Final Project: Space Invaders - PowerPoint PPT Presentation

1 / 16
About This Presentation
Title:

Final Project: Space Invaders

Description:

Final Project: Space Invaders Progress Report Game Overview Similar to Space Invaders Player control a ship at bottom of screen Collection of enemy ships ... – PowerPoint PPT presentation

Number of Views:278
Avg rating:3.0/5.0
Slides: 17
Provided by: A83192
Category:

less

Transcript and Presenter's Notes

Title: Final Project: Space Invaders


1
Final Project Space Invaders
  • Progress Report

2
Game Overview
  • Similar to Space Invaders
  • Player control a ship at bottom of screen
  • Collection of enemy ships advancing
  • Destroy enemy ships before they hit players ship
    or bottom of screen.

3
Implemented Classes
  • addSprites
  • Used to add sprites to the screen.
  • initState
  • Used to initialize and give sprites specific
    properties (Scale, Location, Rotation).
  • advanceFrame
  • Used to continuously call handleInput and
    handleCollisions
  • changeLevel
  • Resets gamestate and changes scoring/enemy speed

4
Implemented Classes, cont.
  • handleInput
  • Interprets mouse movement and keyboard input.
  • Moving ship
  • Firing bullets
  • handleCollisions
  • Detects for collisions between enemy ships and
    walls
  • Player ship and enemy ships
  • Enemy ships and all walls
  • Enemy ships and bullets
  • Player ships and enemy bullets
  • initBullet
  • Creates a bullet to be fired at location of
    player ship

5
Theme Development
  • General Path used to make player ship and enemy
    ships looks like space ships.
  • An image of space will make-up the background to
    give a more immersive feel.

6
Level Progression
  • Not yet implemented.
  • As player progresses through levels
  • Enemy ships move faster
  • Enemy ships fire more bullets
  • Player receives more points per enemy ship
  • No end to levelsgame gets harder and harder

7
Scoring
  • For each enemy ship destroyed, the player will
    earn the number of points equivalent to the level
    he is on.
  • Level 1 1 point per enemy ship destroyed
  • Level 4 4 points per enemy ship destroyed
  • Level 31 11 point per enemy ship destroyed

8
Documentation
  • Writing documentation as methods are written to
    accurately and thoroughly annotate code.

9
Demonstration
  • Game Demo

10
Problems Encountered
  • Making formation of enemy ships move as one.
  • When player destroys a ship, score continuously
    increases
  • Need to find a good solution for what to do with
    enemy ships and bullets when they are destroyed

11
Anticipated/Expected?
  • Knew making the enemy ships move as one would be
    the first obstacle.
  • The score problem was unexpected.
  • The ship/bullet problem is something I knew I
    would run into.

12
State of Problems
  • Made ships move as one (while still being
    independent sprites) by assigning each a tracker
    and simply looping through the formation to
    adjust velocities/locations simultaneously.
  • Other two are still outstanding problems. Believe
    they are related.
  • Bullet stays where it intersects the enemy ship,
    so the collision occurs over and over each time
    handleCollision is called

13
Progress Evaluation
  • Are you on track according to your timeline?
  • A few days behind timeline.
  • What parts of your project are delayed?
  • The implementation of advanced game features.
  • Why are they delayed?
  • Dealing with destroyed ships/bullets is trickier
    than expected.
  • What parts of your project are on time?
  • Basic games features are almost complete.
  • What steps are you taking to get back onto your
    timeline?
  • Reassess timeline to have basic game, extra
    features, and debugging completed by end of week.
  • Has the scope of your project changed? If so, how
    and why?
  • The scope and goal of the project is exactly as
    stated in proposal.
  • Do you expect to complete your timeline by the
    due date?
  • Yes.

14
Project Evaluation
  • Game Functionality - 200 points
  • Most basic game functions entirely correctly -
    100 points
  • Movement and firing of bullets from player ship.
  • Side-to-side movement and advancement of enemy
    ships as one unit.
  • Enemy ships destroyed and score added when bullet
    intersects ship.
  • Correct implementation of levels. Faster enemy
    ships
  • Enemy ships firing back more.
  • Enemy ships worth more points.

15
Project Evaluation, cont.
  • Some simple enhancements made - 50 points
  • Enemy ships randomly firing back at player ship.
  • Ship's color acts as gauge of life green to red
  • So allow player to be hit more than once.
  • Several simple enhancements or 1-2 complex
    enhancements made - 50 points
  • Enemy ships, other than the formation, flying
    quickly downward for added difficulty. Will fly
    off bottom of the screen if not destroyed, player
    will not lose for this.

16
Questions?
Write a Comment
User Comments (0)
About PowerShow.com