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3 MAN High School MECHANICS

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Title: PRE-GAME MECHANICS Subject: 3 man mechanics Author: John P. Hill Last modified by: Jeff Woods Created Date: 7/8/1998 1:34:02 PM Document presentation format – PowerPoint PPT presentation

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Title: 3 MAN High School MECHANICS


1
  • 3 MAN High School MECHANICS 2010
  • Modified for CPLOA

2
4 Zones of the Field
DEFENSIVE ZONE
X
ZONE 3
ZONE 2
ZONE 4
ZONE 1
3
Face-Off
L Responsibilities - has back to GOAL -
neutral zone - stick heads - handles of
Crosse - feet position - gloves on Crosse
- most violations - most possession calls
T
NOTE Rotation for each Quarter to the right
L Moves to T, moves to C, 4th Q original
positions
L
C Responsibilities - butt end facing him -
wing line violations - goal line coverage
until lead
gets into position - some possession calls -
sideline coverage - 20 second and 10-
second counts
T Responsibilities - wing line violations -
some possession calls - goal line coverage
- time outs - line violations - subs after
possession

C
4
Face-off (ball away from face off official)
1 Lead official - has goal line and endline
2 Trail official - conduct face-off -
determine possession - sweep box - jog into
play - communicate to L - sideline coverage

1
2

3 Center Official - dont stop at cone! -
10 second count into box - help on
questionable goal
3
5
Face-off (ball towards face off official)
  • 3 Trail official
  • - secondary offside
  • - substitutions
  • sweep box
  • time-outs
  • jog into play
  • sideline coverage

3
2
2 Lead official - conduct face-off -
stay outside of passing lanes getting to
GLE - get to GLE - verbally call off Center
1 Center Official - GET TO GOAL LINE!! -
10 second count - help on questionable goal
- stay until called off by Lead

1
6
Settled Situations
T
Lead--be close to crease, and keep ball in front
of you. Move in and out with ball.
Trail-- after sweeping box, jog to 5
yds. off, and 5 yds. in. Sideline coverage
L
C
Center- about 5-7 yds. off goal line. Must move
in as Lead gets pushed off the goal line. Entire
sideline coverage
7
Coverage during Settled Situations
Trail is helping on crease, watching shooter,
has sideline, and has all substitutions.
Lead has the front of the crease, and is off
official.
Note Center Lead need to communicate on and
off ball.
T
L
O
X
C
Center has the ball, and is the ON official.
8
General 3 Man Mechanics Principles
  • Center/Single Side
  • Faceoff all counts 20 second beeper and 10
    seconds from midfield to attack box
  • Faceoff get to Leads goal, cover until he gets
    there - communicate
  • Offsides responsibilities
  • Sidelines entire sideline is yours
  • When at midfield cone wait for ball to cross
    midfield, start 10 second count then move into
    box 5-7 yards above goal line
  • Dont stop at cone on faceoff
  • Prepare to cover goal if Lead pulled to endline
    or sideline
  • Most 10 seconds counts before Trail in position
    except for Leads alley
  • 2 man game until Trail gets into position
  • Give help on shots/goals with potential crease
    violations
  • Come in strong if you take a goal away

9
General 3 Man Mechanics Principles
  • Trail
  • Sweeping the box good position is at the far
    cone of the table area
  • Allows the subs to happen in front and some
    awareness of action on the field. If a change of
    possession you become the L
  • Stay at the box until all contested subs are
    completed until then the game belongs to the L
    and C, dont be too quick to leave the box
  • Talk tell them youre watching subs
  • All sideline coverage when you are in position
  • Good position is between wing line and top of box
  • Watch shooter discipline yourself to focus your
    eyes
  • L and C have goals
  • Lead
  • Faceoff stay with players longer and wait for
    possession C will cover your goal
  • Priorities same as 2 man Goal, then endline
  • Transition game get to goal and let the play
    come to you
  • Look for help if needed on goal or potential
    crease violations
  • Never has offsides
  • Rarely has 10 second count only when ball out
    in alley and Ts at the box

