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Inter-Process Communication : Message Passing

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Inter-Process Communication : Message Passing Processes can communicate through shared areas of memory the Mutual Exclusion problem and Critical Sections – PowerPoint PPT presentation

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Title: Inter-Process Communication : Message Passing


1
Inter-Process Communication Message Passing
  • Processes can communicate through shared areas of
    memory
  • the Mutual Exclusion problem and Critical
    Sections
  • Semaphores - a synchronization abstraction
  • Monitors - a higher level abstraction
  • Inter-Process Message Passing much more useful
    for information transfer
  • can also be used just for synchronization
  • can co-exist with shared memory communication
  • Two basic operations send(message) and
    receive(message)
  • message contents can be anything mutually
    comprehensible
  • data, remote procedure calls, executable code
    etc.
  • usually contains standard fields
  • destination process ID, sending process ID for
    any reply
  • message length
  • data type, data etc.

2
  • Fixed-length messages
  • simple to implement - can have pool of
    standard-sized buffers
  • low overheads and efficient for small lengths
  • copying overheads if fixed length too long
  • can be inconvenient for user processes with
    variable amount of data to pass
  • may need a sequence of messages to pass all the
    data
  • long messages may be better passed another way
    e.g. FTP
  • copying probably involved, sometimes multiple
    copying into kernel and out
  • Variable-length messages
  • more difficult to implement - may need a heap
    with garbage collection
  • more overheads and less efficient, memory
    fragmentation
  • more convenient for user processes

3
  • Communication links between processes
  • not concerned with physical implementation e.g.
    shared memory, processor bus, network etc.
  • rather with issues of its logical implementation
  • Issues
  • how are links established?
  • can a link be associated with more than two
    processes?
  • how many links can there be between every pair of
    processes?
  • what is the capacity of a link?
  • i.e. buffer space and how much
  • fixed v. variable length messages
  • unidirectional v. bidirectional ?
  • can messages flow in one or both directions
    between two linked processes
  • unidirectional if each linked process can either
    send orreceive but not both and each link has at
    least one receiver process connected to it

4
  • Naming of links - direct and indirect
    communications
  • Direct
  • each process wanting to communicate must
    explicitly name the recipient or sender of the
    communication
  • send and receive primitives defined
  • send ( P, message ) send a message to process
    P
  • receive ( Q, message ) receive a message from
    process Q
  • a link established automatically between every
    pair of processes that want to communicate
  • processes only need to know each others identity
  • link is associated with exactly two processes
  • link is usually bidirectional but can be
    unidirectional
  • Process A Process B while (TRUE) while
    (TRUE) produce an item receive ( A,
    item ) send ( B, item ) consume
    item

5
  • Asymmetric addressing
  • only the sender names the recipient
  • recipient not required to name the sender - need
    not know the sender
  • send ( P, message ) send message to process
    P receive ( id, message ) receive from any
    process, id set to sender
  • Disadvantage of direct communications
  • limited modularity - changing the name of a
    process means changing every sender and receiver
    process to match
  • need to know process names
  • Indirect communications
  • messages sent to and received from mailboxes (or
    ports)
  • mailboxes can be viewed as objects into which
    messages placed by processes and from which
    messages can be removed by other processes
  • each mailbox has a unique ID
  • two processes can communicate only if they have a
    shared mailbox

6
  • send ( A, message ) send a message to mailbox
    A receive ( A, message ) receive a message
    from mailbox A
  • a communications link is only established between
    a pair of processes if they have a shared mailbox
  • a pair of processes can communicate via several
    different mailboxes if desired
  • a link can be either unidirectional or
    bidirectional
  • a link may be associated with more than two
    processes
  • allows one-to-many, many-to-one, many-to-many
    communications
  • one-to-many any of several processes may
    receive from the mailbox
  • e.g. a broadcast of some sort
  • which of the receivers gets the message?
  • arbitrary choice of the scheduling system if many
    waiting?
  • only allow one process at a time to wait on a
    receive
  • many-to-one many processes sending to one
    receiving process
  • e.g. a server providing service to a collection
    of processes
  • file server, network server, mail server etc.
  • receiver can identify the sender from the message
    header contents

7
  • many-to-many
  • e.g. multiple senders requesting service and a
    pool of receiving servers offering service - a
    server farm
  • Mailbox Ownership
  • process mailbox ownership
  • only the process may receive messages from the
    mailbox
  • other processes may send to the mailbox
  • mailbox can be created with the process and
    destroyed when the process dies
  • process sending to a dead processs mailbox will
    need to be signalled
  • or through separate create_mailbox and
    destroy_mailbox calls
  • possibly declare variables of type mailbox
  • system mailbox ownership
  • mailboxes have their own independent existence,
    not attached to any process
  • dynamic connection to a mailbox by processes
  • for send and/or receive

