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Title: Kinematics in Two Dimensions


1
Kinematics in Two Dimensions
2
Section 1 Adding Vectors Graphically
3
  • Adding Vectors Graphically
  • Remember vectors have magnitude (length) and
    direction.
  • When you add vectors you must maintain both
    magnitude and direction
  • This information is represented by an arrow
    (vector)

4
  • A vector has a magnitude and a direction
  • The length of a drawn vector represents
    magnitude.
  • The arrow represents the direction

Larger Vector
Smaller Vector
5
Graphical Representation of Vectors
  • Given Vector a
  • Draw 2a Draw -a

6
Problem set 1
a
c
b
  1. Which vector has the largest magnitude?
  2. What would -b look like?
  3. What would 2 c look like?

7
Vectors
a
c
b
  • Three vectors

8
a
c
b
  • When adding vectors graphically, align the
    vectors head-to-tail.
  • This means draw the vectors in order, matching up
    the point of one arrow with the end of the next,
    indicating the overall direction heading.
  • Ex. a c
  • The starting point is called the origin

c
a
origin
9
a
c
b
  • When all of the vectors have been connected, draw
    one straight arrow from origin to finish. This
    arrow is called the resultant vector.

c
a
origin
10
a
c
b
  • Ex.1 Draw a b

11
a
c
b
  • Ex.1 Draw a b

Resultant
origin
12
a
c
b
  • Ex. 2 Draw a b c

13
a
c
b
  • Ex. 2 Draw a b c

Resultant
origin
14
a
c
b
  • Ex. 3 Draw 2a b 2c

15
a
c
b
  • Ex. 3 Draw 2a b 2c

origin
Resultant
16
Section 2 How do you name vector directions?
17
Vector Direction Naming
  • How many degrees is this?

N
W
E
S
18
Vector Direction Naming
  • How many degrees is this?

N
90º
W
E
S
19
Vector Direction Naming
  • What is the difference between 15º North of East
    and 15 º East of North?

N
W
E
S
20
Vector Direction Naming
  • What is the difference between 15º North of East
    and 15º East of North? (can you tell now?)

N
N
W
E
W
E
S
S
15º North of East
15º East of North
21
Vector Direction Naming
N
15º
W
S
15º North of what?
22
Vector Direction Naming
N
15º
W
E
S
15º North of East
23
15º
W
E
S
15º East of What?
24
N
15º
W
E
S
15º East of North
25
N E
  • ___ of ___

This is the baseline. It is the direction you
look at first
This is the direction you go from the baseline to
draw your angle
26
Describing directions
  • 30º North of East
  • East first then 30º North
  • 40º South of East
  • East first then 30º South
  • 25º North of West
  • West first then 30º North
  • 30º South of West
  • West first then 30º South

27
Problem Set 2 (Name the angles)
30º
20º
45º
30º
20º
28
Intro Get out your notes
b
  • Draw the resultant of
  • a b c
  • 2. What would you label following angles
  • a. b.
  • 3. Draw the direction 15º S of W

a
c
28º
18º
29
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30
Section 3 How do you add vectors mathematically
(not projectile motion)
31
The Useful Right Triangle
  • Sketch a right triangle and label its sides

c hypotenuse
a opposite
?
b adjacent
The angle
32
  • The opposite (a) and adjacent (b) change based on
    the location of the angle in question
  • The hypotenuse is always the longest side

?
c hypotenuse
b adjacent
a opposite
33
  • The opposite (a) and adjacent (b) change based on
    the location of the angle in question
  • The hypotenuse is always the longest side

?
c hypotenuse
b adjacent
a opposite
34
To figure out any side when given two other sides
  • Use Pythagorean Theorem
  • a2 b2 c2

c hypotenuse
a opposite
?
b adjacent
The angle
35
Sometimes you need to use trig functions
c hypotenuse
a opposite
?
a adjacent
Opp Hyp
Opp Adj
Sin ? _____
Tan ? _____
Adj Hyp
Cos ? _____
36
Sometimes you need to use trig functions
c hypotenuse
a opposite
?
a adjacent
Opp Hyp
Opp Adj
Sin ? _____
Tan ? _____
SOH CAH TOA
Adj Hyp
Cos ? _____
37
More used versions
Opp Hyp
Sin ? _____
Opp (Sin ?)(Hyp)
Adj Hyp
Cos ? _____
Adj (Cos ?)(Hyp)
Opp Adj
Opp Adj
? Tan-1 _____
Tan ? _____
38
  • To resolve a vector means to break it down into
    its X and Y components.
  • Example 85 m 25º N of W
  • Start by drawing the angle

