Title: Group Creativity and Team Innovation
1Group Creativity and Team Innovation
- Bernard Nijstad
- University of Amsterdam
2Collaborators / Co-Authors
- Carsten K. W. De Dreu (University of Amsterdam)
- Myriam N. Bechtoldt (University of Amsterdam)
- Eric F. Rietzschel (University of Groningen)
- Wolfgang Stroebe (Utrecht University)
- Matthijs Baas (University of Amsterdam)
3This talk
- Background defining (group) creativity and
(team) innovation - Overview of group creativity/team innovation
research - Towards a unified theory The MIP-G model
- Illustrations
- Lab studies of group creativity
- Field study of team innovation
- Discussion
4This talk
- Background defining (group) creativity and
(team) innovation - Overview of group creativity/team innovation
research - Towards a unified theory The MIP-G model
- Illustrations
- Lab studies of group creativity
- Field study of team innovation
- Discussion
5Pablo Picasso
6Emily Dickenson
7Thomas Edison
8Creative products
- A product is creative to the extend it is both
new (novel, original) and appropriate (useful,
feasible) (e.g., Amabile, 1983 Paulus Nijstad,
2003 Sternberg Lubart, 1999)
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10Creative people
- Create creative products (paintings, poems,
inventions, equations, theories, etc.) - The best predictor of creative eminence is
productivity (Simonton, 1999, 2003) - Picasso produced 147,800 works of art (Guinness
book of records) - Dickenson wrote 1789 poems (latest count)
- Edison has 1093 patents (in the US alone)
- The equal odds rule every product has an equal
chance of being creative
11Creative process
- The process that results in creative products
- Flexible thinking, but also hard work (cf. De
Dreu, Baas, Nijstad, 2008 Dietrich, 2004) - Different stages (e.g., Osborn, 1953 Nijstad
Levine, 2007) - Problem finding (definition, preparation)
- Idea finding (divergent thinking)
- Solution finding (selection, implementation)
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13Group creativity
- The creative product resulted from the input of
more than one person - This does not imply group involvement in all
stages of the creative process (cf. Nijstad
Levine, 2007) - Examples
- Music, theater, film, art (e.g., Sawyer, 2003,
2006 Simonton, 2004 Farrell, 2001) - Organizational teams (e.g., Dewett, 2004 Sutton
Hargadon, 1996) - Student groups (e.g., Taggar, 2002)
- Research groups (e.g., Dunbar, 1994)
- Classrooms (e.g., Hennesey, 2003)
14Team innovation
- The intentional introduction or application of
ideas, processes, products, or procedures that
are new to the team and that are designed to be
useful (West Farr, 1990) - Two differences with creativity
- Newness to the unit of adoption (relative rather
than absolute) - Implementation is crucial (e.g., West, 2002)
15Innovation implementation
16This talk
- Background defining (group) creativity and
(team) innovation - Overview of group creativity/team innovation
research - Towards a unified theory The MIP-G model
- Illustrations
- Lab studies of group creativity
- Field study of team innovation
- Discussion
17Some history
- In psychology interest started in the 1950s
Guilford, 1950 Mednick, 1962 Torrance, 1969
Stein, 1975) - Initial focus on divergent thinking
18Divergent thinking and brainstorming
- Alex Osborn (1953, 1957, 1963)
- Principles
- Quantity breeds quality
- Deferment of judgment
- always we should keep asking our imagination
what else? and again what else
19Does brainstorming work? (1)
- Brainstorming versus non-brainstorming procedures
- Brainstorming instructions enhance idea
production (number Parnes Meadow, 1959) - Quantity is related to quality (number of good
ideas) (e.g., Diehl Stroebe, 1987, r .82
Parnes Meadow, 1959, r .69)
20Does Brainstorming work? (2)
- Group versus individual brainstorming
- Osborn (1957) the average individual can think
up twice as many ideas when working with a group
than when working alone (p. 229) - But productivity loss (Taylor et al., 1958
Diehl Stroebe, 1987 Mullen et al., 1991) - Interactive versus nominal groups large and
robust effect - Increases with group size
21Social-motivational factors
- Based on social facilitation/social loafing
literatures - Social loafing/free riding (e.g., Diehl
Stroebe, 1987) - Social matching (cf. co-action paradigms e.g.,
Paulus Dzindolet, 1993 Camacho Paulus, 1995
but see Munkes Diehl, 2004) - Evaluation apprehension (cf. social facilitation
e.g., Maginn Harris, 1980 Diehl Stroebe,
1987)
22Evaluation apprehension
23Production blocking
- Production blocking (turn-taking) is a major
cause of productivity losses - Evidence
- Introducing blocking in nominal groups causes
productivity loss (Diehl Stroebe, 1987, 1991) - Removing production blocking in interactive
groups eliminates productivity loss (EBS, Gallupe
et al., 1991 writing, Paulus Yang, 2000) - Introducing blocking in EBS causes productivity
loss (Gallupe et al., 1994) - The effect is due to cognitive interference
(Nijstad et al., 2003)
24Cognitive stimulation?
