Dr Michael Hobbs - PowerPoint PPT Presentation

1 / 24
About This Presentation
Title:

Dr Michael Hobbs

Description:

Faculty of Science & Technology. Email: mick_at_deakin.edu.au. Overview. Introduction ... Faculty of Science and Technology with new and existing courses in Games Design, ... – PowerPoint PPT presentation

Number of Views:35
Avg rating:3.0/5.0
Slides: 25
Provided by: michael1030
Category:
Tags: hobbs | michael

less

Transcript and Presenter's Notes

Title: Dr Michael Hobbs


1
  • Dr Michael Hobbs
  • School of Engineering IT
  • Faculty of Science Technology
  • Email mick_at_deakin.edu.au

2
Overview
  • Introduction
  • Rendering Examples
  • STALGS Project
  • Design Implementation
  • Partnerships
  • Conclusion Questions

3
Introduction
  • The goal of this project is to research and
    develop a system for the rendering of digital
    media outcomes
  • Rendering is the process of generating an image
    (still, animation or movie) from a3 dimensional
    (3D) model of a scene or objects, using
    specialised software

4
Introduction
  • Rendering is a computationally expensive
    (consuming) process
  • But, it is inherently parallelizable!
  • Meaning, we can chop the job up into smaller
    pieces and execute them concurrently
  • Distribute these smaller jobs over a set of
    distributed, or cluster of computers
  • A cluster of computers used for rendering is
    termed a Render Farm

5
Examples 3D Models
6
Examples Architecture
7
Examples Architecture
Note This 800x600 single frame image took over
35 minutes on my desktop PC
8
Examples Motion Capture/Animation
Act3 Animation Render
9
Examples Games
10
Examples Multimedia
11
STALGS Project History
  • Many areas/courses within the University require
    the creation of high quality, digital images
  • Faculty of Arts are actively developing new
    courses in animation Motion Capture Lab
  • Faculty of Science and Technology with new and
    existing courses in Games Design, Multimedia and
    Architecture
  • The needs have grown beyond the Universities
    resource capacity within students labs

12
STALGS Project History
  • Traditional rendering is
  • Time consuming
  • For the student and teacher
  • Computationally expensive
  • Ties up student or lab machines for
    hours/days/weeks!
  • Limits the students development and exploration
    opportunities
  • Students not experiencing current technologies
    used in the industry

13
STALGS Project History
  • These issues were being seen as a constraint on
    the teaching of these various course
  • It was seen that together we may be able to
    provide a solution to these issues
  • A shared Render Farm resource
  • Submit a STALGS Proposal!

14
STALGS Project Team Members
  • Leinors Torre (Project Leader)
  • School of Communication and Creative ArtsFaculty
    of Arts
  • Chris Welsh
  • Knowledge Media Division
  • Michael Hobbs
  • School of Engineering and Information
    TechnologyFaculty of Science and Technology
  • Kim Vincs
  • School of Communication and Creative ArtsFaculty
    of Arts
  • Sambit Datta
  • School of Architecture and BuildingFaculty of
    Science and Technology

15
STALGS Project Goals
Teaching
Fast, high quality visual images and
animations Faster development and experimentation
for students
Industry/Service
Research
Many interesting research problems web-based
interface, load balancing, rendering algorithms
Potential cooperation with other
institutions/organizations Possible commercial
resource
16
Design Requirements
  • It is a requirement that this service be
    accessible by a variety of student groups within
    the university
  • There are a variety of software packages being
    used to create the models
  • Maya, 3D Studio Max, AutoCAD, Belnder3D,
  • Thus any solution should be widely accessible
  • both in terms of location and acceptable formats

17
Design Process
  • Examine existing current technologies and
    solutions
  • Test environment Proof of concept
  • Our objective is to quickly establish critical
    mass of client nodes
  • DrQueue with Maya
  • Virtualalised client nodes- Mandriva Linux
    running on VMWare server
  • Real servers - Mandriva on Dell 2850 dual quad
    core servers

18
Design - Web Interface
  • This issue - Submission and management of jobs
    from anywhere
  • Parity - Off-campus and on-campus students
  • Ease of access. client needs to be operating
    system independent and accessible via DSO
  • Network speed - submission of jobs for off campus
    students
  • Management via Web Interface has advantages but
    does not solve all the issues

19
Implementation
  • 2 x Dell 2950 servers
  • Maya Rendering Software
  • DrQueue Job Management

20
Partnerships
  • There are a number of ways this project is using
    partnerships to inform teaching and learning
    developments
  • Partnerships between staff from different
    faculties is expanding the possibilities for
    joint projects and studies
  • Partnerships between students from different
    faculties is nurturing the real-world scenario

21
Partnerships
  • Collaboration is already occurs between the
    Faculty of Arts and Faculty of Science and
    Technology
  • Combining/sharing computational resources
  • Combined student projects
  • Future collaboration is being negotiated with
    VPAC

22
Conclusion
  • This STALGS project is addressing an important
    problem
  • The key design issues for such a Render Farm have
    been completed
  • A pilot Render Farm system has been installed and
    is being used by staff and students
  • Preparation to test this on a larger scale is
    being done

23
Thanks
  • Any questions?
  • Dr Michael Hobbs
  • School of Engineering ITFaculty of Science
    Technology
  • Email mick_at_deakin.edu.au

24
(No Transcript)
25
STALGS Project Goals
  • Focus
  • Marketing
  • The Motion Capture Experience
  • Research
  • Teaching and Learning
  • Commercial

26
Motivators - Marketing
  • Marketing
  • Raise the University profile as a leading edge
    provider of education for high end digital
    animation
  • Its important for Faculties to promote
    portfolios. (i.e. Mocap, etc). Doing so will
    attract quality students

27
Motivators - Research
  • Research
  • The University has poor centralized research
    infrastructure - We need to improve it
  • Promote the development of infrastructure for
    research

28
Motivators -TL
  • Teaching and Learning
  • Ultimately provide a flexible service for more
    than one Faculty.
  • Rendering high quality images can be a slow and
    an iterative process. Students can often take
    more than 24 hours to render one project in the
    labs. Often they need to render them more than
    once.
  • Given the current resource limitations
    compromises have to be taken. This reduces time
    but compromises the quality of the resulting
    product.

29
Motivators -TL Cont...
  • Teaching and Learning Continued
  • Rendering high quality images can be a slow and
    an iterative process. Students can often take
    more than 24 hours to render one project in the
    labs. Often they need to render them more than
    once.
  • Given the current resource limitations
    compromises have to be taken. This reduces time
    but compromises the quality of the resulting
    product.
Write a Comment
User Comments (0)
About PowerShow.com