8
  • Buffering - the number of messages that can
    reside in a link temporarily
  • Zero capacity - queue length 0
  • sender must wait until receiver ready to take the
    message
  • Bounded capacity - finite length queue
  • messages can be queued as long as queue not full
  • otherwise sender will have to wait
  • Unbounded capacity
  • any number of messages can be queued - in virtual
    space?
  • sender never delayed
  • Copying
  • need to minimise message copying for efficiency
  • copy from sending process into kernel message
    queue space and then into receiving process?
  • probably inevitable in a distributed system
  • advantage that communicating processes are kept
    separate
  • malfunctions localised to each process

9
  • direct copy from one process to the other?
  • from virtual space to virtual space?
  • message queues keep indirect pointers to message
    in process virtual space
  • both processes need to be memory resident i.e.
    not swapped out to disc, at time of message
    transfer
  • shared virtual memory
  • message mapped into virtual space of both sender
    and receiver processes
  • one physical copy of message in memory ever
  • no copying involved beyond normal paging
    mechanisms
  • used in MACH operating system
  • Aside Machs Copy-on-Write mechanism (also used
    in Linux forks)
  • single copy of shared material mapped into both
    processes virtual space
  • both processes can read the same copy in physical
    memory
  • if either process tries to write, an exception to
    the kernel occurs
  • kernel makes a copy of the material and remaps
    virtual space of writing process onto it
  • writing process modifies new copy and leaves old
    copy intact for other process

10
  • Synchronized versus Asynchronous Communications
  • Synchronized
  • send and receive operations blocking
  • sender is suspended until receiving process does
    a corresponding read
  • receiver suspended until a message is sent for it
    to receive
  • properties
  • processes tightly synchronised - the rendezvous
    of Ada
  • effective confirmation of receipt for sender
  • at most one message can be outstanding for any
    process pair
  • no buffer space problems
  • easy to implement, with low overhead
  • disadvantages
  • sending process might want to continue after its
    send operation without waiting for confirmation
    of receipt
  • receiving process might want to do something else
    if no message is waiting to be received

11
  • Asynchronous
  • send and receive operations non-blocking
  • sender continues when no corresponding receive
    outstanding
  • receiver continues when no message has been sent
  • properties
  • messages need to be buffered until they are
    received
  • amount of buffer space to allocate can be
    problematic
  • a process running amok could clog the system with
    messages if not careful
  • often very convenient rather than be forced to
    wait
  • particularly for senders
  • can increase concurrency
  • some awkward kernel decisions avoided
  • e.g. whether to swap a waiting process out to
    disc or not
  • receivers can poll for messages
  • i.e. do a test-receive every so often to see if
    any messages waiting
  • interrupt and signal programming more difficult
  • preferable alternative perhaps to have a blocking
    receive in a separate thread

12
  • Other combinations
  • non-blocking send blocking receive
  • probably the most useful combination
  • sending process can send off several successive
    messages to one or more processes if need be
    without being held up
  • receivers wait until something to do i.e. take
    some action on message receipt
  • e.g. a server process
  • might wait on a read until a service request
    arrived,
  • then transfer the execution of the request to a
    separate thread
  • then go back and wait on the read for the next
    request
  • blocking send non-blocking receive
  • conceivable but probably not a useful combination
  • in practice, sending and receiving processes will
    each choose independently
  • Linux file access normally blocking
  • to set a device to non-blocking (already opened
    with a descriptor fd)
  • fcntl ( fd, F_SETFL, fcntl ( fd, F_GETFL)
    O_NDELAY )

13
  • Missing messages ?
  • message sent but never received
  • receiver crashed?
  • receiver no longer trying to read messages?
  • waiting receiver never receives a message
  • sender crashed?
  • no longer sending messages?
  • Crashing processes
  • kernel knows when processes crash
  • can notify waiting process
  • by synthesised message
  • by signal
  • terminate process

14
  • Time-outs
  • add a time-limit argument to receive
  • receive ( mailbox, message, time-limit )
  • if no message received by time-limit after
    issuing the receive
  • kernel can generate an artificial synthesised
    message saying time-out
  • could signal receiver process with a
    program-error
  • allows receiver to escape from current program
    context
  • sending process can also be protected using a
    handshake protocol
  • sender
  • send (mailbox, message) receive (ackmail,
    ackmess, time-limit)
  • receiver
  • receive (mailbox, message, time-limit) if (
    message received in time ) send (ackmail, ackmess)

