Title: What is Multimedia?
1What is Multimedia?
21.0 Definition
- Multimedia is a woven combination of text,
graphic art, sound, animation video
Electronically delivered with effective
communication interactivity
Above 5 Elements Computer based medium
Effective Communication Interactivity
Multimedia System
31.1 Elements of Multimedia
- Text
- Sound / Audio
- Graphics / Pictures
- Video
- Animation
41.2 Key Components of Multimedia
- A computer based medium
- Fundamental to the development and delivery of
multimedia is a computer capable of incorporating
various elements, such as sound and animation,
and providing an environment in which the user
can interact with the programme. - Interactivity
- The ability of the user to interact with the
program - Request made information provided
- Effective communication
- Burger (1994) stated
- Effective communication is the most important
criteria in Multimedia.
51.3 Extensive use of Multimedia
- When to use Multimedia?
- Connecting human to electronic information
- Non-extensive text information is used
- Non-liner information presentation
- Retrieving precise and selective information
- (Hypermedia)
- Gaining and holding attention and interest
- To improve information retention
- Providing information through entertainment
61.3 Extensive use of Multimedia
- Why to use Multimedia?
- Humans are multimedia communicators
- Human brain is created to respond to visual and
audio stimulus - The most powerful way to deliver information is
with visual and audio combination - Multimedia can help to clarify difficult concepts
and better transfer information to users
71.3 Extensive use of Multimedia
- Why to use Multimedia?
- According to Dr. Albert Mehrabian, a specialist
in interpersonal communication at the University
of California, says - People recall 20 of what they see
- 40 of what they see hear
- 70 of what they see, hear do
- Multimedia allows for seeing, hearing and doing
81.3 Extensive use of Multimedia
- Where to use Multimedia?
- In Business
- In Schools
- At Home
- In Public places
- Virtual Reality
91.3 Extensive use of Multimedia
- 4.1 Multimedia in Business
- Business Presentations (Financial Discussions)
- Training programs (Flight security)
- Marketing (Similar to Teleshopping)
- Advertising (Product stimulation)
- Product demos (Demo of Canon printer)
- ID badging Databases (Electronic ID record)
- Electronic Catalogues
- Network communications (LAN WAN, Voice mail
Video Conferencing)
101.3 Extensive use of Multimedia
- 4.2 Multimedia in Schools
- Bringing radical changes to traditional teaching
- Explore Feel Learn Education
- Education Entertainment Edutainment
- Very useful for fields like Medicine, Automobile
engineering etc.,
111.3 Extensive use of Multimedia
- 4.3 Multimedia at Home
- Bringing home self-explanatory household
applications on cooking, home design, remodeling
and repair to genealogy - Replacing TV sets by a computer with increased
flexibility - Rapid growth of household Multimedia CD titles
including interactive high resolution 3D games
also
121.3 Extensive use of Multimedia
- 4.4 Multimedia in Public Places
- Introducing stand-alone Information Kiosk in
hotels, railway stations, airports, shopping
malls, museums etc., - Interactivity by Touch screens
- Printers attached to the kiosk for the users to
print and refer to their own convenience
131.3 Extensive use of Multimedia
- 4.5 Virtual Reality
- Extension of Multimedia
- Technology Creative Invention VR
- Electronic goggles, helmets, special gloves and
bizarre human interfaces to make u feel inside a
lifelike experience - 3D graphics animation plays the important role
here to achieve the real feel
141.4 Your Target Audience
- Know Your Audience
- Identify the users who will be using the system
- Who the audience are?
- What is the message or information to be
delivered? - What platform the product is to be delivered on?
- How will it be distributed?
151.4 Your Target Audience
- Audience analysis
- Who?
- Demographic description
- Age
- Gender
- Children or Men
- Location
- Social Status
- Religious beliefs
- Personal View on how your audience will react
- Viewing Environment
- Level of Education
- Background knowledge or assumed prerequisites
- Technological skill level
- Their attitudes towards system content
- Special needs
162.0 Storyboarding
172.1 What is a Storyboard?
- Sequentially laying out in pictorial form
everything that happens during each successive
moment of a show - A presentation without a storyboard is like a
cart without a horse. You have no idea which
direction whomsoever is going to pull the cart.
