Title: AN INTRODUCTION TO UNIVERSAL DESIGN FOR LEARNING (UDL)
1AN INTRODUCTION TO UNIVERSAL DESIGN FOR LEARNING
(UDL)
2WELCOME!Do Now Activity- Average Student
- Take a few minutes to define your average
student. - Save ityoull be sharing with the group later in
the workshop! -
3AGENDA
- 900 AM-300 PM
- Welcome Introductions
- Share Lessons
- UDL History/Brian Networks
- UDL Principles
- Self-Reflection and Evaluations
-
4GOALS
- Understand the history and concepts of Universal
Design for Learning - Apply the concepts of Universal Design for
Learning to classroom practice
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6NOTES PAGES
- Ive provided notes pages for our activities.
7Name Identification Device (NID)
Scenario- We are going to be working together
over the next couple of weeks, but I dont know
your names. Design Challenge- Design and make a
name identification device that will allow me to
identify each of you by name.
8NID Criteria
- You must work in groups of 5.
- You can use only the material given paper,
scissors, and markers. - Print your first name only.
- Your name must be able to be read from a distance
of 10 feet. - Each member of the group must have a different
geometric shape for their name identification
device. - One of the shapes must be a circle.
9NID More Criteria
- The geometric shapes must be identifiable to
everyone in the room. - The paper itself must in the geometric shape (you
cannot just draw the shape on the paper). - Since we live in an ecologically sensitive world,
no scraps of paper can remain (the entire sheet
of paper must be used). - You must wear your device for the duration of
this workshop. - You have 10 minutes complete this challenge.
10INTRODUCTIONS
- Who are you? What is your shape?
- What subject(s) and grade level(s) do you teach?
- How long have you been teaching?
- What is your experience with and/or what do you
Know about UDL? - What are your expectations this UDL initiative
and/or what do you want to know about UDL?
11EXEMPLARY LESSON
- Take few minutes and think of the best lesson you
ever taught. What made it an exemplary lesson? - Write a brief summary and explain what made it an
exemplary lesson. - List some key strategies and/or tools you used.
- Be ready to share with the group.
12THE UDL UMBRELLA
- UDL is the umbrella or framework for which many
of the strategies you are already using fall
under Differentiated Instruction, Project Based
Learning, Technology Integration, Learning Styles
and Multiple Intelligences - You are already doing great thingswith UDL we
can take your teaching to the next level!-
Identify gaps and fill barriers and remove!
13MAIN CHALLENGE
- Please share your average student
- Is there such a thing as an average student?
- Average
- typical common ordinary
- Every student is unique!
14ONE SOLUTION IS
- Universal Design for Learning (UDL)- an
educational approach to teaching, learning, and
assessment, drawing on new brain research and new
media technologies to respond to individual
learner differences.
15UDL ORIGINS ARCHITECTURE
- How is this building inaccessible?
16RETROFITTING
- Before UD- Legislation mandating access lead to
extensive retrofitting. - Drawbacks typically solve only one problem,
costly, ugly.
17SolutionUniversalDesign
-
- Consider the needs of the broadest possible
range of users from the beginning - Architect, Ron Mace
18EXAMPLES UNIVERSAL DESIGN
- What are some other examples of UD?
19ORIGINS OF UDL
CAST believes that barriers to learning are not,
in fact, inherent in the capacities of learners,
but instead arise in learners' interactions with
inflexible educational goals, materials, methods,
and assessments. Teaching Every Student in the
Digital Age, p. vi
20UDL the Learning Brain
21UDL THE LEARNING BRAIN
- Recognition network
- Strategic network
- Affective network
22RECOGNITION NETWORK
The WHAT of learning Identify and interpret
patterns of sound, light, taste, smell, and touch
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24STRATEGIC NETWORK
The HOW of learning Plan, execute, and monitor
actions and skills
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26AFFECTIVE NETWORK
The WHY of learning Evaluate and set priorities
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28HOW YOUR BRAIN WORKS
- Everything we do involves 3 major networks in the
brain. Across and within the brain networks, we
all have different combinations of strengths and
challenges and these differences shape the ways
we learn and work most effectively.
29EXAMPLE Birthday Card
- Recognition- we understand the concepts of a
birthday and identify the card, the pen, our
hands as we write, and our signature. - Strategic- we set our goal of signing the card,
form a plan for picking up the pen and moving it
to produce our signature, monitor our progress,
and make small course correctionssuch as
reducing the size of the letters if we begin to
run out of space. - Affective- connect us to our feelings for our
friend, motivate us to sign the card, and keep us
on task
30VYGOTSKYS PREREQUISITES FOR LEARNING
- Parallel the three brain networks
- One must recognize information, ideas, and
concepts (Recognition) - One must be able to apply strategies to process
the information (Strategic) - One must be engaged (Affective)
31Task is too difficult for learner
ZONE OF PROXIMAL DEVELOPMENT
Task is too easy for learner
32ZONE OF PROXIMAL DEVELOPMENT
- Engagement and motivation are high.