15
  • Lost messages
  • particularly relevant in distributed systems
  • OSs need to be resilient i.e. not crash either
    the kernel or user processes
  • options
  • kernel responsible for detecting message loss and
    resending
  • need to buffer message until receipt confirmed
  • can assume unreliability and demand receipt
    confirmation within a time limit
  • sending process responsible for detecting loss
  • receipt confirmation within time-limit and
    optional retransmit
  • kernel responsible for detecting loss but just
    notifies sender
  • sender can retransmit if desired
  • long transmission delays can cause problems
  • something delayed a message beyond its time limit
    but still in transit
  • if message retransmitted, multiple messages
    flying about
  • need to identify messages e.g. serial numbers,
    and discard any duplicates
  • scrambled message - checksums etc.
  • see Communications module!

16
  • Message Queuing order
  • first-come-first served
  • the obvious, simple approach
  • may not be adequate for some situations
  • e.g. a message to a print server from device
    driver saying printer gone off-line
  • could use signals instead
  • a priority system
  • some types of message go to head of the queue
  • e.g. exception messages
  • user selection
  • allow receiving process to select which message
    to receive next
  • e.g. from a particular process, to complete some
    comms protocol
  • to select a message type
  • e.g. a request for a particular kind of service
    (different mailbox better?)
  • to postpone a message type
  • an inhibit request (implemented in EMAS)
  • Authentication
  • of sending and receiving processes - signatures,
    encryption etc.

17
Process Synchronization using Messages
  • A mailbox can correspond to a semaphore
  • non-blocking send blocking receive
  • equivalent to
  • signal (V) by sender wait (P) by receiver
  • Mutual Exclusion
  • initialize
  • create_mailbox (mutex) send (mutex,
    null-message)
  • for each process
  • while (TRUE) receive (mutex,
    null-message) critical section send
    (mutex, null-message)
  • mutual exclusion just depends on whether mailbox
    is empty or not
  • message is just a token, possession of which
    gives right to enter C.S.

18
  • Producer / Consumer problem using messages
  • Binary semaphores one message token
  • General (counting) semaphores more than one
    message token
  • message blocks used to buffer data items
  • scheme uses two mailboxes
  • mayproduce and mayconsume
  • producer
  • get a message block from mayproduce
  • put data item in block
  • send message to mayconsume
  • consumer
  • get a message from mayconsume
  • consume data in block
  • return empty message block to mayproduce mailbox

19
  • parent process creates message slots
  • buffering capacity depends on number of slots
    created
  • slot empty message capacity buffering
    capacity create_mailbox ( mayproduce
    ) create_mailbox ( mayconsume ) for (i0
    iltcapacity i) send (mayproduce, slot) start
    producer and consumer processes
  • producer
  • while (TRUE) receive (mayproduce,
    slot) slot new data item send
    (mayconsume, slot)
  • consumer
  • while (TRUE) receive (mayconsume,
    slot) consume data item in slot send
    (mayproduce, slot)

20
  • properties
  • no shared global data accessed
  • all variables local to each process
  • works on a distributed network in principle
  • producers and consumers can be heterogeneous
  • written in different programming languages - just
    need library support
  • run on different machine architectures - ditto
  • Examples of Operating Systems with message
    passing
  • EMAS - Edinburgh Multi-Access System
  • all interprocess comms done with messages
  • even kernel processes
  • system calls used messages
  • signals to processes used messages

21
  • QNX Real-Time Op. Sys.
  • tightly synchronised send and receive
  • after send, sending process goes into
    send-blocked state
  • when receiving process issues a receive
  • message block shared between the processes
  • no extra copying or buffering needed
  • sending process changed to reply-blocked state
  • had the receiver issued a receive before sender
    issued a send, receiver would have gone into
    receive-blocked state
  • when receiver has processed the data, it issues a
    reply, which unblocks the sender and allows it to
    continue
  • which process runs first is left to the scheduler
  • in error situations, blocked processes can be
    signalled
  • process is unblocked and allowed to deal with the
    signal
  • may need an extra monitoring process to keep
    track of which messages actually got through

22
  • MACH Op. Sys.
  • two mailboxes (or ports) created with each
    process
  • kernel mailbox for system calls
  • notify mailbox for signals
  • message calls msg_send, msg_receive and msg_rpc
  • msg_rpc (remote procedure call) is a combination
    of send and receive - sends a message and then
    waits for exactly one return message
  • port_allocate creates a new mailbox
  • default buffering of eight messages
  • mailbox creator is its owner and is given receive
    permission to it
  • can only have one owner at a time but ownership
    can be transferred
  • messages copied into queue as they are sent
  • all with same priority, first-come-first-served
  • messages have fixed length header, variable
    length data portion
  • header contains sender and receiver Ids
  • variable part a list of typed data items
  • ownership receive rights, task states, memory
    segments etc.