10
Goalie Save Fast Break
Lead (now Trail) has 4 second goalie count,
and 20 second beeper. Come up w/ball If
slow clear, stay deep as ball.
Trail (now Lead) breakout on save look before you
get to the midline, if still coming get to
goal-line
look
T
T
L
L
X
C
look
Center breaks for cone w/save. Take a few
strides, take a look. Straddle cone check
offside, initiate 10 second Count or signal Trail.
Note new Lead should not get beat to midfield,
to top of offensive box area, goal line
or endline.
C
11
Goalie Save Slow Clear
Trail (now Lead) break out on save look before
midline, if still coming get to goal-line
Lead (now Trail) has 4 second goalie count, and
20 second Beeper. Come up w/ball
T
look
T
L
L
X
C
look
Center breaks for cone w/save. Take a few
strides, take a look. If ball stays flat , stay
to help Trail. Move up ahead of ball. Get to
cone, count
Note new Lead should not get beat to midfield,
top of box goal line and endline.
C
12
Man-Down Face-Off
X
Situations to watch for 1) How much time is left
in period? 2) How much time is left in the
penalty? 3) If less than 10 sec., tell table not
to release until possession (unless the slot has
been left open) 4) Watch player coming out of
box
1) Communicate which number must stay
onsides. (HOT)
U
X
O
O
X
X
O
O
X
O
R
X
X
O
O
NOTE Remember the beeper
O
X
X
O
FJ
O
X
X is man down
13
Sideline out of bounds
Lead has goal-line
Trail has beeper, and any substitutes.
T
L
Center has whistle and count.
C
ball
14
Endline out of bounds
T
Trail has any subs on the fly. Open up and let
the subs go in front of you. Close in behind.
Lead has goal-line.
Note remember goalie count if he chases.
T
L
Communicate with Center on who puts the ball back
in play.
Center has whistle and count Need to talk with
Lead on this
C
ball
15
Sub Area out of bounds
ball
Trail brings the ball in 5 yds has the beeper.
Sweep box after starting play. Be ready for ball
changing directions.
L and C need to communicate. Lead has goal.
20 yd area
T
L
NOTE be sure where the ball went out of bounds!
Center will take count. You have offside.
C
16
Time-Out Procedures
Try to have at least 1 official where the teams
are crossing. After all clear, meet w/Center
official Use remaining time for mechanics
L
X ball
T
C
NOTE Know where the ball will be starting!
17
Fight Procedure
Note Coaches are to assist in freezing benches.
FREEZE BENCHES
T
L
X fight O
C
NOTE Get s. Blow whistle very loud and long.
Be careful handling players.
18
Penalty Relay 1
Trail move toward Center in the open, stop and
take penalty. Dont be in a hurry.
T
Turn to table, stop, and relay the penalty. Put
your beeper on, and return to the play.
L
ball
C
NOTE Officials not involved in reporting
penalty, be sure to get the ball ready for play
then back to your starting position.
Flag down here
Center calls out flag down stops play when
appropriate. Gets out to an open area, and
stops. Then signals.
19
Penalty Relay 2
Trail be sure to inform your partners of the foul
BEFORE telling the table.
Trail has flag
flag down here
T
come in and give call.
L
Then relay the call to the table.
C
ball
Lead and Center to get ball ready for play when
Trail returns.
20
Equipment Check
Note meet the players at the wing area. Check
equipment and then take the stick with you to
X
T
NOTE Watch player as you ask him for his stick!
L
R
FJ
U
C
Center get ball, and meet other officials at
midfield. Hold stick for Referee to measure.
Referee to measure both sticks. FJ U face
benches on either side of midline
21
Free Clear- no time served
T
Trail hustles down to be the new Lead.
Lead has substitutions Sweep box, start play
as new Trail
whistle
T
make call and signal
L
L
C
C
Center get down field. Help positioning
players over midfield on your way downfield. Take
count as ball is coming in.
22
Free clear- time served
Trail hustles down to be the new Lead.
Lead report penalty, check box, re-start play as
new Trail.
T
T
make call and signal
L
L
C
count
C
Center get down field. Help positioning
players over midfield on your way downfield. Take
count as ball is coming in.
23
Possible Situations
9) Defuse Head Coach if possible 10) Assistant
Coaches--coach!! 11) Take time with signals 12)
Alternate possessions--WHEN 13) Jog off after
game. 14) Illegal Team Time Outs 15) Check your
beeper for 20 seconds. 16) CALL THE
FACE-OFF VIOLATIONS!!
1) Counting as Trail (out of box) 2) Meetings for
time-outs 3) Pointing in box (eye contact) 4) Eye
contact-- ALL Face-offs 5) Restarts (quick, but
safe) 6) Stalling (look for signal) 7) DONT
WALK 8) Keep flow going (be sure of foul)
BE PREPARED
24
Blank Field
bench area
Coachs area
Coachs area
special substitution area
scorers table
Zone 3
defensive zone
restraining line
center X
offensive attack box
midline
restraining line
end line
crease
wing line
Zone 4
alley
Far side
side line
Zone 3
Zone 3
cone
25
Arrival at the Field Pre-game
1. Check the field and first cone.
8. Certify the visiting coach and let him know of
any pre-game activities.
6. Check the fifth cone, then meet with the home
coach.
7. Certify the home coach and check on any
pre-game activities (anthem, announced line-up,
etc.)
9. Check the table crew and go over clock
operations, etc., and then proceed to the
opposite side line to await the coin-toss time to
arrive. Be available for stick checks.
2. Check the goal on the visitors side of the
field.
5. Check the goal on the homes side of the field.

3. Check the opposite sideline and second cone
and third cones.
4. Check the fourth cone.

U R FJ
26
Pre-Coin Toss
OO
XX
U FJ Get to corner of box before you call
for Captains. R Goes to center X.
U FJ Introduce yourself to the captains, then
proceed to the center for the coin toss.
Note Crew should be available for equipment
checks at the table area after arrival on field
and talking to coaches.
1) Introduce Captains to Referee for the
coin toss.
Note Home team leaves first, and Visitor is
about 5 steps behind
U
FJ
R
27
Coin Toss
1) Home Team faces bench 2) Visiting team calls
toss prior to toss 3) Catch coin (Dont
flip) 4) Rotate players backs to goal they
are defending 5) Tap shoulder for Alternating
possession 6) Left shoulder to goal for line-up
Note use a coin at least the size of
a half dollar.
XX XX
OO OO
FJ
U
NOTE Coin Toss winner gets choice of goal to
defend or first alternating possession.
Speaking captains should be on the same side as
the referee
R
Note U and FJ checks nets after the coin toss.
Check for balls.
28
Line-up
Note U and FJ should line up 5 yards
apart, and have teams line up on them
1) Teams should have their left shoulder
towards the goal they are defending 2) Dont talk
very much here as the players just want to
play. 3) After the talk, ask the goalies to
cross, ask the rest of the players to cross,
meet your crew at center X for a brief
handshake, then proceed to your face off
positions.
U
OOOOO OOOO
G
R
FJ
G
XXXXX XXXX
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