Title: Vectors
1Vectors
- An essential component of your physics toolbox.
2Vectors vs. Scalars
- Vector physical quantity that has both magnitude
and direction - Examples displacement, velocity, acceleration
- Scalar physical quantity that has magnitude but
no direction - Examples distance, speed, time, mass
3Vectors vs. Scalars
4Representing Vectors
- Symbols in text
- boldface
- Symbols on paper/board
- arrow above symbol
- Graphically
- draw an arrow
- length represents magnitude
- angle and head of arrow shows direction (angle)
- label vector with quantity and/or value
v1 3 m/s
5Adding and Subtracting Vectors
- Only vectors of the same quantity and units may
be added or subtracted - You cant add a velocity vector and a
displacement vector - You cant add a velocity in m/s with a velocity
in mph - Resultant vector that represents the sum of two
or more vectors
6Graphical Addition of Vectors
- Draw all vectors to scale.
- Add vectors using Head-To-Tail Method
- Draw 1st vector
- Begin tail of 2nd vector at head of 1st vector
- Lather, rinse, repeat
- Draw resultant vector from tail of 1st vector to
head of last vector. Label resultant.
7Resultant of Collinear Vectors
8Resultant of Perpendicular Vectors
9Properties of Vector Addition
- Vectors can be moved parallel to themselves in a
diagram. - Useful for switching from Head-To-Tail Method to
Parallelogram Method - Vectors can be added in any order
- Resultant will always be the same.
- To subtract a vector, add its opposite.
- Multiplying or dividing vectors by scalars
results in vectors. - velocity (vector) displacement (vector) / time
(scalar) - accel (vector) change in velocity (vector) /
time (scalar)
10Vectors Can Be Added In Any Order
11Vectors Can Be Added In Any Order
12Vectors Can Be Added In Any Order
13Vector ComponentsGraphical Representation
- projection of vector along x y axes
- how much in the x direction, how much in the y
direction - drop projection lines to x y axes
- draw components along axes
14Resultant of Two Non-90? Vectors
- USE THE COMPONENT METHOD
- Add x components
- Add y components
15Trigonometry Primer
- Trigonometric functions relate measurements in
right triangles. - Much of our work with vectors can be visualized
with right triangles, so we need to know how to
do trigonometry.
16Trig Primer Pythagorean Thm.
- The Pythagorean Theorem relates the lengths of
the sides of a right triangle.
c
b
a
17Trig Primer SOH CAH TOA
hyp
opp
?
adj
18Vector ResolutionFinding Vector Components
- Trigonometric Method
- Visualize vector and its components as a right
triangle - Apply Pythagorean Theorem SOHCAHTOA to find
components (missing sides)
19Vector AdditionFinding a Resultant Vector
- Magnitude
- Find the sum of all x-components and all
y-components - Use Pythagorean Theorem to find resultant from
components.
20Vector AdditionFinding a Resultant Vector
- Direction
- Apply inverse trig functions to find angle