Title: Physics 350
1Physics 350
- Chapter 3
- Vectors and Two Dimensional Motion
2Vectors
- Motion in 1D
- Negative/Positive for Direction
- Displacement
- Velocity
- Motion in 2D and 3D
- 2 or 3 displacements
- Too much work
- Easier way to describe these motions
- Vectors!
- Magnitude and direction
- Scalars magnitude only
3Vectors and Scalars
- my velocity (3 m/s)
- my acceleration downhill (30 m/s2)
- my destination (the lab - 100,000 m east)
- my mass (150 kg)
4Vectors
- A vector is composed of a magnitude and a
direction - Examples displacement, velocity, acceleration
- Magnitude of A is designated A or A
- Usually vectors include units (m, m/s, m/s2)
- A vector has no particular position
- (Note the position vector reflects displacement
from the origin)
5Comparing Vectors and Scalars
- A scalar is an ordinary number.
- A magnitude without a direction
- May have units (kg) or be just a number
- Usually indicated by a regular letter, no bold
face and no arrow on top. - Note the lack of specific designation of a
scalar can lead to confusion
A
B
6Vectors and their Properties
- Equality of Two Vectors
- Two vectors are equal if they have the same
magnitude and the same direction - Displacement can be the same for many paths
- Movement of vectors in a diagram
- Any vector can be moved parallel to itself
without being affected
7Vectors and their Properties (cont.)
- Negative Vectors
- Two vectors are negative if they have the same
magnitude but are 180 apart (opposite directions - A -B A (-A) 0
- Resultant Vector
- The resultant vector is the sum of a given set of
vectors - R C D
8Vectors and their Properties (cont.)
- Adding Vectors
- Geometrically
- Scale drawings
- Triangle Method
- Algebraically
- More convenient
- Adding components of a vector
9Vectors and their Properties (cont.)
- Adding Vectors Geometrically
- Draw the first vector with the appropriate length
and in the direction specified - Draw the second vector with the appropriate
length and direction with its tail at the head of
the first vector - Construct the resultant (vector sum) by drawing a
line from the tail of the first to the head of
the second
10Vectors and their Properties (cont.)
- When you have many vectors, just keep repeating
the process until all are included - The resultant is still drawn from the origin of
the first vector to the end of the last vector
11Vectors and their Properties (cont.)
- Vectors obey the Commutative Law of Addition
- The order in which the vectors are added doesnt
affect the result - A B B A
12Vectors and their Properties (cont.)
- Vector Subtraction
- Same method as vector addition
- A B A (-B)
13Vectors and their Properties (cont.)
- Scalar multiplication
- Scalar x Vector
- Change magnitude or direction of vector
- Applies to division also
A
3A
-1A
(1/3)A
14Components of a Vector
- Vectors can be split into components
- x direction component
- y direction component
- z component too! But we wont need it this
semester! - A vector is completely described by its
components - Choose coordinates
- Rectangular
15Components of a Vector (cont.)
- Components of a vector are the projection along
the axis - Ax A cos ?
- Ay A sin ?
- Then, Ax Ay A
- Looks like Trig
- Because it is!
- cos ? Ax / A
16Components of a Vector (cont.)
- Hypotenuse is A (the vector)
- Magnitude is defined by Pythagorean theorem
- v(Ax2 Ay2) A
- Direction is angle
- tan ? Ay / Ax
- Equations valid if ? is respect to x-axis
- Use components instead of vectors!
17Components of a Vector (cont.)
- Adding Vectors Algebraically
- Draw the vectors
- Find the x and y components of all the vectors
- Add all the x components
- Add all the y components
- If R A B,
- Then Rx Ax Bx
- and Ry Ay By
- Use Pythagorean Theorem to find magnitude and
tangent relation for angle
18Components of a Vector (cont.)
- Example
- A golfer takes two putts to get his ball into
the hole once he is on the green. The first ball
displaces the ball 6.00 m east, the second 5.40 m
south. What displacement would have been needed
to get the ball into the hole on the first putt?
19Components of a Vector (cont.)
- Example
- A hiker begins a trip by first walking 25.0km
southeast from her base camp. She then walks
40.0km, 60.0 north of east where she finds the
forest rangers tower. - Find the components of A
- Find the components of B
- Find the components of the resultant vector R A
B - Find the magnitude and direction of R
20Displacement, Velocity, and Acceleration in Two
Dimensions
- So, why all this time to study vectors?
- We can more describe 2D motion (3D too) more
generally - We can apply to it to a variety of physical
problems - Force
- Work
- Electric Field
- Displacement, Velocity, and Acceleration
21Motion in Two Dimensions
- Two dimensional motion under constant
acceleration is known as projectile motion.
