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A Frame for this afternoon

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Title: A Frame for this afternoon


1
A Frame for this afternoon
To be playful and serious at the same time is
possible, and it defines the ideal mental
condition Methods which are permanently
successful in formal education go back to the
types of situation which causes reflection out of
school in ordinary life. They give pupils
something to do, not something to learn and the
doing is of such a nature as to demand thinking,
or the intentional noting of connections
learning naturally results. (John Dewey,
1916)
2
Active Learning Methods in a Small Group Context
  • Compare contrast active and experiential
    learning (just a warm up test for you, lah)
  • Evaluate a range of active learning methods for
    small group learning
  • analyze the need for variation in the learning
    experience
  • Use a range of active learning methods as an
    integrated pedagogic strategy

3
Compare and contrast Active and Experiential
learning
  • In groups of 4/5, identify and share your prior
    knowledge on what you
  • understand by active and experiential learning.
  • From your discussion, identify
  • Similarities between active and experiential
    learning
  • Differences between active and experiential
    learning
  • The importance of the differences in terms of
    learning effectiveness
  • (illustrate with at least 2 examples)
  • Note all of you must be able to present and
    answer questions posed by
  • members of other groups or yours truly

4
Active Experiential LearningSimilarities
Differences
  • Experiential learning is by its very nature
    active, but engages directly with real world
    experience (e.g., actually teaching very
    difficult students)
  • Kolbs Experiential Learning cycle
  • Discussing ways to deal with difficult students
    is active learning, but is limited experientially
  • Both can promote students thinking (e.g.,
    analyzing, comparing and contrasting, making
    inferences and interpretations, evaluating,
    generating possibilities, etc) and create
    interest in the learning experience.

5
What do we mean by Cooperative Learning
Structures?
  • A Structure is a content free way (method/tool)
    for organising
  • interaction in the classroom. Content is placed
    into a
  • structure to create a Activity which necessitates
    cooperative
  • learning.
  • Activities are then designed into lessons to meet
    specific
  • learning outcomes (e.g., activating prior
    learning, promoting
  • types of thinking, reinforcing key content
    understanding,
  • developing communication skills, etc)

6
Numbered Heads Together
Basic Theme Students are presented with a
question or problem- they put their heads
together, generate and explore possible
answers/solution Steps 1 The teacher has
students numbered off 3 The teacher
tells the students to put their within
groups, so that each student has
heads together, discuss their possible answers,
a number 1, 2, 3, 4.
agree their best answer and
make sure that all

group members know the correct answer 2 The
teacher asks a question or presents a problem
and gives think time for 4 After
a defined period of time (or when the
students individually
students indicate they are ready)
the teacher
calls a
number (1, 2, 3, or 4), and all students

with that number can raise
their hands to

respond
7
What is Cooperative Learning?
  • Any classroom learning situation in which
    students of all levels
  • of performance work together in structured groups
    to achieve a
  • common learning goal.
  • Key Principles
  • Positive Interdependence (e.g., your gain is my
    gain)
  • Individual Accountability (the individual is
    tested)
  • Equal Participation (as far as is possible)

8
Why use Cooperative Learning?
  • Research has shown that cooperative learning
    techniques (when
  • used effectively)
  • Promote student learning and academic achievement
  • Increase retention of the subject content
  • Enhance student motivation
  • Help develop skills in oral communication
    teamwork
  • Promote student self-esteem
  • (Kagan 2004)

9
Building Cooperative Learning into Lessons
  • Use Cooperative Learning as an addition to the
    lecture, tutorial or other method, not in place
    of these methods (Use for between 10-30 of the
    lesson time)
  • Use Structures that facilitate the specific
    learning you want within the lesson design (For
    example, after a period of lecturing, it is
    useful to provide a means for students to digest
    the information, identify points for further
    clarity and generate questions. Therefore, select
    a structure(s) that facilitates this learning)
  • Adjust Methods for maximum benefit (Less content
    can be covered in cooperative learning, which may
    necessitate covering some material through
    e-learning, homework, etc). Balance the benefits
    of cooperative learning with other methods of
    teaching and learning support.

