eLearning and Knowledge Management: Trends and Innovations - PowerPoint PPT Presentation

1 / 13
About This Presentation
Title:

eLearning and Knowledge Management: Trends and Innovations

Description:

Employee: unlimited access to learning opportunities unconstrained by time and ... advises us to go for mastery: life-long acquirement of knowledge and skills ' ... – PowerPoint PPT presentation

Number of Views:41
Avg rating:3.0/5.0
Slides: 14
Provided by: wz56
Category:

less

Transcript and Presenter's Notes

Title: eLearning and Knowledge Management: Trends and Innovations


1
eLearning and Knowledge Management Trends and
Innovations
  • Dr. Lisa Neal
  • eLearn Magazine
  • www.eLearnMag.org
  • lisa_at_acm.org

2
Overview
  • Impact of economic and technological trends
  • Intertwining eLearning and Knowledge Management
  • Directions for the future

3
What I could say
  • Ghostwritten article What does eLearning offer
    over the classroom?
  • CEO
  • Training Director
  • Manager
  • Employee unlimited access to learning
    opportunities unconstrained by time and location

4
What I believe
  • eLearning initiatives driven by
  • Capacity
  • Cost-reduction
  • Compliance
  • Knowledge management initiatives driven by
  • Community
  • Cost-reduction
  • Catastrophe

5
Treading water
  • Economic factors
  • Peter Senge, author of The Fifth Discipline,
    advises us to go for mastery life-long
    acquirement of knowledge and skills
  • Self-management
  • Enrollments are up
  • Failed business models
  • Technological innovation
  • Incremental changes, not innovation
  • More mobile devices have led to better
    connectivity but not m-learning

6
Fundamental issues
  • Technology and Internet access is not universal
  • Little dramatic technological innovation
    smaller, faster, cheaper, cooler
  • Technological solutions require fundamentals
  • Cognitive and literacy skills
  • Learning to be an online learner
  • Enjoyment, comprehension, and behavior and
    performance change

7
eLearning plagued by standards
  • Standards compliance offers integration
  • De facto standards for online courses destroy
    creativity
  • Especially apparent in poor quality catalog
    courses
  • Page-turners

8
Design courses creatively
  • Design course based on topic, audience, and
    setting
  • Make relevant with real world challenges
  • From passive to problem-based to collaborative
    learning
  • Learning by teaching and explaining
  • Learning by application and context
  • Instructor and peer interaction is costly but
    essential

9
Learning communities
  • Coupling formal and informal learning
  • Leveraging knowledge managements strengths
  • Access
  • Storytelling
  • While avoiding known problems
  • Incentives to share
  • Rewards for using
  • Monitor and filter for currency, reliability, and
    importance
  • Facilitate and nurture communities of practice
    and interest

10
Learning communities
11
Technological advancements
  • Games, simulations, and role playing
  • Ex immersive, realistic, and multi-player
    simulations
  • Disaster planning and recovery
  • Role playing students as participants and
    observer/critics
  • Virtual worlds
  • Last ex video

12
Video
  • Video can add value over text, graphics, and
    audio
  • Sense of urgency, sequencing, realism
  • Credibility or authenticity
  • Captures attention more than other media
  • Engagement and social connectedness

13
Conclusions and directions
  • Innovative applications of technology
  • Learning communities
  • Organizations will better facilitate, nurture,
    and manage communities of practice and interest
  • Greater recognition of value of face-to-face
  • Encompassing instructors, mentors, and peers for
    highs, lows, and context
  • Better blending and use of awareness indicators
    and cues
  • Better integration into work and personal lives
  • Need and time
Write a Comment
User Comments (0)
About PowerShow.com