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What is Multimedia?

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What is Multimedia? 1.0 Definition Multimedia is a woven combination of text, graphic art, sound, animation & video Electronically delivered with effective ... – PowerPoint PPT presentation

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Title: What is Multimedia?


1
What is Multimedia?
2
1.0 Definition
  • Multimedia is a woven combination of text,
    graphic art, sound, animation video
    Electronically delivered with effective
    communication interactivity

Above 5 Elements Computer based medium
Effective Communication Interactivity
Multimedia System
3
1.1 Elements of Multimedia
  • Text
  • Sound / Audio
  • Graphics / Pictures
  • Video
  • Animation

4
1.2 Key Components of Multimedia
  • A computer based medium
  • Fundamental to the development and delivery of
    multimedia is a computer capable of incorporating
    various elements, such as sound and animation,
    and providing an environment in which the user
    can interact with the programme.
  • Interactivity
  • The ability of the user to interact with the
    program
  • Request made information provided
  • Effective communication
  • Burger (1994) stated
  • Effective communication is the most important
    criteria in Multimedia.

5
1.3 Extensive use of Multimedia
  • When to use Multimedia?
  • Connecting human to electronic information
  • Non-extensive text information is used
  • Non-liner information presentation
  • Retrieving precise and selective information
  • (Hypermedia)
  • Gaining and holding attention and interest
  • To improve information retention
  • Providing information through entertainment

6
1.3 Extensive use of Multimedia
  • Why to use Multimedia?
  • Humans are multimedia communicators
  • Human brain is created to respond to visual and
    audio stimulus
  • The most powerful way to deliver information is
    with visual and audio combination
  • Multimedia can help to clarify difficult concepts
    and better transfer information to users

7
1.3 Extensive use of Multimedia
  • Why to use Multimedia?
  • According to Dr. Albert Mehrabian, a specialist
    in interpersonal communication at the University
    of California, says
  • People recall 20 of what they see
  • 40 of what they see hear
  • 70 of what they see, hear do
  • Multimedia allows for seeing, hearing and doing

8
1.3 Extensive use of Multimedia
  • Where to use Multimedia?
  • In Business
  • In Schools
  • At Home
  • In Public places
  • Virtual Reality

9
1.3 Extensive use of Multimedia
  • 4.1 Multimedia in Business
  • Business Presentations (Financial Discussions)
  • Training programs (Flight security)
  • Marketing (Similar to Teleshopping)
  • Advertising (Product stimulation)
  • Product demos (Demo of Canon printer)
  • ID badging Databases (Electronic ID record)
  • Electronic Catalogues
  • Network communications (LAN WAN, Voice mail
    Video Conferencing)

10
1.3 Extensive use of Multimedia
  • 4.2 Multimedia in Schools
  • Bringing radical changes to traditional teaching
  • Explore Feel Learn Education
  • Education Entertainment Edutainment
  • Very useful for fields like Medicine, Automobile
    engineering etc.,

11
1.3 Extensive use of Multimedia
  • 4.3 Multimedia at Home
  • Bringing home self-explanatory household
    applications on cooking, home design, remodeling
    and repair to genealogy
  • Replacing TV sets by a computer with increased
    flexibility
  • Rapid growth of household Multimedia CD titles
    including interactive high resolution 3D games
    also

12
1.3 Extensive use of Multimedia
  • 4.4 Multimedia in Public Places
  • Introducing stand-alone Information Kiosk in
    hotels, railway stations, airports, shopping
    malls, museums etc.,
  • Interactivity by Touch screens
  • Printers attached to the kiosk for the users to
    print and refer to their own convenience

13
1.3 Extensive use of Multimedia
  • 4.5 Virtual Reality
  • Extension of Multimedia
  • Technology Creative Invention VR
  • Electronic goggles, helmets, special gloves and
    bizarre human interfaces to make u feel inside a
    lifelike experience
  • 3D graphics animation plays the important role
    here to achieve the real feel

14
1.4 Your Target Audience
  • Know Your Audience
  • Identify the users who will be using the system
  • Who the audience are?
  • What is the message or information to be
    delivered?
  • What platform the product is to be delivered on?
  • How will it be distributed?