10
Preparation and Management
  • Group formation (teacher selected, heterogeneous,
    2-6 students)
  • Duration of a group (long enough to be
    successful. Groups that stay together for longer
    periods can tackle more complex tasks. Dont
    quickly break groups up because they are not
    working this failure often transfers to new
    groups)
  • Focus on a learning goal to be mastered by all
    (require students to learn something, not just to
    do something. If the group is simply asked to
    complete a task, one or two students will work
    and the others will freeload)
  • Make the learning meaningful (connect to the
    learning objectives. Students must see the
    learning as relevant, not activity for its own
    sake or the teacher avoiding work)
  • Make the Structure Explicit (show, dont simply
    tell instructions -have a group model the step.
    Circulate, observe, listen and intervene where
    necessary. Develop and practice a Quiet or
    Zero-Noise signal)

The principles of good small group management
apply
11
Timed Pair Share
  • Basic Theme
  • In pairs, students share with a partner for a
  • predetermined time while the partner listens
  • carefully. Then partners switch roles
  • Steps
  • 1 Teacher announces a topic and states
    4 Partner B acknowledges what was
  • the question/problem each student will
    learned (e.g., One thing I learned as I
  • have to share on
    listened to you was)
  • 2 Teacher provides instructions on how to 5
    Pairs switch roles Partner B speaks
  • select partner and allocates time for task
    Partner A listens
  • 3 In pairs, Partner A speaks Partner B
    6 Partner A acknowledges learning
  • listens

A useful adaptation of this is to allow a THINK
time before the sharing known as
Think-Pair-Share)
12
RoundRobin
  • Basic Theme
  • In teams, student take turns responding orally
  • Steps
  • 1 Teacher assigns a topic or question
  • with multiple possible answers
  • 2 In teams, students respond orally,
  • each in turn, taking the same amount of time

13
Circle the Sage
  • Basic Theme
  • Each teammate gathers around a different Sage
    to learn
  • the content they then return to compare notes
  • Steps
  • 1 Teacher identifies Sages.
  • 2 Sages spread out around the 4 Sages
    teach disciples take notes
  • room and stand
  • 3 Each member of each team 5
    Disciples return to their teams, and
  • gathers around a different sage,
    compare notes with teammates.
  • to become a Disciple.

14
Questions
  • How to teach students who absolutely dislike the
    subject matter even course?
  • What are other active learning strategies that
    can be used in large classes?
  • How to align the 3 demands on cognitive capacity
    to autonomy learning?
  • Saljos 5 learning conceptions all correct,
    different levels of learning right?
  • What is the difference between facilitation and
    lecturing in the context of active learning?
  • How to teach less, get students to learn more and
    push the boundaries of their thinking?
  • How to adopt active learning to psychomotor based
    modules?
  • Should we use active learning sparingly
    otherwise students will be thinking the whole day
    can be tiring?
  • How do we assess active learning?
  • How to use role play to teach first year
    fundamental concepts in engineering how?
  • Now what Active - indeed Experiential - Learning
    Experiences could I weave in here?

15
Active Learning Methods and Tools
  • Questioning
  • Small group activities (e.g., cooperative
    learning structures, buzz groups, poster tours,
    etc)
  • Case studies, Scenario-Based Learning, Projects
    and PBL activities
  • Games, Role Play Simulations
  • Discussion/Debates
  • Other Performance Tasks (experiments,
    troubleshooting, etc)
  • Thinking Tools (e.g., Mind mapping,
    Plus-Minus-Interesting, Force-Field Analysis,
    Thinking Hats, etc)

