The Pitching Process Today

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The Pitching Process Today

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Careen Yapp. VP Licensing and Business Development. yp21461_at_konami.com. 3. Presentation objectives ... Tailor your presentation to each publisher ... – PowerPoint PPT presentation

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Title: The Pitching Process Today


1
  • The Pitching Process Today
  • Game Connect Asia Pacific
  • November 16, 2007

2
Introduction
  • Brian Christian
  • VP Product Development
  • cb21484_at_konami.com
  • Careen Yapp
  • VP Licensing and Business Development
  • yp21461_at_konami.com

3
Presentation objectives
  • A typical pitch
  • Who to approach
  • What to communicate
  • Materials to prepare
  • Submission package
  • A typical green light process
  • Departments involved
  • Information considered

4
  • A Typical Pitch

5
Who To Approach
  • Acquisition publishing contacts
  • Front line products
  • Budget products
  • Downloadable products
  • Other developers
  • Strong and supportive community
  • Outsourcing development
  • Sharing technology

6
What to Communicate
  • Ability
  • Innovation and creativity
  • Technology and expertise
  • Passion and enthusiasm
  • Professionalism
  • Fiscal responsibility
  • Past portfolio
  • Industry knowledge
  • A great partnership

7
Materials to Prepare
  • Publishers portfolio
  • Determine how your project will fit into their
    initiatives
  • Pitch package
  • Tailor your presentation to each publisher
  • Ensure that the pitch package content is
    applicable to all divisions
  • Passion and enthusiasm can be contagious

8
Materials To Prepare Submission Package
  • Sell Sheet
  • One page document tailored for sales and
    marketing
  • Basic information
  • Key selling points and features
  • Game Play Storyboards
  • Game Design Overview
  • Game design minus detail overload
  • Samples of game play
  • Description of controls, interface
  • Multi-player and other features

9
Materials to Prepare Submission Package
  • Game AVIs
  • A promotional video
  • Showcase characters, play style and look and feel
    of the game
  • Most effective if created in engine
  • Game Playable/Prototype/Tech Demo
  • Showcase current technical ability and proven
    execution
  • Easy to pick up and play
  • Proof of the new game play mechanic

10
Materials to Prepare Submission Package
  • Technical Design Overview
  • A technical design document minus the overload
  • Use laymans terms
  • Describe engine, tools, middleware descriptions
    and pipeline efficiencies
  • Competitive Product and Sales Analysis
  • Focus on how your game stands apart

11
Materials to Prepare Submission Package
  • Company prospectus
  • Overview
  • Biographies of key team members
  • Estimated timeline and budget
  • Team size
  • Detailed milestones
  • Not a final schedule but thought out

12
  • A Typical Green Light Process

13
Departmental Analysis
  • Business Development
  • Typically is your main point of contact
  • Will walk the opportunity through the process
  • Product Development
  • Reviews from a game play perspective
  • Will ask the most questions of the development
    team

14
Departmental Analysis
  • Marketing
  • Reviews from a market perspective
  • What is the hook?
  • Sales
  • Reviews recommendations from marketing and
    product development
  • Gives perspective on retail climate

15
Departmental Analysis
  • Finance
  • Builds business model
  • Executive team
  • Reviews all materials, recommendations and
    business model
  • Gives final approval

16
Information Considered
  • The opportunity
  • Publishers portfolio
  • Even the most successful brands have a finite
    lifespan
  • The development team
  • History
  • It is a small world and an even smaller industry
  • Willingness to build a partnership
  • Technology

17
Information Considered
  • The Game
  • Genre and Platform
  • Historical performance of like titles
  • Target demographic
  • In relation to platform and marketing spend
  • Marketplace
  • What is the hook?
  • Business model

18
Finally
  • Listen
  • Audience will convey what they want
  • Be patient
  • The larger the publisher, the longer it may take
    to complete the process
  • Convey potential timing issues
  • Look to the future
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