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Arial Times New Roman Wingdings Default Design Slide 1 Objectives Manipulating Stings in Visual Basic .NET Determining the Number of Characters Contained in a ... – PowerPoint PPT presentation

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Title: Click to edit Master title


1
1
2
Objectives
  • Determine the number of characters contained in a
    string
  • Remove characters from a string
  • Determine whether a string begins or ends with
    one or more specific characters
  • Access characters in a string
  • Insert characters in a string
  • Search a string for one or more characters
  • Compare strings using the Like operator

3
Manipulating Stings in Visual Basic .NET
  • Applications often need to manipulate (process)
    strings
  • Verify part number begins with a specific letter
  • Determine whether last 3 characters of employee
    number are valid
  • Start by determining number of characters
    contained in a string

4
Determining the Number of Characters Contained in
a String
5
Removing Characters from a String
6
The Remove Method
  • Removes characters from anywhere in the string
  • Uses characters index which indicates a
    characters position in string
  • startIndex, count determine starting position
    and number of characters to remove respectively
  • startIndex is zero based? to remove the first
    character, it must have a value of 0

7
HOW TO
8
Determining Whether a String Begins or Ends with
a Specific Sequence of Characters
  • Use StartsWith method to determine whether a
    specific sequence of characters (substring)
    occurs at beginning of string
  • Returns true if substring at beginning, false
    otherwise
  • Use EndsWith method to determine whether a
    specific sequence of characters (substring)
    occurs at ending of string
  • Returns true if substring at ending, false
    otherwise

9
HOW TO
10
HOW TO(continued)
11
Accessing Characters Contained in a String
  • Use Substring method
  • Method has two arguments
  • startIndex argument refers to index of the first
    character you want to access
  • count argument refers to number of characters to
    access
  • count argument is optional

12
HOW TO
13
Replacing Characters in a String
  • Use Replace method
  • Replaces a sequence of characters with another
    sequence of characters
  • Contains two arguments
  • oldValue argument is the sequence to be removed
  • newValue argument is the sequence of characters
    to be inserted
  • Replaces all occurrences of oldValue with
    newValue in the string

14
HOW TO
15
Mid Statement
  • Replaces a specified number of characters in a
    string with characters from another string
  • targetString - string in which you want
    characters replaced
  • start - character position of the first character
    you want replaced
  • count - specifies the number of characters to
    replace and is optional
  • replacementString - contains the replacement
    characters

16
HOW TO
17
Inserting Characters at the Beginning and End of
a String
  • PadLeft method pads string on the left,
    inserting characters at the beginning
  • PadRight method pads string on the right,
    inserting characters at the end of the string
  • length argument is the desired length of the
    string (total number of characters including
    inserted characters)
  • character argument is optional and specifies the
    character you want to pad with
  • If blank, the space character is used

18
HOW TO
19
Inserting Characters within a String
  • Insert Method inserts a character or characters
    in a string at a specified location
  • startIndex argument specifies where you want the
    value to be inserted
  • value argument is the character of characters you
    want to insert

20
HOW TO
21
Searching a String
  • IndexOf method searches a string for a specific
    sequence of characters and returns the beginning
    position if found or a -1 if not found
  • value argument - specific sequence to search for
  • startIndex argument is optional and is the
    starting position to begin search

22
HOW TO
23
The Like Operator
  • Uses pattern-matching characters to determine
    whether one string is equal to another string
  • Pattern-matching characters specify zero or more
    characters that fit a specific pattern or
    character type
  • You can specify a charlist which is a list of
    characters that can occur in the pattern
  • Use Like operator in an expression to return true
    if a match occurs, false otherwise

24
HOW TO
25
Summary of String Manipulation
26
Programming Example Hangmans Game
  • Application simulates a simplified version of the
    Hangman game with the following rules
  • Words have 5 letters
  • Word is initially represented by 5 dashes
  • An attempt is made to guess a letter and, if
    correct, the dash is replaced with the letter
  • When all dashes have been replaced, the game is
    over or, when 10 incorrect guesses have occurred
    (whichever occurs first)

27
TOE Chart
28
User Interface
29
Objects, Properties, and Settings
30
Tab Order
31
Psuedocode
  • btnExit Click event procedure
  • close the application
  • btnPlay Click event procedure
  • get a 5-letter word from player 1
  • repeat while the word does not contain 5 letters
  • get a 5-letter word from the user
  • end repeat
  • convert word to upper case
  • display five dashes in the lblWord control
  • clear the lblIncorrectGuesses control
  • repeat while the came is not over
  • get a letter from player 2, convert the letter
    to uppercase
  • (continued on next slide)

32
Psuedocode (continued)
  • repeat for each character in the word
  • if the current character is equal to the letter
    entered by player 2
  • replace the appropriate dash in the lblWord
    control
  • set the blnDashReplaced variable to true
  • end if
  • end repeat
  • If a dash was replaced in the lblWord control
  • if the lblWord control does not contain any
    dashes
  • set the blnGameOver variable to True
  • display the Great Guessing! message in a
    message box
  • else
  • reset the blnDashReplaced variable to False
  • end if
  • (continued on next slide)

33
Psuedocode (continued)
  • else
  • add 1 to the intIncorrectGuesses counter
    variable
  • display the intIncorrectGuesses value in
    lblIncorrectGuesses
  • if the user made 10 incorrect guesses
  • set the blnGameOver variable to True
  • display the Game Over message in lblWord
    control
  • display the Sorry, the word is message and
    the word in a message box
  • end if
  • endif
  • end repeat

34
Code
35
Code (continued)
36
Summary
  • Use the Length property to determine number of
    characters in a string
  • TrimStart and TrimEnd methods respectively
    removes characters from beginning or end of
    strings
  • Use Remove method to remove characters anywhere
    in the string
  • StartsWith method determines whether a string
    begins with a specific sequence of characters

37
Summary (continued)
  • EndsWith method determines whether a string ends
    with a specific sequence of characters
  • Substring method accesses one or more characters
    contained in a string
  • Replace method replaces all occurrences of a
    given sequence of characters with another
    sequence of characters
  • Mid statement replaces a specific number of
    characters with characters from another string

38
Summary (continued)
  • PadLeft allows (padding) insertion of characters
    at beginning of string.
  • PadRight allows (padding) insertion of characters
    at end of string
  • Insert method inserts characters within a string
    and returns string with characters inserted
  • IndexOf method searches for a specific sequence
    of characters and returns the index of the
    starting character in the sequence or a 1 if
    not found

39
Summary (continued)
  • Like comparison operator allows you to use
    pattern-matching characters to determine whether
    one string is equal to another string
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