23
  • when message queue full, sender can opt to
  • wait indefinitely until there is space
  • wait at most n milleseconds
  • do not wait at all, but return immediately
  • temporarily cache the message
  • kept in the kernel, pending
  • one space for one such message
  • meant for server tasks e.g. to send a reply to a
    requester, even though the requestors queue may
    be full of other messages
  • messages can be received from either one mailbox
    or from one of a set of mailboxes
  • port_status call returns number of messages in a
    queue
  • message transfer done via shared virtual memory
    if possible to avoid copying
  • only works for one system, not for a distributed
    system

24
  • Linux Op. Sys. IPC
  • shared files, pipes, sockets etc.
  • Shared files
  • one process writes / appends to a file
  • other process reads from it
  • properties
  • any pair of process with access rights to the
    file can communicate
  • large amounts of data can be transferred
  • synchronisation necessary
  • Pipes
  • kernel buffers for info transfer, typically 4096
    bytes long, used cyclically
  • e.g. used by command shells to pipe output from
    one command to input of another ls wc -w
  • command shell forks a process to execute each
    command
  • normally waits until sub-process terminates
    before continuing
  • but continues executing if appended to
    command line

25
  • include ltunistd.hgt include
    ltstdio.hgt main() int fda2 // file
    descriptors 0 read end, 1 write end char
    buf1 // data buffer if ( pipe(fda) lt 0 )
    error (create pipe failed\n) switch (
    fork() ) // fork an identical
    sub-process case -1 error (fork
    failed\n) case 0 // child process is pipe
    reader close ( fda1 ) // close write of
    pipe read ( fda0, buf, 1 ) // read a
    character printf (c\n, buf0
    ) break default // parent process is pipe
    writer close ( fda0 ) // close read end
    of pipe write (fda1, a, 1) // write a
    character break
  • fork returns 0 to child process, sub-process ID
    to parent
  • by default write blocks when buffer full, read
    blocks when buffer empty

26
  • Aside I/O Redirection
  • used by a command shell
  • dup() system call duplicates a file descriptor
    using first available table entry
  • example dup() file descriptor number 2
  • example on next slide ls wc -w
  • ls executed by child process, wc executed by
    parent process
  • file descriptors manipulated with close() and
    dup() so that pipe descriptors become standard
    output to ls and standard input to wc
  • execlp replaces current process with the
    specified command

file descriptors
open file descriptors
file descriptors
open file descriptors
0
0
1
1
2
2
3
3
27
  • include ltunistd.hgt include
    ltstdio.hgt main() int fda2 // file
    descriptors if ( pipe(fda) lt 0 ) error
    (create pipe failed\n) switch ( fork() )
    // fork an identical sub-process case -1
    error (fork failed\n) case 0 // run ls in
    child process close (1) // close
    standard output dup ( fda1 ) //
    duplicate pipe write end close ( fda1
    ) // close pipe write end close ( fda0
    ) // close pipe read end execlp (ls,
    ls, 0) // execute ls command error
    (failed to exec ls\n) // should not get
    here break default // run wc in
    parent close (0) // close standard
    input dup (fda0 ) // duplicate pipe
    read end close ( fda0 ) // close read
    end of pipe close (fda1 ) // close
    write end of pipe execlp (wc, wc, -w,
    0) // execute wc command error (failed to
    execute4 wc\n) break

28
  • redirection to file similarly
  • closing standard input and output descriptors
    followed by opening the redirection files to
    re-use the standard I/O descriptor numbers
  • example cat ltfile1 gtfile2
  • include ltstdio.hgt include ltsys/stat.hgt inc
    lude ltfcntl.hgt define WRFLAGS (O_WRONLY
    O_CREAT O_TRUNC) define MODE600 (S_IRUSR
    S_IWUSR) main() close (0) // close
    standard input if (open(file1, O_RDONLY)
    -1) error(open input file failed\n) close
    (1) // close standard output if
    (open(file2, WRFLAGS, MODE600) -1)
    error(open output failed\n) execlp (cat,
    cat, 0) // execute cat command error(faile
    d to execute cat\n)

