Title: Affective Loop Experiences
1Affective Loop Experiences what are they?
- Kristina Höök
- from
- Mobile Life _at_ Stockholm University SICS
2SenToy
3SenToy
4Affective loop first stab
- Users first express their emotions through some
physical interaction involving their body, for
example, through gestures or manipulations of an
artifact - The system then responds generating affective
expressions using, for example, colors,
animations, and haptics - This in turn affects users making them respond
and, step-by-step, feel more and more involved
5Questions
- What is an Affective Loop?
- Can we design for Affective Loop experiences?
- Does it work beyond games?
6eMoto
7eMoto
8eMoto
9eMoto No labelled emotions! Usage is design
- Gesture and animation resonates
10eMoto
11eMoto
- People usually ask
- But how can they communicate? There are no
emotion labels? How can they understand
one-another?
12eMoto Creating meaning together
Friends Mona is a green person
Mona Green is my favorite color and my
boyfriend knows that, so this is why it is green
because he knows that I think that green is a
lovely color, just as lovely as he is.
13eMoto Meaning-making through body?
Mona said I leave out things I think are
implicit due to the color the advantage is that
you dont have to write as much, it is like a
body language. Like when you meet someone you
dont say Im sulky or something like that,
because that shows, I dont need to say that. And
its the same here, but here its color.
14eMoto Involvement through body
Agnes partner When she was happy she showed
that with her whole body. Not only her arm was
shaking but her whole body. Meanwhile a huge
smile appeared on her lips.
15Lessons learnt?
- Communication of emotions is not an information
transfer problem - it is about physically and
intellectually experiencing interaction - It is impossible to separate emotion from overall
social context or from the on-going conversation - Emotions arise from the dialogue they are
constructed, negotiated and experienced by
friends together
16Affective Diary
17Affective Diary
18Affective Diary
19Affective Diary Meaning-making reflection change
pointing at the first slightly red character
And then I become like this, here I am kind of, I
am kind of both happy and sad in some way and
something like that. I like him and then it is so
sad tht we see each other so little. And then I
cannot really show it.
20Affective Diary Meaning-makingof all kinds!
After that we talked and the discussions were
very intense, a lot about, which shows here
points at the figures, lilac is spirituality,
we talked a lot about clairvoyance, shamans,
healing. Everybody shared their experiences, a
very intense meeting.
21Lessons learnt?
- Affective Diary builds on autonomous body
reactions rather than conscious gestures,
expressing and inducing emotions - Users get involved with a slower, reflective loop
where memories of past events are re-interpreted,
re-lived and experienced in a new way - Meaning is created from a mixture of physical,
emotional, bodily experiences, social context and
memory of past events
22Affective loop second stab
- Emotions are processes, constructed in
interaction, starting from bodily, cognitive or
social experiences - The user is an active, meaning-making individual
the interpretation responsibility lies with the
user, not the system - Affective loops creates for non-dualistic,
non-reductionist experiences
23Why non-reductionist?
- Address dualism problem
- Body mind
- Rationality irrationality
- Emotion thinking
- Knowing and communicating through whole being
24Design ideal
- By privileging users to create meaning from their
own data they can make the system fit with their
needs, ideas, hopes and dreams - These applications will not make sense or have
any meaning until users pick them up and make
them part of their own practice, their own
familiarity with their emotional, social and
bodily encounters with the world
25Theory?
- How can we explain affective loops?
26Third wave of HCI
- Experiences
- Collaboration
- Usability
27Theories
- Biologistic
- Embodiment
- Holistic
28Theories
- Cognitivistic
- measurements, rules, cognitivistic, in the brain,
hedonistic usability, biology - Embodiment
- Holistic
29Cognitivistic
- Measure hedonic qualities by bodily feedback
(e.g. Hassenzahl)
30Theories
- Cognitivistic
- measurements, rules, cognitivistic, in the brain,
hedonistic usability, biology - Embodiment
- Holistic
31Theories
- Cognitivistic
- measurements, rules, cognitivistic, in the brain,
hedonistic usability, biology - Embodiment
- social bodily practices, ethnography,
phenomenology, in the world - Holistic
32Embodiment
- Our experiences depend on our human bodies
through our experiential and cultural bodies - Emotions are experienced through the constitution
of our experiential body - Through our cultural bodies we learn how and when
emotions are appropriate, and which expressions
fit in different cultures, contexts and situations
33Also in mediated communication
Mona Interesting is the guy you meet in the
pub, you never call him, you send him an SMS
because youre not brave enough to call him. And
then its like Shall I send an emoto or an SMS?
If you send an SMS the signal would be Now Im a
coward and. I think emotos end up somewhere in
between an SMS and actually calling him.
34Theories
- Cognitivistic
- measurements, rules, cognitivistic, in the brain,
hedonistic usability, biology - Embodiment
- social bodily practices, ethnography,
phenomenology, in the world - Holistic
35Theories
- Cognitivistic
- measurements, rules, cognitivistic, in the brain,
hedonistic usability, biology - Embodiment
- social bodily practices, ethnography,
phenomenology, in the world - Holistic
- subjective, pragmatics, art, in ourselves
36Holistic
- Designing systems is an art-form recognizing
human beings as something else than machines
built in wet-ware - Affective loop experience is similar to concepts
such as - aesthetic experiences
- subjectivity
- gameplay in games
- That is, you know when you experience them, but
cannot divide them into subparts that can be
measured and then added together as in an
equation, calculating its experience-value
37Experiences? Dewey 1934
- An experience has a unity that gives it its
name, that meal, that storm, that rupture of a
friendship. The existence of this unity is
constituted by a single quality that pervades the
entire experience in spite of the variation of
its constituent parts.
38Theories
- Cognitivistic
- measurements, rules, cognitivistic, in the brain,
hedonistic usability, biology - Embodiment
- social bodily practices, ethnography,
phenomenology, in the world - Holistic
- subjective, pragmatics, art, in ourselves
39Final words
- A new kind of rigor is called for when we start
mixing soft design issues with scientific
endeavors of understanding human emotion and
persuasiveness - Producing (design) knowledge in this area may
feel like a daunting task as we strive to capture
highly elusive, subjective, context- and
application-specific qualities - But it is necessary!
I thank the usual crowd and those who give us
money....
40Final words
I thank the usual crowd and those who give us
money....