Title: Kai Virtanen, Janne Karelahti,
1 A Multistage Influence Diagram Game for
Maneuvering Decisions in Air Combat
- Kai Virtanen, Janne Karelahti,
- Tuomas Raivio, and Raimo P. Hämäläinen
- Systems Analysis Laboratory
- Helsinki University of Technology
2Maneuvering decisions in one-on-one air combat
¼
Outcome depends on all the maneuvers of both
players Þ Dynamic game problem
Objective Find the best maneuvering sequences
with respect to the overall goals of a pilot! -
Preference model - Uncertainties - Behavior of
the adversary - Dynamic decision environment
3Influence diagram (Howard, Matheson 1984)
- Directed acyclic graphs
- Describes the major factors of a decision problem
- Offers several possibilities for quantitative
analysis
Time precedence
Informational arc
Alternatives available to DM
Decision
Random variables
Conditional arc
Chance
Probabilistic or functional dependence
Deterministic variables
Conditional arc
Deterministic
A utility function
Conditional arc
Utility
4Influence diagram (continued)
- State of the world is described by attributes
- States are associated with
- Utility
- Probability
- Utility is a commensurable measure for goodness
of attributes - Results include probability distributions over
utility - Decisions based on utility distributions
- Information gathering and updating using Bayesian
reasoning
5Decision theoretical maneuvering models
- Single stage influence diagram (Virtanen et al.
1999) - Short-sighted decision making
- Multistage influence diagram (Virtanen et al.
2004) - Long-sighted decision making
- Preference optimal flight path against a given
trajectory - Single stage influence diagram game (Virtanen et
al. 2003) - Short-sighted decision making
- Components representing the behavior of the
adversary - New multistage influence diagram game model
- Long-sighted decision making
- Components representing the behavior of the
adversary - Solution with a moving horizon control approach
-
6Influence diagram for a single maneuvering
decision
Adversary's Present State
Adversary's Maneuver
Adversarys State
Measurement
Combat State
Present Measurement
Present Combat State
Situation Evaluation
Present State
State
Maneuver
Present Threat Situation Assessment
Threat Situation Assessment
7Multistage influence diagram air combat game
White
Black
- Goals of the players
- 1. Avoid being captured by the adversary
- 2. Capture the adversary
- Four possible outcomes
- Evolution of the players states described by a
set of differential equations, a point mass model - Evolution of the probabilities described by
Bayes theorem
8Graphical representation of the game
Blacks viewpoint
Combat state
White's viewpoint
stage t-1
stage t
9Threat situation assessment
- Infers the threat situation from the viewpoint of
a single player - Discrete random variable, four outcomes
- Neutral
- Advantage
- Disadvantage
- Mutual disadvantage
- Probabilities are updated with Bayes theorem
- Pposterior( outcome combat state) 8
- Pprior( outcome ) X Plikelihood( combat state
outcome ) - Each outcome leads to a specific goal described
with a utility function
10Moving horizon control approach
Players states at stage t
Truncated influence diagram game lasting stages
t, tDt,, tKDt
Dynamic programming
KDt length of the planning horizon
Game optimal control sequences over stages t,
tDt, , tKDt
ttDt
- Resulting game optimal controls
- the cumulative expected
- utility is maximized
- approximative feedback
- Nash equilibrium
Implement the controls of stage t
Players states at stage tDt
11Numerical example
- Black initially pursuing White
- Whites aircraft more agile
- White wins
- Look-ahead strategies
- one-step, solid lines, payoffs White/Black
1.21 - two-step, dashed lines, payoffs White/Black
1.25
altitude, km
White
Black
y-range, km
x-range, km
12Threat probability distributions
Black
White
Probability
Probability
time, sec.
time, sec.
13Effects of the likelihood functions
- Threat probability rate of change defined by the
likelihood functions - Steep likelihood functions
- Evolution of threat probabilities is sensitive to
certain changes in combat state gt Outcomes are
distinguished sharply
Black, flat likelihoods
White, steep likelihoods
14Conclusions
- The multistage influence diagram game
- Models preferences under uncertainty and multiple
competing objectives in one-on-one air combat - Takes into account
- Rational behavior of the adversary
- Dynamics of flight and decision making
- The moving horizon control approach
- Game optimal control sequences w.r.t. the
preference model of the players - Utilization
- Air combat simulators, a good computer guided
aircraft - Contributions to the existing air combat game
formulations - New way to treat uncertainties in air combat
modeling - Roles of the players are varied dynamically
15References
- Howard, R.A., and Matheson, J.E., Influence
Diagrams, The Principles and Applications of
Decision Analysis, Vol. 2, edited by R.A. Howard
and J.E. Matheson, Strategic Decision Group, Palo
Alto, CA, 1984. - Virtanen, K., Raivio, T., and Hämäläinen, R.P.,
Decision Theoretical Approach to Pilot
Simulation, Journal of Aircraft, Vol. 36, No. 4,
1999. - Virtanen, K., Raivio, T., and Hämäläinen, R.P.,
Influence Diagram Modeling of Decision Making in
a Dynamic Game Setting, Proceedings of the 1st
Bayesian Modeling Applications Workshop of the
19th Conference on Uncertainty in Artificial
Intelligence, 2003. - Virtanen, K., Raivio, T., and Hämäläinen, R.P.,
Modeling Pilot's Sequential Maneuvering
Decisions by a Multistage Influence Diagram,
Journal of Guidance, Control, and Dynamics, Vol.
27, No. 4, 2004. - Kais dissertation available at
www.sal.hut.fi/Personnel/Homepages/KaiV/thesis/