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Eric Bailey

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Circuit City : Classroom Using Urban Planning Techniques and Movement of Traffic To Teach Electric Theory Eric Bailey Tamecia Jones Jennifer Steinman – PowerPoint PPT presentation

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Title: Eric Bailey


1
Circuit City Classroom Using Urban Planning
Techniques and Movement of Traffic To Teach
Electric Theory
Eric Bailey Tamecia Jones Jennifer Steinman
2
Agenda
  • Prototype
  • User Scenario for the Classroom
  • Hands-on experience
  • Understanding the Prototype
  • The Landscape / Immersion in Problem
  • Prior Experience
  • Tech Challenge Observation
  • Literature Review

3
Prototype Overview
  • The design product is an interactive exhibit
    which helps students to understand circuit
    current theory. 
  • Here we will use the social, cultural, and
    physical metaphor of city planning and cars
    traveling over streets or within a larger context
    of a city to explain the flow of current through
    a circuit.
  • The form is both a physical artifact and a
    mini-curriculum on electricity.

4
Prototype Objectives
  • Develop understanding of concepts of electricity
    and allow transfer to real world

5
Relation to elementary science education
General Skills Across K-12 Span
Early Elementary Upper Elementary/Middle Secondary
Recognition Recognition Recognition
Categorization Categorization Categorization
Explanation Explanation
Conceptualization
Mathematical Proof
Target skills of the prototype
6
How does the project accomplish the objective?
  • Uses cars and streets to help students understand
    the concepts of electricity
  • Cars symbolize electricity flow
  • Problem-solving can occur within the urban
    planning context
  • Expandable to learners competency growth

7
Prototype Affordances
  • Visualization of concepts of electricity
  • Typical electrical instruction uses batteries and
    light bulbs but the flow of electricity can not
    be seen because it is invisible
  • Inquiry based context
  • drives conversation between students and teachers
  • Sensory motor -
  • Based on real-world experiences

8
User Scenario Overview
  • Ages Ms. Saranitis 5th Grade Class
  • Context Single lesson in science class
  • Parallel vs Series Circuits
  • Part of electricity unit
  • Scenario Ground in real-world problem
  • Explain theory of electricity
  • Use prototype to highlight concept
  • Prototype is highly contextual

9
Full Circuit City Curriculum
Concept Visible Example of Circulating Current
Electric Particle Car
Circuit Road loop with cars moving in one direction
Switch Road block, bridge road open or closed
Current of cars passing a point per unit of time
Battery Gas mechanism injecting energy
Resistance Road conditions hazards, curves, potholes
10
Agenda
  • Prototype
  • Hands-on experience
  • Understanding the Prototype
  • User Scenario for the Classroom
  • The Landscape / Immersion in Problem
  • Prior Experience
  • Tech Challenge Observation
  • Literature Review

11
Immersion in Problem
  • Experience with Engineering Summer Camp
  • Tutoring engineering students in electrical
    engineering coursework
  • Tech Museum of Innovation in San Jose
  • Furby Workshop
  • Tech Challenge Engineering Workshops
  • Observations / videos of workshops

12
Key Findings From Tech Challenge Workshop Video
  • Students have problems understanding series and
    parallel beyond battery example 
  • Engineering elements are abstract
  • Switching between a representation and actual
    elements or analogy is hard for all grade levels
  • Manipulation alone is not enough for
    understanding
  • Students can do series circuit and parallel
    circuit, but not combinational, do not understand

13
Salient Literature
  • Gibbons, P., McMahon, A., Weigers, J. 2003.
    Hands-On Current Electricity A Professional
    Development Course. Journal of Elementary
    Science Education, Vol. 15, No. 2, pp. 1-11.
  • This article describes a teacher professional
    development on how to teach electrical circuits
    to their students. It begins with understanding
    their own misconceptions, correcting them, and
    then expanding their models to create lessons for
    their students. It confirms our traveling car
    analogy.