29
  • FIFOs - Named Pipes
  • can be used by any set of processes, not just
    forked from a common ancestor which created the
    anonymous pipe
  • FIFO files have names and directory links
  • created with a mknod command or system call
  • define MYNODE (S_IFIFO S_IRUSR
    S_IWUSR) mknod (myfifo, MYMODE, 0)
  • can be opened and used by any process with access
    permission
  • same functionality as anonymous pipes with
    blocking by default
  • concurrent writers are permitted
  • writes of up to 4096 bytes are guaranteed to be
    atomic
  • System V Unix Compatibility
  • shared memory - shmget() creates a sharable
    memory segment identified by an ID which can be
    used by any other process by attaching it with a
    shmat() system call
  • semaphores (extremely messy!) and messages also
    available
  • see Advanced Programming in the UNIX
    Environment by W.R. Stevens

30
  • Sockets
  • intended for communications across a distributed
    network
  • uses the connectionless Internet Protocol and IP
    addresses at the lowest level e.g. 129.215.58.7
  • datagram packets transmitted to destination IP
    host
  • User Datagram Protocol (UDP) or Transmission
    Control Protocol (TCP) at the application level
  • TCP is a connection based protocol, with order of
    packet arrival guaranteed
  • a socket is a communication end-point
  • once a TCP-socket connection between two
    processes is made, end-points made to act like
    ordinary files, using read() and write() system
    calls.

31
  • a Client-Server system
  • creating a socket
  • sd socket ( family, type, protocol )
  • binding to a local address
  • bind ( sd, IP address, addrlen ) // address
    includes port number connection by client process
  • connect ( sd, IP address, addrlen ) // servers
    IP address
  • server listens for client connection requests
  • listen ( sd, queuelen ) // number of requests
    that can be queued
  • and accepts the request
  • newsd accept ( sd, IP address, addrlen )
  • accept() normally blocks if no client process
    waiting to establish a connection
  • can be made non-blocking for server to enquire
    whether any clients waiting
  • connectionless communication with UDP datagram
    sockets also possible using sendto() and
    recvfrom() system calls

32
  • // Server-side socket demo progaminclude
    ltfcntl.hgtinclude ltlinux/socket.hgtinclude
    ltlinux/in.hgtinclude lterrno.hgtvoid
    close_socket(int sd) int cs if ((cs
    close(sd)) lt 0) printf(close socket failed
    s\n, strerror(errno)) exit(1) define
    SERVER (129ltlt24 215ltlt16 58ltlt8 7)define
    MESSAGELEN 1024define SERVER_PORT 5000void
    main() int ssd, csdstruct sockaddr_in server,
    clientint sockaddrlen, clientlen, cachar
    messageMESSAGELENint messagelen sockaddrlen
    sizeof(struct sockaddr_in)

33
  • // create socket if ((ssd socket (AF_NET,
    SOCK_STREAM, 0)) lt 0) printf(socket create
    failed s\n, strerror(errno)) exit(1)
    else printf(server socket created, ssd d\n,
    ssd) // bind socket to me server.sin_family
    AF_INET server.sin_port htons(SERVER_PORT) /
    / big/little-endian conversion server.sin_addr.s_
    addr htonl(SERVER) bzero(server.sin_zero,
    8) if (bind(ssd, (struct sockaddr ) server,
    sockaddrlen) lt 0) printf(server bind failed
    s\n, strerror(errno)) exit(1) //
    listen on my socket for clients if (listen(ssd,
    1) lt 0) printf(listen failed s\n,
    strerror(errno)) close_socket(ssd) exit(1)
    // make socket non-blocking fcntl(ssd,
    F_SETFL, fcntl(ssd, F_GETFL) O_NDELAY)

34
  • // accept a client (non-blocking) clientlen
    sockaddrlen while ((csd accept(ssd, client,
    clientlen)) lt 0) if (errno EAGAIN)
    printf(no client yet\n) sleep(1) //
    wait a sec else printf(accept failed
    s\n, strerror(errno)) close_socker(ssd)
    exit(1) ca ntohl(client.sin_addr.s_addr)
    printf(client accepted, csd d, IP
    d.d.d.d\n, csd, (cagtgt24)255,
    (cagtgt16)255, (cagtgt8)255, ca255) // send
    message to client sprintf(message, Server
    calling client hi!\n) messagelen -
    strlen(message)1 if (write(csd, message,
    messagelen) ! messagelen) printf(write
    failed\n) close_socket(ssd) exit(1)
    else printf(message sent to client\n) //
    receive message from client if (read(csd,
    message, MESSAGELEN) lt 0) if (errno
    EAGAIN)