15
1.4 Your Target Audience
  • Audience analysis
  • Who?
  • Demographic description
  • Age
  • Gender
  • Children or Men
  • Location
  • Social Status
  • Religious beliefs
  • Personal View on how your audience will react
  • Viewing Environment
  • Level of Education
  • Background knowledge or assumed prerequisites
  • Technological skill level
  • Their attitudes towards system content
  • Special needs

16
2.0 Storyboarding
17
2.1 What is a Storyboard?
  • Sequentially laying out in pictorial form
    everything that happens during each successive
    moment of a show
  • A presentation without a storyboard is like a
    cart without a horse. You have no idea which
    direction whomsoever is going to pull the cart.
    And when you realize your mistake, it may be too
    late. And it is at this point that our
    storyboarding story unfolds
  • What exactly is a storyboard? Is it a piece of
    paper or a part of your computer screen? Is it
    that part of your mind where you store the
    sequence of your creativity? Actually, its all of
    them - the 'storyboard' is both abstract and
    physical - in our thoughts and on paper.
  • The abstract storyboard has got more to do with
    our imagination and visualization - it is also
    the source, inspiration and the very existence
    that channels the physical storyboard.

18
A Simple template
19
3.0 Text
  • Text was born 6,000 years ago
  • Ancient people scraped on mud tablets and dried
    in the sun
  • Sculptures were signs symbols deemed to be
    text, expressing a meaning
  • Modern culture skills were reading writing
  • Today text delivers information with potential
    meaning!

20
3.1 The Power of Meaning
  • Single word may cover many meaning widely
    understood by vast number of people
  • Words symbols are the most common way of
    communicating accurately in detail
  • Fortunately they become the vital elements of
    multimedia menus, navigation systems content

21
4.0 Audio
  • Audio sensuous element of multimedia
  • Use of sound makes you feel heaven or hell
  • Something vibrates in the air by moving back and
    forth, creating wave ripples of pressure,
    stimulating the ear drum is sound
  • Can be speech, music or plain noise or song etc.,

22
5.0 Graphics
  • Any diagrams, drawings, and other non-textual
    material that is computer generated and displayed
    on a video screen or monitor
  • Graphics express more than words

23
6.0 Animation
  • Animation adds visual impact to your multimedia
    project
  • Plays a huge role in entertainment and education
  • Very hard to show few things in real where
    animations can really help it like blood flow
    through the veins from the heart to other parts
    of the human body or working of a car engine

24
6.1 Principles
  • Television video builds 30 fps to develop smooth
    movement
  • Computer builds 12 to 15 fps
  • When the image are progressively and rapidly
    changed, the arrow of the compass is perceived to
    be spinning

25
6.2 Types of Animation - Cell
2 types of animation
2D 3D
2D Cell Animation Path Animation
3D Morphing Warping Kinematics
26
6.2.1 Types of Animation - Path
27
6.2.2 Types of Animation - Morph
28
6.2.3 Types of Animation
29
6.2.4 Kinematics
  • the study of the movement and motion of
    structures that have joints, such as a walking
    man
  • animating a walking step, you need to calculate
    the position, rotation, velocity and acceleration
    of all joints and articulated parts like knees
    bend, hips flex, shoulders swing and the head
    bobs
  • Poser 3D modeling software has pre-assembled
    human models in many poses
  • Smaller the object, lesser the space it occupies
    and faster it can move.

30
7.0 Video
  • Graphics, animations are picturesque information
  • Video shows realism
  • Brings closer to real world
  • Carefully planned, well-executed video clip can
    make a dramatic difference
  • Essential to know about this medium, its
    limitations and its costs

31
8.0 What is Ergonomics?
  • Ergonomics is the ability to adapt human to a
    machine environment.
  • The study of the physical characteristics of the
    interaction.
  • Expressing users requirement to the system.
  • System grants variety of solution for user to
    choose.

Reference Human-Computer Interaction by Alan
Dix, Janet Finlay, Gregory Abowd, Russell Beale
32
8.1 Issues addressed by Ergonomics
  • 2.1 Arrangement of Controls and
  • Displays
  • 2.2 The physical environment of the
  • interaction
  • 2.3 Health issues
  • 2.4 The use of color
  • 2.5 Ergonomics and HCI (Human Computer
    Interaction)

33
9.0 Managing Change to reduce cost
  • Multimedia and cost reduction containing costs.
  • There are three ways for containing costs
  • Downsizing
  • Outsourcing
  • Business Process Re-engineering

34
10.0 Assembling Delivering Your Project
35
10.1 Assembling Testing
  • Organize all the elements necessary for Delivery
  • Check up for dead links
  • Check for unloaded pictures
  • Check for bugs in the program
  • Check for unexpected delays in displaying the
    information
  • After assembling, run a trial to conduct a
    overall inspection of the program integrity

36
10.2 Testing
  • Alpha Testing
  • Beta
  • Testing the prototype
  • Bug report form
  • Rectify the bug or change according to Users
    specification

37
10.3 Delivery
  • Attaching Installation programs for proper setup
    documentation
  • Make sure it is done for a hybrid platform
  • Specification should be listed for setup or usage
    of program
  • Choose the delivery mode as specified by the user
    (Web or CD)

38
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