14
Learning Theories
  • Theory of Conceptual Change
  • Structure Mapping Theory of Analogical Thinking
  • Mental Models

15
Conceptual Change Model
  • Science education learning theory
  • Instructor facilitates a discrepant events that
    contradict the learners existing conceptual
    framework and provides a teaching moment through
    reactions of surprise or motivation to correct
    the discrepant events. These four conditions
    must occur
  • Dissatisfaction with existing conceptions
  • A new (alternative) conception must be
    intelligible
  • A new (alternative) conception must be appear
    initially feasible
  • A new (alternative) concept should suggest the
    possibility of fruitful research (testing)
    program.
  • Posner et al. (1982)

16
Conceptual Change Variations
  • A process that enables students to synthesize
    models in their minds, beginning with their
    existing explanatory framework, (Vosniadou, 2002)
  • Repair of misconceptions, (Chi and Roscoe, 2002)
  • The reorganization of diverse kinds of knowledge
    into complex systems in students minds,
    (diSessa, 2002)
  • Conceptual change results from changes in the way
    that students use the tools in various contexts,
    and the change actually occurs at the societal
    level, (Ivarrson, Schoultz, and Saljo, 2002)

Suping, S. Conceptual Change Among Science
Students. 2003.
17
Structure-Mapping Theory
  • The structure-mapping analogy asserts that
    identical operations and relationships hold among
    nonidentical things. (Gentner and Gentner,
    1983).
  • Base domain known domain
  • Target domain domain of inquiry
  • Analogy has components
  • Object Relationships
  • Object Attributes or surface features
  • This is successful under these two conditions
  • Preservations of relations relational
    predicates, and not object attributes, carry over
    into analogical mappings
  • Systematicity predicates are more likely to be
    imported into the target into the target if they
    belong to a system of coherent, mutually
    constraining relationships, the others of which
    map into the target.

18
Instructional Analogies and Mental Models
  • Di Vesta, F., Zook, K. (1991). Instructional
    Analogies and Conceptual Misrepresentations.
    Journal of Educational Psychology. Vol. 83, No.
    2, pp. 246-252.
  • This article discusses the issues around
    young/novice and adult/expert learners in
    successfully mapping from the base domain to the
    target domain, and how constraints will help the
    learner see the goal of the analogy. It is
    important to discriminate between relevant
    relations and superficial attributes of the
    object.

19
Mental Model Resources
  • Clement, J., Steinberg, M. (2002). Step-Wise
    Evolution of Mental Models of Electric Circuits
    A Learning-Aloud Case Study. The Journal of
    the Learning Sciences. 11 (4). Pp 389-452.
  • Gentner, D., Gentner, D. (1983). Flowing
    Waters or Teeming Crowds Mental Models of
    Electricity. In D. Gentner and A. L. Stevens
    (Eds.), Mental Models. Hillsdale, NJ Lawrence
    Erlbaum.
  • Hadzigeorgiou, Y., Savage, M. 2001. A Study of
    the Effect of Sensorimotor Experiences on the
    Retention and Application of Two Fundamental
    Physics Ideas. Journal of Elementary Science
    Education. Vol. 13, No. 2, pp. 9-21.

20
Developmental /Learning Theory
Design Structures
Solution
Objective
Sensori-motor Experience Visualizations Real-Wor
ld Application Embed in Community Context Proble
m-Based Learning
Develop understanding of concepts of electricity
and allow transfer to real world
Expandable, Interactive Prototype Auxiliary
Activities
Conceptual Change Structure-Mapping Mental
Models
21
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22
Reflections on Design Process
  • Immersion
  • Observation
  • Literature Review
  • User scenario 1
  • User scenario 2
  • Prototype

23
Prototype Sketches
  • Interchangeable components
  • First Pass at Analogy Sketch

24
Prototype Sketches
  • Conceptual Sketches for Parallel Unit of
    Instruction

25
Prototype Sketches
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