Title: Chapter Goal: To introduce the fundamental concepts of motion.
1Chapter 1 Concepts of Motion
Pickup PSE3e Photo from page 2, snowboarder jump.
- Chapter Goal To introduce the fundamental
concepts of motion.
Slide 1-2
2Chapter 1 Preview
Slide 1-3
3Chapter 1 Preview
Slide 1-4
4- Four basic types of motion
Slide 1-19
5Making a Motion Diagram
- Consider a movie of a moving object.
- A movie camera takes photographs at a fixed rate
(i.e., 30 photographs every second). - Each separate photo is called a frame.
- The car is in a different position in each frame.
- Shown are four frames in a filmstrip.
Slide 1-20
6Making a Motion Diagram
- Cut individual frames of the filmstrip apart.
- Stack them on top of each other.
- This composite photo shows an objects position
at several equally spaced instants of time. - This is called a motion diagram.
Slide 1-21
7Examples of Motion Diagrams
- An object that has a single position in a motion
diagram is at rest. - Example A stationary ball on the ground.
- An object with images that are equally spaced is
moving with constant speed. - Example A skateboarder rolling down the sidewalk.
Slide 1-22
8Examples of Motion Diagrams
- An object with images that have increasing
distance between them is speeding up. - Example A sprinter starting the 100 meter dash.
- An object with images that have decreasing
distance between them is slowing down. - Example A car stopping for a red light.
Slide 1-23
9Examples of Motion Diagrams
- A motion diagram can show more complex motion in
two dimensions. - Example A jump shot from center court.
- In this case the ball is slowing down as it
rises, and speeding up as it falls.
Slide 1-24
10Position and Time
- In a motion diagram it is useful to add numbers
to specify where the object is and when the
object was at that position. - Shown is the motion diagram of a basketball,
with 0.5 s intervals between frames. - A coordinate system has been added to show (x,
y). - The frame at t ? 0 is frame 0, when the ball is
at the origin. - The balls position in frame 4 can be specified
with coordinates (x4, y4) ? (12 m, 9 m) at time
t4 ? 2.0 s.
Slide 1-31
11Position as a Vector
- Another way to locate the ball is to draw an
arrow from the origin to the point representing
the ball. - You can then specify the length and direction of
the arrow. - This arrow is called the position vector of
the object. - The position vector is an alternative form of
specifying position. - It does not tell us anything different than the
coordinates (x, y).
Slide 1-32
12Tactics Vector Addition
Slide 1-33
13Vector Addition Example Displacement
Sam is standing 50 ft east of the corner of 12th
Street and Vine. He then walks northeast for 100
ft to a second point. What is Sams change of
position?
- Sams initial position is the vector .
- Vector is his position after he finishes
walking. - Sam has changed position, and a change in
position is called a displacement. - His displacement is the vector labeled .
Slide 1-34
14Definition of Displacement
- The displacement of an object as it moves
from an initial position to a final position
is - The definition of involves vector
subtraction. - With numbers, subtraction is the same as the
addition of a negative number. - Similarly, with vectors
Slide 1-35
15Tactics Vector Subtraction
Slide 1-36
16Time Interval
- Its useful to consider a change in time.
- An object may move from an initial position
at time ti to a final position at time tf.
A stopwatch is used to measure a time interval.
- Different observers may choose different
coordinate systems and different clocks, however,
all observers find the same values for the
displacement ? and the time interval ?t.
Slide 1-41
17Average Speed, Average Velocity
- To quantify an objects fastness or slowness, we
define a ratio - Average speed does not include information about
direction of motion. - The average velocity of an object during a time
interval ?t, in which the object undergoes a
displacement ? , is the vector
The victory goes to the runner with the highest
average speed.
Slide 1-42
18Motion Diagrams with Velocity Vectors
- The velocity vector is in the same direction as
the displacement ? . - The length of is directly proportional to the
length of ? . - Consequently, we may label the vectors connecting
the dots on a motion diagram as velocity vectors
. - Below is a motion diagram for a tortoise racing a
hare. - The arrows are average velocity vectors.
- The length of each arrow represents the average
speed.
Slide 1-43
19EXAMPLE 1.2 Accelerating Up a Hill
Motion diagram of a car accelerating up a hill.
Slide 1-44
20Acceleration
- Sometimes an objects velocity is constant as it
moves. - More often, an objects velocity changes as it
moves. - Acceleration describes a change in velocity.
- Consider an object whose velocity changes from
to during the time interval ?t. - The quantity is the change
in velocity. - The rate of change of velocity is called the
average acceleration
The Audi TT accelerates from 0 to 60 mph in 6 s.
Slide 1-45
21Tactics Finding the Acceleration Vector
Slide 1-46
22Tactics Finding the Acceleration Vector
- Notice that the acceleration vectors goes beside
the dots, not beside the velocity vectors. - That is because each acceleration vector is the
difference between two velocity vectors on either
side of a dot.
