Good and Bad Interfaces - PowerPoint PPT Presentation

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Good and Bad Interfaces

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Title: Research in Human-Computer Interaction Author: Terry Winograd Last modified by: Terry Winograd Created Date: 3/10/1998 6:22:34 PM Document presentation format – PowerPoint PPT presentation

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Title: Good and Bad Interfaces


1
  • Good and Bad Interfaces
  • Terry Winograd
  • CS447 Software Design Experiences
  • d.school
  • Spring 2009

2
Good and Bad Interfaces
3
Basic Goals of Interaction Design
  • Utility
  • Does it do something that fulfills a need or
    desire for some user group?
  • Usability
  • Can the intended users make effective use of its
    capabilities?
  • Experience
  • Does it create an enjoyable experience?

4
The Interaction Cycle
5
The Gulfs - where thought is required
  • The gulf of evaluation is the thinking required
    to understand what is being perceived -- turning
    the raw sensory data into an understanding of
    objects, properties and events.
  • The gulf of execution is the thinking required to
    figure out how to get something done - turning
    the high-level intention into specific physical
    actions

6
Conceptual Model of A System
The most important thing to design is the users
model. Everything else should be subordinated to
making that model clear, obvious, and
substantial. That is almost exactly the opposite
of how most software is designed. David Liddle
7
Going Beyond Common Sense
  • Conceptual tools
  • Language for analysis
  • Principles
  • Standards
  • Guidelines
  • Operational tools
  • Systems and toolkits that embody concepts in use
  • Methods for analyzing designs and making tradeoffs
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