25º
39
  • To resolve a vector means to break it down into
    its X and Y components.
  • Example 85 m 25º N of W
  • Start by drawing the angle
  • The magnitude given is always the hypotenuse

85 m
25º
40
  • To resolve a vector means to break it down into
    its X and Y components.
  • Example 85 m 25º N of W
  • this hypotenuse is made up of a X component
    (West)
  • and a Y component (North)

85 m
North
25º
West
41
  • In other words
  • I can go so far west along the X axis and so far
    north along the Y axis and end up in the same
    place

finish
finish
85 m
North
origin
origin
25º
West
42
  • If the question asks for the West component
    Solve for that side
  • Here the west is the adjacent side
  • Adj (Cos T)(Hyp)

85 m
25º
West or Adj.
43
  • If the question asks for the West component
    Solve for that side
  • Here the west is the adjacent side
  • Adj (Cos T)(Hyp)
  • Adj (Cos 25º)(85) 77 m W

85 m
25º
West or Adj.
44
  • If the question asks for the North component
    Solve for that side
  • Here the north is the opposite side
  • Opp (Sin T)(Hyp)

85 m
North or Opp.
25º
45
  • If the question asks for the North component
    Solve for that side
  • Here the west is the opposite side
  • Opp (Sin T)(Hyp)
  • Opp (Sin 25º)(85) 36 m N

85 m
North or Opp
25º
46
Resolving Vectors Into Components
  • Ex 4a. Find the west component of 45 m 19º S of W

47
Resolving Vectors Into Components
  • Ex 4a. Find the west component of 45 m 19º S of W

48
  • Ex 4a. Find the south component of 45 m 19º S of
    W

49
  • Ex 4a. Find the south component of 45 m 19º S of
    W

50
Remember the wording. These vectors are at right
angles to each other.
5 m/s forward
5 m/s
Redraw and it becomes
30 m/s
Hypotenuse Resultant speed
velocity 30 m/s down
Right angle
51
Section 4 (Solving for a resultant)
  • Ex. 6 Find the resultant of 35.0 m, N
  • and 10.6 m, E.
  • Start by drawing a vector diagram
  • Then draw the resultant arrow

52
  • Ex. 6 Find the resultant of 35.0 m, N
  • and 10.6 m, E.
  • Then draw the resultant vector and angle
  • The angle you find is in the triangle closest to
    the origin

53
  • Now we use Pythagorean theorem to figure out the
    resultant (hypotenuse)

 
54
  • Then inverse tangent to figure out the angle
  • The answer needs a magnitude, angle, and
    direction

 
 
 
 
55
 
 
 
 
 
56
Problem Set 3 Resolve the following vectors
  • 48m, S and 25m, W
  • 12.5m, S and 78m, N

57
Problem Set 3
  • 48m, S and 25m, W

58
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59
Section 4 How does projectile motion differ from
2D motion (without gravity)?
60
Projectile Motion
61
  • Projectile- Object that is launched by a force
    and continues to move by its own inertia
  • Trajectory- parabolic path of a projectile

62
  • Projectile motion involves an object moving in 2D
    (horizontally and vertically) but only vertically
    is influenced by gravity.
  • The X and Y components act independently from
    each other and will be separated in our
    calculations.

63
X and Y are independent
  • X axis has uniform motion since gravity does not
    act upon it.

64
X and Y are Independent
  • Y axis will be accelerated by gravity -9.8 m/s2

65
The equations for uniform acceleration, from unit
one, can be written for either x or y variables
66
  • If we push the ball harder, giving it a greater
    horizontal velocity as it rolls off the table,
    the ball would take _________ time to fall to the
    floor.