- In (large) EBS groups (e.g., Dennis Valacich,
1993 Valacich et al., 1994) - In brainwriting (Paulus Yang, 2000)
- In presentation paradigms (Dugosh et al., 2000
Nijstad et al., 2002)
25The creativity perspective
- Brainstorming is just one stage of creativity
- Studies of idea selection (Faure, 2004 Putman
Paulus, in press Rietzschel et al., 2006) - No consistent advantage of nominal groups
- Ineffective selection and focus on feasibility
- The reality of groups and teams
- Refocus what determines (high quality) group
creative output? - Comparing groups with other groups
26A few recent examples
27Innovation
- Economist, 2001
- Ideas are ten a penny. Put a handful of bright
engineers in a brainstorming session and they
will come up with literally scores of clever
ideas . Invention is the easy bit. Innovation,
by contrast, is the genuinely difficult part .
What it does depend on is the single-mindedness
with which the business plan is executed, as
countless obstacles on the road to
commercialization are surmounted, by-passed or
hammered flat.
28Team innovation versus group creativity
- Group creativity mostly ad hoc laboratory groups
doing a brainstorming task - Team innovation field studies of intact teams
- With a history and a future (team climate)
- Less homogeneous (team heterogeneity)
- With leader/supervisor (leadership)
- Working at more complex tasks (task factors)
29A few examples
30In sum
- Somehow it fills my head with ideas only I
dont exactly know what they are!
31This talk
- Background defining (group) creativity and
(team) innovation - Overview of group creativity/team innovation
research - Towards a unified theory The MIP-G model
- Illustrations
- Lab studies of group creativity
- Field study of team innovation
- Discussion
32Motivated information processing in groups (MIP-G)
- De Dreu, Nijstad, Van Knippenberg, 2008
- Groups performing cognitive tasks can be
conceptualized as information processors (Hinsz,
Tindale, Vollrath, 1997) - Individual level processing (encoding, retrieval,
etc) - Group level communication
- Group members provide the resources (KSA)
- Trough information processing the member
contributions are turned into a group product
33Motivation and information processing
- Information processing can be shallow and deep
(cf. dual process models) epistemic motivation - Information processing can be directed at
individual or collective goals (cf. mixed motive
tasks, e.g., negotiations) social motivation
34Epistemic motivation
- the willingness to expend effort to achieve a
thorough, rich, and accurate understanding of the
world, including the group task, rather than
relying on routine or habitual thought - Rooted in individual differences
- Need for cognition ()
- Need for closure/need for structure (-)
- Openness to experience ()
- Affected by situational factors
- time pressure (-)
- process accountability ()
- Preference diversity, minority dissent ()
35For example High need for structure
36Social motivation
- the preference for outcome distributions between
oneself and other team members - pro-self (own outcomes) pro-social (joint
outcomes) - Rooted in individual differences
- Social Value Orientation
- Agreeableness ()
- Affected by situational factors
- Transformational leadership ()
- Team climate (e.g., participative safety) ()
- Task and outcome interdependence ()
37Social motivation (TEAM)
38The different combinations
39The basic prediction
- Groups and teams are most creative/innovative
when high levels of epistemic motivation are
paired with high levels of pro-social motivation - Members are processing information to reach
collective goals - Boundary condition the inputs of different
members are necessary
40This talk
- Background defining (group) creativity and
(team) innovation - Overview of group creativity/team innovation
research - Towards a unified theory The MIP-G model
- Illustrations
- Lab studies of group creativity
- Field study of team innovation
- Discussion
