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Imran Hussain

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Virtual University Human-Computer Interaction Lecture 19 User Research Imran Hussain University of Management and Technology (UMT) In the Last Lecture Goal directed ... – PowerPoint PPT presentation

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Title: Imran Hussain


1
Virtual University Human-Computer Interaction
Lecture 19User Research
  • Imran Hussain
  • University of Management and Technology (UMT)

2
In the Last Lecture
  • Goal directed design process
  • Software development process
  • Detail of design process
  • Types of users

3
In Todays Lecture
  • Research techniques
  • Qualitative Research techniques

4
Qualitative vs Quantative Research
  • People, associate the word research with science
    and objectivity and the current notion or
    prevailing concept of valid research only that
    yields quantitative data.

5
Qualitative Research
  • Understand Existing products, and how they are
    used
  • Technical, business and environmental contexts
  • Constraints, Vocabulary and other social aspects
    of the domain in question

6
Help in design projects
  • Helps to identify the patterns of behaviour.
  • Helps the progress of design team
  • Providing credibility and authority to design
    team
  • Uniting the team with a common understanding of
    domain issues and user concerns
  • Empowering management to make more informed
    decisions about product design issues that would
    otherwise be based on guesswork or personal
    preference

7
Other benefits of Qualitative Research
  • Faster
  • Less expensive
  • More flexible

8
Question that leads to superior design
  • What problems are people encountering with their
    current was of doing what the product hopes to
    do?
  • Into what broader context in peoples lives does
    the product fit and how?
  • What are the basic goals people have in using the
    product, and what basic tasks help people
    accomplish them?

9
Types of qualitative research
  • Stakeholder interviews
  • Subject matter expert (SME) interviews
  • User and customer interviews
  • User observation/ethnographic field studies
  • Literature review
  • Product/ prototype and competitive audits

10
Stakeholder Interviews
  • Start by understanding the business and technical
    context
  • Common vocabulary and understanding among the
    design team, management and engineering teams.

11
Definition
  • Any one affected by the outcome of the project or
    actual product itself is known as the stakeholder

12
Stakeholder Interview
  • Managers
  • Engineers
  • Sales people
  • Marketing people
  • Design people

13
How to conduct interview?
  • Interviews of stakeholders should be held before
    user research.
  • Interviews should be one-on-one
  • Optimum duration should be of an hour.

14
Stakeholder Interviews
  • What is the primary vision of the product from
    each stakeholder perspective?
  • What is the budget and schedule?
  • What are the technical constraints?
  • What are the business drivers?
  • What are the stakeholders perceptions of the
    user?

15
  • Understanding these issues help you to better
    serve your customer, as well as the user of the
    product.
  • build consensus internally for decision making,
    and build credibility for design team.

16
Subject Matter Expert (SME) Interviews
  • SME are also known as domain experts
  • SMEs are expert users they have management
    perspective.
  • SMEs are knowledgeable, but they are not
    designers
  • You will want access to SMEs throughout the
    design process

17
User and Customer Interviews
  • User and customer are two different groups
  • User
  • People who use the product and try to accomplish
    something with it.
  • Customer
  • Who make the decision to purchase the product.

18
User and Customer
  • Consumer domain
  • Customer are same as user
  • Enterprise/Business domain
  • Customer and user represent different groups of
    people

19
  • Its important to understand customers and their
    goals in order to make a product viable.

20
Interviewing customers
  • Their goals in purchasing the product
  • Their frustrations with current solutions
  • Their decision process for purchasing a product
    of the type you are designing
  • Their role in installation, maintenance, and
    management of the product
  • Domain-related issues and vocabulary
  • Reasons and problems behind product suggestions
    and ideas

21
Interviewing User
  • Different type of users
  • Current users
  • Potential users

22
Interviewing User
  • Problems and frustrations with the product
  • The context of how the product fits into their
    lives or workflow
  • Domain knowledge from a user perspective
  • A basic understanding of the users current tasks
  • A clear understanding of user goals

23
Literature Review
  • Studying documentation which is relevant or
    pertains to the product or domain
  • Business strategies document
  • Business plans
  • Various policies, processes and procedures
  • Product marketing plans
  • Data coming from market research
  • Technology specification
  • White papers
  • Business and technical journals articles
  • Competitive studies
  • Usability study results
  • Customer support data

24
Product and Competitive Audits
  • Examine existing products and prototype
  • Examine competitive products
  • Design team gets a feel for things
  • Source of information for question
  • To understand the audit based upon heuristics
  • Expert review of product interfaces and to make
    comparisons.

25
Enthographic Interviews
26
Contextual Inquiry
  • Context
  • Partnership
  • interpretation
  • Focus

27
Improving contextual inquiry
  • Shortening the interview process
  • Using smaller design teams
  • Identifying goals first
  • Looking beyond business contexts
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