67
Horizontal and vertical movement is independent
  • If we push the ball harder, giving it a greater
    horizontal velocity as it rolls off the table,
    the ball would
  • Y axis take the same time to fall to the floor.
  • X axis It would just go further.

68
Solving Simple Projectile Motion Problems
  • You will have only enough information to deal
    with the y or x axis first
  • You cannot use the Pythagorean theorem since X
    and Y-axes are independent
  • Time will be the key The time it took to fall is
    the same time the object traveled vertically.
  • dx (vx)(t) is the equation for the
    horizontal uniform motion.
  • If you dont have 2 of three x variable you will
    have to solve for t using gravity and the y axis

69
Equations Solving Simple Projectile Motion
Problems
  • Do not mix up y and x variables
  • dy height (this is negative if falling
    down)
  • dx range (displacement x)

70
For all projectile motion problems
  • Draw a diagram
  • Separate the X and Y givens
  • Something is falling in these problems
  • X Givens Y Givens
  • dX a -9.8 m/s
  • vX
  • t

71
Example Problem 8
  • A stone is thrown horizontally at 7.50 m/s from a
    cliff that is 68.4 m high. How far from the base
    of the cliff does the stone land?

72
Write out your x and y givens separately
  • A stone is thrown horizontally at 7.50 /s from a
    cliff that is 68.4 m high. How far from the base
    of the cliff does the stone land?

X givens
Y givens
73
  • A stone is thrown horizontally at 7.50 m/s from a
    cliff that is 68.4 m high. How far from the base
    of the cliff does the stone land?

X givens
Y givens
74
Ex. 9
  • A baseball is thrown horizontally with a velocity
    of 44 m/s. It travels a horizontal distance of
    18, to the plate before it is caught.
  • How long does the ball stay in the air?
  • How far does it drop during its flight?

75
  • A baseball is thrown horizontally with a velocity
    of 44 m/s. It travels a horizontal distance of
    18, to the plate before it is caught.
  • How long does the ball stay in the air?
  • How far does it drop during its flight?

X givens
Y givens
76
  • A baseball is thrown horizontally with a velocity
    of 44 m/s. It travels a horizontal distance of
    18, to the plate before it is caught.
  • How long does the ball stay in the air?
  • How far does it drop during its flight?

X givens
Y givens
77
  • A baseball is thrown horizontally with a velocity
    of 44 m/s. It travels a horizontal distance of
    18, to the plate before it is caught.
  • How long does the ball stay in the air?
  • How far does it drop during its flight?

X givens
Y givens
78
Example10
  • 1. What is the initial vertical velocity of the
    ball?

voY 0 m/s Same as if it was dropped from rest
79
  • 2. How much time is required to get to the
    ground?

Since voY 0 m/s use
2(-10)
-10
t 1.4 s
80
  • 3. What is the vertical acceleration of the ball
    at point A?

aoY -10 m/s2 always
81
  • 4. What is the vertical acceleration at point B?

aoY -10 m/s2 always
82
  • 5. What is the horizontal velocity of the ball at
    point C?

vX 5 m/s (does not change)
83
  • 6. How far from the edge of the cliff does the
    ball land in the x plane?

X givens vX 5 m/s t 1.4 dx ?
dx (vX)(t) dx (5)(1.4) 7m
84
  • What will happen if drops a package when the
    plane is directly over the target?

85
  • The package has the same horizontal velocity as
    the plane and would land far away from the target.

86
Section 5 What do you do different if you have
projectile motion and V0Y is not equal to 0
87
Projectile Motion Concepts
Arrows represent x and y velocities (g always
10 m/s2 down)
88
Key points in a projectiles path
VoY 0 m/s
  • When a projectile is at its highest point its vfy
    0. This means it stopped moving up.
  • Use vfy 0 in a question that asks you to
    predict the vertical distance (how high)

89
Key points in a projectiles path
  • If an object lands at the same height its
    vertical velocities final magnitude equals its
    initial but is in the opposite direction (down)

VoY 30 m/s
VfY -30 m/s
90
  • The time it takes to rise to the top equals the
    time it takes to fall.
  • Givens to use to find time to the top
  • VoY 30 m/s VfY 0 m/s
  • Givens to use to find time of entire flight
  • VoY 30 m/s VfY -30 m/s

VoY 30 m/s
VfY -30 m/s
91
Key points in a projectiles path
  • If a projectile lands below where it is launched
    the vfy magnitude will be greater than voy and in
    the reverse direction

92
Ex. 11 A ball of m 2kg is thrown from the
ground with a horizontal velocity of 5 m/s and
rises to a height of 45 m.
  1. What happens to velocity in the x direction?
    Why?
  2. What happens to velocity in the y direction? Why?