And when you realize your mistake, it may be too
late. And it is at this point that our
storyboarding story unfolds - What exactly is a storyboard? Is it a piece of
paper or a part of your computer screen? Is it
that part of your mind where you store the
sequence of your creativity? Actually, its all of
them - the 'storyboard' is both abstract and
physical - in our thoughts and on paper. - The abstract storyboard has got more to do with
our imagination and visualization - it is also
the source, inspiration and the very existence
that channels the physical storyboard.
18A Simple template
193.0 Text
- Text was born 6,000 years ago
- Ancient people scraped on mud tablets and dried
in the sun - Sculptures were signs symbols deemed to be
text, expressing a meaning - Modern culture skills were reading writing
- Today text delivers information with potential
meaning!
203.1 The Power of Meaning
- Single word may cover many meaning widely
understood by vast number of people - Words symbols are the most common way of
communicating accurately in detail - Fortunately they become the vital elements of
multimedia menus, navigation systems content
214.0 Audio
- Audio sensuous element of multimedia
- Use of sound makes you feel heaven or hell
- Something vibrates in the air by moving back and
forth, creating wave ripples of pressure,
stimulating the ear drum is sound - Can be speech, music or plain noise or song etc.,
225.0 Graphics
- Any diagrams, drawings, and other non-textual
material that is computer generated and displayed
on a video screen or monitor - Graphics express more than words
236.0 Animation
- Animation adds visual impact to your multimedia
project - Plays a huge role in entertainment and education
- Very hard to show few things in real where
animations can really help it like blood flow
through the veins from the heart to other parts
of the human body or working of a car engine
246.1 Principles
- Television video builds 30 fps to develop smooth
movement - Computer builds 12 to 15 fps
- When the image are progressively and rapidly
changed, the arrow of the compass is perceived to
be spinning
256.2 Types of Animation - Cell
2 types of animation
2D 3D
2D Cell Animation Path Animation
3D Morphing Warping Kinematics
266.2.1 Types of Animation - Path
276.2.2 Types of Animation - Morph
286.2.3 Types of Animation
296.2.4 Kinematics
- the study of the movement and motion of
structures that have joints, such as a walking
man - animating a walking step, you need to calculate
the position, rotation, velocity and acceleration
of all joints and articulated parts like knees
bend, hips flex, shoulders swing and the head
bobs - Poser 3D modeling software has pre-assembled
human models in many poses - Smaller the object, lesser the space it occupies
and faster it can move.
307.0 Video
- Graphics, animations are picturesque information
- Video shows realism
- Brings closer to real world
- Carefully planned, well-executed video clip can
make a dramatic difference - Essential to know about this medium, its
limitations and its costs
318.0 What is Ergonomics?
- Ergonomics is the ability to adapt human to a
machine environment. - The study of the physical characteristics of the
interaction. - Expressing users requirement to the system.
- System grants variety of solution for user to
choose.
Reference Human-Computer Interaction by Alan
Dix, Janet Finlay, Gregory Abowd, Russell Beale
328.1 Issues addressed by Ergonomics
- 2.1 Arrangement of Controls and
- Displays
- 2.2 The physical environment of the
- interaction
- 2.3 Health issues
- 2.4 The use of color
- 2.5 Ergonomics and HCI (Human Computer
Interaction)
339.0 Managing Change to reduce cost
- Multimedia and cost reduction containing costs.
- There are three ways for containing costs
- Downsizing
- Outsourcing
- Business Process Re-engineering
3410.0 Assembling Delivering Your Project
3510.1 Assembling Testing
- Organize all the elements necessary for Delivery
- Check up for dead links
- Check for unloaded pictures
- Check for bugs in the program
- Check for unexpected delays in displaying the
information - After assembling, run a trial to conduct a
overall inspection of the program integrity
3610.2 Testing
- Alpha Testing
- Beta
- Testing the prototype
- Bug report form
- Rectify the bug or change according to Users
specification
3710.3 Delivery
- Attaching Installation programs for proper setup
documentation - Make sure it is done for a hybrid platform
- Specification should be listed for setup or usage
of program - Choose the delivery mode as specified by the user
(Web or CD)
38Thank You!!