Title: Incentive Industry Analysis
1Incentive Industry Analysis
December 2001
2Industry Overview
3What is an Incentive Marketing program?
- Employee incentive programs - provide incentives
such as merchandise and gift certificates to
reward good employees with the goal to retain
them, lift loyalty, boost performance and
eventually increase company sales - Consumer incentive program - provide incentives
such as travel mileage and merchandise to
consumers with the goal to retain valuable
existing users and attract new customers, and to
eventually maximize profitability.
4Incentive industry had a total revenue of 26.9B
in 2000
2000 total revenue breakdown
Consumer Incentives 4.3B, 16
Employee incentives 22.6B, 84
Source 2000 Incentive Federation Study
5Overall, the incentive industry has been
expanding market over years
1997
2000
Increase
Total Revenue
Percentage of US firms using incentive programs
Source Incentive Survey 2000
6Travel accounts for almost half of the total
consumer incentive revenue
7
48
Consumer
45
Employee
26.9B
Source 2000 Incentive Federation Study
7Award cost is the key driver in consumer
incentive program (80 of costs)
Typical Consumer Incentive Program Cost Structure
Source Incentive Marketing Organization 2000
8The top 20 firms make up only 35 of total
consumer incentive revenue
Top 20
35
gt5,000
65
of total revenue contribution
No. of firms
Source Company reports and industry data
9Largest players are created through vertical
integration in the travel related industry
Revenue distribution among industry players
Source Company, industry data and estimates
10The manufacturing industry is leader in using
consumer incentive programs
Percentage of firms using consumer incentive
programs by sector
11The financial industry will increase incentive
spend to acquire and retain customers
Breakdown of consumer program users in financial
industry regarding future budget plan
Source Incentive Survey 2000
12And consumer incentive program users are usually
large firms
Distribution of program users by sizes
Source Incentive Survey 2000
13Industry Business Models
14Three potential transaction models exist for the
consumer incentive marketplace
Card Holders
Service providers, merchant manufacturers and
distributors
Full-solution Incentive Program
Fulfillment Providers Only
Program Clients
Model I
Model III
Model II
15Model III has the highest complexity in supply
chain
Characteristics
Application
- Directly working with services or products
providers who normally have adequate fulfillment
and customer service capability - Usually service/product provider own relationship
with customer
- Specialty products for niche, targeted programs
- Acquiring new customers
Model I
- Small, commodity type gifts/awards for mass
reward consumers - Retaining customers
- Normally product-based rather than service-based
- Client owns customer relationship
Model II
- High requirements for customer services
- Full redemption solutions
- Retaining and attracting customers
- Service/products supply chain are complex and
diverse - Both clients and incentive program providers own
customer relationship
Model III
16Cash is the most effective incentive for consumers
Effectiveness rating for loyalty items
Effectiveness rating
Source Incentive Central 2000
17Freddie award winners (best-in-class) use full
redemption solutions
Dinner Club
AMEX
AAdvantage
Travel Related
?
?
?
Features
?
?
?
Cash Certificates
Merchandise
?
?
?
Status Upgrade
?
?
?
Online Shopping
?
?
?
Functions
Points/Miles Exchange
?
?
?
Source Freddie Award 2001
More than 90 of all reward cards provide full
solution
18Current IndustryForces Dynamics
19New entrants is the most important force in the
industry
Attributes
Industry Impacts
- Suppliers such as travel agency and airlines
expand to reward program - Internet makes online entrants easier
- New entrants emerge both online and offline
intensifying competition
New Entrants
- Merchandise suppliers have little power in the
commodity market - Specialty providers have more leverage
- Fragmented, diverse supplier environment have
minimal impact
Supplier
- Customers dont have adequate information on this
relatively young industry
- Established, brand-name programs are favored
Customers
- Competition is intense, due to low
differentiation and easy entry, particularly for
online players
- Increasing MA activities
- Merger between online and traditional players
Industry Rivalry
- In-house reward program vs. outsourcing
- Minimal - non-competence for customers
Substitutes
20Program providers have been adopting four major
strategies
Strategies
Goals
- Established players are buying smaller players,
particularly online players
- Increase service capability and bargain power
MA
- Provide travel related, merchandise, certificates
and almost all consumable services and goods
- Increase appeal to mass market and meet
competition
Full Solution
- Increase appeal to mass market and meet
competition
- Provide online exchange, buy/give capability and
others
Flexibility
- Own travel agencies
- Build fulfillment processes
- Simplify complexity for customers and increase
bargain powers
Vertical Integration
21Sourcing Implications
22High complexity and low differentiation indicate
a opportunistic approach
High
- Opportunistic Approach
- - Reduce supplier
- dependency
- - Increase supply certainty
- Strategic Cooperation
- - Long term partnership
- - Maximize value creation
- - Focus on wants
Supply Complexity
Incentive Program
- Commodity Sourcing
- - Seek best deals
- - Focus on needs
- - Short-term and transaction based
- Tactical Cooperation
- - Mid term partnership
- - Focus on improvement
Low
Low
High
Supplier Differentiation
Source Adopted from Peter Kraljic, HBR
23Supplier Short List
- Carlson Marketing Group
- MARITZ Loyalty Group
- Business Incentive
- Marketing Innovators
- SHC Direct
Tier One gt10 million
- Enhancement Service Group
- Incentive Solution
- All Star Incentive Marketing
- Dittman Incentive
- MMS Incentive
- Clarity Incentive Services
- Xceleration
- Hinda Incentive
- Affina
Tier Two gt 1 million
24Appendix
25A 5 increase in consumer retention can achieve
25 profit and 100 revenue growth
Source Journal of Marketing, 1996