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Anime

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Title: Anime


1
Anime
2
Animes popularity in the US
  • Anime Expo drew huge crowds 9,700 in 2001 to
    40,000 in 2006. Since then, slower growth has
    been evident by 2011, only a small rise 47,000.
  • The US audience for anime is mainly male teens
    and adults, according to a recent survey at an
    SPJA expo in New York, though there have been
    increasing numbers of anime films and TV programs
    aimed at girls.
  • 2002 Anime Network on cable now deceased.
    There are currently increasing on-demand outlets,
    though.
  • Spirited Away, directed by Hayao Miyazaki, won
    the Academy Award for Best Animated Feature in
    2003.

3
Cultural Roots
  • Anime is intended to be an art form, closely
    connected to Japanese traditional culture and
    beliefs, thus contrasting with the US school of
    cartooning, which is generally seen simply as an
    entertainment product to be marketed.
  • Its immediate source is manga, similar to our
    graphic novels, which cover a wide variety of
    subjects and are often targeted to specific
    groups.

4
Osamu Tezukas Manga series - Astroboy (aka
Tetsuwan Atomu)
5
Robot Sci-Fi Series
  • Astroboy (1963) led to an anime explosion on US
    cable TV
  • American adults were the first audience, often
    replicating the obsessive devotion of Star Trek
    fans in the 70s.
  • Typical US anime fan (1960-90) was
  • predominately male
  • technically oriented
  • 70-80 college educated
  • between 25-30 years old

6
  • On Oct 3, 1982, a show that involved robots hit
    the Japanese airwaves Macross.
  • It introduced the concept of the transformable
    robot for the first time, a concept copied by
    later shows like The Transformers.
  • In 1985, Harmony Gold brought the US rights to
    Macross and 2 other robot shows and combined the
    three into an 85 episode show called Robotech.

7
  • With the advent of the Internet, by the mid
    1980s, fans could communicate with other fansand
    they did.
  • The continuing popularity of anime eventually
    prompted Japanese producers to release an
    animated theatrical release in 1990 Katsuhiro
    Otomos Akira.

8
Bring on the Mecha
  • More Americans got excited by anime in 1993, when
    the Fox Channel aired a re-edited, re-dubbed,
    eventually partially re-shot version of the
    Japanese series, Super Sentai (Task Force),
    retitled Power Rangers. It was an instant hit
    and created an anime frenzy.

Power Rangers (as they were in the 90s)
Super Sentai (1973)
9
By the middle 90s Action and . . .
  • Dragonball Z (1995) ? explosion of action anime
  • Audience saw the kind of intricate and creative
    fighting animation never seen before in any other
    cartoon.
  • DBZ intense action animation style even
    influenced major Hollywood releases such as The
    Matrix.

10
. . . Girl Power
  • Sailor Moon on TV in 1995 was another pivotal
    point - the show didn't do too well in the
    ratings in its first run, but it picked up a cult
    following.
  • Since Sailor Moon drew in so many young girls, US
    distributors stopped catering exclusively to male
    science fiction fans and started bringing in
    titles that would appeal to females, which paved
    the way for other female-oriented anime titles,
    especially others emphasizing romance, comedy,
    and adventure themes

11
Kids with Pets Toys
  • The next transformation came in 1998-1999 with
    Pokemon.
  • Pokemon represented a new anime business model
    release a toy, then a video game, trading cards
    and a TV show.
  • Pokemon was also key because it was the first TV
    show where producers did not disguise the fact
    that anime was Japanese.
  • Pokemon products became a worldwide phenomenon
    and US children were hooked.

12
Pokemon paved the way for other popular similar
series such as Monster Rancher, Digimon,
Yu-Gi-Oh!, and Card Captor Sakura
13
What makes Anime different?
  • By the 1980s, cartoons in the US were seen as
    strictly kidvid, with plots following a formula
    that guaranteed happy endings no real
    consequences for violent encounters no one dies.
  • Japanese Anime were bound by no such restriction
  • Most Japanese anime TV series are designed to
    last only one or two seasons (usually producing
    between 13-52 episodes) and then come to a
    climactic and definite ending.
  • Connecting plots from one episode to the next are
    common, leaving audiences curious to find out
    what happens next.
  • Intricate plot and character development produces
    a series of plot twists and turns heroes may
    even die or become villains.

14
More Differences
  • Multidimensional characters and plots are common.
  • Many different foci and subplots deepen the
    narrative.
  • Most conventional American cartoons tend to focus
    primarily on the gags humor, but a single anime
    series may draw its appeal from many different
    elements, such as action, characters,
    relationships, internal conflict, politics,
    and/or humor.
  • Many (if not most) anime are intended to mirror
    real social and political dilemmas.

15
Emphasis on Originality
  • Not confined to one genre in order to appeal to
    one niche market.
  • Tradition of including mature content in
    storylines of an adult nature, which can be an
    advantage or disadvantage in American
    entertainment market.
  • Wide ranging themes and genres (from children to
    adult, from action sci-fi to cooking chess
    playing).
  • Can create entertaining stories and distinct
    styles out of something that is often perceived
    as ordinary and thus unentertaining in real life.

16
Aesthetic Appeal
  • Emphasis on graphics symbolsover words
    dialogue to tell story and convey characters
    emotions.
  • DBZ, for instance, employs elaborate action
    sequences and symbolic objects, creating a
    unique and intense style of action in animation,
    which in turn has influenced live action movies.
  • Incorporation of advanced cinematic techniques
    (lighting, camera angles and movement,
    mise-en-scene) adds to the sense of reality and
    urgency.

17
And now . . .
  • Cowboy Bebop
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