35
  • printf(no client message yet\n) sleep(1)
    else printf(read failed s\n,
    strerror(errno)) close_socket(ssd) exit(1)
    printf(client message was\ns,
    message) close_socket(ssd)

36
  • // Client-side socket demo programinclude
    ltfcntl.hgtinclude ltlinux/socket.hgtinclude
    ltlinux/in.hgtinclude lterrno.hgtvoid
    close_socket(int sd) int cs if ((cs
    close(sd)) lt 0) printf(close socket failed
    s\n, strerror(errno)) exit(1) define
    SERVER (129ltlt24 215ltlt16 58ltlt8 7)define
    MESSAGELEN 1024define SERVER_PORT 5000void
    main() int ssd, csdstruct sockaddr_in server,
    clientint sockaddrlen, clientlen, cachar
    messageMESSAGELENint messagelen sockaddrlen
    sizeof(struct sockaddr_in)

37
  • // server address server.sin_family
    AF_INET server.sin_port htons(SERVER_PORT) s
    erver.sin_addr.s_addr htonl(SERVER) for ()
    //create socket if ((csd socket(AF_INET,
    SOCK_STREAM, 0)) lt 0) printf(client socket
    create failed s\n, strerror(errno)) exit(1)
    else prinf(client socket create, csd
    d\n, csd) // try to connect to server if
    (connect(csd, (struct sockaddr ) server,
    sockaddrlen) lt 0) printf(connect failed
    s\n, strerror(errno)) // need to destroy
    socket before trying to connect
    again close_socket(csd) sleep(1) else
    break
  • printf(connected to server\n) // make
    socket non-blocking fcntl(csd, F_SETFL,
    fcntl(csd, F_GETFL) O_NDELAY)

38
  • // receive a message from server while
    (read(csd, message, MESSAGELEN) lt 0) if
    (errno EAGAIN) printf(no server message
    yet\n) sleep(1) else printf(read
    failed s\n, strerror(errno)) close_socket(c
    sd) exit(1) printf(server message
    was\ns, message) // send a message to
    server sprintf(message, Client calling server
    ho!\n) messagelen strlen(message)1 if
    (write(csd, message, messagelen) ! messagelen)
    printf(write failed\n) close_socket(csd)
    exit(1) else printf(message sent to
    server\n) close_socket(csd)

39
  • Signals
  • the mechanism whereby processes are made aware of
    events occurring
  • asynchronous - can be received by a process at
    any time in its execution
  • examples of Linux signal types
  • SIGINT interrupt from keyboard
  • SIGFPE floating point exception
  • SIGKILL terminate receiving process
  • SIGCHLD child process stopped or terminated
  • SIGSEGV segment access violation
  • default action is usually for kernel to terminate
    the receiving process
  • process can request some other action
  • ignore the signal - process will not know it
    happened
  • SIGKILL and SIGSTOP cannot be ignored
  • restore signals default action
  • execute a pre-arranged signal-handling function
  • process can register a function to be called
  • like an interrupt service routine

40
  • when the handler returns, control is passed back
    to the main process code and normal execution
    continues
  • to set up a signal handler
  • include ltsignal.hgt include ltunistd.hgt void
    (signal(int signum, void (handler)(int)))(int)
  • signal is a call which takes two parameters
  • signum the signal number
  • handler a pointer to a function which takes a
    single integer parameter and returns nothing
    (void)
  • return value is itself a pointer to a function
    which
  • takes a single integer parameter and returns
    nothing
  • example
  • gets characters until a newline typed, then goes
    into an infinite loop
  • uses signals to count ctrl-cs typed at keyboard
    until newline typed

41
  • include ltstdio.hgt include ltsignal.hgt include
    ltunistd.hgt int ctrl_C_count 0 void (
    old_handler)(int) void ctrl_c(int) main ()
    int c old_handler signal (SIGINT, ctrl_c
    ) while ((c getchar()) !
    \n) printf(ctrl_c count d\n,
    ctrl_c_count) (void) signal (SIGINT,
    old_handler)
  • for () void ctrl_c(int signum)
    (void) signal (SIGINT, ctrl_c) // signals
    are automatically reset ctrl_c_count
  • see also the POSIX sigaction() call - more
    complex but better
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