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Input

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Example - Keyboards. Qwerty. Dvorak. Chord. CS 4750 Fall 2002. Dvorak Simplified Keyboard ... Bat One-Handed Personal Keyboard. CS 4750 Fall 2002. Other Devices ... – PowerPoint PPT presentation

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Title: Input


1
Input Output Devices
Issues and Tradeoffs

2
Agenda
  • Questions
  • Part 2 Due Today Thursday 10/24
  • Project Part 3 Prototype
  • Interaction Frameworks
  • Norman Execution/Evaluation cycle
  • DFAB Language Translation
  • Input and Output Devices and Tradeoffs

3
Part 3 of Project
  • Overview of template
  • Due Thursday, Nov 14th
  • Intermediate deliverables
  • Thursday, Oct 31, Prototype Stage 1 Progress
    Report
  • By November 7th, TA review working prototype,
    physical form factor, storyboard description, and
    evaluation plan

4
Execution-Evaluation cycle
Norman - 7 Stages
5
Interaction framework
  • Abowd Beale (DFAB, p. 106)

Presentation(output language)
Observation(task language)
Output
User
System
Interface
Articulation(input language)
Input
Performance(core language)
6
Explanatory power examples
  • Norman (gulfs)
  • threading a projector
  • call hold on a modern telephone
  • Banks of light switches
  • DFAB (ease and coverage)
  • Text editing
  • VCR
  • One cycle around is usually not enough

7
Other examples
  • Proxima projector
  • menu navigation
  • value adjustment
  • source switching

8
The Hall of Shame
  • Web site
  • http//www.iarchitect.com/shame.htm
  • Some examples
  • progress meters
  • use of color

9
Input Devices
  • Properties of Devices
  • Selecting appropriate device
  • Design impact for evolution of use

10
Selecting the Device
  • Appropriate for tasks to be performed
  • Suitable for the intended work ad environment
  • Matches physiological and psychological
    characteristics of users
  • Trade-offs, multiple devices, feedback

11
Characteristics
  • Discrete vs. continuous entry device(or both)?
  • Are required manipulations possible?
  • Natural mapping between manipulation and meaning
    of results to user?

12
Example - Keyboards
  • Qwerty
  • Dvorak
  • Chord

13
Dvorak Simplified Keyboard
  • Based on frequency of use of letters and patterns
    -gt 90 reduction in movement between rows
  • Faster due to using fingers on alternating hands
  • Less RSI

14
Chord Keyboard
Bat One-Handed Personal Keyboard
Twidder
15
Other Devices
  • Pointing Devicesmice, trackballs, joysticks,
    pens, cursor keys
  • Touch Screens
  • 3D TrackersDataglove, other manipulative trackers

16
3D Immersion
Whole-hand sensing, force feedback and real-time
3D interaction technologies that allow the user
to "reach in" and physically interact with
simulated computer content.
17
Applications of 3D
18
Evolving Input Technology
  • Higher Resolution Touch Screen
  • Speech Recognition Isolated word to Continuous
    speech Speaker-dependent vs -independent

19
Output Devices
  • Visual Feedback
  • Characteristics of good and poor visualizations
  • Identify when and how to use sound
  • Identify where speech interactions are appropriate

20
3D Interactive Animation
PARC works on novel graphical user interface
techniques such as 3D and 2D information
visualization and large format displays
21
Sound Output
  • Alerting and Feedback
  • Improve interface by exploiting human auditory
    system
  • Alternate to visual attending
  • Use of natural sounds to provide info

22
Evolving Output
  • Multimedia
  • Multi-modal combination of speech, gesture and
    sounds

23
Selecting the Devices
  • Look at users
  • Consider Task
  • Environment
  • Use Interaction Framework to assessease of use
    and task coveragedirectness of task, actions,
    interpretation

24
Next Week
  • Evaluation, evaluation, evaluation
  • Start Project Part 3
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