It stays constant during the entire flight (no
forces acting in the x direction)
It accelerates (the force of gravity is pulling
it to Earth)
93
  • 3. Where is the projectile traveling the fastest?
    Why?
  • 4. Where is the projectile traveling the slowest?
    What is its speed at this point?
  • 5. Where is the acceleration of the projectile
    the greatest? Why?

A and E (has the largest VY component)
C (has only VX component VY0)
All (g stays -10m/s2)
94
  • 6. What is the acceleration due to gravity at
    point B?
  • 7. What is the initial vertical velocity the ball
    is thrown with?

All (g stays -10m/s2)
Must solve aY -10m/s2 d 45m vo ? Vf 0
vf2 vo2 2ad vo v(vf2 2ad)
vo v(02 2(-10)(45) vo 30 m/s up
95
VoY 30 m/s
VfY -30 m/s
  • 8. What is the time required to reach point C if
    thrown from the ground?

Must solve
Y givens aY -10m/s2 vo 30 m/s Vf 0 m/s t
?
vf vo at t (vf vo) a
t (0 30) -10 t 3 s
96
  • 9. From point C, what is the time needed to reach
    the ground?

Same as time it took to get to the top t 3 s
97
  • 10. What is the horizontal velocity at point A?
  • 11. What is the horizontal acceleration of the
    ball at point E?

5 m/s (never changes horizontally while in the
air)
ax 0 m/s2 (they asked for acceleration no
horizontal acceleration) vx stays 5 m/s
98
  • 12. What is the vertical acceleration due to
    gravity at point E?

aY -10 m/s2
99
  • 13. How far in the x plane (what is the range)
    does the ball travel?

Must solve
X givens t 6 seconds total in air vX 5 m/s dX
?
dX (vX)(t) dX (5)(6) 30 m
100
  • 14. What would happen to the problem if the
    objects mass was 16 kg

Nothing would change. The acceleration due to
gravity is the same for any mass
101
  • More complex projectile motion problems require
    you separate a resultant velocity vector into its
    components using soh-cah-toa
  • A stone is thrown at 25 m/s at a 40º angle with
    the horizon. Start with the finding the vx and
    voy
  • Then solve the problem like we have

voy
102
Example
  • The punter on a football team tries to kick a
    football with an initial velocity of 25.0 m/s at
    an angle of 60.0º above the ground, what range
    (dx) does it travel?

103
Example
  • The punter on a football team tries to kick a
    football with an initial velocity of 25.0 m/s at
    an angle of 60.0º above the ground, what range
    (dx) does it travel?

104
Example
  • The punter on a football team tries to kick a
    football with an initial velocity of 25.0 m/s at
    an angle of 60.0º above the ground, what range
    (dx) does it travel?

105
  • The punter on a football team tries to kick a
    football with an initial velocity of 25.0 m/s at
    an angle of 60.0º above the ground, what range
    (dx) does it travel?

106
  • The punter on a football team tries to kick a
    football with an initial velocity of 25.0 m/s at
    an angle of 60.0º above the ground, what range
    (dx) does it travel?

107
45º will get you the greatest range
  • Range is dx
  • Horizontal displacement

108
Besides 45º, two sister angles will give you the
same range
  • 45º is would give you the greatest dx
  • Any similar degree variation on either side of
    45º would give you the same dx
  • Ex these would give you the same dx.
  • 40º and 50º
  • 30º and 60º
  • 15º would give you the same range as what?
    ___________

109
Classwork/Homework
  • 2D motion Packet
  • Pg 2 Exercise 10-16
  • Honors Addition
  • Book Pg 79 16,17,18,20,22,27,31
  • Try 35
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