Title: I/O Management and Disk Scheduling
1I/O Management and Disk Scheduling
- Chapter 8
- Advanced Operating System
2Test
- In your opinion, what multimedia applications or
tasks, if any, might be candidates for inclusion
in a near-future operating system
3Categories of I/O Devices
- Human readable
- Used to communicate with the user
- Printers
- Video display terminals
- Display
- Keyboard
- Mouse
4Categories of I/O Devices
- Machine readable
- Used to communicate with electronic equipment
- Disk and tape drives
- Sensors
- Controllers
- Actuators
5Categories of I/O Devices
- Communication
- Used to communicate with remote devices
- Digital line drivers
- Modems
6Differences in I/O Devices
- Data rate
- May be differences of several orders of magnitude
between the data transfer rates
7(No Transcript)
8Differences in I/O Devices
- Application
- Disk used to store files requires file management
software - Disk used to store virtual memory pages needs
special hardware and software to support it - Terminal used by system administrator may have a
higher priority
9Differences in I/O Devices
- Complexity of control
- Unit of transfer
- Data may be transferred as a stream of bytes for
a terminal or in larger blocks for a disk - Data representation
- Encoding schemes
- Error conditions
- Devices respond to errors differently
10Performing I/O
- Programmed I/O
- Process is busy-waiting for the operation to
complete - Interrupt-driven I/O
- I/O command is issued
- Processor continues executing instructions
- I/O module sends an interrupt when done
11Performing I/O
- Direct Memory Access (DMA)
- DMA module controls exchange of data between main
memory and the I/O device - Processor interrupted only after entire block has
been transferred
12Programmed I/O
- No interrupts occur
- Processor is kept busy checking status
procedure readString (var s) repeat Send I/O
command go read a word repeat Read I/O
status until I/O done Read word from I/O
module Write word into memory until finished
reading
I/O are much slower than the CPU. It is very
inefficient for the CPU to wait for I/O
completion in a tight loop. (busy waiting).
13Interrupt-Driven I/O
- No busy waiting. Processor can proceed to do
other things when I/O is in progress - When I/O is done, the CPU is interrupted
- Still consumes a lot of processor time because
every word read or written passes through the
processor
14Interrupt-Driven I/O
procedure readString (var s) repeat Send I/O
command go read a word now, the CPU
will do something else dont bother checking
I/O status until finished reading
When the I/O module finished reading the word, it
interrupts the CPU. The CPU will execute an
interrupt handler to move the word to memory.
/ interrupt handler / Read word from I/O
module Write word into memory return
Afterwards, control is returned to the program
which continues to read the next word.
Interrupt-driven I/O is still inefficient in data
transfer of large amount because the CPU has to
transfer the data word by word between I/O module
and memory.
15Direct Memory Access
- Processor grants I/O module authority to read
from or write to memory - DMA module controls exchange of data between main
memory and the I/O device - processor interrupted only after entire block has
been transferred - The processor is only involved at the beginning
and end of the transfer
16DMA
The DMA module starts reading each word of the
data and save them in the memory.
procedure readString (var s) Request the DMA
module to read some data now, the
CPU will do something else dont bother
checking I/O status
DMA I/O is more efficient in large data transfer
because the interaction with the I/O module and
data transfer between I/O module and memory are
performed by the DMA module.
After the DMA has transferred all the data
requested to the memory, it notifies that it has
finished the I/O by sending the CPU an interrupt
17Direct Memory Access
- Processor delegates I/O operation to the DMA
module - DMA module transfers data directly to or form
memory - When complete DMA module sends an interrupt
signal to the processor
18DMA
19DMA Configurations
20DMA Configurations
21Operating System Design Issues
- Efficiency
- Most I/O devices extremely slow compared to main
memory - Use of multiprogramming allows for some processes
to be waiting on I/O while another process
executes - I/O cannot keep up with processor speed
- Swapping is used to bring in additional Ready
processes which is an I/O operation
22Operating System Design Issues
- Generality
- Desirable to handle all I/O devices in a uniform
manner - Hide most of the details of device I/O in
lower-level routines so that processes and upper
levels see devices in general terms such as read,
write, open, close, lock, unlock
23I/O Buffering
- Reasons for buffering
- Processes must wait for I/O to complete before
proceeding - Certain pages must remain in main memory during
I/O
24I/O Buffering
- Block-oriented
- Information is stored in fixed sized blocks
- Transfers are made a block at a time
- Used for disks and tapes
- Stream-oriented
- Transfer information as a stream of bytes
- Used for terminals, printers, communication
ports, mouse and other pointing devices, and most
other devices that are not secondary storage
25Single Buffer
- Operating system assigns a buffer in main memory
for an I/O request - Block-oriented
- Input transfers made to buffer
- Block moved to user space when needed
- Another block is moved into the buffer
- Read ahead
26Single Buffer
- Block-oriented
- User process can process one block of data while
next block is read in - Swapping can occur since input is taking place in
system memory, not user memory - Operating system keeps track of assignment of
system buffers to user processes
27Single Buffer
- Stream-oriented
- Used a line at time
- User input from a terminal is one line at a time
with carriage return signaling the end of the
line - Output to the terminal is one line at a time
28I/O Buffering
29Double Buffer
- Use two system buffers instead of one
- A process can transfer data to or from one buffer
while the operating system empties or fills the
other buffer
30Circular Buffer
- More than two buffers are used
- Each individual buffer is one unit in a circular
buffer - Used when I/O operation must keep up with process
31Disk Performance Parameters
- To read or write, the disk head must be
positioned at the desired track and at the
beginning of the desired sector - Seek time
- Time it takes to position the head at the desired
track - Rotational delay or rotational latency
- Time its takes for the beginning of the sector
to reach the head
32Disk Performance Parameters
- Access time
- Sum of seek time and rotational delay
- The time it takes to get in position to read or
write - Data transfer occurs as the sector moves under
the head
33Disk Scheduling Policies
- Seek time is the reason for differences in
performance - For a single disk there will be a number of I/O
requests - If requests are selected randomly, we will poor
performance
34Disk Scheduling
- At runtime, I/O requests for disk tracks come
from the processes - OS has to choose an order to serve the requests
Process A reads tracks 2, 5
OS has to read these tracks 2,3,4,5,8.