41Study 1 2Group creativity
- Brainstorming task improve teaching
- Creativity original and useful
- Three dependent variables
- Fluency ( ideas)
- Originality
- Feasibility
42Study 1
- Design Epistemic Motivation x Social Motivation
- EM process accountability (no/yes)
- SM incentive schemes (reward personal
performance or collective performance) - 3-person groups (N 39 groups)
- 10 min sessions (individually write down your
non-redundant ideas)
43Results (Study 1) Fluency
44Results (Study 1) Originality
45Results (Study 1) Feasibility
46Conclusion Study 1
- The combination of high EM and pro-social
motivation increased originality - It did not affect fluency and feasibility
- Conceptual replication Study 2
47Study 2
- Design EM x SM
- EM time pressure (yes (5 min) vs. no (15 min))
- SM agreeableness (continuous, group average)
- 3-person groups (N 36 groups)
- 10 min sessions (individually write down your
non-redundant ideas)
48Results (Study 2) Fluency
49Results (Study 2) Originality
50Results (Study 2) Feasibility
51Conclusions Study 2
- The combination of high EM and pro-social
motivation led to - Higher fluency
- High originality
- Relatively high feasibility (correlation
originality-feasibility r -.70) - More good ideas! (Both original and feasible)
52Study 3 Top management team innovation
- N 36 top management teams, team size 3-17,
Average company size 1750 employees - Questionnaire team members (N 196)
- Minority dissent (EM) 4 items, a .68 (e.g.,
individuals disagree with the rest of the team) - Participative safety (SM) 8 items, a .84
(e.g., We have a we are in it together
mentality) - Interview with CEO list innovations and judge
them on radicalness and effectiveness - Number
- Radicalness and effectiveness
- Number of high quality innovations
53Results (Study 3)
- On number of innovations
- only a main effect of minority dissent (MD) ß
.61, p lt .01 - On average radicalness
- A minority dissent X participative safety (PS)
interaction ß .40, p lt .05 - Low PS ß -.35 (ns)
- High PS ß .19 (ns)
- On average effectiveness
- No effects
- On number of influential innovations
- A minority dissent X participative safety (PS)
interaction ß .46, p lt .05 (next slide)
54The interaction
55Conclusion Study 3
- Minority dissent as a proxy for EM leads to more
innovations (main effect) - These are only turned into high quality
innovations with high levels of participative
safety (as a a proxy for SM)
56This talk
- Background defining (group) creativity and
(team) innovation - Overview of group creativity/team innovation
research - Towards a unified theory The MIP-G model
- Illustrations
- Lab studies of group creativity
- Field study of team innovation
- Discussion
57Discussion
- MIP-G model can potentially integrate many
findings - For example
- Heterogeneity may associate with EM (Van
Knippenberg et al., 2004) - Task reflexivity and EM (e.g., De Dreu, 2002)
- Task interdependence and SM (Van der Vegt
Janssen, 2003) - Transformational leadership and SM (Shin Zhou,
2007) - We need direct evidence, and some issues remain
58Standing out and fitting in
- Willingness to stand out and SM
- Previous competitive, not pro-social interaction
(Beersma De Dreu, 2005) - Individualism, not collectivism (Goncalo Staw,
2006) - Besides SM, one also needs high EM (otherwise
focus on harmony) - Standing out can be perceived to be in the
interest of the group
59Cultural differences
- Study in Korea, with different results
- Time pressure X incentive schemes
- High epistemic motivation pro-social motivation
increased feasibility (not originality) - Reason
- What is important for the group? What are
collective goals? - Relations vs. task originality vs. tradition
60Conclusion
- The combination of high epistemic motivation and
high pro-social motivation leads groups to
systematic and deep information processing to
reach group goals - High levels of creativity and innovation follow
if this is perceived to be in the interest of the
group
61Questions?