16
Big Point...
A method is typically only a part of the overall
instructional strategy its how a number of
them are weaved together to create an
experience that results in student engagement
and effective learning
17
Pedagogic Design
A systematic approach, using evidence-based
principles and practices, for creating learning
experiences (strategies incorporating
instructional methods, activities and resources)
to facilitate desired learning outcomes for a
group of learners Good pedagogic design is both
systematic and creative skillfully utilizing
available resources and being responsive to the
situated context (adaptable to what actually
happens in real learning situations)
18
A metaphor for Good Learning Design
19
Variety Novelty - Stories, Humour,
Activities,Examples Woven through good
Presentation Style
20
What is SHAPE ?
Stories
Humour
Activities
Examples
Presentation Style
A Heuristic for the design of creative learning
experiences
21
The Power of SHAPE
We understand everything in human life through
stories (Jean-Paul Sartre) Humour is by far
the most significant behaviour of the
brain (Edward De Bono) Learning activities
are the best and most productive way to
learn (Lambert and Coombs) The
meaning of your communication is the response
that you get (Bandler
Grinder) A fine example nurtures learners,
enhancing their concentration and effort
(Wlodkowski)
22
Using SHAPE to Shape the learning experience
  • Stories told to provide context, understanding
    and emotional anchors
  • Humour used to achieve rapport and provide
    novelty
  • Activities provided to integrate, apply and
    consolidate learning
  • Presentation style employed (e.g., words, tone,
    body language as well as observation and
    listening) to provide clarity, meaning and
    influence student attention, beliefs and
    psychological states
  • Examples used to illustrate facts, concepts,
    principles, procedures

and use these Resources Creatively
23
SHAPE as a Metaphor for Expert Teaching
...expert teachers use a repertoire of
strategies, selecting the most appropriate for
use in a particular context and adapting it if
necessary for a group of learners A pedagogic
repertoire consists of two aspects approaches,
activities, examples, analogies and
illustrations for representing facts, skills,
concepts, beliefs and attitudes to others and
the skills and strategies used as an integral
part of these approaches
(Turner-Bisset, 2001, p.69)
24
Against boredom even the gods themselves
struggle in vain Friedrich Nietzsche
Locally Known as the Chilli Crab Syndrome
25
Typical Attention Span
26
Minimize Forgetting through Review
100
Probability of recall
Recall without reviews
Recall with reviews at intervals
10 next next
next minutes day day
week
with continuous periodic reviews
27
Noted Gen Y characteristics - how do they play
out in the classroom what challenges are
presented?
NOW
Have been referred to as a generation that has
been treasured, considered special since
birth, and generally been more sheltered than its
predecessors. Product of a child-centred
philosophy
(Howe and Strauss, 2009)
28
Everything is Experience ( Perception)
  • As human being we are stuck in a process of
    continuous Experience even when sleeping

Given a choice, people seek experiences that are
perceived as pleasurable, novel, and pain
reducing because they satisfy needs (Survive,
Belong, Power, Freedom, Fun from the work of
William Glasser)
29
(No Transcript)
30
The Serial Position Curve
80 70 60 50 40 30 20
Primacy Effect
Recency Effect
Proportion Correct
von Restorff Effect
0 1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16

Position on List
31
Psychological Effects
  • Primacy Effect (the tendency for the first items
    presented in a series to be remembered better or
    more easily)
  • Recency Effect (the tendency for the most
    recently presented items or experiences to be
    remembered best)
  • Von Restorff Effect (the tendency to remember
    distinct or novel items and experiences)

32
The Need for a Motivational Strategy?
..if something can be learned, it can be
learned in a motivating manner (p.23) ..every
instructional plan also needs to be a
motivational plan (p.24) (Wlodkowski, R. J.,
1999, Enhancing Adult Motivation to Learn)
33
Reasons for Active Learning
Learning is not a spectator sport. Students do
not learn much just by sitting in class
listening to teachers, memorizing pre-packaged
assignments, and spitting out answers. They must
talk about what they are learning, write about
it, relate it to past experiences, apply it to
their daily lives. They must make what they learn
part of themselves. Arthur W. Chickering and
Zelda F. Gamson, "Seven Principles for Good
Practice," AAHE Bulletin 39 3-7, March 1987
34
Active Learning is NOT
Activity for Activity Sake
35
Thinking Tools and Techniques
  • Mind-mapping (A useful all round learning
    thinking tool)
  • Thinking Hats (A thought management tool)
  • Plus-Minus-Interesting (A simple practical tool
    for identifying positives, negatives and unsure
    elements in a situation)
  • Five Ws H (A questioning format to promote
    critical thinking)
  • Force-Field Analysis (A critical and creative
    thinking tool for managing change)
  • Forced Associations (A creative thinking
    technique to break out of traditional patterns of
    perception and thinking)
  • PO (A creative thinking technique)
  • SCAMPER (A creating thinking tool)
  • Morphological Matrix (A creative thinking tool
    for creating multiple combinations)
  • Note thinking tools and techniques dont do the
    thinking, they only provide a means for
    organizing your thinking