Projectile path is known as trajectory. - Trajectory can fully be described by equations
- QM cannot be fully described
- Motion in x direction and y direction are
independent of each other
22Motion in 2D (cont.)
- Assumptions
- Ignore air resistance
- Ignore rotation of the earth (relative)
- Short range, so that g is constant
- Object in 2D motion will follow a parabolic path
- Ball throw
23Projectile Motion
- Important points of projectile motion
- It can be decomposed as the sum of horizontal and
vertical motions. - The horizontal and the vertical components are
totally independent of each other - The gravitational acceleration is perpendicular
to the ground so it affects only the
perpendicular component of the motion. - The horizontal component of the motion has zero
acceleration, because the gravitational
acceleration has no horizontal component and we
neglect the air drag.
24Motion in 2D
- Falling balls
- Both balls hit the ground at the same time
- Initial horizontal motion of yellow ball does not
affect its vertical motion
25Motion in 2D
- Projectile motion can be decomposed as the sum of
vertical and horizontal components
26Motion in 2D (cont.)
- Projectile Motion
- x direction uniform motion
- ax 0
- y direction constant acceleration
- ay -g
- Initial velocity can be broken into components
- v0x v0cos?0
- v0y v0sin ?0
27Motion in 2D (cont.)
- Projectile Motion
- Complimentary initial angles results in the same
range - Maximum range?
- 45º
28Motion in 2D (cont.)
- x direction motion
- ax 0
- v0x v0cos?0 vx constant
- Since velocity is constant, a 0
- So the only useful equation is, ? x vxot
- ?x v0cos?0 t
- From our four equations of motion, this one is
only operative equation with uniform velocity (no
acceleration)
29Motion in 2D (cont.)
- y direction motion
- v0y v0sin ?0
- free fall problem
- a -g
- take the positive direction as upward
- uniformly accelerated motion, so all the motion
equations from Chapter 2 hold - v v0sin ?0 - gt
- ?y v0sin ?0 t - ½ gt2
- v2 (v0sin ?0)2 - 2g ?y
- Not so concerned about the average velocity in
projectile problems
30Concept Test
- You drop a package from a plane flying at
constant speed in a straight line. Without air
resistance, the package will - 1) quickly lag behind the plane while falling
- 2) remain vertically under the plane while
falling - 3) move ahead of the plane while falling
- 4) not fall at all
31Concept Test
- 2) remain vertically under the plane while falling
32ConcepTest Firing Balls I
- A small cart is rolling at constant velocity on
a flat track. It fires a ball straight up into
the air as it moves. After it is fired, what
happens to the ball?
1) it depends on how fast the cart is moving 2)
it falls behind the cart 3) it falls in front of
the cart 4) it falls right back into the cart 5)
it remains at rest
33ConcepTest Firing Balls I
- A small cart is rolling at constant velocity on
a flat track. It fires a ball straight up into
the air as it moves. After it is fired, what
happens to the ball?
1) it depends on how fast the cart is moving 2)
it falls behind the cart 3) it falls in front of
the cart 4) it falls right back into the cart 5)
it remains at rest
In the frame of reference of the cart, the ball
only has a vertical component of velocity. So it
goes up and comes back down. To a ground
observer, both the cart and the ball have the
same horizontal velocity, so the ball still
returns into the cart.
http//www.youtube.com/watch?vFLUOgO2-0lA
34Movie
- Monkey and the Hunter
- Will the ball go over or under the monkey?
- http//www.youtube.com/watch?vcxvsHNRXLjw
- What if I adjust the speed?
- http//www.youtube.com/watch?vnwQwk15TAh4
35Motion in 2D (cont.)
- Example
- A stone is thrown upward from the top of a
building at an angle of 30.0 to the horizontal
and with an initial speed of 20.0 m/s. The point
of release is 45.0m above the ground. - Find the time of flight
- Find the speed at impact
- Find the horizontal range of the stone
36Motion in 2D (cont.)
- Example
- An artillery shell is fired with an initial
velocity of 300 m/s at 55.0 above the
horizontal. To clear the avalanche, it explodes
on the mountainside 42.0 s after firing. What
are the x- and y-coordinates of the shell where
it explodes, relative to its firing point?
37Motion in 2D (cont.)
- Summary of Projectile Motion
- Assuming no air resistance, x-direction velocity
is constant - y-direction is similar to free fall problem
- velocity, displacement
- x-direction and y-direction are independent of
each other