential innovations
  • A minority dissent X participative safety (PS)
    interaction ß .46, p lt .05 (next slide)

54
The interaction
55
Conclusion Study 3
  • Minority dissent as a proxy for EM leads to more
    innovations (main effect)
  • These are only turned into high quality
    innovations with high levels of participative
    safety (as a a proxy for SM)

56
This talk
  • Background defining (group) creativity and
    (team) innovation
  • Overview of group creativity/team innovation
    research
  • Towards a unified theory The MIP-G model
  • Illustrations
  • Lab studies of group creativity
  • Field study of team innovation
  • Discussion

57
Discussion
  • MIP-G model can potentially integrate many
    findings
  • For example
  • Heterogeneity may associate with EM (Van
    Knippenberg et al., 2004)
  • Task reflexivity and EM (e.g., De Dreu, 2002)
  • Task interdependence and SM (Van der Vegt
    Janssen, 2003)
  • Transformational leadership and SM (Shin Zhou,
    2007)
  • We need direct evidence, and some issues remain

58
Standing out and fitting in
  • Willingness to stand out and SM
  • Previous competitive, not pro-social interaction
    (Beersma De Dreu, 2005)
  • Individualism, not collectivism (Goncalo Staw,
    2006)
  • Besides SM, one also needs high EM (otherwise
    focus on harmony)
  • Standing out can be perceived to be in the
    interest of the group

59
Cultural differences
  • Study in Korea, with different results
  • Time pressure X incentive schemes
  • High epistemic motivation pro-social motivation
    increased feasibility (not originality)
  • Reason
  • What is important for the group? What are
    collective goals?
  • Relations vs. task originality vs. tradition

60
Conclusion
  • The combination of high epistemic motivation and
    high pro-social motivation leads groups to
    systematic and deep information processing to
    reach group goals
  • High levels of creativity and innovation follow
    if this is perceived to be in the interest of the
    group

61
Questions?
  • b.a.nijstad_at_uva.nl
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