Process B reads tracks 3, 5
Process C reads tracks 8, 4
35Disk Scheduling
- The order that the read/write head is moved to
satisfy several I/O requests - determines the total seek time
- affects performance
- the OS cannot change the rotational delay or
transfer time, but it can try to find a good
order that spends less time in seek time. - If requests are selected randomly, we will get
the worst possible performance...
36Disk Scheduling Policy
- FIFO fair, but near random scheduling
- SSTF possible starvation
- SCAN favor requests for tracks near the ends
- C-SCAN
- FSCAN avoid arm stickiness in SSTF, SCAN and
C-SCAN
37First-in-first-out, FIFO
- process requests in the order that the requests
are made - fair to all processes
- approaches random scheduling in performance if
there are many processes
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1
2
7
10
Pending read/write request for a track
38Shortest Service Time First, SSTF
- select the disk I/O request that requires the
least movement of the disk arm from its current
position - always choose the minimum seek time
- new requests may be chosen before an existing
request
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1
2
7
10
39SCAN
- arm moves in one direction only, satisfying all
outstanding requests until there is no more
requests in that direction. The service
direction is then reversed. - favor requests for tracks near the ends
8
1
2
7
10
40C-SCAN
- restrict scanning to one direction only
- when the last track has been visited in one
direction, the arm is returned to the opposite
end of the disk and the scan begins again.
8
1
2
7
10
41FSCAN
- Arm stickiness in SSTF, SCAN, C-SCAN in case of
repetitive requests to one track - FSCAN uses two queues. When a scan begins, all
of the requests are in one of the queues, with
the other empty. During the scan, all new
requests are put into the other queue. - Service of new requests is deferred until all of
the old requests have been processed.
42Disk Cache
- Buffer in main memory for disk sectors
- Contains a copy of some of the sectors on the
disk
43Disk Cache, Hit and Miss
- When an I/O request is made for a particular
sector, the OS checks whether the sector is in
the disk cache. - If so, (cache hit), the request is satisfied via
the cache. - If not (cache miss), the requested sector is read
into the disk cache from the disk.
44Least Recently Used
- The block that has been in the cache the longest
with no reference to it is replaced - The cache consists of a stack of blocks
- Most recently referenced block is on the top of
the stack - When a block is referenced or brought into the
cache, it is placed on the top of the stack
45Least Recently Used
- The block on the bottom of the stack is removed
when a new block is brought in - Blocks dont actually move around in main memory
- A stack of pointers is used
46Least Frequently Used
- The block that has experienced the fewest
references is replaced - A counter is associated with each block
- Counter is incremented each time block accessed
- Block with smallest count is selected for
replacement - Some blocks may be referenced many times in a
short period of time and the reference count is
misleading
47 48Windows
- Supports a wide range of computer hardware
- Large library software
- Unstable blue screen of death (Except windows
XP) - Requires a system reboot when facing errors
- Secure operating system
- Target of Viruses and spyware
49Windows
- Microsoft s reaction
- Windows TCO and Security
- Windows Genuine Advantage Notifications
- Internet Explorer has lost market share to
Firefox and Opera - Internet Explorer Windows
- Firefox Windows, Linux
- Opera Windows, Linux
50Windows
- Total cost of ownership (TCO)
- Cost of computer and software
- Maintenance
- Training
- Technical support
- Hardware and software upgrade
- Windows has a lower TCO Get the Facts
51Windows
- Security
- Closed-source is invisible for crackers
- Windows Vista (Longhorn)
- High security
- Easy to management
- Detecting hardware feature problem
- Faster start up time
52Linux
- Cost less
- More secure Open source
- OS for networking
- Not viruses target
53Technical Comparison
- Kernel space The central module of an operating
system. It is the part of the operating system
that loads first, and it remains in main memory.
Because it stays in memory, it is important for
the kernel to be as small as possible while still
providing all the essential services required by
other parts of the operating system and
applications. Typically, the kernel is
responsible for memory management, process and
task management, and disk management. - Windows file system, Internet explorer, windows
media player, GUI - Linux only file system
- Memory management
- Windows Swap file
- Linux avoiding swapping and allocating memory
54Technical Comparison
- Swapping
- To replace pages or segments of data in memory.
- Swapping is a useful technique that enables a
computer to execute programs and manipulate data
files larger than main memory. - The operating system copies as much data as
possible into main memory, and leaves the rest on
the disk. - When the operating system needs data from the
disk, it exchanges a portion of data (called a
page or segment ) in main memory with a portion
of data on the disk.
55Technical Comparison
- Stability
- Windows blue screen of death (instability)
- Linux More stability
- Common source of instability is due to bugs in
various device drivers - Device Driver
- Windows run in kernel space
- Linux run in user space