36
Mind Map of Edward De Bonos Thinking Hats
White Hat
Blue Hat
Facts only No opinions
Metacognition Overview
Red Hat
Green Hat
Feelings Own view
Creative New ideas
Black Hat
Negative Logical
Yellow Hat
Positive Optimistic
Mind Maps can promote all types of thinking as
well as aid memory and learning
37
Plus-Minus-Interesting
PLUS
MINUS
INTERESTING
38
5 Ws and an H
Who? What? Where? When? Why? How?
Who - identifies the people involved What -
identifies things, resources, etc Where -
identifies places or locations When -
identifies time-frames or situations Why -
identifies reasons How - identifies steps,
activities or actions
39
Force-Field Analysis
Current Situation
Desired Situation
Potency 7 6 5 4 3 2 1
1 2 3 4 5 6 7 Potency
Forces driving change
Forces resisting change
Equilibrium
  • The objective is to move the balance to the right
    which can be achieved by
  • identifying forces, their causes and strength
  • planning and acting to assist the driving
    forces
  • planning and acting to reduce the resisting
    forces
  • using some of the resisting forces against
    each other if possible

40
Forced Associations (Random Triggers)
Forced Associations is a technique for linking
another thinking pattern into the one we are
presently using. We do this by selecting a random
concrete noun from a different field and
combining it with the problem under
consideration. For example, we might be looking
at ways to make lifts quicker. By
choosing a random word Mirror could lead to
installing mirrors by lifts. As we know this is
a popular solution for slow lifts. The lift
doesnt go faster, but people waiting dont
notice this as they look in the mirror.
Force Associate with Mirror
41
PO (Provocative Operation)
  • PO involves making deliberately provocative
    statements, which seek to
  • force thinking out of established patterns.
  • Examples Everybody should go to prison
  • Lets abolish schools
  • Having made a provocative statement, it is then
    necessary to suspend judgement
  • and use the statement to generate ideas. For
    example, you can generate ideas
  • by examining
  • The consequences of the statement
  • What the benefits could be?
  • What would need to change in order to make it a
    sensible statement?
  • What would happen if a sequence of events
    changed?

42
S
A
P
R
C
M
E
SCAMPER is a checklist that helps to think of
ways to improve existing products or create new
ones Substitute Combine Adapt Magnify, Minify,
Modify Put to other use Eliminate Reverse
43
Morphological Matrix
This tool encourages new possibilities through
combining options
OPTIONS
X A B C D E
A X
B X
C X
D X
E X
OPTIONS
44
Deciding on Methods 1
  • One method is not inherently superior to another.
    All methods have strengths and limitations, which
    need to be borne in mind when planning sessions.
    The following are important questions to ask
    yourself concerning your choice of methods for a
    given session will they
  • facilitate the content you want to deal with and
    the types of learning required (e.g., knowledge,
    skills, and attitudes) and meet the objectives
    effectively
  • suit the nature of the learning group and the
    individuals who comprise it (e.g., age, ethnic
    background, prior experience, etc)?
  • utilize the resources you have available and
    fit the environment?
  • fit into your style or range of teaching skills -
    are you comfortable and competent in using it?

45
Deciding on Methods 2
  • All methods (including explanation and
    demonstration) need to be systematically and
    creatively weaved into an effective and
    efficient instructional strategy, based on sound
    principles of learning
  • Also, it is to be noted that a good learning
    design, while of key importance, requires the
    expertise of delivery and management - which
    includes the ability of good observation and
    thinking on ones feet
  • Finally, all methods will result in students
    experiencing the chilli crab syndrome over time
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