- Challenge is appropriate.
- Support is just right.
33REVIEW ACTIVITY
- Together lets build a concept map of what you
know about UDL already
34CONCEPT MAPPING TOOL
35UDL PRINCIPLES
- Provide multiple, flexible methods of
- Presentation to support _____________ learning
- Expression and apprenticeship to support
_________ learning. - Engagement to support __________ learning.
Recognition
Strategic
Affective
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37RECOGNITION NETWORKS
- Provide multiple means of PRESENTING information.
- Provide multiple examples.
- Highlight critical features.
- Provide multiple media and formats.
- Support background knowledge.
38RECOGNITION NETWORK
- Provide multiple means of PRESENTING information.
- What strategies/materials/methods do you
typically use to present information?
39MULTIPLE EX. FREE FALL
Ticker Tape Diagrams
Charts/Graphs
Free Body Diagrams
Equations
Vector Diagrams
Words
A free-falling object is an object which is
falling under the sole influence of gravity such
an object has an acceleration on Earth of 9.8
m/s/s, downward.
40MOREMULTIPLE EXAMPLES
- Wrong way compared to correct. Point out error.
- Exemplary Models/Samples, etc.
- Real World Examples
- Templates (outlines, lists, etc).
- Manipulatives
- Concept Mapping (see next slide)
41 Multiple Examples Concept Mapping
42MULTIPLE MEDIATHE POWER OF SOUND, IMAGE, TEXT
43MULTIPLE MEDIAON-LINE INTERACTIVE
44MULTIPLE MEDIA VIRTUAL FIELD TRIPS
45BACKGROUND KNOWLEDGE
- KWL Charts
- Defining Words/Concepts
- Make Connections
46GLOSSARY CONTENT WALL
- Students create their own glossary (1 page per
concept) - Make sure any symbols/vocab are defined and
modeled. - Content Wall with content shown in multiple
representations. -
47MULTIPLICATION EX.
- MULTIPLICATION
- is repeated addition.
- 2x4 2222 8
- 4x2 448
- 2x48, (2)(4)8, 248
-
- Two times four equals eight.
- Two multiplied by four equals eight.
48RECOGNITION APPLICATION
- Choose content you will be teaching your students
soonhow can you represent that problem/topic in
multiple ways?
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50STRATEGIC NETWORKS
- Provide multiple means of EXPRESSION and
APPRENTICESHIP. - Provide flexible models of skilled performance.
- Provide opportunities to practice with supports.
- Provide ongoing, relevant feedback.
- Offer flexible opportunities for demonstrating
skill.
51STRATEGIC NETWORK
- Provide multiple means of EXPRESSION and
APPRENTICESHIP. - What materials/methods do you use to allow
students to practice and applying the content
taught? - Is it effective? How do you know?
52Strategic Resources
- GAMES (online) and Hands-on Games
- FLASHCARDS (online)
- APPLICATION PROJECTS PBL
53EXPRESS WHAT THEY KNOW
- TEACH/FEEDBACK
- THINK ALOUDS
- JOURNALS
- PORTFOLIOS
-
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55AFFECTIVE NETWORKS
- Provide multiple means of ENGAGEMENT.
- Offer choices of content and tools.
- Offer adjustable levels of challenge.
- Offer choices of rewards.
- Offer choices of learning content.
-
56AFFECTIVE NETWORK
- Provide multiple means of ENGAGEMENT.
- How are you providing choice?
- What are your reward and recognition systems?
- Do you know what your students are interested in?
What motivates them specifically? - How independent are your students? Can they
self-regulate?
57ENGAGEMENT IDEAS
- Do interest inventories of your students.
- Have clear and consistent reward and recognition
system. - Use some DI strategies Exit Tickets, Menus,
Choice Board, Centers, etc. - Use media tools
- Help them set goals, self-assess reflect.
58EXIT TICKETUDL Self-Reflection
- What are you doing well?
- What areas of your teaching do you need to
improve and why? - Of the 3 UDL principles which one do you need the
most support in and which one the least? Why?
59Teaching Journal
- Really assess if your are in fact using multiple
and flexible means of presentation, expression
and apprenticeship, and engagement. Like with a
food logsee if you are doing better or worse
than you think! Was your original
self-assessment accurate? Where are the gaps
that need to be filled?
60NEXT TIME
- Review UDL networks and principles
- Watch Exemplary UDL lessons
- Develop UDL rubric and apply it
- Develop UDL Goal Force Map
- Develop UDL Implementation Plan
61Dawna Schultzdawna.schultz_at_gmail.com908-892-0609
Delicious Pagehttp//delicious.com/DawnaSchult
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