Title: The Pitching Process Today
1- The Pitching Process Today
- Game Connect Asia Pacific
- November 16, 2007
2 Introduction
- Brian Christian
- VP Product Development
- cb21484_at_konami.com
- Careen Yapp
- VP Licensing and Business Development
- yp21461_at_konami.com
3 Presentation objectives
- A typical pitch
- Who to approach
- What to communicate
- Materials to prepare
- Submission package
- A typical green light process
- Departments involved
- Information considered
4 5 Who To Approach
- Acquisition publishing contacts
- Front line products
- Budget products
- Downloadable products
- Other developers
- Strong and supportive community
- Outsourcing development
- Sharing technology
6What to Communicate
- Ability
- Innovation and creativity
- Technology and expertise
- Passion and enthusiasm
- Professionalism
- Fiscal responsibility
- Past portfolio
- Industry knowledge
- A great partnership
7Materials to Prepare
- Publishers portfolio
- Determine how your project will fit into their
initiatives - Pitch package
- Tailor your presentation to each publisher
- Ensure that the pitch package content is
applicable to all divisions - Passion and enthusiasm can be contagious
8Materials To Prepare Submission Package
- Sell Sheet
- One page document tailored for sales and
marketing - Basic information
- Key selling points and features
- Game Play Storyboards
- Game Design Overview
- Game design minus detail overload
- Samples of game play
- Description of controls, interface
- Multi-player and other features
9Materials to Prepare Submission Package
- Game AVIs
- A promotional video
- Showcase characters, play style and look and feel
of the game - Most effective if created in engine
- Game Playable/Prototype/Tech Demo
- Showcase current technical ability and proven
execution - Easy to pick up and play
- Proof of the new game play mechanic
10Materials to Prepare Submission Package
- Technical Design Overview
- A technical design document minus the overload
- Use laymans terms
- Describe engine, tools, middleware descriptions
and pipeline efficiencies - Competitive Product and Sales Analysis
- Focus on how your game stands apart
11Materials to Prepare Submission Package
- Company prospectus
- Overview
- Biographies of key team members
- Estimated timeline and budget
- Team size
- Detailed milestones
- Not a final schedule but thought out
12- A Typical Green Light Process
13Departmental Analysis
- Business Development
- Typically is your main point of contact
- Will walk the opportunity through the process
- Product Development
- Reviews from a game play perspective
- Will ask the most questions of the development
team
14Departmental Analysis
- Marketing
- Reviews from a market perspective
- What is the hook?
- Sales
- Reviews recommendations from marketing and
product development - Gives perspective on retail climate
15Departmental Analysis
- Finance
- Builds business model
- Executive team
- Reviews all materials, recommendations and
business model - Gives final approval
16Information Considered
- The opportunity
- Publishers portfolio
- Even the most successful brands have a finite
lifespan - The development team
- History
- It is a small world and an even smaller industry
- Willingness to build a partnership
- Technology
17Information Considered
- The Game
- Genre and Platform
- Historical performance of like titles
- Target demographic
- In relation to platform and marketing spend
- Marketplace
- What is the hook?
- Business model
18Finally
- Listen
- Audience will convey what they want
- Be patient
- The larger the publisher, the longer it may take
to complete the process - Convey potential timing issues
- Look to the future