Slide 1-47
23Speeding Up or Slowing Down?
- When an object is speeding up, the acceleration
and velocity vectors point in the same direction. - When an object is slowing down, the acceleration
and velocity vectors point in opposite
directions. - An objects velocity is constant if and only if
its acceleration is zero. - In the motion diagrams to the right, one object
is speeding up and the other is slowing down,
but they both have acceleration vectors toward
the right.
Slide 1-53
24Tactics Determining the Sign of the Position,
Velocity, and Acceleration
Slide 1-56
25Tactics Determining the Sign of the Position,
Velocity, and Acceleration
Slide 1-57
26Tactics Determining the Sign of the Position,
Velocity, and Acceleration
Slide 1-58
27Position-versus-Time Graphs
- Below is a motion diagram, made at 1 frame per
minute, of a student walking to school. - A motion diagram is one way to represent the
students motion. - Another way is to make a graph of x versus t for
the student
Slide 1-65
28Example 1.7 Interpreting a Position Graph
Slide 1-66
29Example 1.7 Interpreting a Position Graph
Slide 1-67
30Example 1.9 Launching a Weather Rocket
Slide 1-74
31Example 1.9 Launching a Weather Rocket
Slide 1-75
32Example 1.9 Launching a Weather Rocket
Slide 1-76
33Example 1.9 Launching a Weather Rocket
Slide 1-77
34Units
- Science is based on experimental measurements,
and measurements require units. - The system of units in science is called le
Système Internationale dunités or SI units. - The SI unit of time is the second, abbreviated
s. - 1 s is defined as the time required for
9,192,631,770 oscillations of the radio wave
absorbed by a cesium-133 atom. - The SI unit of length is the meter, abbreviated
m. - 1 m is defined as the distance traveled by light
in a vacuum during 1/299,292,458 of a second.
An atomic clock at the National Institute of
Standards and Technology is the primary standard
of time.
Slide 1-78
35Units
- The SI unit of mass is the kilogram, abbreviated
kg. - 1 kg is defined as the mass of the international
standard kilogram, a polished platinum-iridium
cylinder stored in Paris. - Many lengths, times, and masses are either much
less or much greater than the standards of 1 m, 1
s, and 1 kg. - We use prefixes to denote various powers of 10,
which make it easier to talk about quantities.
Slide 1-79
36Unit Conversions
- It is important to be able to convert back and
forth between SI units and other units. - One effective method is to write the conversion
factor as a ratio equal to one. - Because multiplying by 1 does not change a
value, these ratios are easily used for unit
conversions. - For example, to convert the length 2.00 feet to
meters, use the ratio - So that
Slide 1-80
37Assessment
- When problem solving, it is important to decide
whether or not your final answer makes sense. - For example, if you are working a problem about
automobile speeds and reach an answer of 35
m/s, is this a realistic speed? - The table shows some approximate conversion
factors that can be used to assess answers. - Using 1 m/s 2 mph, you find that 35 m/s is
roughly 20 mph, a reasonable speed for a car. - If you reached an answer of 350 m/s, this would
correspond to an unreasonable 700 mph, indicating
that perhaps you made a calculation error.
Slide 1-81
38Significant Figures
- Its important in science and engineering to
state clearly what you know about a situationno
less, and no more. - For example, if you report a length as 6.2 m, you
imply that the actual value is between 6.15 m and
6.25 m and has been rounded to 6.2. - The number 6.2 has two significant figures.
- More precise measurement could give more
significant figures. - The appropriate number of significant figures is
determined by the data provided. - Calculations follow the weakest link rule The
input value with the smallest number of
significant figures determines the number of
significant figures to use in reporting the
output value.
Slide 1-82
39Determining significant figures.
Slide 1-83
40Tactics Using Significant Figures
Slide 1-84
41EXAMPLE 1.10 Using significant figures
Slide 1-85
42Orders of Magnitude and Estimating
Some approximate lengths and masses Distance you
can drive in 1 hour 105 m Distance
across a college campus 1000 m Length of
your arm 1 m Length of your little
fingernail 0.01 m Thickness of a sheet of paper
104 m Small car 1000 kg Large human 100
kg Science textbook 1 kg Apple 0.1
kg Raisin 103 kg
- In many cases a very rough estimate of a number
is sufficient. - A one-significant-figure estimate or calculation
is called an order-of-magnitude estimate. - An order-of-magnitude estimate is indicated by
the symbol , which indicates even less precision
than .
Slide 1-86
43Chapter 1 Summary Slides
Slide 1-89
44General Strategy
Slide 1-90
45General Strategy
Slide 1-91
46Important Concepts
Slide 1-92
47Important Concepts
Slide 1-93