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Color

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Color Color is one of the most interesting aspects of both human perception and computer graphics. In principle, a display needs only three primary colors to produce ... – PowerPoint PPT presentation

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Title: Color


1
Color
  • Color is one of the most interesting aspects of
    both human perception and computer graphics.
  • In principle, a display needs only three primary
    colors to produce any color needed for a human
    observer.
  • We vary the intensity of each primary to produce
    a color.
  • We can look at how color is handled in a graphics
    system from the programmers perspective-that is,
    through the API.
  • There are two different approaches.

2
RGB and Indexed color models
  • We will stress the RGB-color model because an
    understanding of it will be crucial for our later
    discussion of shading.
  • Historically, the indexed-color model was easier
    to support in hardware because of its lower
    memory requirements and the limited colors
    available on displays, but in modern systems RGB
    color has become the norm.

3
RGB color
  • Each color component is stored separately in the
    frame buffer
  • Usually 8 bits per component in buffer
  • Note in glColor3f the color values range from
    0. 0 (none) to 1. 0 (all), whereas in glColor3ub
    the values range from0 to 255

4
Indexed Color
  • Colors are indices into tables of RGB values
  • Requires less memory
  • indices usually 8 bits
  • not as important now
  • Memory inexpensive
  • Need more colors for shading

5
RGB color
  • Any color can be constructed by "adding" certain
    amounts of 3 primary colors.
  • C rR gG bB
  • where r, g and b indicate the "amounts" of each
    primary color.
  • Many images have a color depth of eight. Each
    pixel then has one of 256 possible colors.
  • A 24 bit system, True-Color systems are common.
    Each color component given 8 bits

6
Example Color Depth6
  • Assuming Color Depth 6 bits
  • Thus, the composite dot can be made to glow in a
    total of 22 X 22 X 22 64 different colors.
  • Some systems have a frame buffer that supports 24
    bits color depth. Each of the DACs has eight
    input bits, so there are 256 levels of red, 256
    of green, and 256 of blue, for a total of 16
    million colors.
  • The CRT image must be refreshed rapidly
    (typically, 60 times a second) to prevent
    disturbing flicker.
  • There are monochrome video displays, which
    display a single color in different intensities.
    A single DAC converts pixel values in the frame
    buffer to voltage levels, which drive a single
    electron-beam gun. The CRT has only one type of
    phosphor, so it can produce various intensities
    of only one color.
  • Note that 6 bits in the frame buffer for
    monochrome video displays 26 64 levels of gray.

7
Indexed Color
  • The 6 bits stored in each pixel. These bits are
    used as an index into a table of 64 values, say,
    LUT 0 ... LUT 63. For instance, if a pixel
    value is 39, the values stored in LUT 39 are
    used to drive the DACs. As shown in the figure,
    LUT 39 contains the 15-bit value 01010
    11001 10010
  • Five of these bits (01010) are routed to drive
    the "red DAC," 5 others drive the "green DAC,"
    and the last 5 drive the "blue DAC."
  • Each of the LUT entries can be set under
    program control. For example, the instruction
    setPalette(39, 17, 25, 4) would set the value
    in LUT39 to the 15-bit quantity 1000111001
    00100 (since 17 is 10001 in binary, 25 is 11001,
    and 4 is 00100).

8
Example
  • Set the pixel at x 479 and y532 with value
    39
  • drawDot(479, 532, 39)
  • Each time the frame buffer is "scanned out" to
    the display, this pixel is read as the value 39,
    which causes the value stored in LUT39 to be
    sent to the DACs.
  • How many possible color could be used in the
    system of Figure 1.40?
  • In the system of Figure 1.40, each entry of the
    LUT consists of 15 bits, so each color can be set
    to one of 215 32K 32,768 possible colors.
  • The set of 215 possible colors that the system is
    capable of displaying is called its palette, so
    we say that this display "has a palette of 32K
    colors."
  • Therefore, this system can display a maximum of
    26 64 different colors at one time selected
    from 215 32K 32,768 possible colors

9
LookUp Table
  • The contents of the LUT are not changed in the
    middle of a scan-out of the image, so one whole
    scan-out uses a fixed set of 26 64 palette
    colors.
  • Usually, the contents of the LUT remain fixed
    for many scan outs, although a program can change
    the contents of a small LUT between two
    successive scan-outs.

10
General color depth
  • In more general terms, suppose that a raster
  • display system has a color depth of b bits and
  • that each LUT entry is w bits wide.
  • Then the system can display 2w colors, any 2b at
    one time.

11
Examples
  • A system with b 8 bit planes and an LUT width w
    12 can display 4096 colors, any 256 of them at
    a time.
  • A system with b 8 bit planes and an LUT width w
    24 can display 224 16,777, 216 colors, any
    256 at a time.
  • If b 12 and w 18, the system can display 256K
    262,144 colors, 4,096 at a time

12
Compare the costs
  • To compare the costs of two systems
  • one with a LUT (pseudo color system) and
  • one without a LUT (true color system)
  • Figure 1. 41 shows an example of two
    l,024-by-l,280-pixel displays (so that each of
    them supports about 1.3 million pixels).
  • Both systems allow colors to be defined with a
    precision of 24 bits, often called "true color."

13
Compare the costs
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